155 lines
4.4 KiB
Plaintext
155 lines
4.4 KiB
Plaintext
{\rtf1\ansi\ansicpg1252\deff0\nouicompat{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
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{\*\generator Riched20 10.0.19041}\viewkind4\uc1
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\pard\sa200\sl276\slmult1\f0\fs22\lang10\par
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\par
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Thank you for acquire this asset.\par
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All content in this folder has been created by Isra Maraver.\par
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\par
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Email: isramaraver@gmail.com\par
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Discord: Ismartal#3590\par
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-------------------------------------------------------------------------------------------------------------------\par
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\b - Content list and sprites size and info -\par
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\b0 All sices are in pixels.\b\par
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\par
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\b0 CHARACTERS\par
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\par
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body "all colors" 256x160 cell sice 32x32\par
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\tab order of animations: idle, walk, run, jump, mounted\par
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head "all races and skins" 224x192 cell sice 32x32\par
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elf_hand 48x48 cell sice 16x16\par
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goblin_hand 32x32 cell sice 16x16\par
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human_hand 48x48 cell sice 16x16\par
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hand_gloved 64x48 cell sice 16x16\par
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hairstyle "all races" 192x160 cell sice 32x32\par
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facialhair "all races" 192x160 cell sice 32x32\par
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\par
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\par
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WARDROBE\par
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\par
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-cloth-\par
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\par
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hat_all colors 320x160 cell sice 32x32\par
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hat_straw 160x32 cell sice 32x32\par
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\par
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-leather-\par
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\par
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leather01 320x128 cell sice 32x32\par
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leather02 128x48 cell sice 32x48\par
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\par
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-metal-\par
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\par
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metal 320x160 cell sice 32x32\par
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metal_"all colors" 320x144 cell sice 32x48\par
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\par
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\par
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WEAPONS\par
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\par
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-melee-\par
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axe 320x62 cell sice 32x32\par
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axe_big 160x48 cell sice 32x48\par
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dagger 224x64 cell sice 32x32\par
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blunt 320x64 cell sice 32x32\par
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polearm 384x192 cell sice 32x64\par
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sword 224x64 cell sice 32x32\par
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sword_big 320x96 cell sice 32x48\par
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shield 320x192 cell sice 32x32\par
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\par
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-magic-\par
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staff 426x128 cell sice 32x64\par
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wand 192x64 cell sice 32x32\par
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\par
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-ranged-\par
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bow 224x32 cell sice 32x32\par
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bow_shot 778x224 cell sice 64x32\par
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crossbow 128x32 cell sice 32x32\par
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crossbow_shot 544x128 cell sice 32x32\par
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arquebus 256x64 cell sice 64x32\par
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blunderbuss 256x64 cell sice 64x32\par
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musket 256x64 cell sice 64x32\par
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pistol 128x192 cell sice 32x32\par
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repeater_musket 256x64 cell sice 32x32\par
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sling 640x128 cell sice 64x64\par
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stick_sling 704x128 cell sice 64x64\par
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\par
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-throwing-\par
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throw01 128x128 cell sice 32x32\par
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throw02 128x32 cell sice 64x32\par
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hit01 160x128 cell sice 32x32\par
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hit02 320x32 cell sice 64x32\par
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\par
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-projectiles & bullets-\par
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arrow 64x32 cell sice 32x32\par
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arrow_hit 192x32 cell sice 32x32\par
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bolt 64x32 cell sice 32x32\par
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bolt_hit 192x32 cell sice 32x32\par
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bullets 80x9 cell sice 20x9\par
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bullet_shot 64x16 cell sice 16x16\par
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stone 16x16 \par
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stone_hit 960x32 cell sice 64x32\par
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\par
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ANIMALS\par
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\par
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elk, 01 to 08 512x144 cell sice 64x48\par
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\tab order of animations: idle, walk,run\par
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horse, 01 to 20 512x96 cell sice 64x32\par
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\tab order of animations: idle, walk,run\par
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wildboard, 01 to 06 512x96 cell sice 64x32\par
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\tab order of animations: idle, walk,run\par
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wolf, 01 to 08 512x96 cell sice 64x32\par
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\tab order of animations: idle, walk,run\par
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\par
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elk_saddle 576x278 cell sice 64x48\par
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horse_saddle 704x288 cell sice 64x48\par
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wildboard_saddle 384x96 cell sice 64x32\par
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wolf_saddle 320x64 cell sice 64x32\par
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\par
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harness 224x64 cell sice 32x32\par
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charriots 320x352 cell sice 80x32\par
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wheel_blade 128x32 cell sice 32x32\par
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\par
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\par
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VFX\par
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death 448x110 cell sice 56x55\par
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\par
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-fire-\par
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fireball 128x32 cell sice 32x32\par
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flare 512x64 cell sice 64x64\par
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meteor 256x64 cell sice 32x64\par
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firefx01 256x128 cell sice 64x64\par
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firefx02 128x96 cell sice 32x32\par
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firefx03 192x160 cell sice 64x32\par
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\par
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-ice-\par
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ice_shard 32x32\par
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ice_spikes 320x128 cell sice 64x64\par
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icefx01 256x128 cell sice 64x64\par
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icefx02 128x96 cell sice 32x32\par
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icefx03 192x160 cell sice 64x32\par
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\par
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-magic-\par
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lightning 128x192 cell sice 128x32\par
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magicbolt 128x32 cell sice 32x32\par
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icefx01 256x128 cell sice 64x64\par
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icefx02 128x96 cell sice 32x32\par
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icefx03 192x160 cell sice 64x32\par
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\par
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-poison-\par
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poisonbolt 128x32 cell sice 32x32\par
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poisonx01 256x128 cell sice 64x64\par
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poisonfx02 128x96 cell sice 32x32\par
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poisonfx03 192x160 cell sice 64x32\par
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\par
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-weapon-\par
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weaponx01 256x128 cell sice 64x64\par
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weaponfx02 128x96 cell sice 32x32\par
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weaponfx03 192x160 cell sice 64x32\par
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firearmsFX 192x160 cell sice 32x32\par
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\par
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\par
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\par
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\par
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\par
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\par
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\b\par
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}
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