36 KiB
36 KiB
SpacetimeDB 表说明与查询目录
维护状态:持续维护。凡是新增、删除或修改
server-rs/crates/spacetime-module中的#[spacetimedb::table],必须同步更新本文。
维护规则
- 表结构以
server-rs/crates/spacetime-module/src/lib.rs及其已挂载子模块为主;server-rs/crates/spacetime-client/src/module_bindings/*_table.rs和*_type.rs用于校对当前生成绑定。 public表可以被客户端订阅;未标public的表是服务端真相表,通常通过 reducer / procedure / Axum facade 间接访问。- SQL 示例使用
<db>、<user_id>、<session_id>等占位符,实际执行时替换为真实值:
spacetime sql <db> "SELECT * FROM custom_world_gallery_entry"
- 修改表后维护顺序:
- 更新 Rust 表定义和对应领域注释。
- 重新发布 / 生成绑定,确认
module_bindings与源码一致。 - 更新本文的作用、结构、索引和查询 SQL。
- 运行
npm run check:encoding,避免中文文档或源码被写坏。
总览
| 领域 | 表 |
|---|---|
| 认证 | auth_store_snapshot, user_account, auth_identity, refresh_session |
| 运行时档案 | runtime_setting, runtime_snapshot, user_browse_history, profile_dashboard_state, profile_wallet_ledger, profile_redeem_code, profile_redeem_code_usage, profile_played_world, profile_save_archive |
| RPG 运行时 | story_session, story_event, npc_state, inventory_slot, battle_state, treasure_record, quest_record, quest_log, player_progression, chapter_progression |
| 世界创作 | custom_world_profile, custom_world_session, custom_world_agent_session, custom_world_agent_message, custom_world_agent_operation, custom_world_draft_card, custom_world_gallery_entry |
| 拼图 | puzzle_agent_session, puzzle_agent_message, puzzle_work_profile, puzzle_runtime_run |
| 大鱼吃小鱼 | big_fish_creation_session, big_fish_agent_message, big_fish_asset_slot, big_fish_runtime_run |
| 资产 | asset_object, asset_entity_binding |
| AI 任务 | ai_task, ai_task_stage, ai_text_chunk, ai_result_reference |
| 运维迁移 | database_migration_operator, database_migration_import_chunk |
运维迁移表
database_migration_operator
- 作用:迁移操作员白名单,控制导出、导入、授权和撤销迁移 procedure 的调用权限。
- 结构:
operator_identity PK: Identity,created_at: Timestamp,created_by: Identity,note: String。 - 索引:主键
operator_identity。
database_migration_import_chunk
- 作用:大迁移 JSON 分片导入的私有临时表,用于规避单次 HTTP request body 过大导致的
HTTP 413;提交成功后由导入 procedure 自动清理,失败时由脚本尽量清理。 - 结构:
chunk_key PK: String,upload_id: String,chunk_index: u32,chunk_count: u32,operator_identity: Identity,created_at: Timestamp,chunk: String。 - 索引:主键
chunk_key,upload_id。 - 迁移边界:不加入迁移白名单,不导出到业务迁移 JSON。
认证表
auth_store_snapshot
- 作用:保存旧内存认证仓储的整份 JSON 快照,用于迁移和恢复;后续正式表拆分后仍可作为导入/导出桥。
- 结构:
snapshot_id PK: String,snapshot_json: String,updated_at: Timestamp。 - 索引:主键
snapshot_id。
SELECT * FROM auth_store_snapshot;
SELECT * FROM auth_store_snapshot WHERE snapshot_id = 'default';
user_account
- 作用:用户账号主表,保存用户名、公开陶泥号、手机号掩码、登录方式、密码登录开关和 token 版本。
- 结构:
user_id PK: String,public_user_code: String,username: String,display_name: String,avatar_url: Option<String>,phone_number_masked: Option<String>,phone_number_e164: Option<String>,login_method: String,binding_status: String,wechat_bound: bool,password_hash: Option<String>,password_login_enabled: bool,token_version: u64。 - 索引:
username,public_user_code。
SELECT * FROM user_account WHERE user_id = '<user_id>';
SELECT * FROM user_account WHERE username = '<username>';
SELECT * FROM user_account WHERE public_user_code = '<public_user_code>';
auth_identity
- 作用:第三方/手机号身份绑定表,把 provider 身份映射到内部
user_id。 - 结构:
identity_id PK: String,user_id: String,provider: String,provider_uid: String,provider_union_id: Option<String>,phone_e164: Option<String>,display_name: Option<String>,avatar_url: Option<String>。 - 索引:
user_id,(provider, provider_uid)。
SELECT * FROM auth_identity WHERE user_id = '<user_id>';
SELECT * FROM auth_identity WHERE provider = 'wechat' AND provider_uid = '<provider_uid>';
