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Genarrative/src/components/CustomWorldEntityCatalog.tsx
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import {
type ReactNode,
useDeferredValue,
useEffect,
useMemo,
useRef,
useState,
} from 'react';
import { getCustomWorldSceneRelativePositionLabel } from '../data/customWorldSceneGraph';
import {
resolveCustomWorldCampSceneImage,
resolveCustomWorldLandmarkImageMap,
} from '../data/customWorldVisuals';
import { resolveCustomWorldCampScene } from '../services/customWorldCamp';
import {
buildCustomWorldCreatorIntentFoundationText,
normalizeCustomWorldCreatorIntent,
} from '../services/customWorldCreatorIntent';
import { AnimationState, Character, CustomWorldProfile } from '../types';
import { getNineSliceStyle, UI_CHROME } from '../uiAssets';
import { CharacterAnimator } from './CharacterAnimator';
import type { CustomWorldEditorTarget } from './CustomWorldEntityEditorModal';
import { CustomWorldNpcPortrait } from './CustomWorldNpcVisualEditor';
export type ResultTab = 'world' | 'playable' | 'story' | 'landmarks';
type PendingGeneratedEntity = {
id: string;
kind: 'playable' | 'story' | 'landmark';
title: string;
progress: number;
phaseLabel: string;
};
type RecentGeneratedIds = Record<'playable' | 'story' | 'landmark', string[]>;
interface CustomWorldEntityCatalogProps {
profile: CustomWorldProfile;
previewCharacters: Character[];
activeTab: ResultTab;
onActiveTabChange: (tab: ResultTab) => void;
onEditTarget: (target: CustomWorldEditorTarget) => void;
onProfileChange: (profile: CustomWorldProfile) => void;
onDeleteStoryNpcs?: (ids: string[]) => void;
onDeleteLandmarks?: (ids: string[]) => void;
createActionLabel?: string;
onCreateAction?: () => void;
createActionDisabled?: boolean;
pendingGeneratedEntity?: PendingGeneratedEntity | null;
recentGeneratedIds?: RecentGeneratedIds;
readOnly?: boolean;
}
const RESULT_TABS: Array<{ id: ResultTab; label: string }> = [
{ id: 'world', label: '世界' },
{ id: 'playable', label: '可扮演角色' },
{ id: 'story', label: '场景角色' },
{ id: 'landmarks', label: '场景' },
];
function Section({
title,
subtitle,
badge,
actions,
children,
}: {
title: string;
subtitle?: string;
badge?: ReactNode;
actions?: ReactNode;
children: ReactNode;
}) {
return (
<div
className="pixel-nine-slice pixel-panel"
style={getNineSliceStyle(UI_CHROME.panel, { paddingX: 14, paddingY: 12 })}
>
<div className="flex items-start justify-between gap-3">
<div className="min-w-0">
<div className="text-xs font-bold tracking-[0.16em] text-white">
{title}
</div>
{subtitle ? (
<div className="mt-1 text-xs leading-6 text-zinc-500">
{subtitle}
</div>
) : null}
</div>
<div className="flex items-center gap-2">
{badge}
{actions}
</div>
</div>
<div className="mt-3">{children}</div>
</div>
);
}
function SmallButton({
onClick,
children,
tone = 'default',
disabled = false,
}: {
onClick: () => void;
children: ReactNode;
tone?: 'default' | 'sky' | 'rose';
disabled?: boolean;
}) {
const toneClassName =
tone === 'sky'
? 'border-sky-300/20 bg-sky-500/10 text-sky-100 hover:text-white'
: tone === 'rose'
? 'border-rose-300/20 bg-rose-500/10 text-rose-100 hover:text-white'
: 'border-white/10 bg-black/20 text-zinc-300 hover:text-white';
return (
<button
type="button"
onClick={onClick}
disabled={disabled}
className={`rounded-full border px-3 py-1 text-[11px] transition-colors ${toneClassName} ${disabled ? 'cursor-not-allowed opacity-45' : ''}`}
>
{children}
</button>
);
}
function SearchBox({
value,
onChange,
placeholder,
}: {
value: string;
onChange: (value: string) => void;
placeholder: string;
}) {
return (
