923 lines
27 KiB
TypeScript
923 lines
27 KiB
TypeScript
import {
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ArrowLeft,
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Gift,
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PartyPopper,
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RotateCcw,
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SkipForward,
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} from 'lucide-react';
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import {
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type CSSProperties,
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type PointerEvent as ReactPointerEvent,
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useCallback,
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useEffect,
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useRef,
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useState,
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} from 'react';
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import type {
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BabyObjectMatchDraft,
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BabyObjectMatchItemAsset,
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BabyObjectMatchVisualAsset,
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BabyObjectMatchVisualAssetKind,
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} from '../../../packages/shared/src/contracts/edutainmentBabyObject';
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import type {
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MocapHandInput,
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MocapInputCommand,
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UseMocapInputResult,
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} from '../../services/useMocapInput';
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import { useMocapInput } from '../../services/useMocapInput';
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import { ResolvedAssetImage } from '../ResolvedAssetImage';
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const BABY_OBJECT_MATCH_SUCCESS_TARGET = 20;
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const BABY_OBJECT_MATCH_GIFT_APPEAR_DURATION_MS = 620;
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const BABY_OBJECT_MATCH_GIFT_OPEN_DURATION_MS = 640;
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const BABY_OBJECT_MATCH_ITEM_APPEAR_DURATION_MS = 620;
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const BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS = 1180;
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const BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS = 2000;
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const BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS = 720;
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const BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS = 1000;
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const BABY_OBJECT_MATCH_ITEM_CENTER: RuntimeHandPoint = { x: 0.5, y: 0.37 };
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const BABY_OBJECT_MATCH_ITEM_GRAB_RADIUS = 0.14;
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// 篮子仍只认主体附近,但在上一版核心区基础上扩大约 50%,避免贴近篮子后仍难以命中。
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const BABY_OBJECT_MATCH_BASKET_DROP_Y = 0.62;
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const BABY_OBJECT_MATCH_LEFT_BASKET_MAX_X = 0.36;
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const BABY_OBJECT_MATCH_RIGHT_BASKET_MIN_X = 0.64;
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type BabyObjectMatchRuntimeShellProps = {
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draft: BabyObjectMatchDraft;
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embedded?: boolean;
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enableMocapInput?: boolean;
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mocapInput?: UseMocapInputResult | null;
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random?: BabyObjectMatchRandom;
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onBack?: () => void;
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onNextLevel?: () => void;
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};
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type BasketSide = 'left' | 'right';
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type RuntimePhase =
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| 'intro-left-showing'
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| 'intro-left-flying'
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| 'intro-left-ready'
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| 'intro-right-showing'
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| 'intro-right-flying'
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| 'intro-right-ready'
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| 'gift-entering'
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| 'gift-opening'
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| 'item-appearing'
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| 'active'
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| 'correct'
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| 'wrong'
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| 'complete';
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type RuntimeRound = {
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item: BabyObjectMatchItemAsset;
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baskets: Record<BasketSide, BabyObjectMatchItemAsset>;
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};
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type RuntimeIntroShowcase = {
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side: BasketSide;
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item: BabyObjectMatchItemAsset;
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isFlying: boolean;
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};
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type RuntimeHandPoint = {
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x: number;
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y: number;
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};
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type RuntimeHandRole = 'left' | 'right';
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type RuntimeHands = Record<RuntimeHandRole, RuntimeHandPoint | null>;
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type HeldItemState = {
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hand: RuntimeHandRole;
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};
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type BabyObjectMatchRandom = () => number;
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type BabyObjectMatchStageStyle = CSSProperties &
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Partial<
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Record<
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| '--baby-object-ui-frame-image'
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| '--baby-object-gift-box-image'
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| '--baby-object-basket-image'
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| '--baby-object-smoke-image',
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string
