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Genarrative/.hermes/plugins/game-studio/references/playtest-checklist.md

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Playtest Checklist

Use this checklist for browser-game QA.

Universal checks

  • Does the game boot into a useful first state?
  • Are the main verbs obvious and responsive?
  • Does the HUD remain readable over gameplay?
  • Does the first playable screen prioritize play over dashboard chrome?
  • Does the central playfield stay mostly clear during normal play?
  • Do pause, failure, and recovery states work?
  • Does the game survive viewport changes?

2D checks

  • sprite baseline consistency
  • hit, hurt, and attack timing
  • command menu focus and input state
  • tile or platform readability
  • particle or camera effects obscuring gameplay

3D checks

  • camera control stability
  • camera and menu-state handoff
  • depth readability
  • persistent overlay weight versus scene readability
  • secondary notes, controls, and quest details collapsed by default
  • resize and aspect-ratio handling
  • renderer fallback or context-loss handling
  • material and lighting stability across states
  • GLB asset and texture streaming behavior
  • collision proxy alignment
  • GPU bottlenecks isolated with capture tools when needed

Browser checks

  • desktop and mobile viewports
  • input modality differences
  • reduced-motion behavior
  • pause behavior when focus changes
  • pointer-lock and camera-input release when overlays open
  • transient onboarding hints dismiss or fade once the player is moving

Reporting

  • Capture screenshots for visual findings.
  • Put findings in severity order.
  • Include reproduction steps.
  • Call out whether the likely owner is simulation, renderer, frontend, or asset pipeline.