<div className="rounded-2xl border border-white/10 bg-black/20 px-3 py-2">
<input
value={value}
onChange={(event) => onChange(event.target.value)}
placeholder={placeholder}
className="w-full bg-transparent text-sm text-zinc-100 outline-none placeholder:text-zinc-500"
/>
</div>
);
}
function ImageFrame({
src,
alt,
fallbackLabel,
tone = 'square',
}: {
src?: string;
alt: string;
fallbackLabel: string;
tone?: 'square' | 'landscape';
}) {
return (
<div
className={`overflow-hidden rounded-2xl border border-white/10 bg-[radial-gradient(circle_at_top,rgba(56,189,248,0.16),transparent_48%),linear-gradient(180deg,rgba(19,24,39,0.96),rgba(8,10,17,0.92))] ${tone === 'landscape' ? 'aspect-[16/9]' : 'aspect-square'}`}
>
{src ? (
<img src={src} alt={alt} className="h-full w-full object-cover" />
) : (
<div className="flex h-full w-full items-center justify-center px-4 text-center text-sm font-semibold tracking-[0.18em] text-zinc-400">
{fallbackLabel}
</div>
)}
</div>
);
}
function EmptyState({ title }: { title: string }) {
return (
<div className="rounded-2xl border border-dashed border-white/12 bg-black/20 px-5 py-6 text-center">
<div className="text-sm text-zinc-300">{title}</div>
</div>
);
}
function NewBadge() {
return (
<span className="rounded-full border border-amber-300/24 bg-amber-500/12 px-2.5 py-1 text-[10px] font-semibold text-amber-100">
</span>
);
}
function PendingEntityCard({
title,
phaseLabel,
progress,
}: {
title: string;
phaseLabel: string;
progress: number;
}) {
return (
<div className="rounded-[1.35rem] border border-sky-300/18 bg-sky-500/10 px-4 py-4">
<div className="flex items-start justify-between gap-3">
<div>
<div className="text-sm font-semibold text-white">{title}</div>
<div className="mt-1 text-xs leading-6 text-sky-50/90">
{phaseLabel}
</div>
</div>
<div className="rounded-full border border-sky-300/20 bg-black/20 px-2.5 py-1 text-[10px] text-sky-100">
{Math.round(progress)}%
</div>
</div>
<div className="mt-3 h-2.5 overflow-hidden rounded-full border border-white/10 bg-black/30">
<div
className="h-full bg-[linear-gradient(90deg,#38bdf8_0%,#67e8f9_100%)] transition-[width] duration-300"
style={{ width: `${Math.max(6, Math.min(100, progress))}%` }}
/>
</div>
</div>
);
}
function CatalogCard({
title,
description,
media,
badge,
isSelectionMode,
isSelected,
onClick,
layout = 'stacked',
mediaClassName,
disabled = false,
}: {
title: string;
description: string;
media: ReactNode;
badge?: ReactNode;
isSelectionMode: boolean;
isSelected: boolean;
onClick: () => void;
layout?: 'stacked' | 'compact';
mediaClassName?: string;
disabled?: boolean;
}) {
const selectionBadge = isSelectionMode ? (
<div
className={`shrink-0 rounded-full border px-2.5 py-1 text-[10px] ${
isSelected
? 'border-rose-300/25 bg-rose-500/14 text-rose-50'
: 'border-white/10 bg-black/20 text-zinc-400'
}`}
>
{isSelected ? '已选' : '选择'}
</div>
) : null;
if (layout === 'compact') {
return (
<button
type="button"
onClick={onClick}
disabled={disabled}
className={`w-full rounded-[1.3rem] border p-2.5 text-left transition-colors ${
isSelected
? 'border-rose-300/35 bg-rose-500/10'
: disabled
? 'border-white/10 bg-black/20'
: 'border-white/10 bg-black/20 hover:border-white/20 hover:bg-black/28'
}`}
>
<div className="flex items-start gap-3">
<div
className={`shrink-0 overflow-hidden rounded-[1rem] border border-white/8 bg-black/25 ${mediaClassName ?? 'h-[4.75rem] w-[4.75rem]'}`}
>
{media}
</div>
<div className="min-w-0 flex-1">
<div className="flex items-start justify-between gap-3">
<div className="min-w-0 text-[15px] font-semibold leading-5 text-white">
{title}
</div>
