Files
Genarrative/src/data/runtimeItemCompiler.ts
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init with react+axum+spacetimedb
2026-04-26 18:06:23 +08:00

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TypeScript

import type {
InventoryItem,
ItemBuildProfile,
ItemRarity,
ItemStatProfile,
ItemUseProfile,
RuntimeItemAiIntent,
RuntimeItemCompileBudget,
RuntimeItemGenerationContext,
RuntimeItemPlan,
TimedBuildBuff,
} from '../types';
import {normalizeBuildRole, normalizeBuildTags} from './buildTags';
const RARITY_ORDER: ItemRarity[] = ['common', 'uncommon', 'rare', 'epic', 'legendary'];
function clampIndex(index: number) {
return Math.max(0, Math.min(RARITY_ORDER.length - 1, index));
}
function hashText(value: string) {
let hash = 0;
for (let index = 0; index < value.length; index += 1) {
hash = ((hash << 5) - hash) + value.charCodeAt(index);
hash |= 0;
}
return Math.abs(hash);
}
function buildStructuralTags(plan: RuntimeItemPlan) {
switch (plan.itemKind) {
case 'equipment':
return ['weapon'];
case 'relic':
return ['relic'];
case 'material':
return ['material'];
case 'consumable':
return ['consumable'];
case 'quest':
return ['relic'];
default:
return [];
}
}
function resolveEquipmentSlotId(plan: RuntimeItemPlan) {
if (plan.itemKind === 'equipment') {
if (plan.targetBuildDirection.includes('守御') || plan.targetBuildDirection.includes('护体')) {
return 'armor' as const;
}
return 'weapon' as const;
}
if (plan.itemKind === 'relic' || plan.itemKind === 'quest') {
return 'relic' as const;
}
return null;
}
function resolveCategory(plan: RuntimeItemPlan) {
switch (plan.itemKind) {
case 'equipment':
return resolveEquipmentSlotId(plan) === 'armor' ? '护甲' : '武器';
case 'consumable':
return '消耗品';
case 'material':
return '材料';
case 'quest':
return '专属物';
default:
return '稀有品';
}
}
function buildRuntimeBudget(
context: RuntimeItemGenerationContext,
plan: RuntimeItemPlan,
seedKey: string,
): RuntimeItemCompileBudget {
const seed = hashText(`${context.generationChannel}:${seedKey}:${plan.slot}:${plan.itemKind}`);
const channelBaseIndex = context.generationChannel === 'quest_reward'
? 2
: context.generationChannel === 'treasure'
? 1
: context.generationChannel === 'monster_drop'
? 0
: 1;
const slotBonus = plan.slot === 'primary' ? 1 : 0;
const permanenceBonus = plan.permanence === 'permanent' ? 1 : 0;
const rarityIndex = clampIndex(channelBaseIndex + slotBonus + permanenceBonus + (seed % 2));
const rarity = RARITY_ORDER[rarityIndex] ?? 'common';
return {
rarity,
buildTagLimit: rarity === 'legendary' ? 2 : rarity === 'epic' || rarity === 'rare' ? 2 : 1,
timedBuffTagLimit: rarity === 'legendary' ? 3 : rarity === 'epic' || rarity === 'rare' ? 2 : 1,
timedBuffDuration: rarity === 'legendary' ? 3 : rarity === 'epic' ? 3 : 2,
statBudgetTier: rarityIndex + 1,
};
}
function buildTimedBuffs(
itemId: string,
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
): TimedBuildBuff[] {
const tags = normalizeBuildTags(intent.desiredBuildTags, budget.timedBuffTagLimit);
if (tags.length <= 0) return [];
return [{
id: `${itemId}:buff`,
sourceType: 'item',
sourceId: itemId,
name: `${tags[0]}增益`,
tags,
durationTurns: budget.timedBuffDuration,
}];
}
function buildUseProfile(
plan: RuntimeItemPlan,
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
itemId: string,
): ItemUseProfile | null {
if (plan.itemKind !== 'consumable' && plan.permanence === 'permanent') return null;
const useProfile: ItemUseProfile = {};
if (intent.desiredFunctionalBias.includes('heal')) {
useProfile.hpRestore = 16 + budget.statBudgetTier * 10;
}
if (intent.desiredFunctionalBias.includes('mana')) {
useProfile.manaRestore = 14 + budget.statBudgetTier * 8;
}
if (intent.desiredFunctionalBias.includes('cooldown')) {
useProfile.cooldownReduction = budget.rarity === 'legendary' || budget.rarity === 'epic' ? 1 : 0;
}
if (plan.permanence === 'timed' || plan.itemKind === 'consumable') {