refresh_session
- 作用:刷新令牌会话表,支持多端登录、吊销、过期和最近活跃时间查询。
- 结构:
session_id PK: String,user_id: String,refresh_token_hash: String,issued_by_provider: String,client_info_json: String,expires_at: String,revoked_at: Option<String>,created_at: String,updated_at: String,last_seen_at: String。 - 索引:
user_id,refresh_token_hash。
SELECT * FROM refresh_session WHERE session_id = '<session_id>';
SELECT * FROM refresh_session WHERE user_id = '<user_id>';
SELECT * FROM refresh_session WHERE refresh_token_hash = '<hash>';
运行时档案表
runtime_setting
- 作用:保存用户运行时设置,目前承接音乐音量和平台主题。
- 结构:
user_id PK: String,music_volume: f32,platform_theme: RuntimePlatformTheme,created_at: Timestamp,updated_at: Timestamp。 - 索引:主键
user_id。
SELECT * FROM runtime_setting WHERE user_id = '<user_id>';
runtime_snapshot
- 作用:用户当前运行时快照,保存底部 Tab、游戏状态 JSON 和当前剧情 JSON。
- 结构:
user_id PK: String,version: u32,saved_at: Timestamp,bottom_tab: String,game_state_json: String,current_story_json: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:主键
user_id。
SELECT * FROM runtime_snapshot WHERE user_id = '<user_id>';
user_browse_history
- 作用:用户浏览/进入世界历史,用于最近访问、继续浏览和去重展示。
- 结构:
browse_history_id PK: String,user_id: String,owner_user_id: String,profile_id: String,world_name: String,subtitle: String,summary_text: String,cover_image_src: Option<String>,theme_mode: RuntimeBrowseHistoryThemeMode,author_display_name: String,visited_at: Timestamp,created_at: Timestamp,updated_at: Timestamp。 - 索引:
user_id,(user_id, owner_user_id, profile_id)。
SELECT * FROM user_browse_history WHERE user_id = '<user_id>';
SELECT * FROM user_browse_history WHERE user_id = '<user_id>' AND owner_user_id = '<owner_user_id>' AND profile_id = '<profile_id>';
profile_dashboard_state
- 作用:个人主页聚合状态,保存钱包余额和总游玩时长。
- 结构:
user_id PK: String,wallet_balance: u64,total_play_time_ms: u64,created_at: Timestamp,updated_at: Timestamp。 - 索引:主键
user_id。
SELECT * FROM profile_dashboard_state WHERE user_id = '<user_id>';
profile_wallet_ledger
- 作用:钱包流水账,记录金币/货币变更来源与变更后的余额。
- 结构:
wallet_ledger_id PK: String,user_id: String,amount_delta: i64,balance_after: u64,source_type: RuntimeProfileWalletLedgerSourceType,created_at: Timestamp。 - 索引:
user_id,(user_id, created_at)。
SELECT * FROM profile_wallet_ledger WHERE user_id = '<user_id>';
SELECT * FROM profile_wallet_ledger WHERE user_id = '<user_id>' ORDER BY created_at DESC;
profile_redeem_code
- 作用:运营发放的陶泥币兑换码,支持公共码、唯一码和私有码。
- 结构:
code PK: String,mode: RuntimeProfileRedeemCodeMode,reward_points: u64,max_uses: u32,global_used_count: u32,enabled: bool,allowed_user_ids: Vec<String>,created_by: String,created_at: Timestamp,updated_at: Timestamp。 - 索引:主键
code。
SELECT * FROM profile_redeem_code WHERE code = '<CODE>';
profile_redeem_code_usage
- 作用:记录每一次兑换行为,为公共码用户维度计次、唯一/私有码全局计次提供依据。
- 结构:
usage_id PK: String,code: String,user_id: String,amount_granted: u64,created_at: Timestamp。 - 索引:
code,user_id,(code, user_id)。
SELECT * FROM profile_redeem_code_usage WHERE code = '<CODE>';
SELECT * FROM profile_redeem_code_usage WHERE user_id = '<user_id>';
profile_played_world
- 作用:记录用户玩过的世界及最后游玩时间,用于个人页历史和继续游戏入口。
- 结构:
played_world_id PK: String,user_id: String,world_key: String,owner_user_id: Option<String>,profile_id: Option<String>,world_type: Option<String>,world_title: String,world_subtitle: String,first_played_at: Timestamp,last_played_at: Timestamp,last_observed_play_time_ms: u64。 - 索引:
user_id,(user_id, world_key),(user_id, last_played_at)。
SELECT * FROM profile_played_world WHERE user_id = '<user_id>';
