Files
Genarrative/server-rs/crates/api-server/src/phone_auth.rs
kdletters 8f4ca9abfa Merge remote-tracking branch 'origin/master' into codex/ddd
# Conflicts:
#	docs/technical/README.md
#	docs/technical/RUST_API_SERVER_ROUTE_INDEX_2026-04-22.md
#	docs/technical/SPACETIMEDB_TABLE_CATALOG.md
#	scripts/generate-spacetime-bindings.mjs
#	server-rs/crates/api-server/src/app.rs
#	server-rs/crates/api-server/src/assets.rs
#	server-rs/crates/api-server/src/big_fish.rs
#	server-rs/crates/api-server/src/custom_world_ai.rs
#	server-rs/crates/api-server/src/llm.rs
#	server-rs/crates/api-server/src/main.rs
#	server-rs/crates/api-server/src/puzzle.rs
#	server-rs/crates/api-server/src/runtime_profile.rs
#	server-rs/crates/api-server/src/runtime_story/compat/ai.rs
#	server-rs/crates/api-server/src/runtime_story/compat/npc_actions.rs
#	server-rs/crates/api-server/src/runtime_story/compat/presentation.rs
#	server-rs/crates/api-server/src/runtime_story/compat/tests.rs
#	server-rs/crates/api-server/src/state.rs
#	server-rs/crates/module-auth/src/lib.rs
#	server-rs/crates/module-big-fish/src/lib.rs
#	server-rs/crates/module-custom-world/src/lib.rs
#	server-rs/crates/module-puzzle/src/lib.rs
#	server-rs/crates/module-runtime/src/lib.rs
#	server-rs/crates/spacetime-client/src/big_fish.rs
#	server-rs/crates/spacetime-client/src/lib.rs
#	server-rs/crates/spacetime-client/src/mapper.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_disable_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/admin_upsert_profile_redeem_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/advance_puzzle_next_level_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/append_ai_text_chunk_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/apply_chapter_progression_ledger_entry_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/attach_ai_result_reference_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/authorize_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/begin_story_session_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/big_fish_runtime_run_type.rs
#	server-rs/crates/spacetime-client/src/module_bindings/bind_asset_object_to_entity_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/cancel_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/clear_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_big_fish_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_custom_world_published_profile_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/compile_puzzle_agent_draft_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_stage_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/complete_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/confirm_asset_object_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/consume_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/continue_story_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_battle_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_profile_recharge_order_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/create_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_big_fish_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/delete_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/drag_puzzle_piece_or_group_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/execute_custom_world_agent_action_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_auth_store_snapshot_from_tables_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/export_database_migration_to_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/fail_ai_task_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_big_fish_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_custom_world_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/finalize_puzzle_agent_message_turn_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/generate_big_fish_asset_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_battle_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_big_fish_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_chapter_progression_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_card_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_operation_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_by_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_custom_world_library_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_player_progression_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_dashboard_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_play_stats_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_recharge_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_profile_referral_invite_center_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_agent_session_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_gallery_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_puzzle_work_detail_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_inventory_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_setting_or_default_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_runtime_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/get_story_session_state_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/grant_player_progression_experience_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/import_database_migration_incremental_from_file_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_asset_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_big_fish_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_gallery_entries_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_profiles_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_custom_world_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_platform_browse_history_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_save_archives_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_profile_wallet_ledger_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_gallery_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/list_puzzle_works_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/mod.