Files
Genarrative/server-rs/crates/spacetime-client/src/combat.rs

68 lines
2.4 KiB
Rust

use super::*;
use crate::mapper::*;
impl SpacetimeClient {
pub async fn create_battle_state(
&self,
input: DomainBattleStateInput,
) -> Result<BattleStateRecord, SpacetimeClientError> {
validate_battle_state_input(&input).map_err(SpacetimeClientError::validation_failed)?;
let procedure_input = input.into();
self.call_after_connect(move |connection, sender| {
connection.procedures().create_battle_state_and_return_then(
procedure_input,
move |_, result| {
let mapped = result
.map_err(SpacetimeClientError::from_sdk_error)
.and_then(map_battle_state_procedure_result);
send_once(&sender, mapped);
},
);
})
.await
}
pub async fn get_battle_state(
&self,
battle_state_id: String,
) -> Result<BattleStateRecord, SpacetimeClientError> {
let procedure_input = build_battle_state_query_input(battle_state_id)
.map_err(SpacetimeClientError::validation_failed)?
.into();
self.call_after_connect(move |connection, sender| {
connection
.procedures()
.get_battle_state_then(procedure_input, move |_, result| {
let mapped = result
.map_err(SpacetimeClientError::from_sdk_error)
.and_then(map_battle_state_procedure_result);
send_once(&sender, mapped);
});
})
.await
}
pub async fn resolve_combat_action(
&self,
input: DomainResolveCombatActionInput,
) -> Result<ResolveCombatActionRecord, SpacetimeClientError> {
validate_resolve_combat_action_input(&input)
.map_err(SpacetimeClientError::validation_failed)?;
let procedure_input = input.into();
self.call_after_connect(move |connection, sender| {
connection
.procedures()
.resolve_combat_action_and_return_then(procedure_input, move |_, result| {
let mapped = result
.map_err(SpacetimeClientError::from_sdk_error)
.and_then(map_resolve_combat_action_procedure_result);
send_once(&sender, mapped);
});
})
.await
}
}