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Genarrative/server-rs/crates/api-server/src/creation_agent_anchor_templates.json
2026-04-24 12:21:33 +08:00

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{
"templates": [
{
"templateId": "rpg_world",
"displayName": "RPG 世界共创",
"creationGoal": "收束成可直接进入 RPG 运行时的世界、角色、冲突、入口与隐藏线索。",
"anchorQuestions": [
{
"key": "worldPromise",
"label": "世界承诺",
"question": "这个世界最想让玩家体验到什么独特承诺?",
"requiredEffect": "明确世界钩子、差异化体验与玩家期待。"
},
{
"key": "playerFantasy",
"label": "玩家幻想",
"question": "玩家进入后扮演谁、追求什么、害怕失去什么?",
"requiredEffect": "明确身份、目标与核心情绪压力。"
},
{
"key": "themeBoundary",
"label": "题材边界",
"question": "题材气质、视觉方向和禁忌边界分别是什么?",
"requiredEffect": "约束语气、审美与不可越界内容。"
},
{
"key": "playerEntryPoint",
"label": "玩家入口",
"question": "玩家第一幕以什么身份遇到什么问题?",
"requiredEffect": "形成可开局的身份、问题和行动动机。"
},
{
"key": "coreConflict",
"label": "核心冲突",
"question": "表层冲突、隐藏危机和首个触发冲突是什么?",
"requiredEffect": "建立运行时持续推进的矛盾发动机。"
},
{
"key": "keyRelationships",
"label": "关键关系",
"question": "哪些人物关系最能推动选择、秘密和代价?",
"requiredEffect": "形成 NPC、势力或亲密关系的互动张力。"
},
{
"key": "hiddenLine",
"label": "隐藏线",
"question": "世界真相如何被误导、铺垫并逐步揭示?",
"requiredEffect": "为中后期探索与反转留下结构化线索。"
},
{
"key": "iconicElements",
"label": "标志元素",
"question": "哪些标志物、机构、规则或意象让世界被记住?",
"requiredEffect": "提供可复用的视觉、剧情和系统记忆点。"
}
]
},
{
"templateId": "puzzle",
"displayName": "拼图共创",
"creationGoal": "收束成可以发布为拼图关卡的视觉方案。",
"anchorQuestions": [
{
"key": "themePromise",
"label": "题材承诺",
"question": "这张拼图给玩家的题材和完成期待是什么?",
"requiredEffect": "明确拼图主题、辨识度和完成后的满足感。"
},
{
"key": "visualSubject",
"label": "画面主体",
"question": "画面中最需要被玩家一眼看懂的主体是什么?",
"requiredEffect": "明确主体、层级和可被切片识别的形状。"
},
{
"key": "visualMood",
"label": "视觉气质",
"question": "整体色彩、光线、情绪和美术风格是什么?",
"requiredEffect": "收束画面风格,避免结果图风格漂移。"
},
{
"key": "compositionHooks",
"label": "拼图记忆点",
"question": "哪些构图、纹理或局部细节会成为玩家拼接线索?",
"requiredEffect": "提供适合拼图玩法的边缘、块面和局部记忆点。"
},
{
"key": "tagsAndForbidden",
"label": "标签与禁忌",
"question": "需要保留哪些关键词,又必须避开什么内容?",
"requiredEffect": "锁定生成标签和负向约束。"
}
]
},
{
"templateId": "big_fish",
"displayName": "大鱼吃小鱼共创",
"creationGoal": "收束成可直接编译为竖屏大鱼吃小鱼玩法草稿的成长、生态、节奏方案。",
"anchorQuestions": [
{
"key": "gameplayPromise",
"label": "玩法承诺",
"question": "这版大鱼吃小鱼最核心的吞噬成长爽点是什么?",
"requiredEffect": "明确玩家为什么要持续吞噬、升级和冒险。"
},
{
"key": "ecologyVisualTheme",
"label": "生态视觉主题",
"question": "鱼群、场景和敌我生态的视觉主题是什么?",
"requiredEffect": "提供后续角色图、动作图和背景图的一致视觉方向。"
},
{
"key": "growthLadder",
"label": "成长阶梯",
"question": "从弱小到终局巨兽的 6 到 12 级成长阶梯如何递进?",
"requiredEffect": "保证等级轮廓、体型、能力幻想逐级增强。"
},
{
"key": "riskTempo",
"label": "风险节奏",
"question": "玩家在每个阶段面对的威胁压力和爽快节奏如何变化?",
"requiredEffect": "确定猎物、威胁、压迫感和爽感之间的节奏比例。"
}
]
}
]
}