# Conflicts: # docs/technical/README.md # docs/technical/RUST_API_SERVER_ROUTE_INDEX_2026-04-22.md # docs/technical/SPACETIMEDB_TABLE_CATALOG.md # scripts/generate-spacetime-bindings.mjs # server-rs/crates/api-server/src/app.rs # server-rs/crates/api-server/src/assets.rs # server-rs/crates/api-server/src/big_fish.rs # server-rs/crates/api-server/src/custom_world_ai.rs # server-rs/crates/api-server/src/llm.rs # server-rs/crates/api-server/src/main.rs # server-rs/crates/api-server/src/puzzle.rs # server-rs/crates/api-server/src/runtime_profile.rs # server-rs/crates/api-server/src/runtime_story/compat/ai.rs # server-rs/crates/api-server/src/runtime_story/compat/npc_actions.rs # server-rs/crates/api-server/src/runtime_story/compat/presentation.rs # server-rs/crates/api-server/src/runtime_story/compat/tests.rs # server-rs/crates/api-server/src/state.rs # server-rs/crates/module-auth/src/lib.rs # server-rs/crates/module-big-fish/src/lib.rs # server-rs/crates/module-custom-world/src/lib.rs # server-rs/crates/module-puzzle/src/lib.rs # server-rs/crates/module-runtime/src/lib.rs # server-rs/crates/spacetime-client/src/big_fish.rs # server-rs/crates/spacetime-client/src/lib.rs # server-rs/crates/spacetime-client/src/mapper.rs # server-rs/crates/spacetime-client/src/module_bindings/admin_disable_profile_redeem_code_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/admin_upsert_profile_redeem_code_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/advance_puzzle_next_level_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/append_ai_text_chunk_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/apply_chapter_progression_ledger_entry_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/attach_ai_result_reference_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/authorize_database_migration_operator_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/begin_story_session_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/big_fish_runtime_run_type.rs # server-rs/crates/spacetime-client/src/module_bindings/bind_asset_object_to_entity_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/cancel_ai_task_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/clear_platform_browse_history_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/compile_big_fish_draft_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/compile_custom_world_published_profile_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/compile_puzzle_agent_draft_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/complete_ai_stage_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/complete_ai_task_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/confirm_asset_object_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/consume_profile_wallet_points_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/continue_story_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_ai_task_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_battle_state_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_big_fish_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_custom_world_agent_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_profile_recharge_order_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/create_puzzle_agent_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/delete_big_fish_work_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_agent_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_profile_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/delete_puzzle_work_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/delete_runtime_snapshot_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/drag_puzzle_piece_or_group_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/execute_custom_world_agent_action_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/export_auth_store_snapshot_from_tables_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/export_database_migration_to_file_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/fail_ai_task_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/finalize_big_fish_agent_message_turn_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/finalize_custom_world_agent_message_turn_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/finalize_puzzle_agent_message_turn_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/generate_big_fish_asset_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_auth_store_snapshot_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_battle_state_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_big_fish_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_chapter_progression_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_card_detail_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_operation_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_by_code_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_library_detail_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_player_progression_or_default_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_profile_dashboard_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_profile_play_stats_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_profile_recharge_center_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_profile_referral_invite_center_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_agent_session_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_gallery_detail_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_run_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_work_detail_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_runtime_inventory_state_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_runtime_setting_or_default_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_runtime_snapshot_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/get_story_session_state_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/grant_player_progression_experience_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/import_auth_store_snapshot_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_from_file_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_incremental_from_file_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_asset_history_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_big_fish_works_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_gallery_entries_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_profiles_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_works_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_platform_browse_history_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_profile_save_archives_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_profile_wallet_ledger_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_gallery_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_works_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/mod.rs # server-rs/crates/spacetime-client/src/module_bindings/publish_big_fish_game_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_profile_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_world_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/publish_puzzle_work_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/record_big_fish_play_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_referral_invite_code_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_reward_code_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/refund_profile_wallet_points_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resolve_combat_action_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_battle_interaction_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_interaction_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_social_action_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resolve_treasure_interaction_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/resume_profile_save_archive_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/revoke_database_migration_operator_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/save_puzzle_generated_images_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/select_puzzle_cover_image_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/start_puzzle_run_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/submit_big_fish_message_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/submit_custom_world_agent_message_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_agent_message_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_leaderboard_entry_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/swap_puzzle_pieces_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/unpublish_custom_world_profile_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/update_puzzle_work_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_auth_store_snapshot_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_chapter_progression_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_agent_operation_progress_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_profile_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_npc_state_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_platform_browse_history_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_setting_and_return_procedure.rs # server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_snapshot_and_return_procedure.rs # server-rs/crates/spacetime-module/src/auth/procedures.rs # server-rs/crates/spacetime-module/src/custom_world/mod.rs # server-rs/crates/spacetime-module/src/lib.rs # server-rs/crates/spacetime-module/src/migration.rs # server-rs/crates/spacetime-module/src/puzzle.rs # server-rs/crates/spacetime-module/src/runtime/profile.rs # src/components/platform-entry/PlatformEntryFlowShellImpl.tsx # src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx # src/services/aiService.ts # src/services/puzzle-runtime/puzzleRuntimeClient.ts
320 lines
11 KiB
Rust
320 lines
11 KiB
Rust
use axum::{
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Json,
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extract::{Extension, State},
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http::{HeaderMap, StatusCode},
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response::IntoResponse,
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};
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use module_auth::{
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AuthLoginMethod, PhoneAuthError, PhoneAuthScene, PhoneLoginInput, SendPhoneCodeInput,
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};
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use serde_json::json;
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use shared_contracts::auth::{
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PhoneLoginReferralResponse, PhoneLoginRequest, PhoneLoginResponse, PhoneSendCodeRequest,
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PhoneSendCodeResponse,
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};
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use time::OffsetDateTime;
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use tracing::{info, warn};
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use crate::{
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api_response::json_success_body,
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auth_payload::map_auth_user_payload,
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auth_session::{
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attach_set_cookie_header, build_refresh_session_cookie_header, create_auth_session,
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},
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http_error::AppError,
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platform_errors::{attach_retry_after, map_phone_auth_platform_store_error},
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request_context::RequestContext,
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session_client::resolve_session_client_context,
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state::AppState,
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};
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pub async fn send_phone_code(
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State(state): State<AppState>,
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Extension(request_context): Extension<RequestContext>,
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Json(payload): Json<PhoneSendCodeRequest>,
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) -> Result<Json<serde_json::Value>, AppError> {
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// 短信登录开关由服务端配置统一控制,避免前端误调用未开放能力。
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if !state.config.sms_auth_enabled {
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return Err(
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AppError::from_status(StatusCode::BAD_REQUEST).with_message("手机号登录暂未启用")
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);
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}
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let scene = map_phone_auth_scene(payload.scene.as_deref())?;
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let phone_input_masked = mask_phone_input(payload.phone.as_str());
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info!(
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request_id = request_context.request_id(),
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operation = request_context.operation(),
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scene = scene.as_str(),
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provider = state.config.sms_auth_provider.as_str(),
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phone_input_masked = phone_input_masked.as_str(),
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"收到手机号验证码发送请求"
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);
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let result = match state
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.phone_auth_service()
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.send_code(
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SendPhoneCodeInput {
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phone_number: payload.phone,
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scene: scene.clone(),
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},
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OffsetDateTime::now_utc(),
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)
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.await
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{
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Ok(result) => {
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info!(
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request_id = request_context.request_id(),
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operation = request_context.operation(),
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scene = %result.scene,