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>
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>;
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function pickRandomIndex(length: number, random: BabyObjectMatchRandom) {
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if (length <= 1) {
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return 0;
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}
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return Math.min(length - 1, Math.floor(random() * length));
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}
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function buildRuntimeRound(
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draft: BabyObjectMatchDraft,
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random: BabyObjectMatchRandom,
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): RuntimeRound {
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const items = draft.itemAssets;
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const item = items[pickRandomIndex(items.length, random)] ?? items[0]!;
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return {
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item,
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baskets: {
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left: items[0]!,
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right: items[1]!,
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},
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};
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}
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function mocapHandToRuntimePoint(
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hand: MocapHandInput | null | undefined,
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skeletonWrist: RuntimeHandPoint | null | undefined,
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): RuntimeHandPoint | null {
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if (skeletonWrist) {
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return clampRuntimePoint(skeletonWrist);
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}
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if (!hand) {
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return null;
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}
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// 骨架 wrist 缺失时再回退到手部 landmarks 的 wrist,最后才使用手部派生点。
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const point = hand.wrist ?? hand;
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return clampRuntimePoint({ x: point.x, y: point.y });
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}
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function clampRuntimePoint(point: RuntimeHandPoint): RuntimeHandPoint {
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return {
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x: Math.max(0, Math.min(1, point.x)),
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y: Math.max(0, Math.min(1, point.y)),
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};
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}
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function isRuntimePointTouchingItem(point: RuntimeHandPoint) {
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const dx = point.x - BABY_OBJECT_MATCH_ITEM_CENTER.x;
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const dy = point.y - BABY_OBJECT_MATCH_ITEM_CENTER.y;
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return Math.sqrt(dx * dx + dy * dy) <= BABY_OBJECT_MATCH_ITEM_GRAB_RADIUS;
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}
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function isRuntimeControlPointerTarget(target: EventTarget | null) {
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return (
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target instanceof Element &&
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target.closest(
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'button, a, input, select, textarea, [role="button"], [data-baby-object-runtime-control="true"]',
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) !== null
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);
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}
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function resolveBasketSideForPoint(point: RuntimeHandPoint): BasketSide | null {
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if (point.y < BABY_OBJECT_MATCH_BASKET_DROP_Y) {
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return null;
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}
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if (point.x <= BABY_OBJECT_MATCH_LEFT_BASKET_MAX_X) {
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return 'left';
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}
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if (point.x >= BABY_OBJECT_MATCH_RIGHT_BASKET_MIN_X) {
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return 'right';
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}
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return null;
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}
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function resolveMocapRuntimeHands(command: MocapInputCommand): RuntimeHands {
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// 本地 mocap 当前按摄像头视角输出 handedness,这里换回用户身体视角用于显示双手。
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return {
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left: mocapHandToRuntimePoint(
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command.rightHand,
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command.bodyJoints?.rightWrist,
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),
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right: mocapHandToRuntimePoint(
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command.leftHand,
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command.bodyJoints?.leftWrist,
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),
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};
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}
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function buildMocapPacketKey(
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command: MocapInputCommand,
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rawPacketPreview: UseMocapInputResult['rawPacketPreview'],
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) {
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return rawPacketPreview?.receivedAtMs !== undefined
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? `${rawPacketPreview.receivedAtMs}:${rawPacketPreview.text}`
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: JSON.stringify(command);
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}
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function findVisualAsset(
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draft: BabyObjectMatchDraft,
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kind: BabyObjectMatchVisualAssetKind,
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): BabyObjectMatchVisualAsset | null {
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return (
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draft.visualPackage?.assets.find((asset) => asset.assetKind === kind) ??