<div className="flex items-center gap-2">
{badge}
{selectionBadge}
</div>
</div>
<div className="mt-1.5 text-sm leading-5 text-zinc-300">
{description || '暂无描述'}
</div>
</div>
</div>
</button>
);
}
return (
<button
type="button"
onClick={onClick}
disabled={disabled}
className={`w-full rounded-[1.4rem] border p-3 text-left transition-colors ${
isSelected
? 'border-rose-300/35 bg-rose-500/10'
: disabled
? 'border-white/10 bg-black/20'
: 'border-white/10 bg-black/20 hover:border-white/20 hover:bg-black/28'
}`}
>
<div className="space-y-3">
<div
className={`overflow-hidden rounded-[1.1rem] border border-white/8 bg-black/25 ${mediaClassName ?? ''}`}
>
{media}
</div>
<div className="flex items-start justify-between gap-3">
<div className="min-w-0 text-base font-semibold text-white">
{title}
</div>
<div className="flex items-center gap-2">
{badge}
{selectionBadge}
</div>
</div>
<div className="text-sm leading-6 text-zinc-300">
{description || '暂无描述'}
</div>
</div>
</button>
);
}
function matchText(text: string, query: string) {
return text.toLowerCase().includes(query.toLowerCase());
}
function getSearchPlaceholder(tab: ResultTab) {
if (tab === 'playable') return '搜索角色名称、称号、标签';
if (tab === 'story') return '搜索场景角色名称、身份、动机';
if (tab === 'landmarks') return '搜索场景名称、描述、NPC、连接';
return '搜索';
}
function compactTextList(values: Array<string | null | undefined>) {
return values.map((value) => value?.trim() ?? '').filter(Boolean);
}
function buildOpeningSceneSearchText(
profile: CustomWorldProfile,
campScene: ReturnType<typeof resolveCustomWorldCampScene>,
) {
return [
campScene.name,
campScene.description,
campScene.dangerLevel,
profile.playerGoal,
profile.summary,
'开局场景',
'开局归处',
].join(' ');
}
function buildStructuredFoundationEntries(profile: CustomWorldProfile) {
const creatorIntent = normalizeCustomWorldCreatorIntent(profile.creatorIntent);
const relationshipSeed = creatorIntent?.keyCharacters[0];
const relationshipText = relationshipSeed
? compactTextList([
relationshipSeed.name,
relationshipSeed.role,
relationshipSeed.relationToPlayer
? `与玩家:${relationshipSeed.relationToPlayer}`
: '',
relationshipSeed.hiddenHook
? `暗线:${relationshipSeed.hiddenHook}`
: '',
]).join(' · ')
: '';
const themeToneText = compactTextList([
creatorIntent?.themeKeywords.join('、') || '',
creatorIntent?.toneDirectives.join('、') || '',
]).join(' / ');
const playerOpeningText = compactTextList([
creatorIntent?.playerPremise || '',
creatorIntent?.openingSituation || '',
]).join('');
return [
{
id: 'world-hook',
label: '世界一句话',
value:
creatorIntent?.worldHook ||
profile.anchorPack?.worldSummary ||
profile.summary,
},
{
id: 'player-opening',
label: '玩家开局',
value: playerOpeningText || profile.playerGoal,
},
{
id: 'theme-tone',
label: '主题气质',
value: themeToneText || profile.tone,
},
{
id: 'core-conflict',
label: '核心冲突',
value:
creatorIntent?.coreConflicts.join('') ||
profile.coreConflicts.join('') ||
profile.summary,
},
{
id: 'relationship-seed',
label: '关键关系',
value:
relationshipText ||
profile.playableNpcs[0]?.relationshipHooks.join('') ||
profile.storyNpcs[0]?.relationshipHooks.join('') ||
'待补充',
},
{
id: 'iconic-elements',
label: '标志元素',
value:
creatorIntent?.iconicElements.join('、') ||
profile.anchorPack?.motifDirectives.join('、') ||
'待补充',
},
];
}
type CatalogRole =
| CustomWorldProfile['playableNpcs'][number]
| CustomWorldProfile['storyNpcs'][number];
type BulkDeleteTab = 'story' | 'landmarks';
function buildRoleSearchText(role: CatalogRole) {
return [
role.name,
role.title,
role.role,
role.description,
role.backstory,
role.backstoryReveal.publicSummary,
role.personality,
