Files
Genarrative/server-node/src/services/customWorldAgentPhase5.test.ts
2026-04-19 20:33:18 +08:00

283 lines
9.4 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import type { CustomWorldSessionRecord } from '../../../packages/shared/src/contracts/runtime.js';
import type { RuntimeRepositoryPort } from '../repositories/runtimeRepository.js';
import { normalizeFoundationDraftProfile } from './customWorldAgentDraftCompiler.js';
import { CustomWorldAgentOrchestrator } from './customWorldAgentOrchestrator.js';
import { CustomWorldAgentSessionStore } from './customWorldAgentSessionStore.js';
import { createTestCustomWorldAgentSingleTurnLlmClient } from './customWorldAgentTestHelpers.js';
function createRuntimeRepositoryStub(): RuntimeRepositoryPort {
const sessionsByUser = new Map<
string,
Map<string, CustomWorldSessionRecord>
>();
const profilesByUser = new Map<string, Record<string, unknown>[]>();
const getSessionBucket = (userId: string) => {
const existing = sessionsByUser.get(userId);
if (existing) {
return existing;
}
const nextBucket = new Map<string, CustomWorldSessionRecord>();
sessionsByUser.set(userId, nextBucket);
return nextBucket;
};
return {
async getSnapshot() {
return null;
},
async putSnapshot(_userId, payload) {
return payload;
},
async deleteSnapshot() {
return undefined;
},
async getSettings() {
return {
musicVolume: 0.42,
platformTheme: 'light',
};
},
async putSettings(_userId, settings) {
return settings;
},
async listCustomWorldProfiles(userId) {
return [...(profilesByUser.get(userId) ?? [])];
},
async upsertCustomWorldProfile(userId, profileId, profile) {
const current = [...(profilesByUser.get(userId) ?? [])].filter(
(item) => String(item.id ?? '') !== profileId,
);
current.unshift({
...profile,
id: profileId,
});
profilesByUser.set(userId, current);
return current;
},
async deleteCustomWorldProfile(userId, profileId) {
const current = [...(profilesByUser.get(userId) ?? [])].filter(
(item) => String(item.id ?? '') !== profileId,
);
profilesByUser.set(userId, current);
return current;
},
async listCustomWorldSessions(userId) {
return [...getSessionBucket(userId).values()];
},
async getCustomWorldSession(userId, sessionId) {
return getSessionBucket(userId).get(sessionId) ?? null;
},
async upsertCustomWorldSession(userId, sessionId, session) {
getSessionBucket(userId).set(
sessionId,
JSON.parse(JSON.stringify(session)),
);
return JSON.parse(JSON.stringify(session));
},
};
}
async function waitForOperation(
orchestrator: CustomWorldAgentOrchestrator,
userId: string,
sessionId: string,
operationId: string,
) {
for (let attempt = 0; attempt < 60; attempt += 1) {
const operation = await orchestrator.getOperation(
userId,
sessionId,
operationId,
);
if (operation?.status === 'completed' || operation?.status === 'failed') {
return operation;
}
await new Promise((resolve) => setTimeout(resolve, 20));
}
throw new Error('operation did not finish in time');
}
async function createObjectRefiningSession(
orchestrator: CustomWorldAgentOrchestrator,
userId: string,
) {
const createdSession = await orchestrator.createSession(userId, {
seedText: '一个被潮雾切开的列岛世界。',
});
const message1 = await orchestrator.submitMessage(userId, createdSession.sessionId, {
clientMessageId: 'phase5-ready-1',
text: '玩家是被迫返乡的失职守灯人,开局时正站在即将熄灭的旧灯塔上。',
focusCardId: null,
selectedCardIds: [],
});
await waitForOperation(
orchestrator,
userId,
createdSession.sessionId,
message1.operation.operationId,
);
const message2 = await orchestrator.submitMessage(userId, createdSession.sessionId, {
clientMessageId: 'phase5-ready-2',
text: '整体主题是海岛悬疑,气质冷峻克制。核心冲突是守灯会与沉船商盟争夺航道解释权。关键人物叫沈砺,是玩家的旧友兼宿敌,其实暗地里在为沉船商盟引路。标志性元素是潮雾钟声、盐火灯塔。',
focusCardId: null,
selectedCardIds: [],
});
await waitForOperation(
orchestrator,
userId,
createdSession.sessionId,
message2.operation.operationId,
);
const foundationOperation = await orchestrator.executeAction(
userId,
createdSession.sessionId,
{
action: 'draft_foundation',
},
);
await waitForOperation(
orchestrator,
userId,
createdSession.sessionId,
foundationOperation.operation.operationId,
);
return (await orchestrator.getSessionSnapshot(
userId,
createdSession.sessionId,
))!;
}