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null
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);
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}
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function buildCssImageValue(src: string) {
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return `url("${src.replace(/"/gu, '\\"')}")`;
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}
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function resolveIntroShowcase(
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phase: RuntimePhase,
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draft: BabyObjectMatchDraft,
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): RuntimeIntroShowcase | null {
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if (phase === 'intro-left-showing' || phase === 'intro-left-flying') {
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const item = draft.itemAssets[0];
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return item
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? { side: 'left', item, isFlying: phase === 'intro-left-flying' }
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: null;
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}
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if (phase === 'intro-right-showing' || phase === 'intro-right-flying') {
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const item = draft.itemAssets[1];
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return item
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? { side: 'right', item, isFlying: phase === 'intro-right-flying' }
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: null;
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}
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return null;
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}
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function isBasketOptionReadyInIntro(side: BasketSide, phase: RuntimePhase) {
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if (!phase.startsWith('intro-')) {
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return true;
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}
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if (side === 'left') {
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return (
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phase === 'intro-left-ready' ||
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phase === 'intro-right-showing' ||
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phase === 'intro-right-flying' ||
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phase === 'intro-right-ready'
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);
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}
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return phase === 'intro-right-ready';
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}
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export function BabyObjectMatchRuntimeShell({
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draft,
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embedded = false,
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enableMocapInput = true,
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mocapInput = null,
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random,
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onBack,
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onNextLevel,
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}: BabyObjectMatchRuntimeShellProps) {
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const randomRef = useRef<BabyObjectMatchRandom>(
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random ?? (() => Math.random()),
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);
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const introTimerRef = useRef<number | null>(null);
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const feedbackTimerRef = useRef<number | null>(null);
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const handledMocapPacketKeyRef = useRef<string | null>(null);
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const latestMocapPacketKeyRef = useRef<string | null>(null);
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const [phase, setPhase] = useState<RuntimePhase>('intro-left-showing');
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const [successCount, setSuccessCount] = useState(0);
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const [round, setRound] = useState<RuntimeRound | null>(() =>
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buildRuntimeRound(draft, randomRef.current),
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);
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const [feedbackText, setFeedbackText] = useState<string | null>(null);