role.motivation,
role.combatStyle,
...role.backstoryReveal.chapters.flatMap((chapter) => [
chapter.title,
chapter.teaser,
chapter.content,
chapter.contextSnippet,
]),
...role.skills.flatMap((skill) => [skill.name, skill.summary, skill.style]),
...role.initialItems.flatMap((item) => [
item.name,
item.category,
item.description,
...item.tags,
]),
...role.relationshipHooks,
...role.tags,
].join(' ');
}
function buildLandmarkSearchText(
landmark: CustomWorldProfile['landmarks'][number],
storyNpcById: Map<string, CustomWorldProfile['storyNpcs'][number]>,
landmarkById: Map<string, CustomWorldProfile['landmarks'][number]>,
) {
return [
landmark.name,
landmark.description,
landmark.dangerLevel,
...landmark.sceneNpcIds.map((npcId) => storyNpcById.get(npcId)?.name ?? ''),
...landmark.connections.flatMap((connection) => [
landmarkById.get(connection.targetLandmarkId)?.name ?? '',
getCustomWorldSceneRelativePositionLabel(connection.relativePosition),
connection.summary,
]),
].join(' ');
}
export function CustomWorldEntityCatalog({
profile,
previewCharacters,
activeTab,
onActiveTabChange,
onEditTarget,
onProfileChange,
onDeleteStoryNpcs,
onDeleteLandmarks,
createActionLabel,
onCreateAction,
createActionDisabled = false,
pendingGeneratedEntity = null,
recentGeneratedIds = {
playable: [],
story: [],
landmark: [],
},
readOnly = false,
}: CustomWorldEntityCatalogProps) {
const scrollContainerRef = useRef<HTMLDivElement | null>(null);
const [searchDraft, setSearchDraft] = useState('');
const [bulkDeleteMode, setBulkDeleteMode] = useState<BulkDeleteTab | null>(
null,
);
const [selectedBulkIds, setSelectedBulkIds] = useState<string[]>([]);
const deferredSearch = useDeferredValue(searchDraft.trim());
const storyNpcById = useMemo(
() => new Map(profile.storyNpcs.map((npc) => [npc.id, npc])),
[profile.storyNpcs],
);
const landmarkById = useMemo(
() => new Map(profile.landmarks.map((landmark) => [landmark.id, landmark])),
[profile.landmarks],
);
const landmarkImageById = useMemo(
() => resolveCustomWorldLandmarkImageMap(profile),
[profile],
);
const resolvedCampScene = useMemo(
() => resolveCustomWorldCampScene(profile),
[profile],
);
const resolvedCampImageSrc = useMemo(
() => resolveCustomWorldCampSceneImage(profile),
[profile],
);
const previewCharacterById = useMemo(
() =>
new Map(
profile.playableNpcs.map((role, index) => [
role.id,
previewCharacters[index] ?? null,
]),
),
[previewCharacters, profile.playableNpcs],
);
const recentPlayableIdSet = useMemo(
() => new Set(recentGeneratedIds.playable),
[recentGeneratedIds.playable],
);
const recentStoryIdSet = useMemo(
() => new Set(recentGeneratedIds.story),
[recentGeneratedIds.story],
);
const recentLandmarkIdSet = useMemo(
() => new Set(recentGeneratedIds.landmark),
[recentGeneratedIds.landmark],
);
const filteredPlayable = useMemo(
() =>
profile.playableNpcs.filter(
(role) =>
!deferredSearch ||
matchText(buildRoleSearchText(role), deferredSearch),
),
[deferredSearch, profile.playableNpcs],
);
const filteredStory = useMemo(
() =>
profile.storyNpcs.filter(
(npc) =>
!deferredSearch ||
matchText(buildRoleSearchText(npc), deferredSearch),
),
[deferredSearch, profile.storyNpcs],
);
const filteredLandmarks = useMemo(
() =>
profile.landmarks.filter(
(landmark) =>
!deferredSearch ||
matchText(
buildLandmarkSearchText(landmark, storyNpcById, landmarkById),
deferredSearch,
),
),
[deferredSearch, landmarkById, profile.landmarks, storyNpcById],
);
const structuredFoundationEntries = useMemo(
() => buildStructuredFoundationEntries(profile),
[profile],
);
const structuredFoundationSourceText = useMemo(
() =>
