Files
Genarrative/src/components/rpg-entry/RpgEntryCharacterSelectView.tsx
2026-04-21 18:27:46 +08:00

505 lines
18 KiB
TypeScript

import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import {
buildCharacterAttributeProfile,
} from '../../data/attributeProfileGenerator';
import {
resolveAttributeSchema,
resolveCharacterAttributeProfile,
} from '../../data/attributeResolver';
import {
buildCustomWorldPlayableCharacters,
ROLE_TEMPLATE_CHARACTERS,
} from '../../data/characterPresets';
import {
AnimationState,
type Character,
type CustomWorldProfile,
WorldType,
} from '../../types';
import { getNineSliceStyle, UI_CHROME } from '../../uiAssets';
import { CharacterAnimator } from '../CharacterAnimator';
import { CharacterDetailModal } from '../CharacterDetailModal';
import { CharacterDraftModal } from '../SelectionCustomizationModals';
type CharacterSelectionDraft = {
name: string;
backstory: string;
};
type CarouselOrientation = 'horizontal' | 'vertical';
export type RpgEntryCharacterSelectViewProps = {
worldType: WorldType;
customWorldProfile: CustomWorldProfile | null;
onBack: () => void;
onConfirm: (character: Character) => void;
};
const CHARACTER_DISPLAY: Record<
string,
{ name: string; title: string; role: string; tags: string[] }
> = {
'sword-princess': {
name: '剑姬',
title: '皇家之刃',
role: '先锋',
tags: ['剑术', '压制', '突进'],
},
'archer-hero': {
name: '弓手英雄',
title: '风之射手',
role: '远程',
tags: ['射程', '齐射', '风筝'],
},
'girl-hero': {
name: '双刃刺客',
title: '暗影之牙',
role: '刺客',
tags: ['连击', '冲锋', '机动'],
},
'punch-hero': {
name: '战拳',
title: '近战大师',
role: '战士',
tags: ['爆发', '格斗', '仇恨'],
},
'fighter-4': {
name: '装甲长矛手',
title: '重装先锋',
role: '前线',
tags: ['守护', '稳定', '突破'],
},
};
function getGenderLabel(gender: Character['gender']) {
if (gender === 'female') return '女性';
if (gender === 'male') return '男性';
return '未知';
}
function clampIndex(value: number, length: number) {
if (length <= 0) return 0;
return Math.max(0, Math.min(length - 1, value));
}
function getCharacterMeta(
character: Character,
overrides: Partial<Pick<Character, 'name' | 'title'>> = {},
) {
const preset = CHARACTER_DISPLAY[character.id];
return {
name: overrides.name ?? character.name ?? preset?.name,
title: overrides.title ?? character.title ?? preset?.title,
role: preset?.role ?? '角色',
tags: preset?.tags ?? [],
};
}
function buildSelectionCharacterKey(character: Character, index: number) {
const normalizedId = character.id.trim();
if (normalizedId) {
return normalizedId;
}
const fallbackSeed =
character.name.trim()
|| character.title.trim()
|| character.description.trim()
|| 'character';
return `selection-character-${index}-${fallbackSeed}`;
}
function applyCharacterSelectionDraft(
character: Character | null,
draft?: CharacterSelectionDraft | null,
) {
if (!character || !draft) return character;
return {
...character,
name: draft.name,
backstory: draft.backstory,
} satisfies Character;
}
function getPersonalityTags(personality: string) {
const tags = personality
.split(/[,.!?/\\\s]+/u)
.map(tag => tag.trim())
.filter(Boolean);
return tags.length > 0 ? [...new Set(tags)] : [personality.trim()].filter(Boolean);
}
function readCarouselProgress(container: HTMLDivElement, orientation: CarouselOrientation) {
const firstCard = container.querySelector<HTMLElement>('[data-carousel-card="true"]');
if (!firstCard) return 0;
const styles = window.getComputedStyle(container);
const gap = parseFloat(
orientation === 'vertical'
? styles.rowGap || styles.gap || '0'
: styles.columnGap || styles.gap || '0',
);
const stride = orientation === 'vertical'
? firstCard.getBoundingClientRect().height + gap
: firstCard.getBoundingClientRect().width + gap;
if (stride <= 0) return 0;
return orientation === 'vertical' ? container.scrollTop / stride : container.scrollLeft / stride;
}
function scrollCarouselToIndex(container: HTMLDivElement | null, index: number, orientation: CarouselOrientation) {
