721 lines
23 KiB
TypeScript
721 lines
23 KiB
TypeScript
/** @vitest-environment jsdom */
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import { act, render } from '@testing-library/react';
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import { useEffect, useState } from 'react';
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import { beforeEach, describe, expect, it, vi } from 'vitest';
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import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/src/contracts/customWorldAgent';
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import type { CustomWorldWorkSummary } from '../../../packages/shared/src/contracts/customWorldWorkSummary';
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import type { RpgCreationResultView } from '../../../packages/shared/src/contracts/rpgCreationResultView';
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import type { CustomWorldLibraryEntry } from '../../../packages/shared/src/contracts/runtime';
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import {
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executeRpgCreationAction,
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getRpgCreationOperation,
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upsertRpgWorldProfile,
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} from '../../services/rpg-creation';
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import { type CustomWorldProfile, WorldType } from '../../types';
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import { useRpgCreationResultAutosave } from './useRpgCreationResultAutosave';
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import { useRpgEntryLibraryDetail } from './useRpgEntryLibraryDetail';
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vi.mock('../../services/rpg-creation', () => ({
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executeRpgCreationAction: vi.fn(),
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getRpgCreationOperation: vi.fn(),
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upsertRpgWorldProfile: vi.fn(),
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}));
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vi.mock('../../services/rpg-entry', () => ({
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deleteRpgEntryWorldProfile: vi.fn(),
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getRpgEntryWorldGalleryDetail: vi.fn(),
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listRpgEntryWorldLibrary: vi.fn(),
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publishRpgEntryWorldProfile: vi.fn(),
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unpublishRpgEntryWorldProfile: vi.fn(),
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}));
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function buildProfile(name: string): CustomWorldProfile {
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return {
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id: `profile-${name}`,
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settingText: name,
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name,
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subtitle: name,
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summary: name,
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tone: '测试',
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playerGoal: '测试',
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templateWorldType: WorldType.WUXIA,
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compatibilityTemplateWorldType: WorldType.WUXIA,
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majorFactions: [],
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coreConflicts: [],
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attributeSchema: {
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id: `schema-${name}`,
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worldId: `profile-${name}`,
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schemaVersion: 1,
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generatedFrom: {
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worldType: WorldType.CUSTOM,
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worldName: name,
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settingSummary: name,
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tone: '测试',
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conflictCore: '测试',
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},
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slots: [],
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},
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playableNpcs: [],
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storyNpcs: [],
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items: [],
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landmarks: [],
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generationMode: 'full',
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generationStatus: 'complete',
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};
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}
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function buildLibraryEntry(
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profile: CustomWorldProfile,
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): CustomWorldLibraryEntry<CustomWorldProfile> {
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return {
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ownerUserId: 'user-1',
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profileId: profile.id,
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publicWorkCode: null,
