Files
Genarrative/src/services/aiService.ts
kdletters 8f4ca9abfa Merge remote-tracking branch 'origin/master' into codex/ddd
# Conflicts:
#	docs/technical/README.md
#	docs/technical/RUST_API_SERVER_ROUTE_INDEX_2026-04-22.md
#	docs/technical/SPACETIMEDB_TABLE_CATALOG.md
#	scripts/generate-spacetime-bindings.mjs
#	server-rs/crates/api-server/src/app.rs
#	server-rs/crates/api-server/src/assets.rs
#	server-rs/crates/api-server/src/big_fish.rs
#	server-rs/crates/api-server/src/custom_world_ai.rs
#	server-rs/crates/api-server/src/llm.rs
#	server-rs/crates/api-server/src/main.rs
#	server-rs/crates/api-server/src/puzzle.rs
#	server-rs/crates/api-server/src/runtime_profile.rs
#	server-rs/crates/api-server/src/runtime_story/compat/ai.rs
#	server-rs/crates/api-server/src/runtime_story/compat/npc_actions.rs
#	server-rs/crates/api-server/src/runtime_story/compat/presentation.rs
#	server-rs/crates/api-server/src/runtime_story/compat/tests.rs
#	server-rs/crates/api-server/src/state.rs
#	server-rs/crates/module-auth/src/lib.rs
#	server-rs/crates/module-big-fish/src/lib.rs
#	server-rs/crates/module-custom-world/src/lib.rs
#	server-rs/crates/module-puzzle/src/lib.rs
#	server-rs/crates/module-runtime/src/lib.rs
#	server-rs/crates/spacetime-client/src/big_fish.rs
#	server-rs/crates/spacetime-client/src/lib.rs
#	server-rs/crates/spacetime-client/src/mapper.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_disable_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_upsert_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/advance_puzzle_next_level_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/append_ai_text_chunk_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/apply_chapter_progression_ledger_entry_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/attach_ai_result_reference_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/authorize_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/begin_story_session_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/big_fish_runtime_run_type.rs
#	server-rs/crates/spacetime-client/src/module_bindings/bind_asset_object_to_entity_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/cancel_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/clear_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_big_fish_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_custom_world_published_profile_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_puzzle_agent_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_stage_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/confirm_asset_object_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/consume_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/continue_story_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_battle_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_profile_recharge_order_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_big_fish_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/drag_puzzle_piece_or_group_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/execute_custom_world_agent_action_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_auth_store_snapshot_from_tables_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_database_migration_to_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/fail_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_big_fish_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_custom_world_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_puzzle_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/generate_big_fish_asset_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_battle_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_chapter_progression_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_card_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_operation_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_by_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_library_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_player_progression_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_dashboard_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_play_stats_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_recharge_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_referral_invite_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_work_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_inventory_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_setting_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_story_session_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/grant_player_progression_experience_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_incremental_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_asset_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_big_fish_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_gallery_entries_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_profiles_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_platform_browse_history_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_save_archives_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_wallet_ledger_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_gallery_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/mod.