168 lines
6.1 KiB
Rust
168 lines
6.1 KiB
Rust
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{
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self as __sdk,
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__lib,
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__sats,
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__ws,
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};
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use super::battle_state_type::BattleState;
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use super::battle_mode_type::BattleMode;
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use super::battle_status_type::BattleStatus;
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use super::runtime_item_reward_item_snapshot_type::RuntimeItemRewardItemSnapshot;
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use super::combat_outcome_type::CombatOutcome;
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/// Table handle for the table `battle_state`.
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///
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/// Obtain a handle from the [`BattleStateTableAccess::battle_state`] method on [`super::RemoteTables`],
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/// like `ctx.db.battle_state()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.battle_state().on_insert(...)`.
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pub struct BattleStateTableHandle<'ctx> {
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imp: __sdk::TableHandle<BattleState>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `battle_state`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait BattleStateTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`BattleStateTableHandle`], which mediates access to the table `battle_state`.
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fn battle_state(&self) -> BattleStateTableHandle<'_>;
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}
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impl BattleStateTableAccess for super::RemoteTables {
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fn battle_state(&self) -> BattleStateTableHandle<'_> {
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BattleStateTableHandle {
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imp: self.imp.get_table::<BattleState>("battle_state"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct BattleStateInsertCallbackId(__sdk::CallbackId);
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pub struct BattleStateDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for BattleStateTableHandle<'ctx> {
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type Row = BattleState;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 { self.imp.count() }
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fn iter(&self) -> impl Iterator<Item = BattleState> + '_ { self.imp.iter() }
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type InsertCallbackId = BattleStateInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> BattleStateInsertCallbackId {
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BattleStateInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: BattleStateInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = BattleStateDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> BattleStateDeleteCallbackId {
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BattleStateDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: BattleStateDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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pub struct BattleStateUpdateCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::TableWithPrimaryKey for BattleStateTableHandle<'ctx> {
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type UpdateCallbackId = BattleStateUpdateCallbackId;
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fn on_update(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
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) -> BattleStateUpdateCallbackId {
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BattleStateUpdateCallbackId(self.imp.on_update(Box::new(callback)))
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}
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fn remove_on_update(&self, callback: BattleStateUpdateCallbackId) {
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self.imp.remove_on_update(callback.0)
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}
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}
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/// Access to the `battle_state_id` unique index on the table `battle_state`,
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/// which allows point queries on the field of the same name
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/// via the [`BattleStateBattleStateIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.battle_state().battle_state_id().find(...)`.
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pub struct BattleStateBattleStateIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<BattleState, String>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> BattleStateTableHandle<'ctx> {
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/// Get a handle on the `battle_state_id` unique index on the table `battle_state`.
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pub fn battle_state_id(&self) -> BattleStateBattleStateIdUnique<'ctx> {
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BattleStateBattleStateIdUnique {
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imp: self.imp.get_unique_constraint::<String>("battle_state_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> BattleStateBattleStateIdUnique<'ctx> {
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/// Find the subscribed row whose `battle_state_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &String) -> Option<BattleState> {
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self.imp.find(col_val)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<BattleState>("battle_state");
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_table.add_unique_constraint::<String>("battle_state_id", |row| &row.battle_state_id);
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::v2::TableUpdate,
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) -> __sdk::Result<__sdk::TableUpdate<BattleState>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse(
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"TableUpdate<BattleState>",
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"TableUpdate",
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).with_cause(e).into()
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})
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for query builder access to the table `BattleState`.
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///
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/// Implemented for [`__sdk::QueryTableAccessor`].
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pub trait battle_stateQueryTableAccess {
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#[allow(non_snake_case)]
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/// Get a query builder for the table `BattleState`.
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fn battle_state(&self) -> __sdk::__query_builder::Table<BattleState>;
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}
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impl battle_stateQueryTableAccess for __sdk::QueryTableAccessor {
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fn battle_state(&self) -> __sdk::__query_builder::Table<BattleState> {
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__sdk::__query_builder::Table::new("battle_state")
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}
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}
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