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authorPublicUserCode: null,
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profile,
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visibility: 'published' as const,
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publishedAt: '2026-04-25T00:00:00.000Z',
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updatedAt: '2026-04-25T00:00:00.000Z',
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authorDisplayName: '测试玩家',
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worldName: profile.name,
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subtitle: profile.subtitle,
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summaryText: profile.summary,
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coverImageSrc: null,
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themeMode: 'tide' as const,
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playableNpcCount: profile.playableNpcs.length,
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landmarkCount: profile.landmarks.length,
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likeCount: 0,
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};
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}
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function buildSession(
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overrides: Partial<CustomWorldAgentSessionSnapshot> = {},
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): CustomWorldAgentSessionSnapshot {
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return {
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sessionId: 'agent-session-1',
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currentTurn: 1,
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anchorContent: {
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worldPromise: null,
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playerFantasy: null,
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themeBoundary: null,
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playerEntryPoint: null,
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coreConflict: null,
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keyRelationships: null,
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hiddenLines: null,
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iconicElements: null,
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},
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progressPercent: 20,
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lastAssistantReply: '继续补齐世界草稿。',
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stage: 'clarifying',
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focusCardId: null,
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creatorIntent: null,
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creatorIntentReadiness: {
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isReady: false,
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completedKeys: [],
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missingKeys: [],
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},
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anchorPack: null,
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lockState: null,
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draftProfile: null,
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messages: [],
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draftCards: [],
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pendingClarifications: [],
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suggestedActions: [],
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recommendedReplies: [],
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qualityFindings: [],
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assetCoverage: {
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roleAssets: [],
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sceneAssets: [],
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allRoleAssetsReady: false,
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allSceneAssetsReady: false,
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},
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resultPreview: null,
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updatedAt: '2026-04-25T00:00:00.000Z',
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...overrides,
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};
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}
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function buildResultView(
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overrides: Partial<RpgCreationResultView> = {},
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): RpgCreationResultView {
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const session = overrides.session ?? buildSession();
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return {
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session,
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profile: null,
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profileSource: 'none',
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targetStage: 'agent-workspace',
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generationViewSource: null,
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resultViewSource: null,
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canAutosaveLibrary: false,
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canSyncResultProfile: false,
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publishReady: false,
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canEnterWorld: false,
