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Genarrative/src/components/game-canvas/GameCanvasEffectLayer.tsx
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init with react+axum+spacetimedb
2026-04-26 18:06:23 +08:00

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TypeScript

import {motion} from 'motion/react';
import React, {useEffect, useLayoutEffect, useRef, useState} from 'react';
import type {Character, CombatVisualEffect, SceneHostileNpc} from '../../types';
import {getEntityEffectBottom} from './GameCanvasShared';
interface GameCanvasEffectLayerProps {
activeCombatEffects: CombatVisualEffect[];
getPlayerEffectLeft: (effectX: number, offsetPx?: number) => string;
getHostileNpcEffectLeft: (effectX: number, hostileNpcId?: string, offsetPx?: number) => string;
sceneCombatants: SceneHostileNpc[];
playerCharacter: Character | null;
groundBottom: string;
stageLiftPx: number;
playerOffsetY: number;
stageRef: React.RefObject<HTMLDivElement | null>;
}
function useCombatEffectFrames(effect: CombatVisualEffect) {
const [frameIndex, setFrameIndex] = useState(0);
useEffect(() => {
setFrameIndex(0);
if (effect.frames.length <= 1) return;
const interval = window.setInterval(() => {
setFrameIndex(prev => Math.min(prev + 1, effect.frames.length - 1));
}, Math.max(50, Math.round(1000 / effect.fps)));
return () => window.clearInterval(interval);
}, [effect.fps, effect.frames, effect.id]);
return Math.min(frameIndex, Math.max(0, effect.frames.length - 1));
}
function TravelingSpriteCombatEffect({
effect,
startLeft,
endLeft,
startBottom,
endBottom,
stageRef,
}: {
effect: CombatVisualEffect;
startLeft: string;
endLeft: string;
startBottom: string;
endBottom: string;
stageRef: React.RefObject<HTMLDivElement | null>;
}) {
const frameIndex = useCombatEffectFrames(effect);
const startMarkerRef = useRef<HTMLDivElement>(null);
const endMarkerRef = useRef<HTMLDivElement>(null);
const [vector, setVector] = useState({x: 0, y: 0});
const [measured, setMeasured] = useState(false);
useLayoutEffect(() => {
setMeasured(false);
let cancelled = false;
const measure = () => {
const stage = stageRef.current;
const startEl = startMarkerRef.current;
const endEl = endMarkerRef.current;
if (cancelled) return;
if (!stage || !startEl || !endEl) {
setVector({x: 0, y: 0});
setMeasured(true);
return;
}
const stageRect = stage.getBoundingClientRect();
const startRect = startEl.getBoundingClientRect();
const endRect = endEl.getBoundingClientRect();
const startX = startRect.left + startRect.width / 2 - stageRect.left;
const startY = startRect.top + startRect.height / 2 - stageRect.top;
const endX = endRect.left + endRect.width / 2 - stageRect.left;
const endY = endRect.top + endRect.height / 2 - stageRect.top;
setVector({x: endX - startX, y: endY - startY});
setMeasured(true);
};
const frameId = requestAnimationFrame(() => {
requestAnimationFrame(measure);
});
return () => {
cancelled = true;
cancelAnimationFrame(frameId);
};
}, [effect.id, endBottom, endLeft, stageRef, startBottom, startLeft]);
const half = effect.sizePx / 2;
const markerBox: React.CSSProperties = {
position: 'absolute',
width: effect.sizePx,
height: effect.sizePx,
marginLeft: -half,
pointerEvents: 'none',
visibility: 'hidden',
zIndex: 0,
};
return (
<>
<div ref={startMarkerRef} aria-hidden style={{...markerBox, left: startLeft, bottom: startBottom}} />
<div ref={endMarkerRef} aria-hidden style={{...markerBox, left: endLeft, bottom: endBottom}} />
{measured && (
<motion.div
initial={{x: 0, y: 0, opacity: 0.98}}
animate={{x: vector.x, y: vector.y, opacity: [1, 1, 0.94]}}