buildCustomWorldCreatorIntentFoundationText(profile.creatorIntent).trim() ||
profile.settingText.trim(),
[profile.creatorIntent, profile.settingText],
);
const normalizedCreatorIntent = useMemo(
() => normalizeCustomWorldCreatorIntent(profile.creatorIntent),
[profile.creatorIntent],
);
const filteredSceneEntries = useMemo(() => {
const openingSceneEntry = {
id: 'custom-world-opening-scene',
kind: 'camp' as const,
name: resolvedCampScene.name,
description: resolvedCampScene.description,
imageSrc: resolvedCampImageSrc,
searchText: buildOpeningSceneSearchText(profile, resolvedCampScene),
};
const landmarkEntries = filteredLandmarks.map((landmark) => ({
id: landmark.id,
kind: 'landmark' as const,
name: landmark.name,
description: landmark.description,
imageSrc: landmarkImageById.get(landmark.id) ?? landmark.imageSrc,
searchText: buildLandmarkSearchText(landmark, storyNpcById, landmarkById),
}));
const recentEntries = landmarkEntries.filter((entry) =>
recentLandmarkIdSet.has(entry.id),
);
const restEntries = landmarkEntries.filter(
(entry) => !recentLandmarkIdSet.has(entry.id),
);
const allEntries = [...recentEntries, openingSceneEntry, ...restEntries];
if (!deferredSearch) {
return allEntries;
}
return allEntries.filter((entry) =>
matchText(entry.searchText, deferredSearch),
);
}, [
deferredSearch,
filteredLandmarks,
landmarkById,
landmarkImageById,
profile,
recentLandmarkIdSet,
resolvedCampImageSrc,
resolvedCampScene,
storyNpcById,
]);
const lockedCharacterNames = useMemo(
() =>
new Set(
normalizedCreatorIntent?.keyCharacters
.filter((entry) => entry.locked)
.map((entry) => entry.name.trim())
.filter(Boolean) ?? [],
),
[normalizedCreatorIntent],
);
const counts = {
world: 1,
playable:
profile.playableNpcs.length +
(pendingGeneratedEntity?.kind === 'playable' ? 1 : 0),
story:
profile.storyNpcs.length +
(pendingGeneratedEntity?.kind === 'story' ? 1 : 0),
landmarks:
profile.landmarks.length +
1 +
(pendingGeneratedEntity?.kind === 'landmark' ? 1 : 0),
} satisfies Record<ResultTab, number>;
const bulkDeleteTab: BulkDeleteTab | null =
activeTab === 'story' || activeTab === 'landmarks' ? activeTab : null;
const isBulkDeleteMode =
bulkDeleteTab !== null && bulkDeleteMode === bulkDeleteTab;
useEffect(() => {
if (bulkDeleteMode && bulkDeleteMode !== activeTab) {
setBulkDeleteMode(null);
setSelectedBulkIds([]);
}
}, [activeTab, bulkDeleteMode]);
useEffect(() => {
const container = scrollContainerRef.current;
if (!container) return;
if (typeof container.scrollTo === 'function') {
container.scrollTo({ top: 0, behavior: 'auto' });
return;
}
container.scrollTop = 0;
}, [activeTab]);
const removePlayable = (id: string, name: string) => {
if (profile.playableNpcs.length <= 1) {
window.alert('至少保留一个可扮演角色,才能正常进入自定义世界。');
return;
}
if (!window.confirm(`确认删除可扮演角色「${name}」吗?`)) return;
onProfileChange({
...profile,
playableNpcs: profile.playableNpcs.filter((role) => role.id !== id),
});
};
const startBulkDelete = (tab: BulkDeleteTab) => {
setBulkDeleteMode(tab);
setSelectedBulkIds([]);
};
const cancelBulkDelete = () => {
setBulkDeleteMode(null);
setSelectedBulkIds([]);
};
const toggleBulkSelected = (id: string) => {
setSelectedBulkIds((current) =>
current.includes(id)
? current.filter((entry) => entry !== id)
: [...current, id],
);
};
const confirmBulkDelete = () => {
if (!bulkDeleteTab || selectedBulkIds.length === 0) {
return;
}
const label = bulkDeleteTab === 'story' ? '场景角色' : '场景';
const confirmed = window.confirm(
`确认批量删除 ${selectedBulkIds.length}${label}吗?`,
);
if (!confirmed) {
return;
}
if (bulkDeleteTab === 'story') {
onDeleteStoryNpcs?.(selectedBulkIds);
} else {