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_big_fish_game_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_world_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/record_big_fish_play_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_referral_invite_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_reward_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/refund_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_combat_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_battle_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_social_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_treasure_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resume_profile_save_archive_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/revoke_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/save_puzzle_generated_images_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/select_puzzle_cover_image_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/start_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_big_fish_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_custom_world_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_leaderboard_entry_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/swap_puzzle_pieces_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/unpublish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/update_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_chapter_progression_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_agent_operation_progress_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_npc_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_setting_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-module/src/auth/procedures.rs
#	server-rs/crates/spacetime-module/src/custom_world/mod.rs
#	server-rs/crates/spacetime-module/src/lib.rs
#	server-rs/crates/spacetime-module/src/migration.rs
#	server-rs/crates/spacetime-module/src/puzzle.rs
#	server-rs/crates/spacetime-module/src/runtime/profile.rs
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/services/aiService.ts
#	src/services/puzzle-runtime/puzzleRuntimeClient.ts
2026-05-02 03:35:59 +08:00

615 lines
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import type {
CharacterChatReplyRequest,
CharacterChatSuggestionsRequest,
CharacterChatSummaryRequest,
NpcChatDialogueRequest,
NpcChatTurnDirective,
NpcChatTurnRequest,
NpcChatTurnResult,
NpcRecruitDialogueRequest,
PlainTextResponse,
} from '../../packages/shared/src/contracts/rpgRuntimeChat';
import type {
CustomWorldGenerationProgress,
GenerateCustomWorldProfileInput,
GenerateCustomWorldProfileOptions,
} from '../../packages/shared/src/contracts/runtime';
import { parseApiErrorMessage } from '../../packages/shared/src/http';
import type {
AIResponse,
Character,
CharacterChatTurn,
Encounter,
GameState,
SceneHostileNpc,
StoryMoment,
WorldType,
} from '../types';
import type {
CustomWorldSceneImageResult,
StoryGenerationContext,
StoryRequestOptions,
TextStreamOptions,
} from './aiTypes';
import { fetchWithApiAuth, requestJson } from './apiClient';
import { type CharacterChatTargetStatus } from './rpgRuntimeChatTypes';
import { parseLineListContent } from './llmParsers';
import {
buildStoryMomentFromRuntimeProjection,
getStoryRuntimeProjection,
resolveRuntimeStoryAction,
} from './rpg-runtime/rpgRuntimeStoryClient';
const RUNTIME_API_BASE = '/api/runtime';
function getRuntimeSessionIdFromContext(context: StoryGenerationContext) {
return context.runtimeSessionId?.trim() || undefined;
}
function getStorySessionIdFromContext(context: StoryGenerationContext) {
return context.storySessionId?.trim() || undefined;
}
function runtimeStoryMomentToAiResponse(
story: StoryMoment | null | undefined,
fallbackText: string,
): AIResponse {
return {
storyText: story?.text?.trim() || fallbackText,
options: story?.options ?? [],
};
}
function getRuntimeSnapshotFromContext(context: StoryGenerationContext) {
return context.runtimeSnapshot;
}
async function requestPlainText(
url: string,
payload: unknown,
fallbackMessage: string,
) {
return requestJson<PlainTextResponse>(
url,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
fallbackMessage,
);
}
async function requestPlainTextStream(
url: string,
payload: unknown,
options: TextStreamOptions = {},
) {
const response = await fetchWithApiAuth(url, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
});
if (!response.ok) {
const responseText = await response.text();
throw new Error(parseApiErrorMessage(responseText, '流式请求失败'));
}
if (!response.body) {
throw new Error('streaming response body is unavailable');
}
const reader = response.body.getReader();
const decoder = new TextDecoder('utf-8');
let buffer = '';
let accumulatedText = '';
for (;;) {
const { done, value } = await reader.read();
if (done) {
break;
}
buffer += decoder.decode(value, { stream: true });
while (buffer.includes('\n\n')) {
const boundary = buffer.indexOf('\n\n');
const eventBlock = buffer.slice(0, boundary);
buffer = buffer.slice(boundary + 2);
for (const rawLine of eventBlock.split(/\r?\n/u)) {
const line = rawLine.trim();
if (!line.startsWith('data:')) {
continue;
}
const data = line.slice(5).trim();
if (!data || data === '[DONE]') {
continue;
}
try {
const parsed = JSON.parse(data);
const delta = parsed?.choices?.[0]?.delta?.content;
if (typeof delta === 'string' && delta.length > 0) {
accumulatedText += delta;
options.onUpdate?.(accumulatedText);
}
} catch {
// Ignore malformed SSE frames.