transition={{duration: effect.durationMs / 1000, ease: 'linear'}}
className="pointer-events-none absolute"
style={{
left: startLeft,
bottom: startBottom,
width: `${effect.sizePx}px`,
height: `${effect.sizePx}px`,
zIndex: effect.zIndex ?? 24,
marginLeft: `-${half}px`,
}}
>
<img
src={effect.frames[frameIndex]}
alt=""
className="h-full w-full object-contain"
style={{
imageRendering: 'pixelated',
transform: effect.facing === 'left'
? `scaleX(-1) scale(${effect.scale ?? 1})`
: `scale(${effect.scale ?? 1})`,
}}
/>
</motion.div>
)}
</>
);
}
function SpriteCombatEffect({
effect,
startLeft,
endLeft,
startBottom,
endBottom,
}: {
effect: CombatVisualEffect;
startLeft: string;
endLeft?: string;
startBottom: string;
endBottom?: string;
}) {
const frameIndex = useCombatEffectFrames(effect);
return (
<motion.div
initial={{left: startLeft, bottom: startBottom, opacity: 0.98}}
animate={{
left: endLeft ?? startLeft,
bottom: endBottom ?? startBottom,
opacity: [1, 1, 0.94],
}}
transition={{duration: effect.durationMs / 1000, ease: 'linear'}}
className="pointer-events-none absolute"
style={{
width: `${effect.sizePx}px`,
height: `${effect.sizePx}px`,
zIndex: effect.zIndex ?? 24,
marginLeft: `-${effect.sizePx / 2}px`,
}}
>
<img
src={effect.frames[frameIndex]}
alt=""
className="h-full w-full object-contain"
style={{
imageRendering: 'pixelated',
transform: effect.facing === 'left'
? `scaleX(-1) scale(${effect.scale ?? 1})`
: `scale(${effect.scale ?? 1})`,
}}
/>
</motion.div>
);
}
export function GameCanvasEffectLayer({
activeCombatEffects,
getPlayerEffectLeft,
getHostileNpcEffectLeft,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
playerOffsetY,
stageRef,
}: GameCanvasEffectLayerProps) {
return (
<>
{activeCombatEffects.map(effect => {
const startLeft = effect.startOrigin === 'player'
? getPlayerEffectLeft(effect.startX, effect.startOffsetX ?? 0)
: getHostileNpcEffectLeft(effect.startX, effect.startHostileNpcId ?? effect.startMonsterId, effect.startOffsetX ?? 0);
const endLeft = effect.endOrigin === 'player'
? getPlayerEffectLeft(effect.endX ?? effect.startX, effect.endOffsetX ?? effect.startOffsetX ?? 0)
: effect.endOrigin === 'hostile_npc' || effect.endOrigin === 'monster'
? getHostileNpcEffectLeft(effect.endX ?? effect.startX, effect.endHostileNpcId ?? effect.endMonsterId, effect.endOffsetX ?? effect.startOffsetX ?? 0)
: undefined;
const startBottom = `calc(${getEntityEffectBottom({
origin: effect.startOrigin,
hostileNpcId: effect.startHostileNpcId ?? effect.startMonsterId,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
playerOffsetY,
anchorOffsetY: effect.startAnchorOffsetY ?? 0,
})} + ${effect.startYOffset}px)`;
const endBottom = `calc(${getEntityEffectBottom({
origin: effect.endOrigin ?? effect.startOrigin,
hostileNpcId: effect.endHostileNpcId ?? effect.endMonsterId ?? effect.startHostileNpcId ?? effect.startMonsterId,
sceneCombatants,
playerCharacter,
groundBottom,
stageLiftPx,
playerOffsetY,
anchorOffsetY: effect.endAnchorOffsetY ?? effect.startAnchorOffsetY ?? 0,
})} + ${(effect.endYOffset ?? effect.startYOffset)}px)`;
const useTravelingPath = Boolean(
effect.traveling
&& endLeft
&& endBottom
&& (startLeft !== endLeft || startBottom !== endBottom),
);
if (useTravelingPath && endLeft && endBottom) {
return (
<TravelingSpriteCombatEffect
key={effect.id}
effect={effect}
startLeft={startLeft}
endLeft={endLeft}
startBottom={startBottom}
endBottom={endBottom}
stageRef={stageRef}
/>
);
}
return (
<SpriteCombatEffect
key={effect.id}
effect={effect}
startLeft={startLeft}
endLeft={endLeft}
startBottom={startBottom}
endBottom={endBottom}
/>
);
})}
</>
);
}