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const [lastTargetSide, setLastTargetSide] = useState<BasketSide | null>(null);
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const [runtimeHands, setRuntimeHands] = useState<RuntimeHands>({
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left: null,
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right: null,
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});
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const [heldItem, setHeldItem] = useState<HeldItemState | null>(null);
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const liveMocapInput = useMocapInput({
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enabled: enableMocapInput && !mocapInput,
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});
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const resolvedMocapInput = mocapInput ?? liveMocapInput;
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const backgroundAsset = findVisualAsset(draft, 'background');
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const uiFrameAsset = findVisualAsset(draft, 'ui-frame');
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const giftBoxAsset = findVisualAsset(draft, 'gift-box');
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const basketAsset = findVisualAsset(draft, 'basket');
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const smokeAsset = findVisualAsset(draft, 'smoke-puff');
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const stageStyle: BabyObjectMatchStageStyle = {
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...(uiFrameAsset
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? {
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'--baby-object-ui-frame-image': buildCssImageValue(
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uiFrameAsset.imageSrc,
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),
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}
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: {}),
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...(giftBoxAsset
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? {
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'--baby-object-gift-box-image': buildCssImageValue(
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giftBoxAsset.imageSrc,
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),
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}
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: {}),
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...(basketAsset
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? {
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'--baby-object-basket-image': buildCssImageValue(
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basketAsset.imageSrc,
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),
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}
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: {}),
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...(smokeAsset
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? {
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'--baby-object-smoke-image': buildCssImageValue(
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smokeAsset.imageSrc,
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),
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}
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: {}),
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};
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const progressText = `${successCount}/${BABY_OBJECT_MATCH_SUCCESS_TARGET}`;
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const isComplete = phase === 'complete';
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const currentItem = round?.item ?? null;
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const isJudgementOpen = phase === 'active';
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const introShowcase = resolveIntroShowcase(phase, draft);
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const heldPoint = heldItem ? runtimeHands[heldItem.hand] : null;
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const shouldShowCurrentItem =
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currentItem &&
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(phase === 'item-appearing' ||
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phase === 'active' ||
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phase === 'correct' ||
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phase === 'wrong');
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const shouldShowGift = phase === 'gift-entering' || phase === 'gift-opening';
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const shouldShowSmoke =