}
}
}
}
return accumulatedText.trim();
}
type ParsedSseEvent = {
event: string | null;
data: string;
};
function parseSseEventBlock(eventBlock: string): ParsedSseEvent | null {
let eventName: string | null = null;
const dataLines: string[] = [];
for (const rawLine of eventBlock.split(/\r?\n/u)) {
const line = rawLine.trim();
if (!line) continue;
if (line.startsWith('event:')) {
eventName = line.slice(6).trim() || null;
continue;
}
if (line.startsWith('data:')) {
dataLines.push(line.slice(5).trim());
}
}
if (dataLines.length === 0) {
return null;
}
return {
event: eventName,
data: dataLines.join('\n'),
};
}
export async function generateInitialStory(
world: WorldType,
character: Character,
monsters: SceneHostileNpc[],
context: StoryGenerationContext,
requestOptions: StoryRequestOptions = {},
): Promise<AIResponse> {
void world;
void character;
void monsters;
void requestOptions;
const storySessionId = getStorySessionIdFromContext(context);
if (!storySessionId) {
throw new Error('运行时故事会话不存在,无法生成开局剧情');
}
const projection = await getStoryRuntimeProjection({
storySessionId,
clientVersion: context.runtimeActionVersion,
});
const story = buildStoryMomentFromRuntimeProjection({ projection });
return runtimeStoryMomentToAiResponse(story, '开局剧情已同步。');
}
export async function generateNextStep(
world: WorldType,
character: Character,
monsters: SceneHostileNpc[],
history: StoryMoment[],
choice: string,
context: StoryGenerationContext,
requestOptions: StoryRequestOptions = {},
): Promise<AIResponse> {
void world;
void character;
void monsters;
void history;
void requestOptions;
const storySessionId = getStorySessionIdFromContext(context);
if (!storySessionId) {
throw new Error('运行时故事会话不存在,无法续写剧情');
}
const functionId = context.lastFunctionId?.trim();
if (!functionId) {
throw new Error('运行时动作缺少 functionId无法续写剧情');
}
const response = await resolveRuntimeStoryAction({
storySessionId,
clientVersion: context.runtimeActionVersion,
option: {
functionId,
actionText: choice,
},
payload: {
observeSignsRequested: context.observeSignsRequested,
recentActionResult: context.recentActionResult,
},
});
return runtimeStoryMomentToAiResponse(
response.snapshot.currentStory,
choice,
);
}
export async function generateCharacterPanelChatSuggestions(
world: WorldType,
playerCharacter: Character,
targetCharacter: Character,
storyHistory: StoryMoment[],
context: StoryGenerationContext,
conversationHistory: CharacterChatTurn[],
conversationSummary: string,
targetStatus: CharacterChatTargetStatus,
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
targetCharacter,
conversationHistory,
conversationSummary,
targetStatus,
} satisfies CharacterChatSuggestionsRequest)
: ({
worldType: world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
conversationSummary,
targetStatus,
} satisfies CharacterChatSuggestionsRequest);
const { text } = await requestPlainText(
`${RUNTIME_API_BASE}/chat/character/suggestions`,
payload,
'角色聊天建议生成失败',
);
return parseLineListContent(text, 3);
}
export async function generateCharacterPanelChatSummary(
world: WorldType,
playerCharacter: Character,
targetCharacter: Character,
storyHistory: StoryMoment[],
context: StoryGenerationContext,
conversationHistory: CharacterChatTurn[],
previousSummary: string,
targetStatus: CharacterChatTargetStatus,
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
targetCharacter,
conversationHistory,
previousSummary,
targetStatus,
} satisfies CharacterChatSummaryRequest)
: ({
worldType: world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
previousSummary,
targetStatus,
} satisfies CharacterChatSummaryRequest);
const { text } = await requestPlainText(
`${RUNTIME_API_BASE}/chat/character/summary`,
payload,
'角色聊天摘要生成失败',
);
return text.trim();
}
export async function streamCharacterPanelChatReply(
world: WorldType,
playerCharacter: Character,
targetCharacter: Character,
storyHistory: StoryMoment[],
context: StoryGenerationContext,
conversationHistory: CharacterChatTurn[],
conversationSummary: string,
playerMessage: string,
targetStatus: CharacterChatTargetStatus,
options: TextStreamOptions = {},
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
targetCharacter,
conversationHistory,
conversationSummary,
playerMessage,
targetStatus,
} satisfies CharacterChatReplyRequest)
: ({
worldType: world,
playerCharacter,
targetCharacter,
storyHistory,
context,
conversationHistory,
conversationSummary,
playerMessage,
targetStatus,
} satisfies CharacterChatReplyRequest);
const reply = await requestPlainTextStream(
`${RUNTIME_API_BASE}/chat/character/reply/stream`,
payload,
options,
);
return reply.trim();
}
export async function streamNpcChatDialogue(
world: WorldType,
character: Character,
encounter: Encounter,
monsters: SceneHostileNpc[],
history: StoryMoment[],
context: StoryGenerationContext,
topic: string,