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blockerCount: 0,
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recoveryAction: 'continue_agent',
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recoveryReason: null,
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...overrides,
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};
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}
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describe('RPG Agent 草稿恢复', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('作品摘要已有对象数量但 session 没有 draftProfile 时恢复 Agent 页面', async () => {
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const syncAgentCreationResultView = vi.fn(async () =>
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buildResultView({
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session: buildSession({
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stage: 'clarifying',
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draftProfile: null,
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}),
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targetStage: 'agent-workspace',
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recoveryAction: 'continue_agent',
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}),
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);
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const setSelectionStage = vi.fn();
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const persistAgentUiState = vi.fn();
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const setGeneratedCustomWorldProfile = vi.fn();
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const setCustomWorldResultViewSource = vi.fn();
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const suppressAgentDraftResultAutoOpen = vi.fn();
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let openWork:
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| ((work: CustomWorldWorkSummary) => Promise<void>)
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| null = null;
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function Harness() {
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openWork = useRpgEntryLibraryDetail({
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userId: 'user-1',
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selectedDetailEntry: null,
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setSelectedDetailEntry: vi.fn(),
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savedCustomWorldEntries: [],
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setSavedCustomWorldEntries: vi.fn(),
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setGeneratedCustomWorldProfile,
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setCustomWorldError: vi.fn(),
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setCustomWorldAutoSaveError: vi.fn(),
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setCustomWorldAutoSaveState: vi.fn(),
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setCustomWorldGenerationViewSource: vi.fn(),
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setCustomWorldResultViewSource,
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setSelectionStage,
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setPlatformTabToCreate: vi.fn(),
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setPlatformTabToDraft: vi.fn(),
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setPlatformError: vi.fn(),
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appendBrowseHistoryEntry: vi.fn(async () => {}),
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refreshCustomWorldWorks: vi.fn(async () => []),
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refreshPublishedGallery: vi.fn(async () => []),
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persistAgentUiState,
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syncAgentCreationResultView,
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buildDraftResultProfile: (view) =>
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(view?.profile as CustomWorldProfile | null) ?? null,
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suppressAgentDraftResultAutoOpen,
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releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
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resetAutoSaveTrackingToIdle: vi.fn(),
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markAutoSavedProfile: vi.fn(),
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}).handleOpenCreationWork;
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return null;
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}
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render(<Harness />);
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await act(async () => {
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await openWork?.({
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workId: 'draft:agent-session-1',
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sourceType: 'agent_session',
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status: 'draft',
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title: '未生成草稿作品',
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subtitle: '',
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summary: '',
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updatedAt: '2026-04-25T00:00:00.000Z',
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stage: 'clarifying',
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stageLabel: '澄清中',
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playableNpcCount: 2,
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landmarkCount: 3,
