449 lines
14 KiB
TypeScript
449 lines
14 KiB
TypeScript
import {
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ArrowLeft,
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ChevronLeft,
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ChevronRight,
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CircleHelp,
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Clock3,
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Copy,
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Gamepad2,
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GitFork,
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Heart,
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PencilLine,
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Play,
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Share2,
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} from 'lucide-react';
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import { useEffect, useMemo, useState } from 'react';
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import { buildPublicWorkDetailUrl } from '../../routing/appPageRoutes';
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import { copyTextToClipboard } from '../../services/clipboard';
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import { ResolvedAssetImage } from '../ResolvedAssetImage';
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import {
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buildPlatformWorldDisplayTags,
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formatPlatformWorkDisplayName,
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formatPlatformWorkDisplayTags,
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formatPlatformWorldTime,
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type PlatformPublicGalleryCard,
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resolvePlatformPublicWorkCode,
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resolvePlatformWorldCoverSlides,
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resolvePlatformWorldStats,
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} from '../rpg-entry/rpgEntryWorldPresentation';
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export interface PlatformWorkDetailViewProps {
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entry: PlatformPublicGalleryCard;
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authorAvatarUrl?: string | null;
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authorDisplayName?: string | null;
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isBusy: boolean;
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error: string | null;
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visibleCoverCount?: number;
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onBack: () => void;
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onLike: () => void;
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onStart: () => void;
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onRemix: () => void;
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actionMode?: 'remix' | 'edit';
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}
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function formatCompactCount(value: number) {
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if (value >= 10000) {
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const normalized = value / 10000;
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return `${Number.isInteger(normalized) ? normalized.toFixed(0) : normalized.toFixed(1)}万`;
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}
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return `${value}`;
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}
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function getSourceLabel(entry: PlatformPublicGalleryCard) {
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if ('sourceType' in entry && entry.sourceType === 'puzzle') {
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return '拼图';
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}
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if ('sourceType' in entry && entry.sourceType === 'big-fish') {
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return '大鱼吃小鱼';
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}
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if ('sourceType' in entry && entry.sourceType === 'match3d') {
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return '抓大鹅';
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}
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return 'RPG';
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}
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function getAuthorAvatarLabel(authorDisplayName: string) {
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return Array.from(authorDisplayName.trim() || '作')[0] ?? '作';
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}
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const PLATFORM_WORK_COVER_CAROUSEL_INTERVAL_MS = 4200;
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export function PlatformWorkDetailView({
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entry,
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authorAvatarUrl,
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authorDisplayName,
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isBusy,
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error,
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visibleCoverCount = 1,
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onBack,
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onLike,
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onStart,
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onRemix,
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actionMode = 'remix',
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}: PlatformWorkDetailViewProps) {
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const coverSlides = useMemo(
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() => resolvePlatformWorldCoverSlides(entry),
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[entry],
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);
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const [activeCoverIndex, setActiveCoverIndex] = useState(0);
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const activeCoverSlide =
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coverSlides[activeCoverIndex] ?? coverSlides[0] ?? null;
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const coverImage = activeCoverSlide?.imageSrc ?? '';
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const unlockedCoverCount = Math.max(1, Math.floor(visibleCoverCount));
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const isActiveCoverVisible = activeCoverIndex < unlockedCoverCount;
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const appIconImage = coverSlides[0]?.imageSrc ?? '';
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const hasCoverCarousel = coverSlides.length > 1;
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const publicWorkCode = resolvePlatformPublicWorkCode(entry);
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const normalizedAuthorAvatarUrl = authorAvatarUrl?.trim() ?? '';
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const resolvedAuthorDisplayName =
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authorDisplayName?.trim() || entry.authorDisplayName;
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const [copyState, setCopyState] = useState<'idle' | 'copied' | 'failed'>(
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'idle',
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);
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const [shareState, setShareState] = useState<'idle' | 'copied' | 'failed'>(
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'idle',
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);
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const displayName = formatPlatformWorkDisplayName(entry.worldName);
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const tags = useMemo(
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() =>
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formatPlatformWorkDisplayTags(
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[getSourceLabel(entry), ...buildPlatformWorldDisplayTags(entry, 3)],
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4,
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),
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[entry],
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);
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const stats = resolvePlatformWorldStats(entry);
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const workActionLabel = actionMode === 'edit' ? '作品编辑' : '作品改造';
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const WorkActionIcon = actionMode === 'edit' ? PencilLine : GitFork;
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const statItems = [
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{
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label: '游玩',
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value: formatCompactCount(stats.playCount),
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unit: '次',
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icon: Gamepad2,
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tone: 'play',
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},
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{
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label: '改造',
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value: formatCompactCount(stats.remixCount),
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unit: '次',
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icon: GitFork,
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tone: 'remix',
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},
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{
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label: '点赞',
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value: formatCompactCount(stats.likeCount),
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unit: '赞',
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icon: Heart,
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tone: 'like',
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},
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{
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label: '日期',
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value: formatPlatformWorldTime(stats.updatedAt ?? stats.publishedAt),
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icon: Clock3,