SELECT * FROM profile_played_world WHERE user_id = '<user_id>' AND world_key = '<world_key>';
SELECT * FROM profile_played_world WHERE user_id = '<user_id>' ORDER BY last_played_at DESC;
profile_save_archive
- 作用:用户存档列表,保存世界信息、封面、当前状态 JSON 和剧情 JSON。
- 结构:
archive_id PK: String,user_id: String,world_key: String,owner_user_id: Option<String>,profile_id: Option<String>,world_type: Option<String>,world_name: String,subtitle: String,summary_text: String,cover_image_src: Option<String>,saved_at: Timestamp,bottom_tab: String,game_state_json: String,current_story_json: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
user_id,(user_id, world_key),(user_id, saved_at)。
SELECT * FROM profile_save_archive WHERE archive_id = '<archive_id>';
SELECT * FROM profile_save_archive WHERE user_id = '<user_id>' ORDER BY saved_at DESC;
SELECT * FROM profile_save_archive WHERE user_id = '<user_id>' AND world_key = '<world_key>';
RPG 运行时表
story_session
- 作用:RPG 剧情会话主表,保存运行时会话、玩家、世界、最近叙事文本和可选选择函数。
- 结构:
story_session_id PK: String,runtime_session_id: String,actor_user_id: String,world_profile_id: String,initial_prompt: String,opening_summary: Option<String>,latest_narrative_text: String,latest_choice_function_id: Option<String>,status: StorySessionStatus,version: u32,created_at: Timestamp,updated_at: Timestamp。 - 索引:
runtime_session_id,actor_user_id。
SELECT * FROM story_session WHERE story_session_id = '<story_session_id>';
SELECT * FROM story_session WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM story_session WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;
story_event
- 作用:剧情事件流水,记录每次开场/推进生成的叙事文本和选择函数。
- 结构:
event_id PK: String,story_session_id: String,event_kind: StoryEventKind,narrative_text: String,choice_function_id: Option<String>,created_at: Timestamp。 - 索引:
story_session_id。
SELECT * FROM story_event WHERE story_session_id = '<story_session_id>' ORDER BY created_at ASC;
SELECT * FROM story_event WHERE event_id = '<event_id>';
npc_state
- 作用:NPC 在某个运行时会话中的关系、好感、招募、传闻和已见剧情状态。
- 结构:
npc_state_id PK: String,runtime_session_id: String,npc_id: String,npc_name: String,affinity: i32,relation_state: NpcRelationState,help_used: bool,chatted_count: u32,gifts_given: u32,recruited: bool,trade_stock_signature: Option<String>,revealed_facts: Vec<String>,known_attribute_rumors: Vec<String>,first_meaningful_contact_resolved: bool,seen_backstory_chapter_ids: Vec<String>,stance_profile: NpcStanceProfile,created_at: Timestamp,updated_at: Timestamp。 - 索引:
runtime_session_id,npc_id,(runtime_session_id, npc_id)。
SELECT * FROM npc_state WHERE npc_state_id = '<npc_state_id>';
SELECT * FROM npc_state WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM npc_state WHERE runtime_session_id = '<runtime_session_id>' AND npc_id = '<npc_id>';
inventory_slot
- 作用:背包/装备槽真相表,避免继续把物品状态塞在运行时 JSON 中。
- 结构:
slot_id PK: String,runtime_session_id: String,story_session_id: Option<String>,actor_user_id: String,container_kind: InventoryContainerKind,slot_key: String,item_id: String,category: String,name: String,description: Option<String>,quantity: u32,rarity: InventoryItemRarity,tags: Vec<String>,stackable: bool,stack_key: String,equipment_slot_id: Option<InventoryEquipmentSlot>,source_kind: InventoryItemSourceKind,source_reference_id: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
runtime_session_id,actor_user_id,(container_kind, slot_key),item_id。
SELECT * FROM inventory_slot WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM inventory_slot WHERE actor_user_id = '<user_id>';