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sessionId: 'agent-session-1',
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canResume: true,
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canEnterWorld: false,
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});
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});
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expect(syncAgentCreationResultView).toHaveBeenCalledWith('agent-session-1');
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expect(suppressAgentDraftResultAutoOpen).toHaveBeenCalled();
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expect(persistAgentUiState).toHaveBeenCalledWith('agent-session-1', null);
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expect(setGeneratedCustomWorldProfile).toHaveBeenLastCalledWith(null);
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expect(setCustomWorldResultViewSource).toHaveBeenLastCalledWith(null);
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expect(setSelectionStage).toHaveBeenLastCalledWith('agent-workspace');
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expect(setSelectionStage).not.toHaveBeenCalledWith('custom-world-result');
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});
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it('作品详情已加载完整编辑资产时列表摘要不能覆盖 selectedDetailEntry', async () => {
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const fullProfile: CustomWorldProfile = {
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...buildProfile('星砂废都'),
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id: 'profile-stardust',
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cover: {
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sourceType: 'default',
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imageSrc: null,
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characterRoleIds: ['playable-shamian'],
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},
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playableNpcs: [
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{
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id: 'playable-shamian',
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name: '砂眠',
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title: '废都引路人',
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role: '主角代理',
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description: '追查旧约的人。',
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backstory: '从星砂潮汐里醒来。',
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personality: '冷静。',
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motivation: '找到旧约。',
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combatStyle: '踏砂突进。',
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initialAffinity: 45,
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relationshipHooks: [],
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tags: [],
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relations: [],
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backstoryReveal: {
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publicSummary: '废都引路人。',
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privateChatUnlockAffinity: 60,
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chapters: [],
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},
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skills: [
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{
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id: 'skill-star-step',
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name: '星砂步',
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summary: '踏砂突进。',
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style: 'mobility',
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actionPreviewConfig: {
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folder: 'characters/shamian',
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prefix: 'skill_',
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frames: 8,
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basePath: '/assets/custom-world/shamian/skill',
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previewVideoPath: '/assets/custom-world/shamian/skill.mp4',
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},
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},
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],
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initialItems: [
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{
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id: 'item-sand-compass',
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name: '星砂罗盘',
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category: '专属物品',
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quantity: 1,
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rarity: 'rare',
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description: '能指出旧约埋藏方向。',
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tags: [],
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iconSrc: '/assets/custom-world/items/sand-compass.png',
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},
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],
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imageSrc: '/assets/custom-world/playable-shamian.png',
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attributeProfile: {
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schemaId: 'schema-星砂废都',
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values: { axis_a: 8 },
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topTraits: ['星砂共鸣'],
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evidence: [
