128 lines
5.0 KiB
JSON
128 lines
5.0 KiB
JSON
{
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"templates": [
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{
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"templateId": "rpg_world",
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"displayName": "RPG 世界共创",
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"creationGoal": "收束成可直接进入 RPG 运行时的世界、角色、冲突、入口与隐藏线索。",
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"anchorQuestions": [
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{
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"key": "worldPromise",
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"label": "世界承诺",
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"question": "这个世界最想让玩家体验到什么独特承诺?",
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"requiredEffect": "明确世界钩子、差异化体验与玩家期待。"
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},
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{
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"key": "playerFantasy",
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"label": "玩家幻想",
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"question": "玩家进入后扮演谁、追求什么、害怕失去什么?",
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"requiredEffect": "明确身份、目标与核心情绪压力。"
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},
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{
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"key": "themeBoundary",
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"label": "题材边界",
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"question": "题材气质、视觉方向和禁忌边界分别是什么?",
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"requiredEffect": "约束语气、审美与不可越界内容。"
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},
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{
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"key": "playerEntryPoint",
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"label": "玩家入口",
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"question": "玩家第一幕以什么身份遇到什么问题?",
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"requiredEffect": "形成可开局的身份、问题和行动动机。"
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},
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{
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"key": "coreConflict",
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"label": "核心冲突",
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"question": "表层冲突、隐藏危机和首个触发冲突是什么?",
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"requiredEffect": "建立运行时持续推进的矛盾发动机。"
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},
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{
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"key": "keyRelationships",
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"label": "关键关系",
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"question": "哪些人物关系最能推动选择、秘密和代价?",
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"requiredEffect": "形成 NPC、势力或亲密关系的互动张力。"
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},
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{
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"key": "hiddenLine",
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"label": "隐藏线",
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"question": "世界真相如何被误导、铺垫并逐步揭示?",
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"requiredEffect": "为中后期探索与反转留下结构化线索。"
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},
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{
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"key": "iconicElements",
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"label": "标志元素",
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"question": "哪些标志物、机构、规则或意象让世界被记住?",
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"requiredEffect": "提供可复用的视觉、剧情和系统记忆点。"
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}
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]
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},
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{
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"templateId": "puzzle",
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"displayName": "拼图共创",
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"creationGoal": "收束成可以发布为拼图关卡的视觉方案。",
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"anchorQuestions": [
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{
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"key": "themePromise",
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"label": "题材",
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"question": "这张拼图给玩家的题材和完成期待是什么?",
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"requiredEffect": "明确拼图主题、辨识度和完成后的满足感。"
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},
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{
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"key": "visualSubject",
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"label": "画面主体",
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"question": "画面中最需要被玩家一眼看懂的主体是什么?",
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"requiredEffect": "明确主体、层级和可被切片识别的形状。"
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},
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{
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"key": "visualMood",
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"label": "视觉气质",
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"question": "整体色彩、光线、情绪和美术风格是什么?",
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"requiredEffect": "收束画面风格,避免结果图风格漂移。"
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},
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{
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"key": "compositionHooks",
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"label": "拼图记忆点",
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"question": "哪些构图、纹理或局部细节会成为玩家拼接线索?",
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"requiredEffect": "提供适合拼图玩法的边缘、块面和局部记忆点。"
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},
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{
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"key": "tagsAndForbidden",
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"label": "标签与禁忌",
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"question": "需要保留哪些关键词,又必须避开什么内容?",
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"requiredEffect": "锁定生成标签和负向约束。"
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}
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]
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},
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{
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"templateId": "big_fish",
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"displayName": "大鱼吃小鱼",
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"creationGoal": "收束成可直接编译为竖屏大鱼吃小鱼玩法草稿的成长、生态、节奏方案。",
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"anchorQuestions": [
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{
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"key": "gameplayPromise",
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"label": "玩法爽点",
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"question": "核心的吞噬成长爽点是什么?",
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"requiredEffect": "明确玩家为什么要持续吞噬、升级和冒险。"
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},
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{
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"key": "ecologyVisualTheme",
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"label": "视觉主题",
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"question": "场景和形象的视觉主题是什么?",
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"requiredEffect": "提供后续角色图、动作图和背景图的一致视觉方向。"
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},
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{
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"key": "growthLadder",
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"label": "成长阶梯",
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"question": "从弱小到终局巨兽的 6 到 12 级成长阶梯如何递进?",
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"requiredEffect": "保证等级轮廓、体型、能力幻想逐级增强。"
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},
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{
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"key": "riskTempo",
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"label": "风险节奏",
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"question": "玩家在每个阶段面对的威胁压力和爽快节奏如何变化?",
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"requiredEffect": "确定猎物、威胁、压迫感和爽感之间的节奏比例。"
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}
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]
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}
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]
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}
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