useProfile.buildBuffs = buildTimedBuffs(itemId, intent, budget);
}
if (
(useProfile.hpRestore ?? 0) <= 0
&& (useProfile.manaRestore ?? 0) <= 0
&& (useProfile.cooldownReduction ?? 0) <= 0
&& (useProfile.buildBuffs?.length ?? 0) <= 0
) {
return null;
}
return useProfile;
}
function buildStatProfile(
plan: RuntimeItemPlan,
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
): ItemStatProfile | null {
if (plan.itemKind === 'material') return null;
const statProfile: ItemStatProfile = {};
const tier = budget.statBudgetTier;
if (plan.itemKind === 'equipment' || plan.itemKind === 'relic' || plan.itemKind === 'quest') {
if (intent.desiredFunctionalBias.includes('guard') || plan.targetBuildDirection.includes('守御')) {
statProfile.maxHpBonus = 6 * tier + (plan.itemKind === 'equipment' ? 10 : 4);
statProfile.incomingDamageMultiplier = Number(Math.max(0.84, 1 - tier * 0.03).toFixed(2));
}
if (intent.desiredFunctionalBias.includes('mana') || plan.targetBuildDirection.includes('法力')) {
statProfile.maxManaBonus = 8 * tier + (plan.itemKind === 'relic' ? 10 : 0);
}
if (intent.desiredFunctionalBias.includes('damage') || plan.targetBuildDirection.length > 0) {
statProfile.outgoingDamageBonus = Number((0.03 * tier).toFixed(2));
}
}
if (Object.keys(statProfile).length <= 0) return null;
return statProfile;
}
function buildProfile(
plan: RuntimeItemPlan,
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
): ItemBuildProfile | null {
if (plan.permanence !== 'permanent' || (plan.itemKind !== 'equipment' && plan.itemKind !== 'relic' && plan.itemKind !== 'quest')) {
return null;
}
const tags = normalizeBuildTags(intent.desiredBuildTags, budget.buildTagLimit);
if (tags.length <= 0) return null;
return {
role: normalizeBuildRole(tags[0]),
tags,
synergy: normalizeBuildTags([
...plan.targetBuildDirection,
...intent.desiredBuildTags,
], 3),
craftTags: tags,
forgeRank: 0,
};
}
function buildValue(
budget: RuntimeItemCompileBudget,
plan: RuntimeItemPlan,
) {
const baseValue = {
common: 18,
uncommon: 32,
rare: 52,
epic: 80,
legendary: 118,
}[budget.rarity];
if (plan.itemKind === 'material') return baseValue - 8;
if (plan.itemKind === 'consumable') return baseValue - 4;
if (plan.itemKind === 'quest') return baseValue + 12;
return baseValue;
}
function buildItemTags(
plan: RuntimeItemPlan,
intent: RuntimeItemAiIntent,
budget: RuntimeItemCompileBudget,
) {
const tags = [
...buildStructuralTags(plan),
...normalizeBuildTags(intent.desiredBuildTags, budget.buildTagLimit + 1),
];
if (intent.desiredFunctionalBias.includes('heal')) tags.push('healing');
if (intent.desiredFunctionalBias.includes('mana')) tags.push('mana');
if (resolveEquipmentSlotId(plan) === 'armor') tags.push('armor');
if (resolveEquipmentSlotId(plan) === 'weapon') tags.push('weapon');
if (resolveEquipmentSlotId(plan) === 'relic') tags.push('relic');
return [...new Set(tags.filter(Boolean))];
}
export function compileRuntimeItem(params: {
seedKey: string;
context: RuntimeItemGenerationContext;
plan: RuntimeItemPlan;
intent: RuntimeItemAiIntent;
}) {
const {seedKey, context, plan, intent} = params;
const budget = buildRuntimeBudget(context, plan, seedKey);
const itemId = `runtime:${context.generationChannel}:${hashText(seedKey).toString(36)}`;
const runtimeMetadata = {
origin: 'ai_compiled' as const,
generationChannel: context.generationChannel,
seedKey,
relationAnchor: plan.relationAnchor,
sourceReason: intent.reasonToAppear,
recentEventHook: context.recentActions[0],
};
return {
id: itemId,
category: resolveCategory(plan),
name: intent.shortNameSeed || '未命名秘物',
quantity: 1,
rarity: budget.rarity,
tags: buildItemTags(plan, intent, budget),
equipmentSlotId: resolveEquipmentSlotId(plan),
statProfile: buildStatProfile(plan, intent, budget),
useProfile: buildUseProfile(plan, intent, budget, itemId),
buildProfile: buildProfile(plan, intent, budget),
value: buildValue(budget, plan),
runtimeMetadata,
} satisfies InventoryItem;
}