94 lines
4.1 KiB
Rust
94 lines
4.1 KiB
Rust
#![recursion_limit = "512"]
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mod application;
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mod bootstrap;
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mod commands;
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mod domain;
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mod errors;
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mod events;
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mod session_action;
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pub mod battle;
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#[cfg(test)]
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mod battle_tests;
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pub mod core;
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pub mod forge;
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pub mod forge_actions;
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pub mod game_state;
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pub mod npc_support;
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pub mod options;
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pub mod post_battle;
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pub mod projection;
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pub mod prompt_context;
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pub mod story_engine;
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pub mod view_model;
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pub use application::*;
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pub use battle::{
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build_battle_runtime_story_options, inventory_item_has_usable_effect, resolve_battle_action,
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restore_player_resource,
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};
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pub use bootstrap::{
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RuntimeStoryBootstrapBuild, RuntimeStoryBootstrapSeed, build_custom_scene_preset,
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build_encounter_from_scene_npc, build_runtime_story_bootstrap, generate_runtime_session_id,
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resolve_custom_runtime_scene_id,
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};
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pub use commands::*;
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pub use core::{
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MAX_PLAYER_LEVEL, add_player_currency, add_player_inventory_items, append_active_build_buffs,
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append_story_history, clear_encounter_only, clear_encounter_state, cumulative_xp_required,
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ensure_json_object, first_hostile_npc_string_field, format_now_rfc3339,
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grant_player_progression_experience, increment_runtime_stat, normalize_optional_string,
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normalize_required_string, read_array_field, read_bool_field, read_field, read_i32_field,
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read_object_field, read_optional_string_field, read_required_string_field,
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read_runtime_session_id, read_u32_field, remove_player_inventory_item,
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resolve_progression_level, write_bool_field, write_current_encounter_i32_field,
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write_first_hostile_npc_i32_field, write_i32_field, write_null_field, write_string_field,
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write_u32_field, xp_to_next_level_for,
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};
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pub use domain::*;
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pub use errors::*;
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pub use events::*;
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pub use forge::{build_runtime_equipment_item, build_runtime_material_item, format_currency_text};
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pub use forge_actions::{
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resolve_forge_craft_action, resolve_forge_dismantle_action, resolve_forge_reforge_action,
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};
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pub use game_state::{
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add_inventory_items_to_list, apply_equipment_loadout_to_state, battle_mode_text,
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build_current_build_toast, clone_inventory_item_with_quantity, current_encounter_id,
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current_encounter_name, current_encounter_name_from_battle, ensure_inventory_action_available,
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equipment_bonus_fallbacks, equipment_item_bonuses, equipment_slot_label,
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find_player_inventory_entry, has_giftable_player_inventory, item_rarity_key,
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normalize_equipment_slot_id, normalize_equipped_item, read_equipment_total_bonuses,
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read_inventory_item_name, read_player_equipment_item, read_player_inventory_values,
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read_runtime_equipment_bonus_cache, remove_inventory_item_from_list,
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resolve_equipment_slot_for_item, write_player_equipment_item, write_player_inventory_values,
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write_runtime_equipment_bonus_cache,
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};
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pub use npc_support::{
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build_npc_gift_result_text, build_runtime_npc_interaction_view, npc_buyback_price,
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npc_purchase_price, recruit_companion_to_party, resolve_npc_gift_affinity_gain,
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trade_quantity_suffix, write_runtime_npc_interaction_view,
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};
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pub use options::{
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build_disabled_runtime_story_option, build_runtime_story_option_from_story_option,
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build_runtime_story_option_interaction, build_runtime_story_option_with_payload,
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build_static_runtime_story_option, build_story_option_from_runtime_option, infer_option_scope,
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};
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pub use post_battle::{
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clear_post_battle_state, ensure_scene_act_state, ensure_scene_encounter_preview,
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finalize_post_battle_resolution, is_terminal_battle_outcome, resolve_forward_scene_id,
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resolve_post_battle_story_options, resolve_runtime_scene_preset,
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};
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pub use projection::{StoryRuntimeProjectionSource, build_story_runtime_projection};
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pub use prompt_context::{RuntimeStoryPromptContextExtras, build_runtime_story_prompt_context};
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pub use session_action::{
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StoryRuntimeActionResolveInput, StoryRuntimeActionResolveOutput, build_runtime_story_options,
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build_runtime_story_state_response_parts, resolve_story_runtime_action,
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};
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pub use story_engine::project_story_engine_after_action;
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pub use view_model::{
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build_runtime_story_companions, build_runtime_story_encounter, build_runtime_story_view_model,
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resolve_current_encounter_npc_state,
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};
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