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phone_masked = %result.phone_number_masked,
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provider = %result.provider,
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provider_request_id = %result.provider_request_id.as_deref().unwrap_or("unknown"),
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provider_out_id = %result.provider_out_id.as_deref().unwrap_or("unknown"),
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cooldown_seconds = result.cooldown_seconds,
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expires_in_seconds = result.expires_in_seconds,
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"手机号验证码发送请求已提交"
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);
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result
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}
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Err(error) => {
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warn!(
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request_id = request_context.request_id(),
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operation = request_context.operation(),
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scene = scene.as_str(),
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provider = state.config.sms_auth_provider.as_str(),
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phone_input_masked = phone_input_masked.as_str(),
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error = %error,
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"手机号验证码发送失败"
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);
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return Err(map_phone_auth_error(error));
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}
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};
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Ok(json_success_body(
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Some(&request_context),
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PhoneSendCodeResponse {
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ok: true,
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cooldown_seconds: result.cooldown_seconds,
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expires_in_seconds: result.expires_in_seconds,
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provider_request_id: result.provider_request_id,
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},
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))
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}
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pub async fn phone_login(
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State(state): State<AppState>,
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Extension(request_context): Extension<RequestContext>,
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headers: HeaderMap,
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Json(payload): Json<PhoneLoginRequest>,
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) -> Result<impl IntoResponse, AppError> {
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// 手机号验证码校验通过后,沿用统一会话签发逻辑,确保 refresh cookie 与 JWT 行为一致。
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if !state.config.sms_auth_enabled {
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return Err(
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AppError::from_status(StatusCode::BAD_REQUEST).with_message("手机号登录暂未启用")
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);
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}
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let invite_code = payload.invite_code.clone();
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let result = match state
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.phone_auth_service()
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.login(
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PhoneLoginInput {
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phone_number: payload.phone,
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verify_code: payload.code,
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},
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OffsetDateTime::now_utc(),
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)
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.await
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{
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Ok(result) => {
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info!(
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request_id = request_context.request_id(),
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operation = request_context.operation(),
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scene = "login",
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phone_masked = %result.phone_number_masked,
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provider = %result.provider,
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provider_out_id = %result.provider_out_id.as_deref().unwrap_or("unknown"),
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user_id = %result.user.id,
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created = result.created,
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"手机号验证码登录成功"
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);
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result
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}
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Err(error) => {
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warn!(
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request_id = request_context.request_id(),
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operation = request_context.operation(),
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scene = "login",
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error = %error,
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"手机号验证码登录失败"
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);
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return Err(map_phone_auth_error(error));
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}
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};
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let created = result.created;
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if created {
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crate::registration_reward::grant_new_user_registration_wallet_reward(
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&state,
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&request_context,
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&result.user.id,
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)
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.await;
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}
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let referral = if created {
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bind_referral_invite_code_on_registration(
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&state,
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&request_context,
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result.user.id.clone(),
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invite_code,
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)
