Files
Genarrative/src/services/rpg-creation/rpgCreationPreviewAdapter.test.ts
2026-04-26 20:50:58 +08:00

233 lines
7.2 KiB
TypeScript

import { expect, test } from 'vitest';
import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/src/contracts/customWorldAgent';
import {
buildRpgCreationPreviewFromResultPreview,
buildRpgCreationPreviewFromSession,
} from './rpgCreationPreviewAdapter';
const sessionWithPreview: CustomWorldAgentSessionSnapshot = {
sessionId: 'session-preview-1',
currentTurn: 3,
anchorContent: {
worldPromise: null,
playerFantasy: null,
themeBoundary: null,
playerEntryPoint: null,
coreConflict: null,
keyRelationships: null,
hiddenLines: null,
iconicElements: null,
},
progressPercent: 100,
lastAssistantReply: '第一版世界底稿已经准备好了。',
stage: 'object_refining',
focusCardId: null,
creatorIntent: null,
creatorIntentReadiness: {
isReady: true,
completedKeys: [],
missingKeys: [],
},
anchorPack: null,
lockState: null,
draftProfile: {
id: 'draft-profile-1',
settingText: '草稿 profile 直接进入游戏。',
name: '只作为 fallback 的本地草稿名',
subtitle: 'fallback',
summary: 'fallback',
tone: 'fallback',
playerGoal: 'fallback',
templateWorldType: 'WUXIA',
majorFactions: [],
coreConflicts: [],
attributeSchema: {
id: 'schema:draft:test',
worldId: 'custom:草稿',
schemaVersion: 1,
schemaName: '草稿六维',
generatedFrom: {
worldType: 'CUSTOM',
worldName: '只作为 fallback 的本地草稿名',
settingSummary: '草稿 profile 直接进入游戏。',
tone: 'fallback',
conflictCore: '验证草稿直读链路',
},
slots: [
{
slotId: 'axis_a',
name: '稿骨',
definition: '草稿承压维度。',
positiveSignals: ['承压'],
negativeSignals: ['虚浮'],
combatUseText: '顶住正面压力。',
socialUseText: '稳住对话姿态。',
explorationUseText: '维持探索状态。',
},
{
slotId: 'axis_b',
name: '稿步',
definition: '草稿换位维度。',
positiveSignals: ['灵动'],
negativeSignals: ['迟滞'],
combatUseText: '快速换位。',
socialUseText: '顺势接话。',
explorationUseText: '穿越复杂路径。',
},
{
slotId: 'axis_c',
name: '稿识',
definition: '草稿洞察维度。',
positiveSignals: ['洞察'],
negativeSignals: ['误判'],
combatUseText: '看破破绽。',
socialUseText: '识别隐藏动机。',
explorationUseText: '整理线索。',
},
{
slotId: 'axis_d',
name: '稿魄',
definition: '草稿推进维度。',
positiveSignals: ['果断'],
negativeSignals: ['犹疑'],
combatUseText: '推进突破口。',
socialUseText: '关键时刻定调。',
explorationUseText: '面对未知继续前探。',
},
{
slotId: 'axis_e',
name: '稿契',
definition: '草稿关系维度。',
positiveSignals: ['协同'],
negativeSignals: ['疏离'],
combatUseText: '形成协同收益。',
socialUseText: '建立信任交换。',
explorationUseText: '从关系打开线索。',
},
{
slotId: 'axis_f',
name: '稿澜',
definition: '草稿续航维度。',
positiveSignals: ['回稳'],
negativeSignals: ['紊乱'],
combatUseText: '久战不乱。',
socialUseText: '情绪稳定。',
explorationUseText: '长线保持行动力。',
},
],
},
playableNpcs: [
{
id: 'draft-playable-1',
name: '草稿角色',
title: '直读测试',
role: '可扮演角色',
description: '从 draftProfile 直接进入角色选择页。',
backstory: '草稿角色的背景不经过 resultPreview 转换。',
personality: '直接、清醒',
motivation: '验证草稿直读链路',
combatStyle: '以直读链路破局',
initialAffinity: 18,
relationshipHooks: ['来自草稿'],
tags: ['draft-profile'],
skills: [],
initialItems: [],
imageSrc: '/generated-characters/draft-playable-1/portrait.png',
},
],
storyNpcs: [],
items: [],
landmarks: [],
},
messages: [],
draftCards: [
{
id: 'world-foundation',
kind: 'world',
title: '世界底稿',
subtitle: '阶段三预览',
summary: '测试服务端 result preview 优先级。',
status: 'warning',
linkedIds: [],
warningCount: 0,
},
],
pendingClarifications: [],
suggestedActions: [],
recommendedReplies: [],
qualityFindings: [],
assetCoverage: {
roleAssets: [],
sceneAssets: [],
allRoleAssetsReady: false,
allSceneAssetsReady: false,
},
resultPreview: {
source: 'session_preview',
preview: {
id: 'preview-profile-1',
settingText: '被海雾吞没的旧航路群岛',
name: '服务端结果预览',
subtitle: '优先于前端 fallback',
summary: '结果页应该优先消费 session.resultPreview。',
tone: '压抑、潮湿、悬疑',
playerGoal: '查清沉船与禁航区异动的真相。',
templateWorldType: 'WUXIA',
majorFactions: ['守灯会', '航运公会'],
coreConflicts: ['守灯会与航运公会争夺旧航路控制权'],
playableNpcs: [],
storyNpcs: [],
items: [],
landmarks: [],
generationMode: 'full',
generationStatus: 'complete',
sessionId: 'session-preview-1',
},
generatedAt: '2026-04-21T10:00:00.000Z',
qualityFindings: [],
blockers: [],
},
updatedAt: '2026-04-21T10:00:00.000Z',
};
test('buildRpgCreationPreviewFromResultPreview normalizes server preview envelope', () => {
const profile = buildRpgCreationPreviewFromResultPreview(
sessionWithPreview.resultPreview,
);
expect(profile?.name).toBe('服务端结果预览');
expect(profile?.subtitle).toBe('优先于前端 fallback');
expect(profile?.id).toBe('preview-profile-1');
expect(profile?.settingText).toBe('被海雾吞没的旧航路群岛');
});
test('buildRpgCreationPreviewFromSession prefers agent draft profile', () => {
const profile = buildRpgCreationPreviewFromSession(sessionWithPreview);
expect(profile?.name).toBe('只作为 fallback 的本地草稿名');
expect(profile?.summary).toBe('fallback');
expect(profile?.id).toBe('draft-profile-1');
expect(profile?.playableNpcs[0]?.id).toBe('draft-playable-1');
});
test('buildRpgCreationPreviewFromSession does not require resultPreview', () => {
const profile = buildRpgCreationPreviewFromSession({
...sessionWithPreview,
resultPreview: null,
});
expect(profile?.name).toBe('只作为 fallback 的本地草稿名');
expect(profile?.playableNpcs[0]?.imageSrc).toBe(
'/generated-characters/draft-playable-1/portrait.png',
);
expect(profile?.attributeSchema.slots.map((slot) => slot.name)).toEqual([
'稿骨',
'稿步',
'稿识',
'稿魄',
'稿契',
'稿澜',
]);
});