Files
Genarrative/src/components/CustomWorldGenerationView.tsx
高物 27b30f974b Update spacetime-client bindings and frontend
Large update across server and web clients: regenerated/added many spacetime-client module bindings and input types (including new delete/work_delete input types and numerous procedure/reducer files), updates to server-rs API modules (bark_battle, jump_hop, wooden_fish, auth, module-runtime and shared contracts), and fixes in module-runtime behavior and domain logic. Frontend changes include new/updated components and tests (creative audio helpers, bark-battle/jump-hop/wooden-fish clients and views, unified generation pages, RPG entry views, and runtime shells), plus CSS and service updates. Documentation and operational notes updated (.hermes pitfalls and multiple PRD/docs) to cover daily-task refresh, banner asset fallback, recommend-key bug, and other platform behaviors. Tests and verification steps added/updated alongside these changes.
2026-06-04 22:44:19 +08:00

197 lines
6.2 KiB
TypeScript

import { ArrowLeft } from 'lucide-react';
import type { CustomWorldGenerationProgress } from '../../packages/shared/src/contracts/runtime';
import type { CustomWorldStructuredAnchorEntry } from '../services/customWorldAgentGenerationProgress';
import {
GenerationCurrentStepCard,
GenerationPageBackdrop,
GenerationProgressHero,
} from './GenerationProgressHero';
interface CustomWorldGenerationViewProps {
settingText: string;
anchorEntries?: CustomWorldStructuredAnchorEntry[];
progress: CustomWorldGenerationProgress | null;
isGenerating: boolean;
error?: string | null;
onBack: () => void;
onEditSetting: () => void;
onRetry: () => void;
onInterrupt?: () => void;
backLabel?: string;
settingActionLabel?: string | null;
retryLabel?: string;
interruptLabel?: string;
settingTitle?: string;
settingDescription?: string | null;
progressTitle?: string;
activeBadgeLabel?: string;
pausedBadgeLabel?: string;
idleBadgeLabel?: string;
structuredEmptyText?: string;
hideBatchModule?: boolean;
}
function formatDuration(ms: number) {
const safeMs = Math.max(0, Math.round(ms));
const totalSeconds = Math.ceil(safeMs / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
if (minutes <= 0) {
return `${Math.max(1, seconds)}`;
}
if (seconds === 0) {
return `${minutes} 分钟`;
}
return `${minutes}${seconds}`;
}
function getProgressPercentage(progress: CustomWorldGenerationProgress | null) {
return Math.max(0, Math.min(100, progress?.overallProgress ?? 0));
}
function getStepProgressPercentage(step: {
completed: number;
total: number;
status: string;
}) {
if (step.status === 'completed') {
return 100;
}
if (step.total <= 0) {
return 0;
}
return Math.max(
0,
Math.min(100, Math.round((step.completed / step.total) * 100)),
);
}
function getStepStatusLabel(step: { status: string }) {
if (step.status === 'completed') {
return '完成';
}
if (step.status === 'active') {
return '进行中';
}
return '待处理';
}
function resolveCurrentGenerationStep(
progress: CustomWorldGenerationProgress | null,
) {
const steps = progress?.steps ?? [];
return (
steps.find((step) => step.status === 'active') ??
steps[progress?.activeStepIndex ?? -1] ??
steps.find((step) => step.status === 'pending') ??
steps.at(-1) ??
null
);
}
export function CustomWorldGenerationView({
progress,
isGenerating,
onBack,
onRetry,
onInterrupt,
backLabel = '返回',
retryLabel = '重新开始生成',
interruptLabel = '中断世界生成',
progressTitle = '生成进度',
activeBadgeLabel = '世界建设中',
idleBadgeLabel = '等待操作',
hideBatchModule = false,
}: CustomWorldGenerationViewProps) {
void hideBatchModule;
const progressValue = getProgressPercentage(progress);
const currentStep = resolveCurrentGenerationStep(progress);
const currentStepProgress = currentStep
? getStepProgressPercentage(currentStep)
: progressValue;
const currentStepLabel = currentStep?.label ?? progress?.phaseLabel ?? '准备生成';
const currentStepStatusLabel = currentStep
? getStepStatusLabel(currentStep)
: isGenerating
? '进行中'
: '待处理';
const estimatedWaitText =
progress?.estimatedRemainingMs != null
? formatDuration(progress.estimatedRemainingMs)
: '校准中';
const elapsedText =
progress != null ? formatDuration(progress.elapsedMs) : '启动中';
return (
<div
className="relative isolate z-[1] -mx-3 -my-3 flex h-[calc(100%+1.5rem)] min-h-0 flex-col overflow-hidden bg-transparent px-4 pb-[max(1.25rem,env(safe-area-inset-bottom))] pt-4 text-[#3d1f10] sm:mx-0 sm:my-0 sm:h-full sm:rounded-[2rem] sm:px-5 sm:pt-5"
>
<GenerationPageBackdrop />
<div className="relative z-30 mb-4 flex shrink-0 items-center justify-between gap-3 py-2 sm:mb-5">
<button
type="button"
onClick={onBack}
className="inline-flex items-center gap-2 rounded-full bg-transparent px-0 py-2 text-xs font-black text-[#171411] sm:text-sm"
>
<ArrowLeft className="h-5 w-5 shrink-0" strokeWidth={2.6} />
<span className="break-keep">{backLabel}</span>
</button>
<div className="rounded-full border border-[#f05816] bg-white/72 px-3 py-1.5 text-[11px] font-black tracking-[0.08em] text-[#df6118] shadow-[0_12px_30px_rgba(214,77,31,0.08)] backdrop-blur-md sm:px-4 sm:text-xs">
{isGenerating ? activeBadgeLabel : idleBadgeLabel}
</div>
</div>
<div
className="relative z-10 flex min-h-0 flex-1 flex-col overflow-y-auto overscroll-y-contain"
style={{ WebkitOverflowScrolling: 'touch' }}
>
<section className="overflow-hidden px-0 pb-2 pt-0 sm:px-0">
<GenerationProgressHero
title={progressTitle}
phaseLabel={progress?.phaseLabel ?? '正在启动世界生成'}
progressValue={progressValue}
estimatedWaitText={estimatedWaitText}
elapsedText={elapsedText}
/>
<div className="mt-5 px-0 sm:mt-[-0.15rem] sm:px-0">
<GenerationCurrentStepCard
label={currentStepLabel}
statusLabel={currentStepStatusLabel}
progressValue={currentStepProgress}
/>
</div>
<div className="mt-4 flex flex-col gap-3 sm:flex-row sm:flex-wrap sm:justify-end">
{!isGenerating ? (
<button
type="button"
onClick={onRetry}
className="platform-button platform-button--primary w-full sm:w-auto"
>
{retryLabel}
</button>
) : onInterrupt ? (
<button
type="button"
onClick={onInterrupt}
className="rounded-full border border-[var(--platform-button-danger-border)] bg-[var(--platform-button-danger-fill)] px-4 py-2 text-sm text-[var(--platform-button-danger-text)] transition-colors hover:text-[var(--platform-text-strong)]"
>
{interruptLabel}
</button>
) : null}
</div>
</section>
</div>
</div>
);
}