172 lines
4.4 KiB
TypeScript
172 lines
4.4 KiB
TypeScript
/* @vitest-environment jsdom */
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import { render, screen } from '@testing-library/react';
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import { afterEach, expect, test, vi } from 'vitest';
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import {
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AnimationState,
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type Encounter,
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type GameState,
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type EquipmentLoadout,
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WorldType,
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} from '../types';
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import { AdventureEntityModal } from './AdventureEntityModal';
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vi.mock('./CharacterAnimator', () => ({
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CharacterAnimator: () => <div data-testid="character-portrait" />,
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}));
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vi.mock('./MedievalNpcAnimator', () => ({
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MedievalNpcAnimator: () => <div data-testid="medieval-npc-portrait" />,
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}));
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vi.mock('./HostileNpcAnimator', () => ({
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HostileNpcAnimator: () => <div data-testid="hostile-npc-portrait" />,
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}));
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function createGameState(overrides: Partial<GameState> = {}): GameState {
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return {
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worldType: WorldType.WUXIA,
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customWorldProfile: null,
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playerCharacter: null,
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runtimeStats: {
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playTimeMs: 0,
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lastPlayTickAt: null,
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hostileNpcsDefeated: 0,
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questsAccepted: 0,
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itemsUsed: 0,
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scenesTraveled: 0,
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},
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currentScene: 'test-scene',
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storyHistory: [],
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characterChats: {},
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animationState: AnimationState.IDLE,
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currentEncounter: null,
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npcInteractionActive: false,
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currentScenePreset: null,
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sceneHostileNpcs: [],
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playerX: 0,
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playerOffsetY: 0,
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playerFacing: 'right',
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playerActionMode: 'idle',
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scrollWorld: false,
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inBattle: false,
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playerHp: 100,
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playerMaxHp: 100,
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playerMana: 30,
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playerMaxMana: 30,
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playerSkillCooldowns: {},
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activeCombatEffects: [],
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playerCurrency: 0,
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playerInventory: [],
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playerEquipment: {} as EquipmentLoadout,
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npcStates: {},
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quests: [],
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roster: [],
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companions: [],
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currentBattleNpcId: null,
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currentNpcBattleMode: null,
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currentNpcBattleOutcome: null,
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sparReturnEncounter: null,
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sparPlayerHpBefore: null,
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sparPlayerMaxHpBefore: null,
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sparStoryHistoryBefore: null,
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...overrides,
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} as GameState;
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}
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function createEncounter(overrides: Partial<Encounter> = {}): Encounter {
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return {
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id: 'runtime-npc',
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kind: 'npc',
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npcName: '雾中来客',
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npcDescription: '带着临时生成形象的相遇者',
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npcAvatar: '/avatar.png',
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context: '桥边试探',
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...overrides,
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};
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}
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afterEach(() => {
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vi.restoreAllMocks();
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});
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test('NPC 详情立绘优先展示遭遇实例形象,而不是 characterId 对应预设', () => {
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const encounter = createEncounter({
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characterId: 'sword-princess',
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imageSrc: '/runtime-npc-preview.png',
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});
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render(
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<AdventureEntityModal
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selection={{ kind: 'npc', encounter }}
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gameState={createGameState()}
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onClose={() => undefined}
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/>,
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);
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const portrait = screen.getByAltText('雾中来客');
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expect(portrait.getAttribute('src')).toBe('/runtime-npc-preview.png');
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expect(screen.queryByTestId('character-portrait')).toBeNull();
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});
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test('NPC 背包物品空 id 会被规范成稳定渲染 id', () => {
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const consoleErrorSpy = vi
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.spyOn(console, 'error')
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.mockImplementation(() => undefined);
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const encounter = createEncounter();
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render(
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<AdventureEntityModal
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selection={{ kind: 'npc', encounter }}
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gameState={createGameState({
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npcStates: {
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'runtime-npc': {
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affinity: 0,
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relationState: { affinity: 0, stance: 'neutral' },
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helpUsed: false,
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chattedCount: 0,
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giftsGiven: 0,
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inventory: [
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{
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id: '',
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category: '材料',
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name: '裂纹石片',
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quantity: 1,
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rarity: 'common',
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tags: [],
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},
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{
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id: '',
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category: '材料',
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name: '裂纹石片',
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quantity: 2,
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rarity: 'common',
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tags: [],
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},
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],
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recruited: false,
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revealedFacts: [],
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knownAttributeRumors: [],
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firstMeaningfulContactResolved: false,
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seenBackstoryChapterIds: [],
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},
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},
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})}
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onClose={() => undefined}
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/>,
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);
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expect(screen.getAllByTitle(/裂纹石片 x/)).toHaveLength(2);
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expect(
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consoleErrorSpy.mock.calls.some((call) =>
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call.some(
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(arg) =>
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typeof arg === 'string' &&
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arg.includes('Encountered two children with the same key'),
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),
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),
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).toBe(false);
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});
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