Large update across server and web clients: regenerated/added many spacetime-client module bindings and input types (including new delete/work_delete input types and numerous procedure/reducer files), updates to server-rs API modules (bark_battle, jump_hop, wooden_fish, auth, module-runtime and shared contracts), and fixes in module-runtime behavior and domain logic. Frontend changes include new/updated components and tests (creative audio helpers, bark-battle/jump-hop/wooden-fish clients and views, unified generation pages, RPG entry views, and runtime shells), plus CSS and service updates. Documentation and operational notes updated (.hermes pitfalls and multiple PRD/docs) to cover daily-task refresh, banner asset fallback, recommend-key bug, and other platform behaviors. Tests and verification steps added/updated alongside these changes.
197 lines
6.2 KiB
TypeScript
197 lines
6.2 KiB
TypeScript
import { ArrowLeft } from 'lucide-react';
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import type { CustomWorldGenerationProgress } from '../../packages/shared/src/contracts/runtime';
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import type { CustomWorldStructuredAnchorEntry } from '../services/customWorldAgentGenerationProgress';
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import {
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GenerationCurrentStepCard,
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GenerationPageBackdrop,
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GenerationProgressHero,
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} from './GenerationProgressHero';
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interface CustomWorldGenerationViewProps {
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settingText: string;
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anchorEntries?: CustomWorldStructuredAnchorEntry[];
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progress: CustomWorldGenerationProgress | null;
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isGenerating: boolean;
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error?: string | null;
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onBack: () => void;
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onEditSetting: () => void;
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onRetry: () => void;
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onInterrupt?: () => void;
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backLabel?: string;
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settingActionLabel?: string | null;
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retryLabel?: string;
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interruptLabel?: string;
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settingTitle?: string;
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settingDescription?: string | null;
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progressTitle?: string;
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activeBadgeLabel?: string;
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pausedBadgeLabel?: string;
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idleBadgeLabel?: string;
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structuredEmptyText?: string;
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hideBatchModule?: boolean;
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}
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function formatDuration(ms: number) {
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const safeMs = Math.max(0, Math.round(ms));
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const totalSeconds = Math.ceil(safeMs / 1000);
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const minutes = Math.floor(totalSeconds / 60);
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const seconds = totalSeconds % 60;
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if (minutes <= 0) {
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return `${Math.max(1, seconds)} 秒`;
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}
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if (seconds === 0) {
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return `${minutes} 分钟`;
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}
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return `${minutes} 分 ${seconds} 秒`;
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}
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function getProgressPercentage(progress: CustomWorldGenerationProgress | null) {
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return Math.max(0, Math.min(100, progress?.overallProgress ?? 0));
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}
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function getStepProgressPercentage(step: {
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completed: number;
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total: number;
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status: string;
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}) {
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if (step.status === 'completed') {
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return 100;
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}
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if (step.total <= 0) {
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return 0;
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}
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return Math.max(
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0,
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Math.min(100, Math.round((step.completed / step.total) * 100)),
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);
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}
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function getStepStatusLabel(step: { status: string }) {
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if (step.status === 'completed') {
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return '完成';
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}
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if (step.status === 'active') {
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return '进行中';
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}
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return '待处理';
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}
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function resolveCurrentGenerationStep(
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progress: CustomWorldGenerationProgress | null,
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) {
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const steps = progress?.steps ?? [];
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return (
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steps.find((step) => step.status === 'active') ??
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steps[progress?.activeStepIndex ?? -1] ??
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steps.find((step) => step.status === 'pending') ??
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steps.at(-1) ??
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null
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);
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}
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export function CustomWorldGenerationView({
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progress,
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isGenerating,
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onBack,
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onRetry,
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onInterrupt,
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backLabel = '返回',
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retryLabel = '重新开始生成',
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interruptLabel = '中断世界生成',
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progressTitle = '生成进度',
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activeBadgeLabel = '世界建设中',
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idleBadgeLabel = '等待操作',
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hideBatchModule = false,
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}: CustomWorldGenerationViewProps) {
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void hideBatchModule;
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const progressValue = getProgressPercentage(progress);
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const currentStep = resolveCurrentGenerationStep(progress);
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const currentStepProgress = currentStep
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? getStepProgressPercentage(currentStep)
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: progressValue;
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const currentStepLabel = currentStep?.label ?? progress?.phaseLabel ?? '准备生成';
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const currentStepStatusLabel = currentStep
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? getStepStatusLabel(currentStep)
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: isGenerating
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? '进行中'
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: '待处理';
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const estimatedWaitText =
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progress?.estimatedRemainingMs != null
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? formatDuration(progress.estimatedRemainingMs)
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: '校准中';
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const elapsedText =
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progress != null ? formatDuration(progress.elapsedMs) : '启动中';
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return (
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<div
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className="relative isolate z-[1] -mx-3 -my-3 flex h-[calc(100%+1.5rem)] min-h-0 flex-col overflow-hidden bg-transparent px-4 pb-[max(1.25rem,env(safe-area-inset-bottom))] pt-4 text-[#3d1f10] sm:mx-0 sm:my-0 sm:h-full sm:rounded-[2rem] sm:px-5 sm:pt-5"
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>
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<GenerationPageBackdrop />
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<div className="relative z-30 mb-4 flex shrink-0 items-center justify-between gap-3 py-2 sm:mb-5">
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<button
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type="button"
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onClick={onBack}
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className="inline-flex items-center gap-2 rounded-full bg-transparent px-0 py-2 text-xs font-black text-[#171411] sm:text-sm"
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>
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<ArrowLeft className="h-5 w-5 shrink-0" strokeWidth={2.6} />
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<span className="break-keep">{backLabel}</span>
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</button>
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<div className="rounded-full border border-[#f05816] bg-white/72 px-3 py-1.5 text-[11px] font-black tracking-[0.08em] text-[#df6118] shadow-[0_12px_30px_rgba(214,77,31,0.08)] backdrop-blur-md sm:px-4 sm:text-xs">
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{isGenerating ? activeBadgeLabel : idleBadgeLabel}
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</div>
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</div>
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<div
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className="relative z-10 flex min-h-0 flex-1 flex-col overflow-y-auto overscroll-y-contain"
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style={{ WebkitOverflowScrolling: 'touch' }}
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>
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<section className="overflow-hidden px-0 pb-2 pt-0 sm:px-0">
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<GenerationProgressHero
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title={progressTitle}
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phaseLabel={progress?.phaseLabel ?? '正在启动世界生成'}
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progressValue={progressValue}
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estimatedWaitText={estimatedWaitText}
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elapsedText={elapsedText}
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/>
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<div className="mt-5 px-0 sm:mt-[-0.15rem] sm:px-0">
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<GenerationCurrentStepCard
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label={currentStepLabel}
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statusLabel={currentStepStatusLabel}
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progressValue={currentStepProgress}
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/>
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</div>
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<div className="mt-4 flex flex-col gap-3 sm:flex-row sm:flex-wrap sm:justify-end">
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{!isGenerating ? (
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<button
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type="button"
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onClick={onRetry}
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className="platform-button platform-button--primary w-full sm:w-auto"
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>
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{retryLabel}
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</button>
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) : onInterrupt ? (
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<button
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type="button"
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onClick={onInterrupt}
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className="rounded-full border border-[var(--platform-button-danger-border)] bg-[var(--platform-button-danger-fill)] px-4 py-2 text-sm text-[var(--platform-button-danger-text)] transition-colors hover:text-[var(--platform-text-strong)]"
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>
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{interruptLabel}
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</button>
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) : null}
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</div>
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</section>
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</div>
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</div>
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);
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}
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