test('phase5 generate_role_assets only allows a single role and moves session into visual_refining', async () => {
const runtimeRepository = createRuntimeRepositoryStub();
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
});
const userId = 'user-phase5-generate-role-assets';
const session = await createObjectRefiningSession(orchestrator, userId);
const characterIds = session.draftCards
.filter((card) => card.kind === 'character')
.map((card) => card.id);
await assert.rejects(
orchestrator.executeAction(userId, session.sessionId, {
action: 'generate_role_assets',
roleIds: characterIds.slice(0, 2),
}),
);
const response = await orchestrator.executeAction(userId, session.sessionId, {
action: 'generate_role_assets',
roleIds: [characterIds[0]!],
});
const operation = await waitForOperation(
orchestrator,
userId,
session.sessionId,
response.operation.operationId,
);
const snapshot = await orchestrator.getSessionSnapshot(userId, session.sessionId);
assert.equal(operation?.status, 'completed');
assert.equal(snapshot?.stage, 'visual_refining');
assert.equal(snapshot?.focusCardId, characterIds[0]);
assert.ok(
snapshot?.messages.some(
(message) =>
message.kind === 'action_result' &&
message.text.includes('角色资产工坊'),
),
);
});
test('phase5 sync_role_assets writes fields back, updates coverage and recompiles character cards', async () => {
const runtimeRepository = createRuntimeRepositoryStub();
const sessionStore = new CustomWorldAgentSessionStore(runtimeRepository);
const orchestrator = new CustomWorldAgentOrchestrator(sessionStore, null, {
singleTurnLlmClient: createTestCustomWorldAgentSingleTurnLlmClient(),
});
const userId = 'user-phase5-sync-role-assets';
const session = await createObjectRefiningSession(orchestrator, userId);
const characterCard = session.draftCards.find((card) => card.kind === 'character');
assert.ok(characterCard);
const prepareResponse = await orchestrator.executeAction(
userId,
session.sessionId,
{
action: 'generate_role_assets',
roleIds: [characterCard!.id],
},
);
await waitForOperation(
orchestrator,
userId,
session.sessionId,
prepareResponse.operation.operationId,
);
const response = await orchestrator.executeAction(userId, session.sessionId, {
action: 'sync_role_assets',
roleId: characterCard!.id,
portraitPath: '/generated/characters/shenli-portrait.png',
generatedVisualAssetId: 'visual-shenli-1',
generatedAnimationSetId: 'animation-set-shenli-1',
animationMap: {
idle: { basePath: '/generated/characters/shenli/idle' },
run: { basePath: '/generated/characters/shenli/run' },
attack: { basePath: '/generated/characters/shenli/attack' },
hurt: { basePath: '/generated/characters/shenli/hurt' },
die: { basePath: '/generated/characters/shenli/die' },
},
});
const operation = await waitForOperation(
orchestrator,
userId,
session.sessionId,
response.operation.operationId,
);
const snapshot = await orchestrator.getSessionSnapshot(userId, session.sessionId);
const profile = normalizeFoundationDraftProfile(snapshot?.draftProfile);
const syncedRole = [...(profile?.playableNpcs ?? []), ...(profile?.storyNpcs ?? [])].find(
(entry) => entry.id === characterCard!.id,
);
const syncedCard = snapshot?.draftCards.find((card) => card.id === characterCard!.id);
const syncedAssetSummary = snapshot?.assetCoverage.roleAssets.find(
(entry) => entry.roleId === characterCard!.id,
);
const latestRecord = await sessionStore.get(userId, session.sessionId);
assert.equal(operation?.status, 'completed');
assert.equal(syncedRole?.imageSrc, '/generated/characters/shenli-portrait.png');
assert.equal(syncedRole?.generatedVisualAssetId, 'visual-shenli-1');
assert.equal(syncedRole?.generatedAnimationSetId, 'animation-set-shenli-1');
assert.equal(
(syncedRole?.animationMap as Record<string, { basePath?: string }> | null)?.idle
?.basePath,
'/generated/characters/shenli/idle',
);
assert.equal(syncedAssetSummary?.status, 'complete');
assert.equal(syncedCard?.assetStatusLabel, '动作已就绪');
assert.ok(syncedCard?.subtitle.includes('动作已就绪'));
assert.ok(
snapshot?.messages.some(
(message) =>
message.kind === 'action_result' && message.text.includes('动作已就绪'),
),
);
assert.ok((latestRecord?.checkpoints.length ?? 0) >= 2);
});