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phase === 'gift-opening' || phase === 'item-appearing';
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useEffect(() => {
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randomRef.current = random ?? (() => Math.random());
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}, [random]);
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useEffect(() => {
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latestMocapPacketKeyRef.current = resolvedMocapInput.latestCommand
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? buildMocapPacketKey(
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resolvedMocapInput.latestCommand,
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resolvedMocapInput.rawPacketPreview,
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)
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: null;
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}, [resolvedMocapInput.latestCommand, resolvedMocapInput.rawPacketPreview]);
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const clearFeedbackTimer = useCallback(() => {
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if (feedbackTimerRef.current !== null) {
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window.clearTimeout(feedbackTimerRef.current);
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feedbackTimerRef.current = null;
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}
|
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}, []);
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const clearIntroTimer = useCallback(() => {
|
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if (introTimerRef.current !== null) {
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window.clearTimeout(introTimerRef.current);
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introTimerRef.current = null;
|
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}
|
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}, []);
|
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|
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const resetInputPaths = useCallback(() => {
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handledMocapPacketKeyRef.current = null;
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setHeldItem(null);
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}, []);
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useEffect(() => {
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clearIntroTimer();
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if (phase === 'intro-left-showing') {
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introTimerRef.current = window.setTimeout(() => {
|
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introTimerRef.current = null;
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setPhase('intro-left-flying');
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}, BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS);
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return clearIntroTimer;
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}
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|
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if (phase === 'intro-left-flying') {
|
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introTimerRef.current = window.setTimeout(() => {
|
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introTimerRef.current = null;
|
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setPhase('intro-left-ready');
|
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}, BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS);
|
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return clearIntroTimer;
|
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}
|
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|
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if (phase === 'intro-left-ready') {
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introTimerRef.current = window.setTimeout(() => {
|
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introTimerRef.current = null;
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setPhase('intro-right-showing');
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}, BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS);
|
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return clearIntroTimer;
|
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}
|
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|
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if (phase === 'intro-right-showing') {
|
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introTimerRef.current = window.setTimeout(() => {
|
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introTimerRef.current = null;
|
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setPhase('intro-right-flying');
|
