Files
Genarrative/server-rs/crates/module-progression/src/domain.rs

160 lines
4.7 KiB
Rust

//! 成长领域模型。
//!
//! 本文件只承载玩家等级、章节预算、自动定级和实体强度相关的稳定值对象;
//! 任务、战斗、NPC 等奖励来源通过应用服务输入和领域事件接入。
use serde::{Deserialize, Serialize};
#[cfg(feature = "spacetime-types")]
use spacetimedb::SpacetimeType;
/// 玩家成长系统当前允许的最高等级。
pub const MAX_PLAYER_LEVEL: u32 = 20;
/// 根据章节数推导终局叙事等级时的默认上限。
pub const DEFAULT_TERMINAL_STORY_LEVEL: u32 = 15;
/// 根据章节数推导终局叙事等级时的最低上限。
pub const MIN_TERMINAL_STORY_LEVEL: u32 = 5;
/// 章节 pseudo level 曲线指数,保持与既有 Node 侧节奏一致。
pub const PSEUDO_LEVEL_CURVE_EXPONENT: f64 = 0.92;
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum PlayerProgressionGrantSource {
Quest,
HostileNpc,
}
impl PlayerProgressionGrantSource {
pub fn as_str(&self) -> &'static str {
match self {
Self::Quest => "quest",
Self::HostileNpc => "hostile_npc",
}
}
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum ChapterPaceBand {
OpeningFast,
Steady,
Pressure,
FinaleDense,
}
impl ChapterPaceBand {
pub fn as_str(&self) -> &'static str {
match self {
Self::OpeningFast => "opening_fast",
Self::Steady => "steady",
Self::Pressure => "pressure",
Self::FinaleDense => "finale_dense",
}
}
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum ProgressionRole {
Guide,
Ambient,
Support,
HostileStandard,
HostileElite,
HostileBoss,
Rival,
}
impl ProgressionRole {
pub fn as_str(&self) -> &'static str {
match self {
Self::Guide => "guide",
Self::Ambient => "ambient",
Self::Support => "support",
Self::HostileStandard => "hostile_standard",
Self::HostileElite => "hostile_elite",
Self::HostileBoss => "hostile_boss",
Self::Rival => "rival",
}
}
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum LevelProfileSource {
ChapterAuto,
PresetOverride,
Manual,
}
impl LevelProfileSource {
pub fn as_str(&self) -> &'static str {
match self {
Self::ChapterAuto => "chapter_auto",
Self::PresetOverride => "preset_override",
Self::Manual => "manual",
}
}
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct LevelBenchmark {
pub level: u32,
pub xp_to_next_level: u32,
pub cumulative_xp_required: u32,
pub reference_strength: u32,
pub base_hp: u32,
pub base_mana: u32,
pub baseline_damage_scale: f32,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct PlayerProgressionSnapshot {
pub user_id: String,
pub level: u32,
pub current_level_xp: u32,
pub total_xp: u32,
pub xp_to_next_level: u32,
pub pending_level_ups: u32,
pub last_granted_source: Option<PlayerProgressionGrantSource>,
pub created_at_micros: i64,
pub updated_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct ChapterProgressionSnapshot {
pub user_id: String,
pub chapter_id: String,
pub chapter_index: u32,
pub total_chapters: u32,
pub entry_pseudo_level_millis: u32,
pub exit_pseudo_level_millis: u32,
pub entry_level: u32,
pub exit_level: u32,
pub planned_total_xp: u32,
pub planned_quest_xp: u32,
pub planned_hostile_xp: u32,
pub actual_quest_xp: u32,
pub actual_hostile_xp: u32,
pub expected_hostile_defeat_count: u32,
pub actual_hostile_defeat_count: u32,
pub level_at_entry: u32,
pub level_at_exit: Option<u32>,
pub pace_band: ChapterPaceBand,
pub created_at_micros: i64,
pub updated_at_micros: i64,
}
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct RuntimeEntityLevelProfile {
pub level: u32,
pub reference_strength: u32,
pub chapter_id: Option<String>,
pub chapter_index: Option<u32>,
pub progression_role: ProgressionRole,
pub source: LevelProfileSource,
}