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Genarrative/src/hooks/useCombatFlow.ts
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init with react+axum+spacetimedb
2026-04-26 18:06:23 +08:00

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TypeScript

import type { Dispatch, SetStateAction } from 'react';
import type {
Character,
GameState,
StoryOption,
} from '../types';
import {
applyRecoveryEffectToState,
type BattlePlan,
buildBattlePlan as buildBattlePlanFromEngine,
} from './combat/battlePlan';
import { createCombatPlayback } from './combat/playback';
import type { EscapePlaybackSync } from './combat/escapeFlow';
import {
buildResolvedChoiceState as buildResolvedChoiceStateFromEngine,
type ResolvedChoiceState,
} from './combat/resolvedChoice';
export { buildSkillEffects } from './combat/skillEffects';
export type { ResolvedChoiceState } from './combat/resolvedChoice';
const TOTAL_SEQUENCE_MS = 6000;
const TURN_VISUAL_MS = 820;
const RESET_STAGE_MS = 260;
const MIN_TURN_COUNT = 6;
export type ResolvedChoicePlaybackSync = EscapePlaybackSync;
void applyRecoveryEffectToState;
export function useCombatFlow({
setGameState,
}: {
setGameState: Dispatch<SetStateAction<GameState>>;
}) {
const buildBattlePlan = (state: GameState, option: StoryOption, character: Character): BattlePlan =>
buildBattlePlanFromEngine({
state,
option,
character,
totalSequenceMs: TOTAL_SEQUENCE_MS,
turnVisualMs: TURN_VISUAL_MS,
resetStageMs: RESET_STAGE_MS,
minTurnCount: MIN_TURN_COUNT,
});
const buildResolvedChoiceState = (
state: GameState,
option: StoryOption,
character: Character,
): ResolvedChoiceState => buildResolvedChoiceStateFromEngine({
state,
option,
character,
buildBattlePlan,
});
const { playResolvedChoice } = createCombatPlayback({
setGameState,
turnVisualMs: TURN_VISUAL_MS,
resetStageMs: RESET_STAGE_MS,
});
return {
buildResolvedChoiceState,
playResolvedChoice,
};
}