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{ slotId: 'axis_a', reason: '能听见星砂潮汐。' },
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],
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},
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},
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],
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sceneChapterBlueprints: [
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{
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id: 'scene-chapter-clocktower',
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sceneId: 'landmark-clocktower',
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title: '钟楼第一夜',
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summary: '钟楼第一夜。',
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sceneTaskDescription: '进入钟楼。',
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linkedThreadIds: [],
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linkedLandmarkIds: ['landmark-clocktower'],
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acts: [
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{
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id: 'act-clocktower-opening',
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sceneId: 'landmark-clocktower',
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title: '第一幕',
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summary: '砂眠带玩家进入坠星钟楼。',
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stageCoverage: ['opening'],
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backgroundImageSrc:
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'/assets/custom-world/act-clocktower-opening.png',
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backgroundAssetId: 'asset-act-clocktower-opening',
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encounterNpcIds: ['playable-shamian'],
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primaryNpcId: 'playable-shamian',
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oppositeNpcId: 'playable-shamian',
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eventDescription: '钟楼旧铃忽然自鸣。',
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linkedThreadIds: ['thread-old-vow'],
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advanceRule: 'after_primary_contact',
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actGoal: '进入钟楼。',
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transitionHook: '星砂开始倒流。',
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},
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],
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},
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],
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};
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const summaryProfile: CustomWorldProfile = {
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...fullProfile,
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cover: null,
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playableNpcs: [
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{
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...fullProfile.playableNpcs[0]!,
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skills: [
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{
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id: 'skill-star-step',
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name: '星砂步',
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summary: '踏砂突进。',
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style: 'mobility',
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},
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],
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initialItems: [
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{
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...fullProfile.playableNpcs[0]!.initialItems[0]!,
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iconSrc: undefined,
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},
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],
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imageSrc: undefined,
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attributeProfile: undefined,
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},
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],
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sceneChapterBlueprints: [
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{
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...fullProfile.sceneChapterBlueprints![0]!,
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acts: [
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{
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...fullProfile.sceneChapterBlueprints![0]!.acts[0]!,
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backgroundImageSrc: undefined,
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backgroundAssetId: undefined,
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linkedThreadIds: [],
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actGoal: '',
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transitionHook: '',
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},
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],
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},
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],
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};
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const detailEntry = buildLibraryEntry(fullProfile);
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const summaryEntry = buildLibraryEntry(summaryProfile);