onDeleteLandmarks?.(selectedBulkIds);
}
cancelBulkDelete();
};
return (
<div
ref={scrollContainerRef}
className="h-full min-h-0 space-y-3 overflow-y-auto overscroll-contain pr-1 scrollbar-hide"
>
<div className="px-1 pb-1 text-center">
<div className="text-[11px] font-bold tracking-[0.28em] text-zinc-500">
</div>
<div className="mt-2 text-3xl font-black text-white sm:text-[2.2rem]">
{profile.name}
</div>
<div className="mt-2 text-sm tracking-[0.18em] text-zinc-400">
{profile.subtitle}
</div>
</div>
<div className="sticky top-0 z-10 -mx-1 space-y-3 bg-[linear-gradient(180deg,rgba(8,10,17,0.98)_0%,rgba(8,10,17,0.95)_75%,rgba(8,10,17,0)_100%)] px-1 pb-3 pt-1">
<div className="flex gap-2 overflow-x-auto pb-1 scrollbar-hide">
{RESULT_TABS.map((tab) => (
<div key={tab.id}>
<button
type="button"
onClick={() => onActiveTabChange(tab.id)}
className={`rounded-full border px-3 py-2 text-left text-sm transition-colors ${activeTab === tab.id ? 'border-sky-300/25 bg-sky-500/12 text-white' : 'border-white/10 bg-black/20 text-zinc-300 hover:text-white'}`}
>
<div className="font-semibold">{tab.label}</div>
<div className="mt-1 text-[10px] tracking-[0.16em] text-white/55">
{counts[tab.id]}
</div>
</button>
</div>
))}
</div>
{activeTab !== 'world' ? (
<div className="flex flex-col gap-2 sm:flex-row sm:items-center">
<div className="min-w-0 flex-1">
<SearchBox
value={searchDraft}
onChange={setSearchDraft}
placeholder={getSearchPlaceholder(activeTab)}
/>
</div>
<div className="flex flex-wrap items-center justify-end gap-2">
{isBulkDeleteMode ? (
<>
<div className="rounded-full border border-white/10 bg-black/20 px-3 py-1 text-[11px] text-zinc-300">
{selectedBulkIds.length}
</div>
<SmallButton onClick={cancelBulkDelete}></SmallButton>
<SmallButton onClick={confirmBulkDelete} tone="rose">
</SmallButton>
</>
) : (
<>
{!readOnly && createActionLabel && onCreateAction ? (
<SmallButton
onClick={onCreateAction}
tone="sky"
disabled={createActionDisabled}
>
{createActionLabel}
</SmallButton>
) : null}
{!readOnly &&
bulkDeleteTab &&
((bulkDeleteTab === 'story' && onDeleteStoryNpcs) ||
(bulkDeleteTab === 'landmarks' && onDeleteLandmarks)) ? (
<SmallButton
onClick={() => startBulkDelete(bulkDeleteTab)}
tone="rose"
>
</SmallButton>
) : null}
</>
)}
</div>
</div>
) : null}
</div>
{activeTab === 'world' ? (
<>
<Section title="档案规模">
<div className="grid grid-cols-3 gap-2 text-center text-[11px] text-zinc-300">
<div className="rounded-xl border border-white/8 bg-black/20 px-2 py-3">
<div className="text-xl font-black text-white">
{profile.playableNpcs.length}
</div>
<div></div>
</div>
<div className="rounded-xl border border-white/8 bg-black/20 px-2 py-3">
<div className="text-xl font-black text-white">
{profile.storyNpcs.length}
</div>
<div></div>
</div>
<div className="rounded-xl border border-white/8 bg-black/20 px-2 py-3">
<div className="text-xl font-black text-white">
{profile.landmarks.length + 1}
</div>
<div></div>
</div>
</div>
</Section>
<Section
title="世界概述"
actions={
readOnly ? (
<SmallButton
onClick={() => onEditTarget({ kind: 'world' })}
tone="sky"
>
</SmallButton>
) : (
<SmallButton
onClick={() => onEditTarget({ kind: 'world' })}
tone="sky"
>
</SmallButton>
)
}
>
<div className="space-y-3 text-sm leading-7 text-zinc-300">
<p>{profile.summary}</p>
<div className="rounded-2xl border border-amber-300/12 bg-amber-500/8 px-3 py-3 text-amber-100">
线{profile.playerGoal}
</div>
<div className="rounded-2xl border border-white/8 bg-black/20 px-3 py-3">
{profile.tone}
</div>
</div>
</Section>
<Section
title="基本设定"
actions={
readOnly ? (
<SmallButton
