Files
Genarrative/server-rs/crates/module-runtime-story/src/domain.rs

45 lines
1.3 KiB
Rust

//! runtime story 领域模型。
//!
//! 当前 crate 用于运行时剧情主链的纯规则收口。后续迁移时仍只能保留 JSON 规则、
//! 选项生成和视图模型转换,不引入 Axum、LLM 或 SpacetimeDB。
use serde_json::Value;
use shared_contracts::runtime_story::{
RuntimeBattlePresentation, RuntimeStoryOptionView, RuntimeStoryPatch,
};
pub const CONTINUE_ADVENTURE_FUNCTION_ID: &str = "story_continue_adventure";
pub const MAX_TASK5_COMPANIONS: usize = 2;
pub struct StoryResolution {
pub action_text: String,
pub result_text: String,
pub story_text: Option<String>,
pub presentation_options: Option<Vec<RuntimeStoryOptionView>>,
pub saved_current_story: Option<Value>,
pub patches: Vec<RuntimeStoryPatch>,
pub battle: Option<RuntimeBattlePresentation>,
pub toast: Option<String>,
}
pub struct GeneratedStoryPayload {
pub story_text: String,
pub history_result_text: String,
pub presentation_options: Vec<RuntimeStoryOptionView>,
pub saved_current_story: Value,
}
pub struct CurrentEncounterNpcQuestContext {
pub npc_id: String,
pub npc_name: String,
}
pub struct PendingQuestOfferContext {
pub dialogue: Vec<Value>,
pub turn_count: i32,
pub custom_input_placeholder: String,
pub quest: Value,
pub quest_id: String,
pub intro_text: Option<String>,
}