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Genarrative/packages/shared/src/contracts/rpgAgentDraft.ts
2026-04-28 20:25:37 +08:00

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/**
* RPG Agent 草稿与资产覆盖率契约。
* 这一层只描述 foundation draft、草稿卡片与资产状态不包含会话编排语义。
*/
export type RpgAgentDraftCardKind =
| 'world'
| 'camp'
| 'faction'
| 'character'
| 'landmark'
| 'thread'
| 'chapter'
| 'scene_chapter'
| 'carrier'
| 'sidequest_seed';
export type RpgAgentDraftCardStatus =
| 'suggested'
| 'confirmed'
| 'locked'
| 'warning';
export interface RpgAgentDraftCardSummary {
id: string;
kind: RpgAgentDraftCardKind;
title: string;
subtitle: string;
summary: string;
status: RpgAgentDraftCardStatus;
linkedIds: string[];
warningCount: number;
assetStatus?: RpgAgentRoleAssetStatus | null;
assetStatusLabel?: string | null;
}
export interface RpgAgentDraftCardDetailSection {
id: string;
label: string;
value: string;
}
export interface RpgAgentFoundationDraftFaction {
id: string;
name: string;
title?: string;
subtitle?: string;
publicGoal: string;
relatedConflict: string;
tension?: string;
playerRelation: string;
summary: string;
}
export interface RpgAgentFoundationDraftCharacter {
id: string;
name: string;
title: string;
role: string;
publicIdentity: string;
publicMask?: string;
currentPressure: string;
hiddenHook?: string;
relationToPlayer: string;
threadIds: string[];
summary: string;
skills?: Array<{
id: string;
name: string;
actionPreviewConfig?: Record<string, unknown> | null;
}>;
imageSrc?: string | null;
generatedVisualAssetId?: string | null;
generatedAnimationSetId?: string | null;
animationMap?: Record<string, unknown> | null;
}
export interface RpgAgentFoundationDraftLandmark {
id: string;
name: string;
description?: string;
purpose: string;
mood: string;
importance: string;
secret?: string;
imageSrc?: string | null;
generatedSceneAssetId?: string | null;
generatedScenePrompt?: string | null;
generatedSceneModel?: string | null;
characterIds: string[];
threadIds: string[];
summary: string;
}
export interface RpgAgentFoundationDraftThread {
id: string;
title: string;
type: 'main' | 'hidden';
conflictType?: string;
conflict: string;
stakes?: string;
characterIds: string[];
landmarkIds: string[];
summary: string;
}
export interface RpgAgentFoundationDraftChapter {
id: string;
title: string;
openingEvent: string;
playerGoal: string;
characterIds: string[];
landmarkIds: string[];
understandingShift: string;
summary: string;
}
export interface RpgAgentFoundationDraftCamp {
id: string;
name: string;
description: string;
mood: string;
imageSrc?: string | null;
generatedSceneAssetId?: string | null;
generatedScenePrompt?: string | null;
generatedSceneModel?: string | null;
summary: string;
}
export interface RpgAgentWorldAttributeSlot {
slotId: 'axis_a' | 'axis_b' | 'axis_c' | 'axis_d' | 'axis_e' | 'axis_f';
name: string;
}
export interface RpgAgentWorldAttributeSchema {
id: string;
worldId: string;
schemaVersion: number;
generatedFrom: {
worldType: 'CUSTOM' | 'WUXIA' | 'XIANXIA';
worldName: string;
settingSummary: string;
tone: string;
conflictCore: string;
};
slots: RpgAgentWorldAttributeSlot[];
}
export type RpgAgentSceneActStage =
| 'opening'
| 'expansion'
| 'turning_point'
| 'climax'
| 'aftermath';
export type RpgAgentSceneActAdvanceRule =
| 'after_primary_contact'
| 'after_active_step_complete'
| 'after_chapter_resolution';
export interface RpgAgentFoundationDraftSceneAct {
id: string;
title: string;
summary: string;
stageCoverage: RpgAgentSceneActStage[];
backgroundImageSrc?: string | null;
backgroundAssetId?: string | null;
encounterNpcIds: string[];
primaryNpcId: string;
oppositeNpcId: string;
eventDescription: string;
linkedThreadIds: string[];
actGoal: string;
transitionHook: string;
advanceRule: RpgAgentSceneActAdvanceRule;
}
export interface RpgAgentFoundationDraftSceneChapter {
id: string;
sceneId: string;
sceneName: string;
title: string;
summary: string;
sceneTaskDescription: string;
linkedThreadIds: string[];
linkedLandmarkIds: string[];
acts: RpgAgentFoundationDraftSceneAct[];
}
export interface RpgAgentFoundationDraftProfile {
name: string;
subtitle: string;
summary: string;
tone: string;
playerGoal: string;
majorFactions: string[];
coreConflicts: string[];
playableNpcs: RpgAgentFoundationDraftCharacter[];
storyNpcs: RpgAgentFoundationDraftCharacter[];
landmarks: RpgAgentFoundationDraftLandmark[];
camp?: RpgAgentFoundationDraftCamp | null;
themePack?: Record<string, unknown> | null;
storyGraph?: Record<string, unknown> | null;
attributeSchema: RpgAgentWorldAttributeSchema;
factions: RpgAgentFoundationDraftFaction[];
threads: RpgAgentFoundationDraftThread[];
chapters: RpgAgentFoundationDraftChapter[];
sceneChapters: RpgAgentFoundationDraftSceneChapter[];
worldHook: string;
playerPremise: string;
openingSituation: string;
iconicElements: string[];
sourceAnchorSummary: string;
}
export interface RpgAgentFoundationDraftResult {
draftProfile: RpgAgentFoundationDraftProfile;
draftCards: RpgAgentDraftCardSummary[];
}
export interface RpgAgentDraftCardDetail {
id: string;
kind: RpgAgentDraftCardKind;
title: string;
sections: RpgAgentDraftCardDetailSection[];
linkedIds: string[];
locked: false;
editable: boolean;
editableSectionIds: string[];
warningMessages: string[];
assetStatus?: RpgAgentRoleAssetStatus | null;
assetStatusLabel?: string | null;
}
export type RpgAgentAssetPriorityTier = 'hero' | 'featured' | 'supporting';
export type RpgAgentRoleAssetStatus =
| 'missing'
| 'visual_ready'
| 'animations_ready'
| 'complete';
export interface RpgAgentRoleAssetSummary {
roleId: string;
roleName: string;
roleKind: 'playable' | 'story';
priorityTier: RpgAgentAssetPriorityTier;
portraitPath?: string | null;
generatedVisualAssetId?: string | null;
generatedAnimationSetId?: string | null;
status: RpgAgentRoleAssetStatus;
missingAnimations: string[];
nextPointCost: number;
}
export interface RpgAgentSceneAssetSummary {
sceneId: string;
sceneName: string;
actId?: string | null;
actTitle?: string | null;
imageSrc?: string | null;
assetId?: string | null;
status: 'missing' | 'ready';
nextPointCost: number;
}
export interface RpgAgentAssetCoverageSummary {
roleAssets: RpgAgentRoleAssetSummary[];
sceneAssets: RpgAgentSceneAssetSummary[];
allRoleAssetsReady: boolean;
allSceneAssetsReady: boolean;
}