1.4 KiB
1.4 KiB
React Three Fiber Starter
Use this as the smallest canonical starting point for a React-hosted 3D scene.
Files
src/
App.tsx
src/App.tsx
import { Canvas } from "@react-three/fiber";
function Spinner() {
return (
<mesh rotation={[0.4, 0.6, 0]}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="#3dd9b8" />
</mesh>
);
}
export default function App() {
return (
<div className="app-shell">
<Canvas camera={{ position: [0, 1.5, 4], fov: 60 }}>
<color attach="background" args={["#101418"]} />
<ambientLight intensity={0.7} />
<directionalLight position={[4, 6, 3]} intensity={1.2} />
<Spinner />
</Canvas>
<div className="hud">
<div className="objective-chip">Reach the lantern bridge.</div>
<div className="hint-pill">WASD to move. Hold mouse to look.</div>
</div>
</div>
);
}
Notes
- Start here when the 3D scene lives inside an existing React app.
- Keep the initial HUD sparse. One compact objective surface and one transient hint is usually enough for a first playable scaffold.
- Put lore, notes, map, and settings behind drawers or modals instead of opening them all by default.
- Add GLB loading with
gltf-loading-starter.md. - Add physics with
rapier-integration-starter.md. - Use
three-hud-layout-patterns.mdfor low-chrome 3D overlay defaults.