SELECT * FROM inventory_slot WHERE container_kind = 'Backpack' AND slot_key = '<slot_key>';
SELECT * FROM inventory_slot WHERE item_id = '<item_id>';
battle_state
- 作用:战斗状态真相表,保存玩家/目标血蓝、回合、奖励、上次动作和结算结果。
- 结构:
battle_state_id PK: String,story_session_id: String,runtime_session_id: String,actor_user_id: String,chapter_id: Option<String>,target_npc_id: String,target_name: String,battle_mode: BattleMode,status: BattleStatus,player_hp: i32,player_max_hp: i32,player_mana: i32,player_max_mana: i32,target_hp: i32,target_max_hp: i32,experience_reward: u32,reward_items: Vec<RuntimeItemRewardItemSnapshot>,turn_index: u32,last_action_function_id: Option<String>,last_action_text: Option<String>,last_result_text: Option<String>,last_damage_dealt: i32,last_damage_taken: i32,last_outcome: CombatOutcome,version: u32,created_at: Timestamp,updated_at: Timestamp。 - 索引:
story_session_id,runtime_session_id,actor_user_id。
SELECT * FROM battle_state WHERE battle_state_id = '<battle_state_id>';
SELECT * FROM battle_state WHERE story_session_id = '<story_session_id>';
SELECT * FROM battle_state WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM battle_state WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;
treasure_record
- 作用:宝箱/奇遇结算记录,保存奖励物品、生命/法力/货币奖励和剧情提示。
- 结构:
treasure_record_id PK: String,runtime_session_id: String,story_session_id: String,actor_user_id: String,encounter_id: String,encounter_name: String,scene_id: Option<String>,scene_name: Option<String>,action: TreasureInteractionAction,reward_items: Vec<RuntimeItemRewardItemSnapshot>,reward_hp: u32,reward_mana: u32,reward_currency: u32,story_hint: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
story_session_id,runtime_session_id,actor_user_id,encounter_id。
SELECT * FROM treasure_record WHERE treasure_record_id = '<treasure_record_id>';
SELECT * FROM treasure_record WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM treasure_record WHERE encounter_id = '<encounter_id>';
quest_record
- 作用:任务主表,保存任务来源、目标、进度、奖励、叙事绑定、步骤和完成/交付时间。
- 结构:
quest_id PK: String,runtime_session_id: String,story_session_id: Option<String>,actor_user_id: String,issuer_npc_id: String,issuer_npc_name: String,scene_id: Option<String>,chapter_id: Option<String>,act_id: Option<String>,thread_id: Option<String>,contract_id: Option<String>,title: String,description: String,summary: String,objective: QuestObjectiveSnapshot,progress: u32,status: QuestStatus,completion_notified: bool,reward: QuestRewardSnapshot,reward_text: String,narrative_binding: QuestNarrativeBindingSnapshot,steps: Vec<QuestStepSnapshot>,active_step_id: Option<String>,visible_stage: u32,hidden_flags: Vec<String>,discovered_fact_ids: Vec<String>,related_carrier_ids: Vec<String>,consequence_ids: Vec<String>,created_at: Timestamp,updated_at: Timestamp,completed_at: Option<Timestamp>,turned_in_at: Option<Timestamp>。 - 索引:
runtime_session_id,actor_user_id,issuer_npc_id。
SELECT * FROM quest_record WHERE quest_id = '<quest_id>';
SELECT * FROM quest_record WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM quest_record WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM quest_record WHERE issuer_npc_id = '<npc_id>';
quest_log
- 作用:任务事件流水,记录领取、信号推进、完成通知、交付等状态变化。
- 结构:
log_id PK: String,quest_id: String,runtime_session_id: String,actor_user_id: String,event_kind: QuestLogEventKind,status_after: QuestStatus,signal_kind: Option<QuestSignalKind>,signal: Option<QuestProgressSignal>,step_id: Option<String>,step_progress: Option<u32>,created_at: Timestamp。 - 索引:
quest_id,runtime_session_id,actor_user_id。
SELECT * FROM quest_log WHERE quest_id = '<quest_id>' ORDER BY created_at ASC;
SELECT * FROM quest_log WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM quest_log WHERE actor_user_id = '<user_id>' ORDER BY created_at DESC;
player_progression
- 作用:玩家成长主表,按用户保存等级、当前等级经验、总经验和待处理升级数。
- 结构:
user_id PK: String,level: u32,current_level_xp: u32,total_xp: u32,xp_to_next_level: u32,pending_level_ups: u32,last_granted_source: Option<PlayerProgressionGrantSource>,created_at: Timestamp,updated_at: Timestamp。 - 索引:主键
user_id。
SELECT * FROM player_progression WHERE user_id = '<user_id>';
chapter_progression
- 作用:章节成长预算和实际记账表,承接计划经验、实际任务/敌对经验、击败数和节奏档位。
- 结构:
chapter_progression_id PK: String,user_id: String,chapter_id: String,chapter_index: u32,total_chapters: u32,entry_pseudo_level_millis: u32,exit_pseudo_level_millis: u32,entry_level: u32,exit_level: u32,planned_total_xp: u32,planned_quest_xp: u32,planned_hostile_xp: u32,actual_quest_xp: u32,actual_hostile_xp: u32,expected_hostile_defeat_count: u32,actual_hostile_defeat_count: u32,level_at_entry: u32,level_at_exit: Option<u32>,pace_band: ChapterPaceBand,created_at: Timestamp,updated_at: Timestamp。 - 索引:
user_id,chapter_id,(user_id, chapter_id)。
SELECT * FROM chapter_progression WHERE chapter_progression_id = '<chapter_progression_id>';
SELECT * FROM chapter_progression WHERE user_id = '<user_id>';
SELECT * FROM chapter_progression WHERE user_id = '<user_id>' AND chapter_id = '<chapter_id>';
世界创作表
custom_world_profile
- 作用:自定义世界正式工件真相表,承接作品库、发布、进入世界和软删除审计。
- 结构:
profile_id PK: String,owner_user_id: String,public_work_code: Option<String>,author_public_user_code: Option<String>,source_agent_session_id: Option<String>,publication_status: CustomWorldPublicationStatus,world_name: String,subtitle: String,summary_text: String,theme_mode: CustomWorldThemeMode,cover_image_src: Option<String>,profile_payload_json: String,playable_npc_count: u32,landmark_count: u32,author_display_name: String,published_at: Option<Timestamp>,deleted_at: Option<Timestamp>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id,publication_status。
SELECT * FROM custom_world_profile WHERE profile_id = '<profile_id>';
SELECT * FROM custom_world_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM custom_world_profile WHERE publication_status = 'Published';
custom_world_session
- 作用:旧 custom-world/sessions 传统问答流会话表,不与 Agent 会话混存。
- 结构:
session_id PK: String,owner_user_id: String,generation_mode: CustomWorldGenerationMode,status: CustomWorldSessionStatus,setting_text: String,creator_intent_json: Option<String>,question_snapshot_json: String,result_payload_json: Option<String>,last_error_message: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id。
SELECT * FROM custom_world_session WHERE session_id = '<session_id>';
SELECT * FROM custom_world_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
custom_world_agent_session
- 作用:RPG 创作 Agent 会话聚合表,保存八锚点、草稿、发布门禁、进度、建议和 checkpoint。
- 结构:
session_id PK: String,owner_user_id: String,seed_text: String,current_turn: u32,progress_percent: u32,stage: RpgAgentStage,focus_card_id: Option<String>,anchor_content_json: String,creator_intent_json: Option<String>,creator_intent_readiness_json: String,anchor_pack_json: Option<String>,lock_state_json: Option<String>,draft_profile_json: Option<String>,last_assistant_reply: Option<String>,publish_gate_json: Option<String>,result_preview_json: Option<String>,pending_clarifications_json: String,quality_findings_json: String,suggested_actions_json: String,recommended_replies_json: String,asset_coverage_json: String,checkpoints_json: String,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id,stage。