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}, BABY_OBJECT_MATCH_INTRO_SHOW_DURATION_MS);
|
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return clearIntroTimer;
|
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}
|
||
|
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if (phase === 'intro-right-flying') {
|
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introTimerRef.current = window.setTimeout(() => {
|
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introTimerRef.current = null;
|
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setPhase('intro-right-ready');
|
||
}, BABY_OBJECT_MATCH_INTRO_FLY_DURATION_MS);
|
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return clearIntroTimer;
|
||
}
|
||
|
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if (phase === 'intro-right-ready') {
|
||
introTimerRef.current = window.setTimeout(() => {
|
||
introTimerRef.current = null;
|
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setPhase('gift-entering');
|
||
}, BABY_OBJECT_MATCH_INTRO_READY_PAUSE_MS);
|
||
return clearIntroTimer;
|
||
}
|
||
|
||
if (phase === 'gift-entering') {
|
||
introTimerRef.current = window.setTimeout(() => {
|
||
introTimerRef.current = null;
|
||
setPhase('gift-opening');
|
||
}, BABY_OBJECT_MATCH_GIFT_APPEAR_DURATION_MS);
|
||
return clearIntroTimer;
|
||
}
|
||
|
||
if (phase === 'gift-opening') {
|
||
introTimerRef.current = window.setTimeout(() => {
|
||
introTimerRef.current = null;
|
||
setPhase('item-appearing');
|
||
}, BABY_OBJECT_MATCH_GIFT_OPEN_DURATION_MS);
|
||
return clearIntroTimer;
|
||
}
|
||
|
||
if (phase === 'item-appearing') {
|
||
introTimerRef.current = window.setTimeout(() => {
|
||
introTimerRef.current = null;
|
||
resetInputPaths();
|
||
handledMocapPacketKeyRef.current = latestMocapPacketKeyRef.current;
|
||
setPhase('active');
|
||
}, BABY_OBJECT_MATCH_ITEM_APPEAR_DURATION_MS);
|
||
return clearIntroTimer;
|
||
}
|
||
|
||
return clearIntroTimer;
|
||
}, [clearIntroTimer, phase, resetInputPaths]);
|
||
|
||
const resetRuntime = useCallback(() => {
|
||
clearIntroTimer();
|
||
clearFeedbackTimer();
|
||
resetInputPaths();
|
||
setSuccessCount(0);
|
||
setRound(buildRuntimeRound(draft, randomRef.current));
|
||
setFeedbackText(null);
|
||
setLastTargetSide(null);
|
||
setPhase('intro-left-showing');
|
||
}, [clearFeedbackTimer, clearIntroTimer, draft, resetInputPaths]);
|
||
|
||
const finishFeedback = useCallback(
|
||
(nextSuccessCount: number, wasCorrect: boolean) => {
|
||
clearIntroTimer();
|
||
clearFeedbackTimer();
|
||
feedbackTimerRef.current = window.setTimeout(() => {
|
||
feedbackTimerRef.current = null;
|
||
if (wasCorrect) {
|
||
if (nextSuccessCount >= BABY_OBJECT_MATCH_SUCCESS_TARGET) {
|
||
setFeedbackText('恭喜你!小朋友!');
|
||
setRound(null);
|
||
setPhase('complete');
|
||
return;
|
||
}
|
||
|
||
setRound(buildRuntimeRound(draft, randomRef.current));
|
||
setFeedbackText(null);
|
||
setLastTargetSide(null);
|
||
resetInputPaths();
|
||
setPhase('gift-entering');
|
||
return;
|
||
}
|
||
|
||
setFeedbackText(null);
|
||
setLastTargetSide(null);
|
||
resetInputPaths();
|
||
setPhase('active');
|
||
}, BABY_OBJECT_MATCH_FEEDBACK_DURATION_MS);
|
||
},
|
||
[clearFeedbackTimer, clearIntroTimer, draft, resetInputPaths],
|
||
);
|
||
|
||
const sendItemToBasket = useCallback(
|
||
(side: BasketSide) => {
|
||
if (!isJudgementOpen || !round) {
|
||
return;
|
||
}
|
||
|
||
const isCorrect = round.baskets[side].itemId === round.item.itemId;
|
||
setLastTargetSide(side);
|
||
if (isCorrect) {
|
||
const nextSuccessCount = successCount + 1;
|
||
setSuccessCount(nextSuccessCount);
|
||
setFeedbackText('真棒');
|
||
setPhase('correct');
|
||
finishFeedback(nextSuccessCount, true);
|
||
return;
|
||
}
|
||
|
||
setFeedbackText('再想一想吧');
|
||
setPhase('wrong');
|
||
finishFeedback(successCount, false);
|
||
},
|
||
[finishFeedback, isJudgementOpen, round, successCount],
|
||
);
|
||
|
||
useEffect(
|
||
() => () => {
|
||
clearIntroTimer();
|
||
clearFeedbackTimer();
|
||
},
|
||
[clearFeedbackTimer, clearIntroTimer],
|
||
);
|
||
|
||
useEffect(() => {
|
||
const command = resolvedMocapInput.latestCommand;
|
||
if (!command || isComplete) {
|
||
return;
|
||
}
|
||
|
||
const packetKey = buildMocapPacketKey(
|
||
command,
|
||
resolvedMocapInput.rawPacketPreview,
|
||
);
|
||
if (handledMocapPacketKeyRef.current === packetKey) {
|
||
return;
|
||
}
|
||
handledMocapPacketKeyRef.current = packetKey;
|
||
|
||
const nextHands = resolveMocapRuntimeHands(command);
|
||
setRuntimeHands(nextHands);
|
||
|
||
if (!isJudgementOpen) {
|
||
resetInputPaths();
|
||
return;
|
||
}
|
||
|
||
const currentHeldItem = heldItem;
|
||
if (currentHeldItem) {
|
||
const heldHandPoint = nextHands[currentHeldItem.hand];
|
||
const targetSide = heldHandPoint
|
||
? resolveBasketSideForPoint(heldHandPoint)
|
||
: null;
|
||
if (!targetSide) {
|
||
return;