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_big_fish_game_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_custom_world_world_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/publish_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/record_big_fish_play_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_referral_invite_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/redeem_profile_reward_code_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/refund_profile_wallet_points_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_combat_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_battle_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_npc_social_action_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resolve_treasure_interaction_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/resume_profile_save_archive_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/revoke_database_migration_operator_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/save_puzzle_generated_images_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/select_puzzle_cover_image_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/start_puzzle_run_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_big_fish_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_custom_world_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_agent_message_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/submit_puzzle_leaderboard_entry_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/swap_puzzle_pieces_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/unpublish_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/update_puzzle_work_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_auth_store_snapshot_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_chapter_progression_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_agent_operation_progress_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_custom_world_profile_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_npc_state_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_platform_browse_history_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_setting_and_return_procedure.rs
#	server-rs/crates/spacetime-client/src/module_bindings/upsert_runtime_snapshot_and_return_procedure.rs
#	server-rs/crates/spacetime-module/src/auth/procedures.rs
#	server-rs/crates/spacetime-module/src/custom_world/mod.rs
#	server-rs/crates/spacetime-module/src/lib.rs
#	server-rs/crates/spacetime-module/src/migration.rs
#	server-rs/crates/spacetime-module/src/puzzle.rs
#	server-rs/crates/spacetime-module/src/runtime/profile.rs
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/services/aiService.ts
#	src/services/puzzle-runtime/puzzleRuntimeClient.ts
2026-05-02 03:35:59 +08:00

320 lines
11 KiB
Rust

use axum::{
Json,
extract::{Extension, State},
http::{HeaderMap, StatusCode},
response::IntoResponse,
};
use module_auth::{
AuthLoginMethod, PhoneAuthError, PhoneAuthScene, PhoneLoginInput, SendPhoneCodeInput,
};
use serde_json::json;
use shared_contracts::auth::{
PhoneLoginReferralResponse, PhoneLoginRequest, PhoneLoginResponse, PhoneSendCodeRequest,
PhoneSendCodeResponse,
};
use time::OffsetDateTime;
use tracing::{info, warn};
use crate::{
api_response::json_success_body,
auth_payload::map_auth_user_payload,
auth_session::{
attach_set_cookie_header, build_refresh_session_cookie_header, create_auth_session,
},
http_error::AppError,
platform_errors::{attach_retry_after, map_phone_auth_platform_store_error},
request_context::RequestContext,
session_client::resolve_session_client_context,
state::AppState,
};
pub async fn send_phone_code(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
Json(payload): Json<PhoneSendCodeRequest>,
) -> Result<Json<serde_json::Value>, AppError> {
// 短信登录开关由服务端配置统一控制,避免前端误调用未开放能力。
if !state.config.sms_auth_enabled {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_message("手机号登录暂未启用")
);
}
let scene = map_phone_auth_scene(payload.scene.as_deref())?;
let phone_input_masked = mask_phone_input(payload.phone.as_str());
info!(
request_id = request_context.request_id(),
operation = request_context.operation(),
scene = scene.as_str(),
provider = state.config.sms_auth_provider.as_str(),
phone_input_masked = phone_input_masked.as_str(),
"收到手机号验证码发送请求"
);
let result = match state
.phone_auth_service()
.send_code(
SendPhoneCodeInput {
phone_number: payload.phone,
scene: scene.clone(),
},
OffsetDateTime::now_utc(),
)
.await
{
Ok(result) => {
info!(
request_id = request_context.request_id(),
operation = request_context.operation(),
scene = %result.scene,
phone_masked = %result.phone_number_masked,
provider = %result.provider,
provider_request_id = %result.provider_request_id.as_deref().unwrap_or("unknown"),
provider_out_id = %result.provider_out_id.as_deref().unwrap_or("unknown"),
cooldown_seconds = result.cooldown_seconds,
expires_in_seconds = result.expires_in_seconds,
"手机号验证码发送请求已提交"
);
result
}
Err(error) => {
warn!(
request_id = request_context.request_id(),
operation = request_context.operation(),
scene = scene.as_str(),
provider = state.config.sms_auth_provider.as_str(),
phone_input_masked = phone_input_masked.as_str(),
error = %error,
"手机号验证码发送失败"
);
return Err(map_phone_auth_error(error));
}
};
Ok(json_success_body(
Some(&request_context),
PhoneSendCodeResponse {
ok: true,
cooldown_seconds: result.cooldown_seconds,