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tone: 'time',
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isTime: true,
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},
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];
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useEffect(() => {
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setActiveCoverIndex(0);
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}, [entry.profileId, coverSlides.length]);
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useEffect(() => {
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setActiveCoverIndex((current) =>
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coverSlides.length > 0 ? Math.min(current, coverSlides.length - 1) : 0,
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);
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}, [coverSlides.length]);
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useEffect(() => {
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if (!hasCoverCarousel) {
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return undefined;
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}
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const timerId = window.setInterval(() => {
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setActiveCoverIndex((current) => (current + 1) % coverSlides.length);
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}, PLATFORM_WORK_COVER_CAROUSEL_INTERVAL_MS);
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return () => {
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window.clearInterval(timerId);
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};
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}, [coverSlides.length, hasCoverCarousel]);
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const showPreviousCover = () => {
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if (!hasCoverCarousel) {
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return;
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}
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setActiveCoverIndex(
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(current) => (current - 1 + coverSlides.length) % coverSlides.length,
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);
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};
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const showNextCover = () => {
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if (!hasCoverCarousel) {
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return;
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}
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setActiveCoverIndex((current) => (current + 1) % coverSlides.length);
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};
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const copyPublicWorkCode = () => {
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if (!publicWorkCode) {
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return;
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}
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void copyTextToClipboard(publicWorkCode).then((copied) => {
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setCopyState(copied ? 'copied' : 'failed');
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window.setTimeout(() => setCopyState('idle'), 1400);
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});
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};
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const sharePublicWork = () => {
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if (!publicWorkCode) {
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return;
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}
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const shareText = `邀请你来玩《${entry.worldName}》\n作品号:${publicWorkCode}\n${buildPublicWorkDetailUrl(publicWorkCode)}`;
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void copyTextToClipboard(shareText).then((copied) => {
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setShareState(copied ? 'copied' : 'failed');
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window.setTimeout(() => setShareState('idle'), 1400);
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});
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};
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return (
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<div className="platform-work-detail">
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<div className="platform-work-detail__topbar">
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<button
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type="button"
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className="platform-work-detail__icon-button"
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onClick={onBack}
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aria-label="返回"
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title="返回"
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>
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<ArrowLeft className="h-6 w-6" />
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</button>
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<div className="platform-work-detail__title">详情</div>
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<button
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type="button"
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className="platform-work-detail__icon-button"
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onClick={sharePublicWork}
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disabled={!publicWorkCode}
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aria-label="分享"
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title="分享"
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>
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<Share2 className="h-5 w-5" />
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</button>
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</div>
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<div className="platform-work-detail__scroll">
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<section className="platform-work-detail__cover">
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{coverImage ? (
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<>
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<ResolvedAssetImage
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src={coverImage}
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alt=""
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aria-hidden="true"
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className="platform-work-detail__cover-blur"
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/>
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<ResolvedAssetImage
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src={coverImage}
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alt={entry.worldName}
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className={`platform-work-detail__cover-image${
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isActiveCoverVisible
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? ''
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: ' platform-work-detail__cover-image--locked'
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}`}
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/>
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{!isActiveCoverVisible ? (
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<div
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className="platform-work-detail__cover-lock"
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aria-hidden="true"
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>
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<CircleHelp className="platform-work-detail__cover-lock-icon" />
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</div>
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) : null}
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{hasCoverCarousel ? (
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<>
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<button
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type="button"
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className="platform-work-detail__cover-nav platform-work-detail__cover-nav--prev"
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onClick={showPreviousCover}
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aria-label="上一张关卡图"
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title="上一张关卡图"
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>
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<ChevronLeft className="h-5 w-5" />
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</button>
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<button
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type="button"
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className="platform-work-detail__cover-nav platform-work-detail__cover-nav--next"
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onClick={showNextCover}
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aria-label="下一张关卡图"
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title="下一张关卡图"
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>
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<ChevronRight className="h-5 w-5" />
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</button>
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<div className="platform-work-detail__cover-dots">
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{coverSlides.map((slide, index) => (
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<button
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key={slide.id}
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type="button"
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className={`platform-work-detail__cover-dot${
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index === activeCoverIndex
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? ' platform-work-detail__cover-dot--active'
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: ''
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}`}
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onClick={() => setActiveCoverIndex(index)}
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aria-label={`查看${slide.label || `第 ${index + 1} 关`}`}
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aria-current={
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index === activeCoverIndex ? 'true' : undefined