if (!container) return;
const firstCard = container.querySelector<HTMLElement>('[data-carousel-card="true"]');
if (!firstCard) return;
const styles = window.getComputedStyle(container);
const gap = parseFloat(
orientation === 'vertical'
? styles.rowGap || styles.gap || '0'
: styles.columnGap || styles.gap || '0',
);
const stride = orientation === 'vertical'
? firstCard.getBoundingClientRect().height + gap
: firstCard.getBoundingClientRect().width + gap;
const behavior: ScrollBehavior = 'smooth';
if (orientation === 'vertical') {
container.scrollTo({top: stride * index, behavior});
} else {
container.scrollTo({left: stride * index, behavior});
}
}
function getCharacterCardStyle(index: number, progress: number) {
const delta = index - progress;
const distance = Math.min(Math.abs(delta), 2.4);
if (distance < 0.08) {
return {
opacity: 1,
zIndex: 30,
transform: 'none',
filter: 'none',
willChange: 'auto' as const,
};
}
const scale = 1 - distance * 0.12;
const opacity = 1 - distance * 0.28;
const rotate = delta * 8;
const translateY = distance * 12;
const translateX = delta * -12;
return {
opacity,
zIndex: 30 - Math.round(distance * 10),
transform: `translate3d(${translateX}px, ${translateY}px, 0) scale(${scale}) rotate(${rotate}deg)`,
filter: distance < 0.08 ? 'none' : `saturate(${1 - distance * 0.08})`,
};
}
export function RpgEntryCharacterSelectView({
worldType,
customWorldProfile,
onBack,
onConfirm,
}: RpgEntryCharacterSelectViewProps) {
const selectionCharacters = useMemo(
() => (customWorldProfile ? buildCustomWorldPlayableCharacters(customWorldProfile) : ROLE_TEMPLATE_CHARACTERS),
[customWorldProfile],
);
const selectionEntries = useMemo(
() =>
selectionCharacters.map((character, index) => ({
character,
selectionKey: buildSelectionCharacterKey(character, index),
})),
[selectionCharacters],
);
const [selectedCharacterKey, setSelectedCharacterKey] = useState(selectionEntries[0]?.selectionKey ?? '');
const [detailCharacter, setDetailCharacter] = useState<Character | null>(null);
const characterCarouselRef = useRef<HTMLDivElement | null>(null);
const [characterCarouselProgress, setCharacterCarouselProgress] = useState(0);
const [showCharacterDraftModal, setShowCharacterDraftModal] = useState(false);
const [characterDraftName, setCharacterDraftName] = useState('');
const [characterDraftBackstory, setCharacterDraftBackstory] = useState('');
const [characterDraftError, setCharacterDraftError] = useState<string | null>(null);
const [characterSelectionDrafts, setCharacterSelectionDrafts] = useState<Record<string, CharacterSelectionDraft>>({});
const selectedCharacterEntry = useMemo(
() => selectionEntries.find(entry => entry.selectionKey === selectedCharacterKey) ?? selectionEntries[0] ?? null,
[selectedCharacterKey, selectionEntries],
);
const selectedCharacter = selectedCharacterEntry?.character ?? null;
const selectedCharacterDraft = selectedCharacterEntry
? characterSelectionDrafts[selectedCharacterEntry.selectionKey] ?? null
: null;
const selectedCharacterPreview = useMemo(
() => applyCharacterSelectionDraft(selectedCharacter, selectedCharacterDraft),
[selectedCharacter, selectedCharacterDraft],
);
const selectedCharacterMeta = selectedCharacter
? getCharacterMeta(selectedCharacter, {name: selectedCharacterDraft?.name})
: null;
const attributeSchema = useMemo(
() => resolveAttributeSchema(worldType, customWorldProfile),
[customWorldProfile, worldType],
);
const selectedAttributeProfile = useMemo(
() =>
selectedCharacter
? resolveCharacterAttributeProfile(
selectedCharacter,
worldType,
customWorldProfile,
)
?? buildCharacterAttributeProfile(selectedCharacter, attributeSchema)
: null,
[attributeSchema, customWorldProfile, selectedCharacter, worldType],
);
const selectedCharacterPersonalityTags = useMemo(
() => (selectedCharacterPreview ? getPersonalityTags(selectedCharacterPreview.personality) : []),
