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Genarrative/src/components/npcVisualEditorModel.ts
高物 c49c64896a
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2026-04-04 23:57:06 +08:00

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TypeScript

import {
buildBodyPath,
buildMedievalAtlasSpec,
buildRaceAssetPath,
clampMedievalAtlasFrame,
getMedievalAtlasOptions,
getMedievalPoseOptions,
MEDIEVAL_BODY_COLORS,
type MedievalAtlasSourceType,
type MedievalNpcVisualOverride,
type MedievalRace,
} from '../data/medievalNpcVisuals';
import type { Encounter } from '../types';
import { type NpcLayoutConfig, type NpcLayoutPart } from './npcVisualShared';
export type GearSourceType = 'none' | MedievalAtlasSourceType;
export type EditableNpcVisualState = {
race: MedievalRace;
bodyColor: string;
headIndex: number;
hairColorIndex: number;
hairStyleFrame: number;
facialHairEnabled: boolean;
facialHairColorIndex: number;
facialHairStyleFrame: number;
headgearType: GearSourceType;
headgearFile: string;
headgearFrame: number;
mainHandType: GearSourceType;
mainHandFile: string;
mainHandFrame: number;
offHandType: GearSourceType;
offHandFile: string;
offHandFrame: number;
};
export type EditorNpcOption = {
encounter: Encounter;
sceneNames: string[];
};
const NPC_LAYOUT_PARTS: NpcLayoutPart[] = [
'body',
'head',
'facialHair',
'hair',
'headgear',
'hand',
'mainHand',
'offHand',
];
export function sanitizeFrameSelection(
type: GearSourceType,
file: string,
frame: number,
usage: 'headgear' | 'mainHand' | 'offHand',
) {
if (type === 'none' || !file) return 0;
const poseOptions = getMedievalPoseOptions(type, file, usage);
if (poseOptions.length === 0) return 0;
if (poseOptions.some(option => option.value === frame)) {
return clampMedievalAtlasFrame(type, file, frame);
}
const firstOption = poseOptions[0];
return firstOption ? firstOption.value : 0;
}
export function getDefaultFileForType(type: GearSourceType) {
if (type === 'none') return '';
return getMedievalAtlasOptions(type)[0]?.file ?? '';
}
export function getDefaultFrameForSelection(
type: GearSourceType,
file: string,
usage: 'headgear' | 'mainHand' | 'offHand',
) {
if (type === 'none' || !file) return 0;
return getMedievalPoseOptions(type, file, usage)[0]?.value ?? 0;
}
export function isRecord(value: unknown): value is Record<string, unknown> {
return Boolean(value) && typeof value === 'object' && !Array.isArray(value);
}
export function isNpcLayoutConfig(value: unknown): value is NpcLayoutConfig {
return (
isRecord(value)
&& NPC_LAYOUT_PARTS.every(part => {
const coordinate = value[part];
return (
isRecord(coordinate)
&& typeof coordinate.x === 'number'
&& Number.isFinite(coordinate.x)
&& typeof coordinate.y === 'number'
&& Number.isFinite(coordinate.y)
);
})
);
}
export function buildOverrideFromEditorState(
state: EditableNpcVisualState,
): MedievalNpcVisualOverride {
return {
race: state.race,
bodySrc: buildBodyPath(
state.bodyColor as (typeof MEDIEVAL_BODY_COLORS)[number],
),
headSrc: buildRaceAssetPath(state.race, 'head', state.headIndex),
hairSrc: buildRaceAssetPath(state.race, 'hair', state.hairColorIndex),
handSrc: buildRaceAssetPath(state.race, 'hand', 1),
facialHairSrc: state.facialHairEnabled
? buildRaceAssetPath(state.race, 'facialHair', state.facialHairColorIndex)
: undefined,
headgear:
state.headgearType === 'none'
? undefined
: buildMedievalAtlasSpec(
state.headgearType,
state.headgearFile,
sanitizeFrameSelection(
state.headgearType,
state.headgearFile,
state.headgearFrame,
'headgear',
),
),
mainHand:
state.mainHandType === 'none'
? undefined
: buildMedievalAtlasSpec(
state.mainHandType,
state.mainHandFile,
sanitizeFrameSelection(
state.mainHandType,
state.mainHandFile,
state.mainHandFrame,
'mainHand',
),
),
offHand:
state.offHandType === 'none'
? undefined
: buildMedievalAtlasSpec(
state.offHandType,
state.offHandFile,
sanitizeFrameSelection(
state.offHandType,
state.offHandFile,
state.offHandFrame,
'offHand',
),
),
bodyFrames: [0, 1, 2, 3],
headFrame: 0,
hairFrame: state.hairStyleFrame,
handFrame: 0,
facialHairFrame: state.facialHairEnabled
? state.facialHairStyleFrame
: undefined,
};
}
export function buildNpcVisualSavePayload(
overrideMap: Record<string, MedievalNpcVisualOverride>,
npcId: string,
editorState: EditableNpcVisualState,
) {
return {
...overrideMap,
[npcId]: buildOverrideFromEditorState(editorState),
};
}