onClick={() => onEditTarget({ kind: 'world' })}
tone="sky"
>
</SmallButton>
) : (
<SmallButton
onClick={() => onEditTarget({ kind: 'world' })}
tone="sky"
>
</SmallButton>
)
}
>
<div className="space-y-3">
<div className="text-[11px] font-bold tracking-[0.18em] text-zinc-500">
</div>
<div className="grid grid-cols-1 gap-3 sm:grid-cols-2">
{structuredFoundationEntries.map((entry) => (
<div
key={entry.id}
className="rounded-2xl border border-white/8 bg-black/20 px-4 py-4"
>
<div className="text-[11px] font-bold tracking-[0.18em] text-zinc-500">
{entry.label}
</div>
<div className="mt-2 text-sm leading-7 text-zinc-100">
{entry.value || '待补充'}
</div>
</div>
))}
</div>
{structuredFoundationSourceText ? (
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-4">
<div className="text-[11px] font-bold tracking-[0.18em] text-zinc-500">
</div>
<div className="mt-2 whitespace-pre-line text-sm leading-7 text-zinc-200">
{structuredFoundationSourceText}
</div>
</div>
) : null}
</div>
</Section>
</>
) : null}
{activeTab === 'playable' ? (
<div className="space-y-3">
{pendingGeneratedEntity?.kind === 'playable' ? (
<PendingEntityCard
title={pendingGeneratedEntity.title}
phaseLabel={pendingGeneratedEntity.phaseLabel}
progress={pendingGeneratedEntity.progress}
/>
) : null}
<div className="rounded-2xl border border-white/8 bg-black/20 px-4 py-3 text-sm text-zinc-300">
{readOnly
? '当前是草稿结果预览,可先浏览角色结构,再回到工作区继续精修。'
: '可扮演角色支持新增、删除与更换外观模板。'}
</div>
{filteredPlayable.length === 0 ? (
<EmptyState title="当前没有符合搜索条件的可扮演角色。" />
) : (
filteredPlayable.map((role) => {
const previewCharacter =
previewCharacterById.get(role.id) ?? null;
return (
<div key={role.id}>
<Section
title={role.name}
subtitle={role.title}
badge={recentPlayableIdSet.has(role.id) ? <NewBadge /> : null}
actions={
readOnly ? (
<SmallButton
onClick={() =>
onEditTarget({
kind: 'playable',
mode: 'edit',
id: role.id,
})
}
tone="sky"
>
</SmallButton>
) : (
<div className="flex items-center gap-2">
<SmallButton
onClick={() =>
onEditTarget({
kind: 'playable',
mode: 'edit',
id: role.id,
})
}
tone="sky"
>
</SmallButton>
<SmallButton
onClick={() => removePlayable(role.id, role.name)}
tone="rose"
>
</SmallButton>
</div>
)
}
>
<div className="flex flex-col gap-3 sm:flex-row">
<div className="flex h-28 w-28 shrink-0 items-end justify-center overflow-hidden rounded-2xl border border-white/10 bg-black/35">
{previewCharacter ? (
<CharacterAnimator
state={AnimationState.RUN}
character={previewCharacter}
className="h-full w-full"
imageClassName="object-bottom"
/>
) : null}
</div>
<div className="min-w-0 flex-1">
{lockedCharacterNames.has(role.name.trim()) ? (
<div className="mb-2 inline-flex rounded-full border border-amber-300/18 bg-amber-500/10 px-2.5 py-1 text-[10px] text-amber-100">
</div>
) : null}
<div className="text-sm leading-6 text-zinc-300">
{role.description}
</div>
<div className="mt-2 text-xs leading-6 text-zinc-400">
{role.backstory}
</div>
<div className="mt-3 rounded-xl border border-sky-300/12 bg-sky-500/8 px-3 py-2 text-xs leading-6 text-sky-50/95">
{role.backstoryReveal.publicSummary || '未填写'}
</div>
<div className="mt-3 grid gap-2 sm:grid-cols-2">
<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
{role.role}
</div>
<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
{role.initialAffinity}
</div>
<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
{role.personality}
</div>
<div className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
{role.combatStyle}
</div>
</div>
<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300">
{role.motivation}
</div>
<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