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.await
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} else {
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None
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};
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let session_client = resolve_session_client_context(&headers);
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let signed_session = create_auth_session(
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&state,
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&result.user,
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&session_client,
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AuthLoginMethod::Phone,
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)?;
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state
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.sync_auth_store_snapshot_to_spacetime()
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.await
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.map_err(|error| {
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AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR)
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.with_message(format!("同步认证快照失败:{error}"))
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})?;
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let mut headers = HeaderMap::new();
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attach_set_cookie_header(
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&mut headers,
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build_refresh_session_cookie_header(&state, &signed_session.refresh_token)?,
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);
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Ok((
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headers,
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json_success_body(
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Some(&request_context),
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PhoneLoginResponse {
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token: signed_session.access_token,
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user: map_auth_user_payload(result.user),
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created,
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referral,
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},
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),
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))
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}
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async fn bind_referral_invite_code_on_registration(
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state: &AppState,
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request_context: &RequestContext,
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user_id: String,
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invite_code: Option<String>,
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) -> Option<PhoneLoginReferralResponse> {
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let invite_code = invite_code
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.map(|value| value.trim().to_string())
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.filter(|value| !value.is_empty())?;
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let updated_at_micros = OffsetDateTime::now_utc().unix_timestamp_nanos() / 1_000;
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match state
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.spacetime_client()
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.redeem_profile_referral_invite_code(user_id, invite_code, updated_at_micros as i64)
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.await
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{
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Ok(record) => Some(PhoneLoginReferralResponse {
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ok: true,
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message: Some("邀请码已绑定".to_string()),
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invitee_reward_granted: record.invitee_reward_granted,
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inviter_reward_granted: record.inviter_reward_granted,
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invitee_balance_after: Some(record.invitee_balance_after),
|
|
inviter_balance_after: Some(record.inviter_balance_after),
|
|
}),
|
|
Err(error) => {
|
|
warn!(
|
|
request_id = request_context.request_id(),
|
|
operation = request_context.operation(),
|
|
error = %error,
|
|
"注册邀请码绑定失败,登录流程继续"
|
|
);
|
|
Some(PhoneLoginReferralResponse {
|
|
ok: false,
|
|
message: Some("邀请码无效,已继续注册".to_string()),
|
|
invitee_reward_granted: false,
|
|
inviter_reward_granted: false,
|
|
invitee_balance_after: None,
|
|
inviter_balance_after: None,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
fn map_phone_auth_scene(raw_scene: Option<&str>) -> Result<PhoneAuthScene, AppError> {
|
|
match raw_scene.unwrap_or("login").trim() {
|
|
"login" => Ok(PhoneAuthScene::Login),
|
|
"bind_phone" => Ok(PhoneAuthScene::BindPhone),
|
|
"change_phone" => Ok(PhoneAuthScene::ChangePhone),
|
|
"reset_password" => Ok(PhoneAuthScene::ResetPassword),
|
|
_ => Err(AppError::from_status(StatusCode::BAD_REQUEST)
|
|
.with_message("短信验证码场景不合法")
|
|
.with_details(json!({ "field": "scene" }))),
|
|
}
|
|
}
|
|
|
|
fn mask_phone_input(phone: &str) -> String {
|
|
let trimmed = phone.trim();
|
|
if trimmed.is_empty() {
|
|
return "empty".to_string();
|
|
}
|
|
let digits: String = trimmed.chars().filter(|ch| ch.is_ascii_digit()).collect();
|
|
let target = if digits.len() >= 7 {
|
|
digits
|
|
} else {
|
|
trimmed.to_string()
|
|
};
|
|
mask_phone_digits(&target)
|
|
}
|
|
|
|
fn mask_phone_digits(value: &str) -> String {
|
|
let chars: Vec<char> = value.chars().collect();
|
|
if chars.len() <= 4 {
|
|
return "*".repeat(chars.len().max(1));
|
|
}
|
|
let prefix_len = chars.len().min(3);
|
|
let suffix_len = 4.min(chars.len().saturating_sub(prefix_len));
|
|
let mask_len = chars.len().saturating_sub(prefix_len + suffix_len);
|
|
let mut masked = String::new();
|
|
masked.extend(chars.iter().take(prefix_len));
|
|
masked.push_str(&"*".repeat(mask_len.max(1)));
|
|
if suffix_len > 0 {
|
|
masked.extend(chars.iter().skip(chars.len() - suffix_len));
|
|
}
|
|
masked
|
|
}
|
|
|
|
pub fn map_phone_auth_error(error: PhoneAuthError) -> AppError {
|
|
match error {
|
|
PhoneAuthError::InvalidPhoneNumber
|
|
| PhoneAuthError::InvalidVerifyCode
|
|
| PhoneAuthError::VerifyCodeNotFound
|
|
| PhoneAuthError::VerifyCodeExpired
|
|
| PhoneAuthError::UserStateMismatch => {
|
|
AppError::from_status(StatusCode::BAD_REQUEST).with_message(error.to_string())
|
|
}
|
|
PhoneAuthError::SendCoolingDown {
|
|
retry_after_seconds,
|
|
} => {
|
|
let app_error = AppError::from_status(StatusCode::TOO_MANY_REQUESTS)
|
|
.with_message(error.to_string())
|
|
.with_details(json!({ "retryAfterSeconds": retry_after_seconds }));
|
|
attach_retry_after(app_error, retry_after_seconds)
|
|
}
|
|
PhoneAuthError::VerifyAttemptsExceeded => {
|
|
AppError::from_status(StatusCode::TOO_MANY_REQUESTS).with_message(error.to_string())
|
|
}
|
|
PhoneAuthError::UserNotFound => {
|
|
AppError::from_status(StatusCode::UNAUTHORIZED).with_message(error.to_string())
|
|
}
|
|
PhoneAuthError::Store(_) | PhoneAuthError::PasswordHash(_) => {
|
|
map_phone_auth_platform_store_error(error.to_string())
|
|
}
|
|
}
|
|
}
|