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}
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/>
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))}
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</div>
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</>
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) : null}
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</>
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) : (
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<div className="platform-work-detail__cover-fallback" />
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)}
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</section>
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<section className="platform-work-detail__summary">
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<div className="platform-work-detail__meta-row">
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<div className="platform-work-detail__app-icon">
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{appIconImage ? (
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<ResolvedAssetImage
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src={appIconImage}
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alt=""
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aria-hidden="true"
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className="h-full w-full object-cover"
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/>
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) : (
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entry.worldName.slice(0, 1)
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)}
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</div>
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<div className="min-w-0 flex-1">
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<div className="platform-work-detail__name">{displayName}</div>
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<div className="platform-work-detail__author">
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<span className="platform-work-detail__author-avatar">
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{normalizedAuthorAvatarUrl ? (
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<ResolvedAssetImage
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src={normalizedAuthorAvatarUrl}
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alt=""
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aria-hidden="true"
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className="platform-work-detail__author-avatar-image"
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/>
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) : (
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<span className="platform-work-detail__author-avatar-label">
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{getAuthorAvatarLabel(resolvedAuthorDisplayName)}
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</span>
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)}
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</span>
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<span className="platform-work-detail__author-name">
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{resolvedAuthorDisplayName}
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</span>
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</div>
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</div>
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<button
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type="button"
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className="platform-work-detail__like"
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onClick={onLike}
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disabled={isBusy}
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aria-label={`点赞 ${formatCompactCount(stats.likeCount)}赞`}
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title="点赞"
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>
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<Heart className="h-5 w-5 fill-current" />
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点赞
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</button>
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</div>
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<div className="platform-work-detail__stats">
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{statItems.map((item) => (
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<div
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key={item.label}
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className={`platform-work-detail__stat platform-work-detail__stat--${item.tone}`}
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>
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<div className="platform-work-detail__stat-head">
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<span className="platform-work-detail__stat-icon">
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<item.icon className="h-3.5 w-3.5" />
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</span>
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<span className="platform-work-detail__stat-label">
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{item.label}
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</span>
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</div>
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<div
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className={`platform-work-detail__stat-value${
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item.isTime ? ' platform-work-detail__stat-value--time' : ''
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}`}
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>
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<span className="platform-work-detail__stat-number">
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{item.value}
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</span>
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{item.unit ? (
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<span className="platform-work-detail__stat-unit">
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{item.unit}
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</span>
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) : null}
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</div>
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</div>
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))}
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</div>
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</section>
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<section className="platform-work-detail__body">
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<div className="platform-work-detail__chips">
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{tags.map((tag) => (
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<span key={tag} className="platform-work-detail__chip">
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{tag}
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</span>
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))}
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</div>
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<p className="platform-work-detail__copy">{entry.summaryText}</p>
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{publicWorkCode ? (
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<button
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type="button"
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className="platform-work-detail__code"
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onClick={copyPublicWorkCode}
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>
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<Copy className="h-4 w-4" />
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<span>{publicWorkCode}</span>
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{copyState !== 'idle' ? (
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<span>{copyState === 'copied' ? '已复制' : '复制失败'}</span>
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) : null}
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</button>
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) : null}
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{shareState !== 'idle' ? (
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<div className="platform-work-detail__toast">
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{shareState === 'copied' ? '分享内容已复制' : '分享失败'}
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</div>
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) : null}
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{error ? (
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<div className="platform-work-detail__error">{error}</div>
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) : null}
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</section>
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</div>
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<div className="platform-work-detail__bottom">
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<button
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type="button"
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className="platform-work-detail__remix"
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onClick={onRemix}
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disabled={isBusy}
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>
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<WorkActionIcon className="h-5 w-5" />
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{workActionLabel}
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</button>
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<button
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type="button"
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className="platform-work-detail__start"
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onClick={onStart}
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disabled={isBusy}
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>
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<Play className="h-5 w-5 fill-current" />
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启动
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</button>
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</div>
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</div>
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);
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}
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