[selectedCharacterPreview],
);
const focusedCharacterIndex = clampIndex(Math.round(characterCarouselProgress), selectionCharacters.length);
const syncCharacterCarousel = useCallback(() => {
if (!characterCarouselRef.current) return;
setCharacterCarouselProgress(readCarouselProgress(characterCarouselRef.current, 'horizontal'));
}, []);
useEffect(() => {
syncCharacterCarousel();
window.addEventListener('resize', syncCharacterCarousel);
return () => window.removeEventListener('resize', syncCharacterCarousel);
}, [syncCharacterCarousel]);
useEffect(() => {
const focusedEntry = selectionEntries[focusedCharacterIndex];
if (focusedEntry && focusedEntry.selectionKey !== selectedCharacterKey) {
setSelectedCharacterKey(focusedEntry.selectionKey);
}
}, [focusedCharacterIndex, selectedCharacterKey, selectionEntries]);
useEffect(() => {
if (selectionEntries.length === 0) return;
if (!selectionEntries.some(entry => entry.selectionKey === selectedCharacterKey)) {
const firstEntry = selectionEntries[0];
if (firstEntry) {
setSelectedCharacterKey(firstEntry.selectionKey);
}
}
}, [selectedCharacterKey, selectionEntries]);
const openCharacterDraftEditor = () => {
if (!selectedCharacterPreview) return;
setCharacterDraftName(selectedCharacterPreview.name);
setCharacterDraftBackstory(selectedCharacterPreview.backstory);
setCharacterDraftError(null);
setShowCharacterDraftModal(true);
};
const saveCharacterDraft = () => {
if (!selectedCharacter || !selectedCharacterEntry) return;
const nextName = characterDraftName.trim();
const nextBackstory = characterDraftBackstory.trim();
if (!nextName) {
setCharacterDraftError('请输入角色名称。');
return;
}
if (!nextBackstory) {
setCharacterDraftError('请输入角色背景故事。');
return;
}
setCharacterSelectionDrafts(current => ({
...current,
[selectedCharacterEntry.selectionKey]: {
name: nextName,
backstory: nextBackstory,
},
}));
setCharacterDraftError(null);
setShowCharacterDraftModal(false);
};
if (!selectedCharacter || !selectedCharacterMeta) {
return null;
}
return (
<>
<div className="flex h-full min-h-0 flex-col">
<div className="mb-3 flex justify-start">
<button
type="button"
onClick={onBack}
className="rounded-full border border-white/10 bg-black/18 px-3 py-1.5 text-[11px] text-zinc-300 transition-colors hover:text-white"
>
</button>
</div>
<div className="mb-4 text-center">
<div className="text-2xl font-black text-white sm:text-[2rem]"></div>
<div className="mt-1 text-[11px] tracking-[0.14em] text-zinc-500"></div>
</div>
<div
ref={characterCarouselRef}
onScroll={syncCharacterCarousel}
className="character-carousel scrollbar-hide flex-[1_1_auto]"
>
{selectionEntries.map(({ character, selectionKey }, index) => {
const characterDraft = characterSelectionDrafts[selectionKey];
const meta = getCharacterMeta(character, {name: characterDraft?.name});
const selected = selectionKey === selectedCharacterKey;
return (
<button
key={selectionKey}
type="button"
onClick={() => {
setSelectedCharacterKey(selectionKey);
scrollCarouselToIndex(characterCarouselRef.current, index, 'horizontal');
}}
data-carousel-card="true"
className={`character-carousel__card ${selected ? 'character-carousel__card--active' : ''}`}
style={getCharacterCardStyle(index, characterCarouselProgress)}
>
<span className={`character-carousel__surface ${selected ? 'character-carousel__surface--active' : ''}`}>
<span className="character-carousel__cover">
{selected ? (
<CharacterAnimator
state={AnimationState.RUN}
character={character}
className="character-carousel__portrait character-carousel__portrait--animated"
/>
) : (
<img src={character.portrait} alt={meta.name} className="character-carousel__portrait" style={{imageRendering: 'pixelated'}} />
)}
</span>
{selected ? (
<>
<span className="character-carousel__selected-name">{meta.name}</span>
<span className="character-carousel__meta character-carousel__meta--selected">
