68 lines
1.7 KiB
TypeScript
68 lines
1.7 KiB
TypeScript
import type { Dispatch, SetStateAction } from 'react';
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import type {
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Character,
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GameState,
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StoryOption,
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} from '../types';
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import {
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applyRecoveryEffectToState,
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type BattlePlan,
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buildBattlePlan as buildBattlePlanFromEngine,
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} from './combat/battlePlan';
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import { createCombatPlayback } from './combat/playback';
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import type { EscapePlaybackSync } from './combat/escapeFlow';
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import {
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buildResolvedChoiceState as buildResolvedChoiceStateFromEngine,
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type ResolvedChoiceState,
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} from './combat/resolvedChoice';
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export { buildSkillEffects } from './combat/skillEffects';
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export type { ResolvedChoiceState } from './combat/resolvedChoice';
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const TOTAL_SEQUENCE_MS = 6000;
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const TURN_VISUAL_MS = 820;
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const RESET_STAGE_MS = 260;
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const MIN_TURN_COUNT = 6;
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export type ResolvedChoicePlaybackSync = EscapePlaybackSync;
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void applyRecoveryEffectToState;
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export function useCombatFlow({
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setGameState,
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}: {
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setGameState: Dispatch<SetStateAction<GameState>>;
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}) {
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const buildBattlePlan = (state: GameState, option: StoryOption, character: Character): BattlePlan =>
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buildBattlePlanFromEngine({
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state,
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option,
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character,
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totalSequenceMs: TOTAL_SEQUENCE_MS,
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turnVisualMs: TURN_VISUAL_MS,
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resetStageMs: RESET_STAGE_MS,
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minTurnCount: MIN_TURN_COUNT,
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});
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const buildResolvedChoiceState = (
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state: GameState,
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option: StoryOption,
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character: Character,
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): ResolvedChoiceState => buildResolvedChoiceStateFromEngine({
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state,
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option,
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character,
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buildBattlePlan,
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});
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const { playResolvedChoice } = createCombatPlayback({
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setGameState,
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turnVisualMs: TURN_VISUAL_MS,
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resetStageMs: RESET_STAGE_MS,
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});
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return {
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buildResolvedChoiceState,
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playResolvedChoice,
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};
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}
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