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name, description, triggers
name description triggers
spacetimedb-cli SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
spacetime init
spacetime build
spacetime publish
spacetime dev
spacetime sql
spacetime call
spacetime logs
spacetime server
spacetime login
spacetime generate
how do I use the CLI
CLI command

SpacetimeDB CLI

Use this skill when the user needs help with the spacetime CLI tool - initializing projects, building modules, publishing databases, querying data, managing servers, or troubleshooting CLI issues.

Quick Reference

Project Initialization & Development

# Initialize new project
spacetime init my-project --lang rust|csharp|typescript|cpp
spacetime init my-project --template <template-id>

# Build module
spacetime build                    # release build
spacetime build --debug            # faster iteration, slower runtime

# Dev mode (auto-rebuild, auto-publish, generates bindings)
spacetime dev
spacetime dev --client-lang typescript --module-bindings-path ./client/src/module_bindings

# Generate client bindings
spacetime generate --lang typescript|csharp|rust|unrealcpp --out-dir ./bindings --module-path ./server

Publishing & Deployment

# Publish to an explicit server
spacetime publish my-database --server http://127.0.0.1:3101 --yes

# Publish to local server
spacetime publish my-database --server local --yes

# Clear database and republish
spacetime publish my-database --clear-database --yes

Database Interaction

# SQL queries
spacetime sql my-database "SELECT * FROM users"
spacetime sql my-database --interactive   # REPL mode

# Call reducers
spacetime call my-database my_reducer '{"arg1": "value", "arg2": 123}'

# Subscribe to changes
spacetime subscribe my-database "SELECT * FROM users" --num-updates 10

# View logs
spacetime logs my-database -f              # follow logs
spacetime logs my-database -n 100          # up to 100 log lines

# Describe schema
spacetime describe my-database --json
spacetime describe my-database table users --json
spacetime describe my-database reducer my_reducer --json

Database Management

# List databases
spacetime list

# Delete database
spacetime delete my-database

# Rename database
spacetime rename <database-identity> --to new-name

Server Management

# List configured servers
spacetime server list

# Add server
spacetime server add local --url http://localhost:3000 --default
spacetime server add myserver --url https://my-spacetime.example.com

# Set default server
spacetime server set-default local

# Test connectivity
spacetime server ping local

# Start local instance
spacetime start

# Clear local data
spacetime server clear

Authentication

# Login (opens browser)
spacetime login

# Login with token
spacetime login --token <token>

# Show login status
spacetime login show

# Logout
spacetime logout

Default Servers

Name URL Description
local http://127.0.0.1:3000 Local development server
dev http://127.0.0.1:3101 Genarrative local development server

Common Workflows

New Project Setup

# 1. Login
spacetime login

# 2. Create project
spacetime init my-game --lang rust
cd my-game

# 3. Start dev mode (auto-rebuilds and publishes)
spacetime dev

Local Development

# Start local server (in separate terminal)
spacetime start

# Publish to local
spacetime publish my-db --server local --clear-database --yes

# Query local database
spacetime sql my-db --server local "SELECT * FROM players"

Generate Client Bindings

# After building module
spacetime build
spacetime generate --lang typescript --out-dir ./client/src/bindings --module-path .

# Or use dev mode which auto-generates
spacetime dev --client-lang typescript --module-bindings-path ./client/src/bindings

Common Flags

Flag Short Description
--server -s Target server (nickname, hostname, or URL)
--yes -y Non-interactive mode (skip confirmations)
--anonymous Use anonymous identity
--module-path -p Path to module project

Troubleshooting

"Not logged in"

spacetime login
# Or use --anonymous for public operations

"Server not responding"

spacetime server ping <server>
# For local: ensure spacetime start is running

"Schema conflict"

# Clear data and republish
spacetime publish my-db --clear-database --yes
# Clear data and republish only when conflict
spacetime publish my-db --clear-database=on-conflict --yes

"Build failed"

# Check Rust/C# toolchain
rustup show
# For Rust modules, ensure wasm32-unknown-unknown target
rustup target add wasm32-unknown-unknown

Module Languages

Server-side (modules): Rust, C#, TypeScript, C++ Client SDKs: TypeScript, C#, Rust, Python, Unreal Engine CLI generate targets: TypeScript, C#, Rust, Unreal C++

Notes

  • Many commands are marked UNSTABLE and may change
  • Genarrative scripts should pass --server or --server-url explicitly instead of relying on the CLI default
  • Use --yes flag in scripts to avoid interactive prompts
  • Dev mode watches files and auto-rebuilds on changes