Files
Genarrative/src/components/game-canvas/GameCanvasOverlayLayer.tsx
kdletters cbc27bad4a
Some checks failed
CI / verify (push) Has been cancelled
init with react+axum+spacetimedb
2026-04-26 18:06:23 +08:00

37 lines
1.3 KiB
TypeScript

import {motion} from 'motion/react';
interface GameCanvasOverlayLayerProps {
escapeLead: number;
}
export function GameCanvasOverlayLayer({escapeLead}: GameCanvasOverlayLayerProps) {
return (
<>
<div className="pointer-events-none absolute inset-0 bg-gradient-to-t from-black/60 via-transparent to-black/20" />
{escapeLead > 0 && (
<>
<div
className="pointer-events-none absolute inset-0"
style={{
background: `linear-gradient(90deg, rgba(80, 180, 255, ${0.05 + escapeLead * 0.12}) 0%, rgba(0,0,0,0) 42%, rgba(0,0,0,0.18) 100%)`,
}}
/>
<motion.div
className="pointer-events-none absolute inset-x-0 top-4 text-center"
animate={{opacity: [0.45, 0.95, 0.45], scale: [1, 1.03, 1]}}
transition={{
duration: Math.max(0.5, 1.1 - escapeLead * 0.4),
repeat: Infinity,
ease: 'easeInOut',
}}
>
<span className="rounded-full border border-sky-300/30 bg-sky-950/65 px-3 py-1 text-[10px] font-bold tracking-[0.25em] text-sky-100">
{escapeLead > 0.72 ? 'Escaped pursuit' : 'Creating distance'}
</span>
</motion.div>
</>
)}
</>
);
}