|
||
}
|
||
sendItemToBasket(targetSide);
|
||
resetInputPaths();
|
||
return;
|
||
}
|
||
|
||
for (const hand of ['left', 'right'] as const) {
|
||
const point = nextHands[hand];
|
||
if (!point || !isRuntimePointTouchingItem(point)) {
|
||
continue;
|
||
}
|
||
setHeldItem({ hand });
|
||
return;
|
||
}
|
||
}, [
|
||
heldItem,
|
||
isComplete,
|
||
isJudgementOpen,
|
||
resetInputPaths,
|
||
resolvedMocapInput.latestCommand,
|
||
resolvedMocapInput.rawPacketPreview,
|
||
sendItemToBasket,
|
||
]);
|
||
|
||
const getPointerUnitPoint = (
|
||
event: ReactPointerEvent<HTMLElement>,
|
||
element: HTMLElement,
|
||
): RuntimeHandPoint => {
|
||
const rect = element.getBoundingClientRect();
|
||
const width = rect.width || 1;
|
||
const height = rect.height || 1;
|
||
return clampRuntimePoint({
|
||
x: (event.clientX - rect.left) / width,
|
||
y: (event.clientY - rect.top) / height,
|
||
});
|
||
};
|
||
|
||
const handlePointerDown = (event: ReactPointerEvent<HTMLElement>) => {
|
||
if (isRuntimeControlPointerTarget(event.target)) {
|
||
return;
|
||
}
|
||
|
||
if (!isJudgementOpen) {
|
||
return;
|
||
}
|
||
|
||
if (event.button !== 0 && event.button !== 2) {
|
||
return;
|
||
}
|
||
|
||
const hand: RuntimeHandRole = event.button === 2 ? 'right' : 'left';
|
||
const point = getPointerUnitPoint(event, event.currentTarget);
|
||
setRuntimeHands((current) => ({ ...current, [hand]: point }));
|
||
if (isRuntimePointTouchingItem(point)) {
|
||
setHeldItem({ hand });
|
||
}
|
||
event.preventDefault();
|
||
if (typeof event.currentTarget.setPointerCapture === 'function') {
|
||
event.currentTarget.setPointerCapture(event.pointerId);
|
||
}
|
||
};
|
||
|
||
const handlePointerMove = (event: ReactPointerEvent<HTMLElement>) => {
|
||
if (isRuntimeControlPointerTarget(event.target)) {
|
||
return;
|
||
}
|
||
|
||
if (!isJudgementOpen) {
|
||
return;
|
||
}
|
||
|
||
if (event.buttons !== 1 && event.buttons !== 2) {
|
||
return;
|
||
}
|
||
|
||
const hand: RuntimeHandRole = event.buttons === 2 ? 'right' : 'left';
|
||
const point = getPointerUnitPoint(event, event.currentTarget);
|
||
setRuntimeHands((current) => ({ ...current, [hand]: point }));
|
||
if (!heldItem && isRuntimePointTouchingItem(point)) {
|
||
setHeldItem({ hand });
|
||
return;
|
||
}
|
||
|
||
if (!heldItem || heldItem.hand !== hand) {
|
||
return;
|
||
}
|
||
|
||
const targetSide = resolveBasketSideForPoint(point);
|
||
if (targetSide) {
|
||
sendItemToBasket(targetSide);
|
||
resetInputPaths();
|
||
}
|
||
};
|
||
|
||
const handlePointerUp = (event: ReactPointerEvent<HTMLElement>) => {
|
||
if (
|
||
typeof event.currentTarget.hasPointerCapture === 'function' &&
|
||
event.currentTarget.hasPointerCapture(event.pointerId)
|
||
) {
|
||
event.currentTarget.releasePointerCapture(event.pointerId);
|
||
}
|
||
};
|
||
|
||
return (
|
||
<main
|
||
className={`baby-object-runtime${embedded ? ' baby-object-runtime--embedded' : ''}`}
|
||
data-testid="baby-object-match-runtime"
|
||
>
|
||
<section
|
||
className={`baby-object-runtime__stage${
|
||
backgroundAsset ? ' baby-object-runtime__stage--skinned' : ''
|
||
}`}
|
||
style={stageStyle}
|
||
onPointerDown={handlePointerDown}
|
||
onPointerMove={handlePointerMove}
|
||
onPointerUp={handlePointerUp}
|
||
onPointerCancel={handlePointerUp}
|
||
onContextMenu={(event) => event.preventDefault()}
|
||
>
|
||
{backgroundAsset ? (
|
||
<ResolvedAssetImage
|
||
src={backgroundAsset.imageSrc}
|
||
alt=""
|
||
className="baby-object-runtime__background-image"
|
||
data-testid="baby-object-background-image"
|
||
aria-hidden="true"
|
||
/>
|
||
) : null}
|
||
|
||
{onBack ? (
|
||
<button
|
||
type="button"
|
||
className="baby-object-runtime__back"
|
||
data-baby-object-runtime-control="true"
|
||
onClick={onBack}
|
||
aria-label="返回"
|
||
title="返回"
|
||
>
|
||
<ArrowLeft className="h-5 w-5" />
|
||
</button>
|
||
) : null}
|
||
|
||
<div className="baby-object-runtime__subtitle" role="status">
|
||
将物品放入对应的篮子里
|
||
</div>
|
||
|
||
<div className="baby-object-runtime__counter" aria-label="成功次数">
|
||
{progressText}
|
||
</div>
|
||
|
||
{shouldShowGift ? (
|
||
<div
|
||
className={`baby-object-runtime__gift${
|
||
giftBoxAsset ? ' baby-object-runtime__gift--skinned' : ''
|
||
}${
|
||
phase === 'gift-entering'
|
||
? ' baby-object-runtime__gift--entering'
|
||
: ''
|
||
}${
|
||
phase === 'gift-opening'
|
||
? ' baby-object-runtime__gift--opening baby-object-runtime__gift--open'
|
||
: ''
|
||
}`}
|
||
aria-label="礼物盒"
|
||
>
|
||
{giftBoxAsset ? (
|
||
<ResolvedAssetImage
|
||
src={giftBoxAsset.imageSrc}
|
||
alt="礼物盒"
|
||
className="baby-object-runtime__gift-image"
|
||
/>
|
||
) : (
|
||
<Gift className="baby-object-runtime__gift-icon" />
|
||
)}
|
||
</div>
|
||
) : null}
|
||
|
||
{shouldShowSmoke ? (
|
||
<div
|
||
className={`baby-object-runtime__smoke${
|
||
smokeAsset ? ' baby-object-runtime__smoke--skinned' : ''