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const selectedEntries: CustomWorldLibraryEntry<CustomWorldProfile>[] = [];
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function Harness() {
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const [selectedDetailEntry, setSelectedDetailEntry] = useState<
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CustomWorldLibraryEntry<CustomWorldProfile> | null
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>(detailEntry);
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useEffect(() => {
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if (selectedDetailEntry) {
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selectedEntries.push(selectedDetailEntry);
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}
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}, [selectedDetailEntry]);
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useRpgEntryLibraryDetail({
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userId: 'user-1',
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selectedDetailEntry,
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setSelectedDetailEntry,
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savedCustomWorldEntries: [summaryEntry],
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setSavedCustomWorldEntries: vi.fn(),
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setGeneratedCustomWorldProfile: vi.fn(),
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setCustomWorldError: vi.fn(),
|
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setCustomWorldAutoSaveError: vi.fn(),
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setCustomWorldAutoSaveState: vi.fn(),
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setCustomWorldGenerationViewSource: vi.fn(),
|
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setCustomWorldResultViewSource: vi.fn(),
|
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setSelectionStage: vi.fn(),
|
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setPlatformTabToCreate: vi.fn(),
|
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setPlatformTabToDraft: vi.fn(),
|
||
setPlatformError: vi.fn(),
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appendBrowseHistoryEntry: vi.fn(async () => {}),
|
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refreshCustomWorldWorks: vi.fn(async () => []),
|
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refreshPublishedGallery: vi.fn(async () => []),
|
||
persistAgentUiState: vi.fn(),
|
||
syncAgentCreationResultView: vi.fn(),
|
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buildDraftResultProfile: () => null,
|
||
suppressAgentDraftResultAutoOpen: vi.fn(),
|
||
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
|
||
resetAutoSaveTrackingToIdle: vi.fn(),
|
||
markAutoSavedProfile: vi.fn(),
|
||
});
|
||
return null;
|
||
}
|
||
|
||
render(<Harness />);
|
||
|
||
await act(async () => {});
|
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const lastSelected = selectedEntries.at(-1);
|
||
expect(lastSelected?.profile.cover?.characterRoleIds).toEqual([
|
||
'playable-shamian',
|
||
]);
|
||
expect(
|
||
lastSelected?.profile.playableNpcs[0]?.skills[0]?.actionPreviewConfig
|
||
?.previewVideoPath,
|
||
).toBe('/assets/custom-world/shamian/skill.mp4');
|
||
expect(lastSelected?.profile.playableNpcs[0]?.initialItems[0]?.iconSrc).toBe(
|
||
'/assets/custom-world/items/sand-compass.png',
|
||
);
|
||
expect(lastSelected?.profile.playableNpcs[0]?.attributeProfile).toBeTruthy();
|
||
expect(
|
||
lastSelected?.profile.sceneChapterBlueprints?.[0]?.acts[0]
|
||
?.backgroundImageSrc,
|
||
).toBe('/assets/custom-world/act-clocktower-opening.png');
|
||
});
|
||
|
||
it('默认封面和角色编辑结构差异也不能被列表摘要覆盖', async () => {
|
||
const fullRole = {
|
||
id: 'playable-shamian',
|
||
name: '砂眠',
|
||
title: '废都引路人',
|
||
role: '主角代理',
|
||
description: '追查旧约的人。',
|
||
backstory: '从星砂潮汐里醒来。',
|
||
personality: '冷静。',
|
||
motivation: '找到旧约。',
|
||
combatStyle: '踏砂突进。',
|
||
initialAffinity: 45,
|
||
relationshipHooks: [],
|
||
tags: [],
|
||
relations: [],
|
||
backstoryReveal: {
|
||
publicSummary: '废都引路人。',
|
||
privateChatUnlockAffinity: 60,
|
||
chapters: [],
|
||
},
|
||
skills: [
|
||
{
|
||
id: 'skill-star-step',
|
||
name: '星砂步',
|
||
summary: '踏砂突进。',
|
||
style: 'mobility',
|
||
actionPreviewConfig: {
|
||
folder: 'characters/shamian',
|
||
prefix: 'skill_',
|
||
frames: 8,
|
||
basePath: '/assets/custom-world/shamian/skill',
|
||
previewVideoPath: '/assets/custom-world/shamian/skill.mp4',
|
||
},
|
||
},
|
||
],
|
||
initialItems: [
|
||
{
|
||
id: 'item-sand-compass',
|
||
name: '星砂罗盘',
|
||
category: '专属物品',
|
||
quantity: 1,
|
||
rarity: 'rare',
|
||
description: '能指出旧约埋藏方向。',
|
||
tags: [],
|
||
iconSrc: '/assets/custom-world/items/sand-compass.png',
|
||
},
|
||
],
|
||
attributeProfile: {
|
||
schemaId: 'schema-星砂废都',
|
||
values: { axis_a: 8 },
|
||
topTraits: ['星砂共鸣'],
|
||
evidence: [
|
||
{ slotId: 'axis_a', reason: '能听见星砂潮汐。' },
|
||
],
|
||
},
|
||
} satisfies CustomWorldProfile['playableNpcs'][number];
|
||
const fullProfile: CustomWorldProfile = {
|
||
...buildProfile('星砂废都'),
|
||
id: 'profile-stardust-structure',
|
||
cover: {
|
||
sourceType: 'default',
|
||
imageSrc: null,
|
||
characterRoleIds: ['playable-shamian'],
|
||
},
|
||
playableNpcs: [fullRole],
|
||
};
|
||
const summaryProfile: CustomWorldProfile = {
|
||
...fullProfile,
|
||
cover: null,
|
||
playableNpcs: [
|
||
{
|
||
...fullRole,
|
||
skills: [
|
||
{
|
||
id: 'skill-star-step',
|
||
name: '星砂步',
|
||
summary: '踏砂突进。',
|
||
style: 'mobility',
|
||
},
|
||
],
|
||
initialItems: [
|
||
{
|
||
...fullRole.initialItems[0]!,
|
||
iconSrc: undefined,
|
||
},
|
||
],
|
||
attributeProfile: undefined,
|
||
},
|
||
],
|
||
};
|
||
