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Genarrative/public/character/MedievalFantasyCharacters/README.rtf
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{\rtf1\ansi\ansicpg1252\deff0\nouicompat{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
{\*\generator Riched20 10.0.19041}\viewkind4\uc1
\pard\sa200\sl276\slmult1\f0\fs22\lang10\par
\par
Thank you for acquire this asset.\par
All content in this folder has been created by Isra Maraver.\par
\par
Email: isramaraver@gmail.com\par
Discord: Ismartal#3590\par
-------------------------------------------------------------------------------------------------------------------\par
\b - Content list and sprites size and info -\par
\b0 All sices are in pixels.\b\par
\par
\b0 CHARACTERS\par
\par
body "all colors" 256x160 cell sice 32x32\par
\tab order of animations: idle, walk, run, jump, mounted\par
head "all races and skins" 224x192 cell sice 32x32\par
elf_hand 48x48 cell sice 16x16\par
goblin_hand 32x32 cell sice 16x16\par
human_hand 48x48 cell sice 16x16\par
hand_gloved 64x48 cell sice 16x16\par
hairstyle "all races" 192x160 cell sice 32x32\par
facialhair "all races" 192x160 cell sice 32x32\par
\par
\par
WARDROBE\par
\par
-cloth-\par
\par
hat_all colors 320x160 cell sice 32x32\par
hat_straw 160x32 cell sice 32x32\par
\par
-leather-\par
\par
leather01 320x128 cell sice 32x32\par
leather02 128x48 cell sice 32x48\par
\par
-metal-\par
\par
metal 320x160 cell sice 32x32\par
metal_"all colors" 320x144 cell sice 32x48\par
\par
\par
WEAPONS\par
\par
-melee-\par
axe 320x62 cell sice 32x32\par
axe_big 160x48 cell sice 32x48\par
dagger 224x64 cell sice 32x32\par
blunt 320x64 cell sice 32x32\par
polearm 384x192 cell sice 32x64\par
sword 224x64 cell sice 32x32\par
sword_big 320x96 cell sice 32x48\par
shield 320x192 cell sice 32x32\par
\par
-magic-\par
staff 426x128 cell sice 32x64\par
wand 192x64 cell sice 32x32\par
\par
-ranged-\par
bow 224x32 cell sice 32x32\par
bow_shot 778x224 cell sice 64x32\par
crossbow 128x32 cell sice 32x32\par
crossbow_shot 544x128 cell sice 32x32\par
arquebus 256x64 cell sice 64x32\par
blunderbuss 256x64 cell sice 64x32\par
musket 256x64 cell sice 64x32\par
pistol 128x192 cell sice 32x32\par
repeater_musket 256x64 cell sice 32x32\par
sling 640x128 cell sice 64x64\par
stick_sling 704x128 cell sice 64x64\par
\par
-throwing-\par
throw01 128x128 cell sice 32x32\par
throw02 128x32 cell sice 64x32\par
hit01 160x128 cell sice 32x32\par
hit02 320x32 cell sice 64x32\par
\par
-projectiles & bullets-\par
arrow 64x32 cell sice 32x32\par
arrow_hit 192x32 cell sice 32x32\par
bolt 64x32 cell sice 32x32\par
bolt_hit 192x32 cell sice 32x32\par
bullets 80x9 cell sice 20x9\par
bullet_shot 64x16 cell sice 16x16\par
stone 16x16 \par
stone_hit 960x32 cell sice 64x32\par
\par
ANIMALS\par
\par
elk, 01 to 08 512x144 cell sice 64x48\par
\tab order of animations: idle, walk,run\par
horse, 01 to 20 512x96 cell sice 64x32\par
\tab order of animations: idle, walk,run\par
wildboard, 01 to 06 512x96 cell sice 64x32\par
\tab order of animations: idle, walk,run\par
wolf, 01 to 08 512x96 cell sice 64x32\par
\tab order of animations: idle, walk,run\par
\par
elk_saddle 576x278 cell sice 64x48\par
horse_saddle 704x288 cell sice 64x48\par
wildboard_saddle 384x96 cell sice 64x32\par
wolf_saddle 320x64 cell sice 64x32\par
\par
harness 224x64 cell sice 32x32\par
charriots 320x352 cell sice 80x32\par
wheel_blade 128x32 cell sice 32x32\par
\par
\par
VFX\par
death 448x110 cell sice 56x55\par
\par
-fire-\par
fireball 128x32 cell sice 32x32\par
flare 512x64 cell sice 64x64\par
meteor 256x64 cell sice 32x64\par
firefx01 256x128 cell sice 64x64\par
firefx02 128x96 cell sice 32x32\par
firefx03 192x160 cell sice 64x32\par
\par
-ice-\par
ice_shard 32x32\par
ice_spikes 320x128 cell sice 64x64\par
icefx01 256x128 cell sice 64x64\par
icefx02 128x96 cell sice 32x32\par
icefx03 192x160 cell sice 64x32\par
\par
-magic-\par
lightning 128x192 cell sice 128x32\par
magicbolt 128x32 cell sice 32x32\par
icefx01 256x128 cell sice 64x64\par
icefx02 128x96 cell sice 32x32\par
icefx03 192x160 cell sice 64x32\par
\par
-poison-\par
poisonbolt 128x32 cell sice 32x32\par
poisonx01 256x128 cell sice 64x64\par
poisonfx02 128x96 cell sice 32x32\par
poisonfx03 192x160 cell sice 64x32\par
\par
-weapon-\par
weaponx01 256x128 cell sice 64x64\par
weaponfx02 128x96 cell sice 32x32\par
weaponfx03 192x160 cell sice 64x32\par
firearmsFX 192x160 cell sice 32x32\par
\par
\par
\par
\par
\par
\par
\b\par
}