expires_in_seconds: result.expires_in_seconds,
provider_request_id: result.provider_request_id,
},
))
}
pub async fn phone_login(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
headers: HeaderMap,
Json(payload): Json<PhoneLoginRequest>,
) -> Result<impl IntoResponse, AppError> {
// 手机号验证码校验通过后,沿用统一会话签发逻辑,确保 refresh cookie 与 JWT 行为一致。
if !state.config.sms_auth_enabled {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_message("手机号登录暂未启用")
);
}
let invite_code = payload.invite_code.clone();
let result = match state
.phone_auth_service()
.login(
PhoneLoginInput {
phone_number: payload.phone,
verify_code: payload.code,
},
OffsetDateTime::now_utc(),
)
.await
{
Ok(result) => {
info!(
request_id = request_context.request_id(),
operation = request_context.operation(),
scene = "login",
phone_masked = %result.phone_number_masked,
provider = %result.provider,
provider_out_id = %result.provider_out_id.as_deref().unwrap_or("unknown"),
user_id = %result.user.id,
created = result.created,
"手机号验证码登录成功"
);
result
}
Err(error) => {
warn!(
request_id = request_context.request_id(),
operation = request_context.operation(),
scene = "login",
error = %error,
"手机号验证码登录失败"
);
return Err(map_phone_auth_error(error));
}
};
let created = result.created;
if created {
crate::registration_reward::grant_new_user_registration_wallet_reward(
&state,
&request_context,
&result.user.id,
)
.await;
}
let referral = if created {
bind_referral_invite_code_on_registration(
&state,
&request_context,
result.user.id.clone(),
invite_code,
)
.await
} else {
None
};
let session_client = resolve_session_client_context(&headers);
let signed_session = create_auth_session(
&state,
&result.user,
&session_client,
AuthLoginMethod::Phone,
)?;
state
.sync_auth_store_snapshot_to_spacetime()
.await
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR)
.with_message(format!("同步认证快照失败:{error}"))
})?;
let mut headers = HeaderMap::new();
attach_set_cookie_header(
&mut headers,
build_refresh_session_cookie_header(&state, &signed_session.refresh_token)?,
);
Ok((
headers,
json_success_body(
Some(&request_context),
PhoneLoginResponse {
token: signed_session.access_token,
user: map_auth_user_payload(result.user),
created,
referral,
},
),
))
}
async fn bind_referral_invite_code_on_registration(
state: &AppState,
request_context: &RequestContext,
user_id: String,
invite_code: Option<String>,
) -> Option<PhoneLoginReferralResponse> {
let invite_code = invite_code
.map(|value| value.trim().to_string())
.filter(|value| !value.is_empty())?;
let updated_at_micros = OffsetDateTime::now_utc().unix_timestamp_nanos() / 1_000;
match state
.spacetime_client()
.redeem_profile_referral_invite_code(user_id, invite_code, updated_at_micros as i64)
.await
{
Ok(record) => Some(PhoneLoginReferralResponse {
ok: true,
message: Some("邀请码已绑定".to_string()),
invitee_reward_granted: record.invitee_reward_granted,
inviter_reward_granted: record.inviter_reward_granted,
invitee_balance_after: Some(record.invitee_balance_after),
inviter_balance_after: Some(record.inviter_balance_after),
}),
Err(error) => {
warn!(
request_id = request_context.request_id(),
operation = request_context.operation(),
error = %error,
"注册邀请码绑定失败,登录流程继续"
);
Some(PhoneLoginReferralResponse {
ok: false,
message: Some("邀请码无效,已继续注册".to_string()),
invitee_reward_granted: false,
inviter_reward_granted: false,
invitee_balance_after: None,
inviter_balance_after: None,
})
}
}
}
fn map_phone_auth_scene(raw_scene: Option<&str>) -> Result<PhoneAuthScene, AppError> {
match raw_scene.unwrap_or("login").trim() {
"login" => Ok(PhoneAuthScene::Login),
"bind_phone" => Ok(PhoneAuthScene::BindPhone),
"change_phone" => Ok(PhoneAuthScene::ChangePhone),
"reset_password" => Ok(PhoneAuthScene::ResetPassword),
_ => Err(AppError::from_status(StatusCode::BAD_REQUEST)
.with_message("短信验证码场景不合法")
.with_details(json!({ "field": "scene" }))),
}
}
fn mask_phone_input(phone: &str) -> String {
let trimmed = phone.trim();
if trimmed.is_empty() {
return "empty".to_string();
}
let digits: String = trimmed.chars().filter(|ch| ch.is_ascii_digit()).collect();
let target = if digits.len() >= 7 {
digits
} else {
trimmed.to_string()
};
mask_phone_digits(&target)
}
fn mask_phone_digits(value: &str) -> String {
let chars: Vec<char> = value.chars().collect();
if chars.len() <= 4 {
return "*".repeat(chars.len().max(1));
}
let prefix_len = chars.len().min(3);
let suffix_len = 4.min(chars.len().saturating_sub(prefix_len));
let mask_len = chars.len().saturating_sub(prefix_len + suffix_len);
let mut masked = String::new();
masked.extend(chars.iter().take(prefix_len));
masked.push_str(&"*".repeat(mask_len.max(1)));
if suffix_len > 0 {
masked.extend(chars.iter().skip(chars.len() - suffix_len));
}
masked
}
pub fn map_phone_auth_error(error: PhoneAuthError) -> AppError {
match error {
PhoneAuthError::InvalidPhoneNumber
| PhoneAuthError::InvalidVerifyCode
| PhoneAuthError::VerifyCodeNotFound
| PhoneAuthError::VerifyCodeExpired
| PhoneAuthError::UserStateMismatch => {
AppError::from_status(StatusCode::BAD_REQUEST).with_message(error.to_string())
}
PhoneAuthError::SendCoolingDown {
retry_after_seconds,
} => {
let app_error = AppError::from_status(StatusCode::TOO_MANY_REQUESTS)
.with_message(error.to_string())
.with_details(json!({ "retryAfterSeconds": retry_after_seconds }));
attach_retry_after(app_error, retry_after_seconds)
}
PhoneAuthError::VerifyAttemptsExceeded => {
AppError::from_status(StatusCode::TOO_MANY_REQUESTS).with_message(error.to_string())
}
PhoneAuthError::UserNotFound => {
AppError::from_status(StatusCode::UNAUTHORIZED).with_message(error.to_string())
}
PhoneAuthError::Store(_) | PhoneAuthError::PasswordHash(_) => {
map_phone_auth_platform_store_error(error.to_string())
}
}
}