|
||
}${
|
||
phase === 'item-appearing'
|
||
? ' baby-object-runtime__smoke--releasing'
|
||
: ''
|
||
}`}
|
||
data-testid="baby-object-smoke-effect"
|
||
aria-hidden="true"
|
||
/>
|
||
) : null}
|
||
|
||
{introShowcase ? (
|
||
<div
|
||
className={`baby-object-runtime__intro-item baby-object-runtime__intro-item--${introShowcase.side}${
|
||
introShowcase.isFlying
|
||
? ' baby-object-runtime__intro-item--flying'
|
||
: ''
|
||
}`}
|
||
data-testid="baby-object-intro-item"
|
||
aria-live="polite"
|
||
>
|
||
<ResolvedAssetImage
|
||
src={introShowcase.item.imageSrc}
|
||
alt={introShowcase.item.itemName}
|
||
className="baby-object-runtime__intro-item-image"
|
||
/>
|
||
<span className="baby-object-runtime__intro-item-name">
|
||
{introShowcase.item.itemName}
|
||
</span>
|
||
</div>
|
||
) : null}
|
||
|
||
<div
|
||
className={`baby-object-runtime__item${
|
||
shouldShowCurrentItem ? ' baby-object-runtime__item--visible' : ''
|
||
}${heldPoint ? ' baby-object-runtime__item--held' : ''}${
|
||
phase === 'item-appearing'
|
||
? ' baby-object-runtime__item--appearing'
|
||
: ''
|
||
}${
|
||
phase === 'correct'
|
||
? ` baby-object-runtime__item--to-${lastTargetSide ?? 'left'}`
|
||
: phase === 'wrong'
|
||
? ` baby-object-runtime__item--wrong-${lastTargetSide ?? 'left'}`
|
||
: ''
|
||
}`}
|
||
data-testid="baby-object-current-item"
|
||
aria-live="polite"
|
||
style={
|
||
heldPoint
|
||
? ({
|
||
'--baby-object-held-x': `${heldPoint.x * 100}%`,
|
||
'--baby-object-held-y': `${heldPoint.y * 100}%`,
|
||
} as CSSProperties)
|
||
: undefined
|
||
}
|
||
>
|
||
{shouldShowCurrentItem ? (
|
||
<>
|
||
<ResolvedAssetImage
|
||
src={currentItem.imageSrc}
|
||
alt={currentItem.itemName}
|
||
className="baby-object-runtime__item-image"
|
||
/>
|
||
<span className="baby-object-runtime__item-name">
|
||
{currentItem.itemName}
|
||
</span>
|
||
</>
|
||
) : null}
|
||
</div>
|
||
|
||
<div className="baby-object-runtime__hands" aria-hidden="true">
|
||
{(['left', 'right'] as const).map((hand) => {
|
||
const point = runtimeHands[hand];
|
||
const isHoldingHand = heldItem?.hand === hand;
|
||
if (!point) {
|
||
return null;
|
||
}
|
||
|
||
return (
|
||
<div
|
||
key={hand}
|
||
className={`baby-object-runtime__hand baby-object-runtime__hand--${hand}${
|
||
isHoldingHand
|
||
? ` baby-object-runtime__hand--holding baby-object-runtime__hand--holding-${hand}-corner`
|
||
: ''
|
||
}`}
|
||
data-testid={`baby-object-${hand}-hand`}
|
||
style={
|
||
{
|
||
'--baby-object-hand-x': `${point.x * 100}%`,
|
||
'--baby-object-hand-y': `${point.y * 100}%`,
|
||
} as CSSProperties
|
||
}
|
||
/>
|
||
);
|
||
})}
|
||
</div>
|
||
|
||
{feedbackText ? (
|
||
<div
|
||
className={`baby-object-runtime__feedback baby-object-runtime__feedback--${phase}`}
|
||
>
|
||
{feedbackText}
|
||
</div>
|
||
) : null}
|
||
|
||
{isComplete ? (
|
||
<div className="baby-object-runtime__complete" role="dialog">
|
||
<PartyPopper className="h-8 w-8" />
|
||
<div>恭喜你!小朋友!</div>
|
||
<div className="baby-object-runtime__complete-actions">
|
||
<button type="button" onClick={resetRuntime}>
|
||
<RotateCcw className="h-4 w-4" />
|
||
再来一次
|
||
</button>
|
||
<button type="button" onClick={onNextLevel}>
|
||
<SkipForward className="h-4 w-4" />
|
||
下一关
|
||
</button>
|
||
</div>
|
||
</div>
|
||
) : null}
|
||
|
||
<div className="baby-object-runtime__baskets">
|
||
{(['left', 'right'] as const).map((side) => {
|
||
const basketItem =
|
||
round?.baskets[side] ?? draft.itemAssets[side === 'left' ? 0 : 1];
|
||
const isOptionReady = isBasketOptionReadyInIntro(side, phase);
|
||
|
||
return (
|
||
<div
|
||
key={side}
|
||
className={`baby-object-runtime__basket baby-object-runtime__basket--${side}${
|
||
phase === 'correct' && lastTargetSide === side
|
||
? ' baby-object-runtime__basket--correct'
|
||
: ''
|
||
}`}
|
||
aria-label={`${side === 'left' ? '左侧' : '右侧'}篮子 ${basketItem.itemName}`}
|
||
>
|
||
<div
|
||
className={`baby-object-runtime__basket-option${
|
||
isOptionReady
|
||
? ' baby-object-runtime__basket-option--ready'
|
||
: ''
|
||
}`}
|
||
>
|
||
<div className="baby-object-runtime__basket-icon">
|
||
<ResolvedAssetImage
|
||
src={basketItem.imageSrc}
|
||
alt={basketItem.itemName}
|
||
className="baby-object-runtime__basket-image"
|
||
/>
|
||
</div>
|
||
<span className="baby-object-runtime__basket-name">
|
||
{basketItem.itemName}
|
||
</span>
|
||
</div>
|
||
<div
|
||
className={`baby-object-runtime__basket-body${
|
||
basketAsset
|
||
? ' baby-object-runtime__basket-body--skinned'
|
||
: ''
|
||
}`}
|
||
>
|
||
{basketAsset ? (
|
||
<ResolvedAssetImage
|
||
src={basketAsset.imageSrc}
|
||
alt=""
|
||
className="baby-object-runtime__basket-shell-image"
|
||
/>
|
||
) : null}
|
||
</div>
|
||
</div>
|
||
);
|
||
})}
|
||
</div>
|
||
</section>
|
||
</main>
|
||
);
|
||
}
|
||
|
||
export default BabyObjectMatchRuntimeShell;
|