</div>
<div className="mt-2 space-y-2">
{role.backstoryReveal.chapters.map((chapter) => (
<div
key={`${role.id}-${chapter.id}`}
className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
>
{chapter.affinityRequired} ·{' '}
{chapter.title}{chapter.teaser}
</div>
))}
</div>
</div>
<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
</div>
<div className="mt-2 space-y-2">
{role.skills.map((skill) => (
<div
key={`${role.id}-${skill.id}`}
className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
>
{skill.name} · {skill.style}{skill.summary}
</div>
))}
</div>
</div>
<div className="mt-3 rounded-xl border border-white/8 bg-black/20 px-3 py-3">
<div className="text-[11px] font-bold tracking-[0.16em] text-zinc-400">
</div>
<div className="mt-2 space-y-2">
{role.initialItems.map((item) => (
<div
key={`${role.id}-${item.id}`}
className="rounded-xl border border-white/8 bg-black/20 px-3 py-2 text-xs leading-6 text-zinc-300"
>
{item.name} x{item.quantity} · {item.category} ·{' '}
{item.rarity}{item.description}
</div>
))}
</div>
</div>
<div className="mt-3 flex flex-wrap gap-2">
{role.tags.map((tag) => (
<span
key={`${role.id}-${tag}`}
className="rounded-full border border-white/10 bg-black/20 px-2.5 py-1 text-[10px] text-zinc-300"
>
{tag}
</span>
))}
</div>
</div>
</div>
</Section>
</div>
);
})
)}
</div>
) : null}
{activeTab === 'story' ? (
<div className="space-y-3">
{pendingGeneratedEntity?.kind === 'story' ? (
<PendingEntityCard
title={pendingGeneratedEntity.title}
phaseLabel={pendingGeneratedEntity.phaseLabel}
progress={pendingGeneratedEntity.progress}
/>
) : null}
{filteredStory.length === 0 ? (
<EmptyState title="当前没有符合搜索条件的场景角色。" />
) : (
filteredStory.map((npc) => (
<div key={npc.id}>
<CatalogCard
title={npc.name}
description={npc.description}
badge={recentStoryIdSet.has(npc.id) ? <NewBadge /> : null}
isSelectionMode={isBulkDeleteMode}
isSelected={selectedBulkIds.includes(npc.id)}
layout="compact"
mediaClassName="h-[4.75rem] w-[4.75rem] sm:h-[5.25rem] sm:w-[5.25rem]"
onClick={() =>
isBulkDeleteMode
? toggleBulkSelected(npc.id)
: readOnly
? onEditTarget({
kind: 'story',
mode: 'edit',
id: npc.id,
})
: onEditTarget({
kind: 'story',
mode: 'edit',
id: npc.id,
})
}
media={
<CustomWorldNpcPortrait
npc={npc}
profile={profile}
visual={npc.visual}
className="h-full w-full"
contentClassName="min-h-0 p-2"
scale={1.82}
preferImageSrc
/>
}
/>
</div>
))
)}
</div>
) : null}
{activeTab === 'landmarks' ? (
<div className="space-y-3">
{pendingGeneratedEntity?.kind === 'landmark' ? (
<PendingEntityCard
title={pendingGeneratedEntity.title}
phaseLabel={pendingGeneratedEntity.phaseLabel}
progress={pendingGeneratedEntity.progress}
/>
) : null}
{filteredSceneEntries.length === 0 ? (
<EmptyState title="当前没有符合搜索条件的场景。" />
) : (
filteredSceneEntries.map((scene) => (
<div key={scene.id}>
<CatalogCard
title={scene.name}
description={
scene.kind === 'camp'
? `开局场景 · ${scene.description}`
: scene.description
}
badge={
scene.kind === 'landmark' && recentLandmarkIdSet.has(scene.id) ? (
<NewBadge />
) : null
}
isSelectionMode={scene.kind === 'landmark' && isBulkDeleteMode}
isSelected={
scene.kind === 'landmark' &&
selectedBulkIds.includes(scene.id)
}
onClick={() =>
scene.kind === 'camp'
? onEditTarget({ kind: 'camp' })
: isBulkDeleteMode
? toggleBulkSelected(scene.id)
: onEditTarget({
kind: 'landmark',
mode: 'edit',
id: scene.id,
})
}
media={
<ImageFrame
src={scene.imageSrc}
alt={scene.name}
fallbackLabel={scene.name.slice(0, 4) || '场景'}
tone="landscape"
/>
}
disabled={scene.kind === 'camp' && isBulkDeleteMode}
/>
</div>
))
)}
</div>
) : null}
</div>
);
}