SELECT * FROM custom_world_agent_session WHERE session_id = '<session_id>';
SELECT * FROM custom_world_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM custom_world_agent_session WHERE stage = '<stage>';
custom_world_agent_message
- 作用:RPG 创作 Agent 消息流水表,避免把聊天记录继续塞回 session 大 JSON。
- 结构:
message_id PK: String,session_id: String,role: RpgAgentMessageRole,kind: RpgAgentMessageKind,text: String,related_operation_id: Option<String>,created_at: Timestamp。 - 索引:
session_id。
SELECT * FROM custom_world_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;
custom_world_agent_operation
- 作用:RPG 创作 Agent 异步操作真相表,承接操作阶段、进度和错误。
- 结构:
operation_id PK: String,session_id: String,operation_type: RpgAgentOperationType,status: RpgAgentOperationStatus,phase_label: String,phase_detail: String,progress: u32,error_message: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
session_id。
SELECT * FROM custom_world_agent_operation WHERE operation_id = '<operation_id>';
SELECT * FROM custom_world_agent_operation WHERE session_id = '<session_id>' ORDER BY updated_at DESC;
custom_world_draft_card
- 作用:RPG 创作草稿卡片表,拆出角色/地点/章节等卡片实体,支持详情、更新和资产状态查询。
- 结构:
card_id PK: String,session_id: String,kind: RpgAgentDraftCardKind,status: RpgAgentDraftCardStatus,title: String,subtitle: String,summary: String,linked_ids_json: String,warning_count: u32,asset_status: Option<CustomWorldRoleAssetStatus>,asset_status_label: Option<String>,detail_payload_json: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
session_id,kind。
SELECT * FROM custom_world_draft_card WHERE card_id = '<card_id>';
SELECT * FROM custom_world_draft_card WHERE session_id = '<session_id>';
SELECT * FROM custom_world_draft_card WHERE kind = '<kind>';
custom_world_gallery_entry
- 作用:公开画廊读模型,专供客户端订阅和广场展示,避免运行时从 profile 即席拼装。
- 可见性:
public。 - 结构:
profile_id PK: String,owner_user_id: String,public_work_code: String,author_public_user_code: String,author_display_name: String,world_name: String,subtitle: String,summary_text: String,cover_image_src: Option<String>,theme_mode: CustomWorldThemeMode,playable_npc_count: u32,landmark_count: u32,published_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id,theme_mode,public_work_code。
SELECT * FROM custom_world_gallery_entry;
SELECT * FROM custom_world_gallery_entry WHERE owner_user_id = '<user_id>';
SELECT * FROM custom_world_gallery_entry WHERE theme_mode = '<theme_mode>';
SELECT * FROM custom_world_gallery_entry WHERE public_work_code = '<public_work_code>';
拼图表
puzzle_agent_session
- 作用:拼图创作 Agent 会话表,保存种子、阶段、锚点包、草稿和已发布 profile。
- 结构:
session_id PK: String,owner_user_id: String,seed_text: String,current_turn: u32,progress_percent: u32,stage: PuzzleAgentStage,anchor_pack_json: String,draft_json: Option<String>,last_assistant_reply: Option<String>,published_profile_id: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id。
SELECT * FROM puzzle_agent_session WHERE session_id = '<session_id>';
SELECT * FROM puzzle_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
puzzle_agent_message
- 作用:拼图创作 Agent 聊天消息流水。
- 结构:
message_id PK: String,session_id: String,role: PuzzleAgentMessageRole,kind: PuzzleAgentMessageKind,text: String,created_at: Timestamp。 - 索引:
session_id。
SELECT * FROM puzzle_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;