const detailEntry = buildLibraryEntry(fullProfile);
|
||
const summaryEntry = buildLibraryEntry(summaryProfile);
|
||
const selectedEntries: CustomWorldLibraryEntry<CustomWorldProfile>[] = [];
|
||
|
||
function Harness() {
|
||
const [selectedDetailEntry, setSelectedDetailEntry] = useState<
|
||
CustomWorldLibraryEntry<CustomWorldProfile> | null
|
||
>(detailEntry);
|
||
useEffect(() => {
|
||
if (selectedDetailEntry) {
|
||
selectedEntries.push(selectedDetailEntry);
|
||
}
|
||
}, [selectedDetailEntry]);
|
||
useRpgEntryLibraryDetail({
|
||
userId: 'user-1',
|
||
selectedDetailEntry,
|
||
setSelectedDetailEntry,
|
||
savedCustomWorldEntries: [summaryEntry],
|
||
setSavedCustomWorldEntries: vi.fn(),
|
||
setGeneratedCustomWorldProfile: vi.fn(),
|
||
setCustomWorldError: vi.fn(),
|
||
setCustomWorldAutoSaveError: vi.fn(),
|
||
setCustomWorldAutoSaveState: vi.fn(),
|
||
setCustomWorldGenerationViewSource: vi.fn(),
|
||
setCustomWorldResultViewSource: vi.fn(),
|
||
setSelectionStage: vi.fn(),
|
||
setPlatformTabToCreate: vi.fn(),
|
||
setPlatformTabToDraft: vi.fn(),
|
||
setPlatformError: vi.fn(),
|
||
appendBrowseHistoryEntry: vi.fn(async () => {}),
|
||
refreshCustomWorldWorks: vi.fn(async () => []),
|
||
refreshPublishedGallery: vi.fn(async () => []),
|
||
persistAgentUiState: vi.fn(),
|
||
syncAgentCreationResultView: vi.fn(),
|
||
buildDraftResultProfile: () => null,
|
||
suppressAgentDraftResultAutoOpen: vi.fn(),
|
||
releaseAgentDraftResultAutoOpenSuppression: vi.fn(),
|
||
resetAutoSaveTrackingToIdle: vi.fn(),
|
||
markAutoSavedProfile: vi.fn(),
|
||
});
|
||
return null;
|
||
}
|
||
|
||
render(<Harness />);
|
||
|
||
await act(async () => {});
|
||
const lastSelected = selectedEntries.at(-1);
|
||
expect(lastSelected?.profile.cover?.characterRoleIds).toEqual([
|
||
'playable-shamian',
|
||
]);
|
||
expect(
|
||
lastSelected?.profile.playableNpcs[0]?.skills[0]?.actionPreviewConfig
|
||
?.previewVideoPath,
|
||
).toBe('/assets/custom-world/shamian/skill.mp4');
|
||
expect(lastSelected?.profile.playableNpcs[0]?.initialItems[0]?.iconSrc).toBe(
|
||
'/assets/custom-world/items/sand-compass.png',
|
||
);
|
||
expect(lastSelected?.profile.playableNpcs[0]?.attributeProfile?.values).toEqual(
|
||
{ axis_a: 8 },
|
||
);
|
||
});
|
||
|
||
it('Agent 结果页自动保存先回写 session,再保存后端 result-view profile', async () => {
|
||
const oldProfile = buildProfile('旧前端快照');
|
||
const latestProfile = {
|
||
...buildProfile('服务端草稿快照'),
|
||
summary: '自动保存应保存这份 session 最新草稿。',
|
||
};
|
||
const latestSession = buildSession({
|
||
stage: 'object_refining',
|
||
draftProfile: latestProfile as unknown as Record<string, unknown>,
|
||
});
|
||
const syncAgentSessionSnapshot = vi.fn(async () => latestSession);
|
||
const syncAgentCreationResultView = vi.fn(async () =>
|
||
buildResultView({
|
||
session: latestSession,
|
||
profile: latestProfile,
|
||
profileSource: 'result_preview',
|
||
targetStage: 'custom-world-result',
|
||
resultViewSource: 'agent-draft',
|
||
canAutosaveLibrary: true,
|
||
canSyncResultProfile: true,
|
||
recoveryAction: 'open_result',
|
||
}),
|
||
);
|
||
vi.mocked(executeRpgCreationAction).mockResolvedValue({
|
||
operation: {
|
||
operationId: 'operation-sync-result',
|
||
type: 'sync_result_profile',
|
||
status: 'running',
|
||
phaseLabel: '结果页同步中',
|
||
phaseDetail: '正在同步结果页。',
|
||
progress: 50,
|
||
},
|
||
});
|
||
vi.mocked(getRpgCreationOperation).mockResolvedValue({
|
||
operationId: 'operation-sync-result',
|
||
type: 'sync_result_profile',
|
||
status: 'completed',
|
||
phaseLabel: '结果页已同步',
|
||
phaseDetail: '结果页已同步。',
|
||
progress: 100,
|
||
});
|
||
|
||
vi.mocked(upsertRpgWorldProfile).mockResolvedValue({
|
||
entry: {
|
||
ownerUserId: 'user-1',
|
||
profileId: latestProfile.id,
|
||
publicWorkCode: null,
|
||
authorPublicUserCode: null,
|
||
profile: latestProfile,
|
||
visibility: 'draft',
|
||
publishedAt: null,
|
||
updatedAt: '2026-04-25T00:00:00.000Z',
|
||
authorDisplayName: '测试玩家',
|
||
worldName: latestProfile.name,
|
||
subtitle: latestProfile.subtitle,
|
||
summaryText: latestProfile.summary,
|
||
coverImageSrc: null,
|
||
themeMode: 'tide',
|
||
playableNpcCount: 0,
|
||
landmarkCount: 0,
|
||
likeCount: 0,
|
||
},
|
||
entries: [],
|
||
});
|
||
|
||
function Harness() {
|
||
useRpgCreationResultAutosave({
|
||
selectionStage: 'custom-world-result',
|
||
activeAgentSessionId: 'agent-session-1',
|
||
generatedCustomWorldProfile: oldProfile,
|
||
isAgentDraftResultView: true,
|
||
userId: 'user-1',
|
||
setGeneratedCustomWorldProfile: vi.fn(),
|
||
setAgentOperation: vi.fn(),
|
||
setSavedCustomWorldEntries: vi.fn(),
|
||
setSelectedDetailEntry: vi.fn(),
|
||
refreshCustomWorldWorks: vi.fn(async () => []),
|
||
persistAgentUiState: vi.fn(),
|
||
syncAgentSessionSnapshot,
|
||
syncAgentCreationResultView,
|
||
buildDraftResultProfile: (view) =>
|
||
(view?.profile as CustomWorldProfile | null) ?? null,
|
||
});
|
||
|
||
return null;
|
||
}
|
||
|
||
vi.useFakeTimers();
|
||
render(<Harness />);
|
||
|
||
await act(async () => {
|
||
await vi.advanceTimersByTimeAsync(650);
|
||
});
|
||
vi.useRealTimers();
|
||
|
||
expect(syncAgentSessionSnapshot).toHaveBeenCalledWith('agent-session-1');
|
||
expect(syncAgentCreationResultView).toHaveBeenCalledWith('agent-session-1');
|
||
expect(executeRpgCreationAction).toHaveBeenCalledWith('agent-session-1', {
|
||
action: 'sync_result_profile',
|
||
profile: expect.objectContaining({
|
||
id: oldProfile.id,
|
||
name: oldProfile.name,
|
||
}),
|
||
});
|
||
expect(upsertRpgWorldProfile).toHaveBeenCalledWith(
|
||
expect.objectContaining({
|
||
id: latestProfile.id,
|
||
name: latestProfile.name,
|
||
summary: latestProfile.summary,
|
||
}),
|
||
{
|
||
sourceAgentSessionId: 'agent-session-1',
|
||
},
|
||
);
|
||
});
|
||
});
|