<span className="character-carousel__title character-carousel__title--selected">{meta.title}</span>
</span>
</>
) : (
<span className="character-carousel__meta">
<span className="character-carousel__name">{meta.name}</span>
<span className="character-carousel__title">{meta.title}</span>
</span>
)}
</span>
</button>
);
})}
</div>
<div className="mt-3 grid gap-2 md:grid-cols-[0.85fr_1.15fr]">
<div className="pixel-nine-slice pixel-panel" style={getNineSliceStyle(UI_CHROME.statsPanel, {paddingX: 12, paddingY: 10})}>
<div className="mb-2 flex items-center justify-between gap-3">
<div className="text-xs font-bold text-white"></div>
<div className="flex items-center gap-2 text-[10px] text-zinc-500">
<span>{selectedCharacterMeta.title}</span>
<span className="rounded-full border border-white/10 bg-black/20 px-2 py-0.5 text-[9px] text-zinc-200">
: {getGenderLabel(selectedCharacter.gender)}
</span>
</div>
</div>
<div className="grid grid-cols-2 gap-1 text-[11px] text-zinc-300 sm:grid-cols-3 sm:gap-1.5 sm:text-[13px]">
{attributeSchema.slots.map((slot) => (
<div key={slot.slotId} className="rounded-lg border border-white/6 bg-black/20 px-2 py-1.5 text-center sm:px-2.5">
{slot.name}: {selectedAttributeProfile?.values?.[slot.slotId] ?? 0}
</div>
))}
</div>
</div>
<div
className="pixel-nine-slice pixel-panel character-backstory-panel flex flex-col"
style={getNineSliceStyle(UI_CHROME.panel, {paddingX: 12, paddingY: 10})}
>
<div className="mb-2 flex items-start justify-between gap-3">
<div className="character-backstory-title text-xs font-bold text-white"></div>
<button
type="button"
onClick={openCharacterDraftEditor}
className="rounded-full border border-sky-300/20 bg-sky-500/10 px-3 py-1 text-[10px] text-sky-100 transition-colors hover:text-white"
>
</button>
</div>
<div className="flex flex-1 flex-col text-[13px] leading-6 text-zinc-300">
<div>{selectedCharacterPreview?.backstory ?? selectedCharacter.backstory}</div>
<div className="mt-auto flex items-end justify-between gap-3 pt-3">
<div className="min-w-0 flex flex-wrap gap-1.5">
{selectedCharacterPersonalityTags.map(tag => (
<span key={tag} className="rounded-full border border-white/10 bg-black/20 px-2 py-0.5 text-[10px] text-zinc-300">
{tag}
</span>
))}
</div>
<button
type="button"
onClick={() => setDetailCharacter(selectedCharacterPreview)}
aria-label={`查看${selectedCharacterPreview?.name ?? selectedCharacter.name}的详情`}
className="shrink-0 text-[11px] font-medium text-sky-200 transition-colors hover:text-white"
>
</button>
</div>
</div>
</div>
</div>
<div className="mt-3">
<button
type="button"
onClick={() => onConfirm(selectedCharacterPreview ?? selectedCharacter)}
className="pixel-nine-slice pixel-pressable mx-auto block w-full max-w-[16rem] text-left"
style={getNineSliceStyle(UI_CHROME.choiceButton, {paddingX: 14, paddingY: 9})}
>
<div className="flex items-center justify-between gap-4">
<span className="text-sm font-semibold text-white"></span>
<span className="text-white/60"></span>
</div>
</button>
</div>
</div>
<CharacterDetailModal
character={detailCharacter}
worldType={worldType}
customWorldProfile={customWorldProfile}
subtitle="角色详情"
onClose={() => setDetailCharacter(null)}
/>
<CharacterDraftModal
isOpen={showCharacterDraftModal}
characterLabel={selectedCharacterMeta ? `${selectedCharacterMeta.name} / ${selectedCharacterMeta.title}` : '当前角色'}
draftName={characterDraftName}
draftBackstory={characterDraftBackstory}
onNameChange={value => {
setCharacterDraftName(value);
if (characterDraftError) setCharacterDraftError(null);
}}
onBackstoryChange={value => {
setCharacterDraftBackstory(value);
if (characterDraftError) setCharacterDraftError(null);
}}
onClose={() => setShowCharacterDraftModal(false)}
onConfirm={saveCharacterDraft}
error={characterDraftError}
/>
</>
);
}
export const CharacterSelectionFlow = RpgEntryCharacterSelectView;