puzzle_work_profile
- 作用:拼图作品主表,保存作品信息、封面、发布状态、游玩次数和锚点包。
- 结构:
profile_id PK: String,work_id: String,owner_user_id: String,source_session_id: Option<String>,author_display_name: String,level_name: String,summary: String,theme_tags_json: String,cover_image_src: Option<String>,cover_asset_id: Option<String>,publication_status: PuzzlePublicationStatus,play_count: u32,anchor_pack_json: String,publish_ready: bool,created_at: Timestamp,updated_at: Timestamp,published_at: Option<Timestamp>。 - 索引:
owner_user_id,publication_status。
SELECT * FROM puzzle_work_profile WHERE profile_id = '<profile_id>';
SELECT * FROM puzzle_work_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM puzzle_work_profile WHERE publication_status = 'Published';
puzzle_runtime_run
- 作用:拼图游玩运行态,保存当前关卡、网格、已玩 profile 列表、标签和运行快照。
- 结构:
run_id PK: String,owner_user_id: String,entry_profile_id: String,current_profile_id: String,cleared_level_count: u32,current_level_index: u32,current_grid_size: u32,played_profile_ids_json: String,previous_level_tags_json: String,snapshot_json: String,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id。
SELECT * FROM puzzle_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM puzzle_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
大鱼吃小鱼表
big_fish_creation_session
- 作用:大鱼吃小鱼创作会话表,保存种子、阶段、锚点包、草稿、资产覆盖和发布就绪状态。
- 结构:
session_id PK: String,owner_user_id: String,seed_text: String,current_turn: u32,progress_percent: u32,stage: BigFishCreationStage,anchor_pack_json: String,draft_json: Option<String>,asset_coverage_json: String,last_assistant_reply: Option<String>,publish_ready: bool,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id。
SELECT * FROM big_fish_creation_session WHERE session_id = '<session_id>';
SELECT * FROM big_fish_creation_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
big_fish_agent_message
- 作用:大鱼吃小鱼创作 Agent 消息流水。
- 结构:
message_id PK: String,session_id: String,role: BigFishAgentMessageRole,kind: BigFishAgentMessageKind,text: String,created_at: Timestamp。 - 索引:
session_id。
SELECT * FROM big_fish_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;
big_fish_asset_slot
- 作用:大鱼吃小鱼资产槽位表,记录背景、鱼、动作等资产生成状态、URL 与 prompt 快照。
- 结构:
slot_id PK: String,session_id: String,asset_kind: BigFishAssetKind,level: Option<u32>,motion_key: Option<String>,status: BigFishAssetStatus,asset_url: Option<String>,prompt_snapshot: String,updated_at: Timestamp。 - 索引:
session_id。
SELECT * FROM big_fish_asset_slot WHERE slot_id = '<slot_id>';
SELECT * FROM big_fish_asset_slot WHERE session_id = '<session_id>';
big_fish_runtime_run
- 作用:大鱼吃小鱼运行态表,保存当前 run 的快照、最后输入方向和 tick。
- 结构:
run_id PK: String,session_id: String,owner_user_id: String,status: BigFishRunStatus,snapshot_json: String,last_input_x: f32,last_input_y: f32,tick: u64,created_at: Timestamp,updated_at: Timestamp。 - 索引:
owner_user_id,session_id。
SELECT * FROM big_fish_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM big_fish_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM big_fish_runtime_run WHERE session_id = '<session_id>';
资产表
asset_object
- 作用:正式资产对象元数据表,保存 OSS bucket/key、访问策略、大小、hash、版本和业务归属。
- 结构:
asset_object_id PK: String,bucket: String,object_key: String,access_policy: AssetObjectAccessPolicy,content_type: Option<String>,content_length: u64,content_hash: Option<String>,version: u32,source_job_id: Option<String>,owner_user_id: Option<String>,profile_id: Option<String>,entity_id: Option<String>,asset_kind: String,created_at: Timestamp,updated_at: Timestamp。 - 索引:
asset_kind,(bucket, object_key)。
SELECT * FROM asset_object WHERE asset_object_id = '<asset_object_id>';
SELECT * FROM asset_object WHERE bucket = '<bucket>' AND object_key = '<object_key>';
SELECT * FROM asset_object WHERE asset_kind = '<asset_kind>';
asset_entity_binding
- 作用:资产到业务实体槽位的绑定表,例如把角色主图、场景背景、动作视频绑定到 profile/entity/slot。
- 结构:
binding_id PK: String,asset_object_id: String,entity_kind: String,entity_id: String,slot: String,asset_kind: String,owner_user_id: Option<String>,profile_id: Option<String>,created_at: Timestamp,updated_at: Timestamp。 - 索引:
(entity_kind, entity_id, slot),asset_object_id。
SELECT * FROM asset_entity_binding WHERE binding_id = '<binding_id>';
SELECT * FROM asset_entity_binding WHERE entity_kind = '<entity_kind>' AND entity_id = '<entity_id>' AND slot = '<slot>';
SELECT * FROM asset_entity_binding WHERE asset_object_id = '<asset_object_id>';
AI 任务表
ai_task
- 作用:AI 任务主表,保存任务类型、所属用户、来源模块、请求载荷、状态、最新输出和生命周期时间。
- 结构:
task_id PK: String,task_kind: AiTaskKind,owner_user_id: String,request_label: String,source_module: String,source_entity_id: Option<String>,request_payload_json: Option<String>,status: AiTaskStatus,failure_message: Option<String>,latest_text_output: Option<String>,latest_structured_payload_json: Option<String>,version: u32,created_at: Timestamp,started_at: Option<Timestamp>,completed_at: Option<Timestamp>,updated_at: Timestamp。 - 索引:
owner_user_id,status,task_kind。
SELECT * FROM ai_task WHERE task_id = '<task_id>';
SELECT * FROM ai_task WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM ai_task WHERE status = '<status>';
SELECT * FROM ai_task WHERE task_kind = '<task_kind>';
ai_task_stage
- 作用:AI 任务阶段表,保存每个阶段的标签、详情、顺序、状态、输出和警告。
- 结构:
task_stage_id PK: String,task_id: String,stage_kind: AiTaskStageKind,label: String,detail: String,stage_order: u32,status: AiTaskStageStatus,text_output: Option<String>,structured_payload_json: Option<String>,warning_messages: Vec<String>,started_at: Option<Timestamp>,completed_at: Option<Timestamp>。 - 索引:
task_id,(task_id, stage_order)。
SELECT * FROM ai_task_stage WHERE task_id = '<task_id>' ORDER BY stage_order ASC;
SELECT * FROM ai_task_stage WHERE task_stage_id = '<task_stage_id>';
ai_text_chunk
- 作用:AI 流式文本增量表,按任务、阶段和 sequence 保存文本 delta。
- 结构:
text_chunk_row_id PK: String,chunk_id: String,task_id: String,stage_kind: AiTaskStageKind,sequence: u32,delta_text: String,created_at: Timestamp。 - 索引:
task_id,(task_id, stage_kind, sequence)。
SELECT * FROM ai_text_chunk WHERE task_id = '<task_id>' ORDER BY sequence ASC;
SELECT * FROM ai_text_chunk WHERE task_id = '<task_id>' AND stage_kind = '<stage_kind>' ORDER BY sequence ASC;
ai_result_reference
- 作用:AI 任务产物引用表,把任务结果关联到资产、profile、业务实体等外部结果。
- 结构:
result_reference_row_id PK: String,result_ref_id: String,task_id: String,reference_kind: AiResultReferenceKind,reference_id: String,label: Option<String>,created_at: Timestamp。 - 索引:
task_id。
SELECT * FROM ai_result_reference WHERE result_reference_row_id = '<row_id>';
SELECT * FROM ai_result_reference WHERE task_id = '<task_id>' ORDER BY created_at ASC;
当前维护风险
story_session、story_event、npc_state、inventory_slot、battle_state、treasure_record、quest_record、quest_log、player_progression、chapter_progression在src/lib.rs与src/gameplay/mod.rs都能看到表定义。当前编译入口以src/lib.rs为准;后续完成拆分时,需要删除重复定义或正式挂载子模块,并同步更新本文。custom_world/*子模块中也保留了一份表骨架;当前生成绑定与src/lib.rs对齐,包含public_work_code、author_public_user_code和custom_world_gallery_entry.public_work_code索引。维护时不要只看子模块文件。