resultSummary: string,
options: TextStreamOptions = {},
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
encounter,
topic,
resultSummary,
} satisfies NpcChatDialogueRequest)
: ({
worldType: world,
character,
encounter,
monsters,
history,
context,
topic,
resultSummary,
} satisfies NpcChatDialogueRequest);
const dialogue = await requestPlainTextStream(
`${RUNTIME_API_BASE}/chat/npc/dialogue/stream`,
payload,
options,
);
return dialogue.trim();
}
export async function streamNpcChatTurn(
world: WorldType,
character: Character,
encounter: Encounter,
monsters: SceneHostileNpc[],
history: StoryMoment[],
context: StoryGenerationContext,
conversationHistory: StoryMoment['dialogue'],
playerMessage: string,
npcState: Record<string, unknown>,
options: {
onReplyUpdate?: (text: string) => void;
questOfferContext?: {
state: GameState;
turnCount: number;
} | null;
combatContext?: {
summary: string;
logLines: string[];
battleOutcome: 'victory' | 'defeat' | 'spar_complete';
} | null;
chatDirective?: NpcChatTurnDirective | null;
npcInitiatesConversation?: boolean;
} = {},
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const commonChatPayload = {
encounter,
conversationHistory: conversationHistory ?? [],
dialogue: conversationHistory ?? [],
playerMessage,
npcState,
npcInitiatesConversation: options.npcInitiatesConversation ?? false,
questOfferContext: options.questOfferContext
? {
state: sessionId ? {} : options.questOfferContext.state,
encounter,
turnCount: options.questOfferContext.turnCount,
}
: null,
combatContext: options.combatContext ?? null,
chatDirective: options.chatDirective
? {
...options.chatDirective,
functionOptions: options.chatDirective.functionOptions?.map(
(item) => ({
...item,
}),
),
}
: null,
};
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
...commonChatPayload,
} satisfies NpcChatTurnRequest)
: ({
worldType: world,
character,
player: character,
monsters,
history,
context,
...commonChatPayload,
} satisfies NpcChatTurnRequest);
const response = await fetchWithApiAuth(
`${RUNTIME_API_BASE}/chat/npc/turn/stream`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
},
);
if (!response.ok) {
const responseText = await response.text();
throw new Error(parseApiErrorMessage(responseText, 'NPC 聊天续写失败'));
}
if (!response.body) {
throw new Error('streaming response body is unavailable');
}
const reader = response.body.getReader();
const decoder = new TextDecoder('utf-8');
let buffer = '';
let accumulatedReply = '';
let completedResult: NpcChatTurnResult | null = null;
for (;;) {
const { done, value } = await reader.read();
if (done) {
break;
}
buffer += decoder.decode(value, { stream: true });
while (buffer.includes('\n\n')) {
const boundary = buffer.indexOf('\n\n');
const eventBlock = buffer.slice(0, boundary);
buffer = buffer.slice(boundary + 2);
const parsedEvent = parseSseEventBlock(eventBlock);
if (!parsedEvent) {
continue;
}
if (parsedEvent.data === '[DONE]') {
continue;
}
if (parsedEvent.event === 'reply_delta') {
const payloadRecord = JSON.parse(parsedEvent.data) as Record<
string,
unknown
>;
const nextText =
typeof payloadRecord.text === 'string' ? payloadRecord.text : '';
accumulatedReply = nextText;
options.onReplyUpdate?.(accumulatedReply);
continue;
}
if (parsedEvent.event === 'complete') {
completedResult = JSON.parse(parsedEvent.data) as NpcChatTurnResult;
accumulatedReply = completedResult.npcReply;
options.onReplyUpdate?.(accumulatedReply);
continue;
}
if (parsedEvent.event === 'error') {
const payloadRecord = JSON.parse(parsedEvent.data) as Record<
string,
unknown
>;
throw new Error(
typeof payloadRecord.message === 'string'
? payloadRecord.message
: 'NPC 聊天续写失败',
);
}
}
}
if (!completedResult) {
throw new Error('NPC 聊天续写结果为空');
}
return completedResult;
}
export async function streamNpcRecruitDialogue(
world: WorldType,
character: Character,
encounter: Encounter,
monsters: SceneHostileNpc[],
history: StoryMoment[],
context: StoryGenerationContext,
invitationText: string,
recruitSummary: string,
options: TextStreamOptions = {},
) {
const sessionId = getRuntimeSessionIdFromContext(context);
const snapshot = getRuntimeSnapshotFromContext(context);
const payload = sessionId
? ({
sessionId,
...(snapshot ? { snapshot } : {}),
encounter,
invitationText,
recruitSummary,
} satisfies NpcRecruitDialogueRequest)
: ({
worldType: world,
character,
encounter,
monsters,
history,
context,
invitationText,
recruitSummary,
} satisfies NpcRecruitDialogueRequest);
const dialogue = await requestPlainTextStream(
`${RUNTIME_API_BASE}/chat/npc/recruit/stream`,
payload,
options,
);
return dialogue.trim();
}
export type {
CustomWorldGenerationProgress,
CustomWorldSceneImageResult,
GenerateCustomWorldProfileInput,
GenerateCustomWorldProfileOptions,
StoryGenerationContext,
StoryRequestOptions,
TextStreamOptions,
};