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Genarrative/server-rs/crates/api-server/src/puzzle/generation.rs
2026-05-21 18:55:25 +08:00

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use super::*;
pub(crate) fn map_puzzle_generation_endpoint_error(error: AppError) -> AppError {
if error.code() == "UPSTREAM_ERROR" {
let body_text = error.body_text();
return AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图图片生成失败:{body_text}"),
}));
}
error
}
pub(crate) fn should_fallback_puzzle_reference_edit_to_generation(error: &AppError) -> bool {
error.status_code() == StatusCode::GATEWAY_TIMEOUT
|| is_puzzle_request_timeout_message(error.body_text().as_str())
}
pub(crate) async fn generate_puzzle_image_candidates(
state: &PuzzleApiState,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
reference_image_src: Option<&str>,
use_reference_image_edit: bool,
image_model: Option<&str>,
candidate_count: u32,
candidate_start_index: usize,
) -> Result<Vec<GeneratedPuzzleImageCandidate>, AppError> {
let total_started_at = Instant::now();
let count = candidate_count.clamp(1, 1);
let resolved_model = resolve_puzzle_image_model(image_model);
let http_client = build_puzzle_image_http_client(state, resolved_model)?;
let has_reference_image = has_puzzle_reference_image(reference_image_src);
let should_use_reference_image_edit =
should_use_puzzle_reference_image_edit(reference_image_src, use_reference_image_edit);
let actual_prompt = build_puzzle_vector_engine_generation_prompt(
build_puzzle_image_prompt(level_name, prompt).as_str(),
should_use_reference_image_edit,
);
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
prompt_chars = prompt.chars().count(),
actual_prompt_chars = actual_prompt.chars().count(),
has_reference_image,
use_reference_image_edit = should_use_reference_image_edit,
"拼图图片生成请求已准备"
);
let reference_image_started_at = Instant::now();
let reference_image = match reference_image_src
.map(str::trim)
.filter(|value| !value.is_empty())
.filter(|_| should_use_reference_image_edit)
{
Some(source) => {
let resolved = resolve_puzzle_reference_image(
state,
&http_client,
source,
Some(owner_user_id),
)
.await?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
reference_mime = %resolved.mime_type,
reference_bytes = resolved.bytes_len,
elapsed_ms = reference_image_started_at.elapsed().as_millis() as u64,
"拼图参考图解析完成"
);
Some(resolved)
}
None => None,
};
if !should_use_reference_image_edit {
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
has_reference_image,
use_reference_image_edit = should_use_reference_image_edit,
elapsed_ms = reference_image_started_at.elapsed().as_millis() as u64,
"拼图参考图解析跳过"
);
}
// 中文注释SpacetimeDB reducer 不能做外部 I/O参考图读取与外部生图都必须停留在 api-server。
// 中文注释:拼图作品资产统一按 1:1 正方形生成,前端运行时也按正方形棋盘切块承载。
let settings = require_puzzle_vector_engine_settings(state)?;
let vector_engine_started_at = Instant::now();
let generated = if should_use_reference_image_edit {
let reference_image = reference_image.as_ref().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "puzzle",
"field": "referenceImageSrc",
"message": "AI 重绘需要提供参考图。",
}))
})?;
let edit_result = create_puzzle_vector_engine_image_edit(
&http_client,
&settings,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_VECTOR_ENGINE_GENERATED_IMAGE_SIZE,
count,
reference_image,
)
.await;
match edit_result {
Ok(generated) => Ok(generated),
Err(error) if should_fallback_puzzle_reference_edit_to_generation(&error) => {
tracing::warn!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
reference_mime = %reference_image.mime_type,
reference_bytes = reference_image.bytes_len,
error = %error,
"拼图参考图编辑接口超时,降级为带参考图的生成接口"
);
create_puzzle_vector_engine_image_generation(
&http_client,
&settings,
resolved_model,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_VECTOR_ENGINE_GENERATED_IMAGE_SIZE,
count,
Some(reference_image),
)
.await
}
Err(error) => Err(error),
}
} else {
create_puzzle_vector_engine_image_generation(
&http_client,
&settings,
resolved_model,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_VECTOR_ENGINE_GENERATED_IMAGE_SIZE,
count,
None,
)
.await
}
.map_err(map_puzzle_generation_endpoint_error)?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
generated_image_count = generated.images.len(),
elapsed_ms = vector_engine_started_at.elapsed().as_millis() as u64,
"拼图 VectorEngine 生图与下载完成"
);
let mut items = Vec::with_capacity(generated.images.len());
for (index, image) in generated.images.into_iter().enumerate() {
let candidate_id = format!(
"{session_id}-candidate-{}",
candidate_start_index + index + 1
);
let downloaded_image = image.clone();
let persist_started_at = Instant::now();
let asset = persist_puzzle_generated_asset(
state,
owner_user_id,
session_id,
level_name,
candidate_id.as_str(),
generated.task_id.as_str(),
image,
current_utc_micros(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
candidate_id = %candidate_id,
image_bytes = downloaded_image.bytes.len(),
image_mime = %downloaded_image.mime_type,
elapsed_ms = persist_started_at.elapsed().as_millis() as u64,
"拼图生成图片已写入 OSS 与资产索引"
);
items.push(GeneratedPuzzleImageCandidate {
record: PuzzleGeneratedImageCandidateRecord {
candidate_id,
image_src: asset.image_src,
asset_id: asset.asset_id,
prompt: prompt.to_string(),
actual_prompt: Some(actual_prompt.clone()),
source_type: resolved_model.candidate_source_type().to_string(),
// 单图生成结果总是直接成为当前正式图。
selected: index == 0,
},
downloaded_image,
});
}
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
candidate_count = items.len(),
has_reference_image,
elapsed_ms = total_started_at.elapsed().as_millis() as u64,
"拼图图片候选生成完成"
);
Ok(items)
}
pub(crate) async fn generate_puzzle_ui_background_image(
state: &PuzzleApiState,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
) -> Result<GeneratedPuzzleUiBackgroundResponse, AppError> {
let settings = require_openai_image_settings(state.root_state())?;
let http_client = build_openai_image_http_client(&settings)?;
let generated = create_openai_image_generation(
&http_client,
&settings,
build_puzzle_ui_background_generation_prompt(level_name, prompt).as_str(),
Some("文字、水印、按钮文字、数字、教程浮层、拼图碎片、完整拼图图像、拼图槽、棋盘、拼图区边框、物品槽、HUD、角色手指"),
"9:16",
1,
&[],
"拼图 UI 背景图生成失败",
)
.await?;
let image = generated.images.into_iter().next().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": VECTOR_ENGINE_PROVIDER,
"message": "拼图 UI 背景图生成失败:未返回图片",
}))
})?;
persist_puzzle_ui_background_image(
state,
owner_user_id,
session_id,
level_name,
generated.task_id.as_str(),
image,
)
.await
}
#[cfg(test)]
pub(crate) fn build_puzzle_ui_background_request_prompt_for_test(
level_name: &str,
prompt: &str,
) -> String {
build_puzzle_ui_background_generation_prompt(level_name, prompt)
}