use std::{ collections::BTreeMap, convert::Infallible, time::{Duration, SystemTime, UNIX_EPOCH}, }; use axum::{ Json, extract::{Extension, Path, State, rejection::JsonRejection}, http::{HeaderName, StatusCode, header}, response::{ IntoResponse, Response, sse::{Event, Sse}, }, }; use base64::{Engine as _, engine::general_purpose::STANDARD as BASE64_STANDARD}; use futures_util::{StreamExt, stream::FuturesUnordered}; use image::{GenericImageView, ImageFormat}; use module_match3d::{ MATCH3D_MESSAGE_ID_PREFIX, MATCH3D_PROFILE_ID_PREFIX, MATCH3D_RUN_ID_PREFIX, MATCH3D_SESSION_ID_PREFIX, }; use platform_llm::{LlmMessage, LlmTextRequest}; use platform_oss::{LegacyAssetPrefix, OssObjectAccess, OssPutObjectRequest}; use serde::{Deserialize, Serialize}; use serde_json::{Value, json}; use shared_contracts::{ hyper3d as hyper3d_contract, creation_audio::CreationAudioAsset, match3d_agent::{ CreateMatch3DAgentSessionRequest, ExecuteMatch3DAgentActionRequest, Match3DAgentActionResponse, Match3DAgentMessageResponse, Match3DAgentSessionResponse, Match3DAgentSessionSnapshotResponse, Match3DAnchorItemResponse, Match3DAnchorPackResponse, Match3DCreatorConfigResponse, Match3DGeneratedItemAssetResponse as Match3DAgentGeneratedItemAssetResponse, Match3DResultDraftResponse, SendMatch3DAgentMessageRequest, }, match3d_runtime::{ ClickMatch3DItemRequest, Match3DClickConfirmationResponse, Match3DClickResponse, Match3DItemSnapshotResponse, Match3DRunResponse, Match3DRunSnapshotResponse, Match3DTraySlotResponse, StartMatch3DRunRequest, StopMatch3DRunRequest, }, match3d_works::{ GenerateMatch3DBackgroundImageRequest, GenerateMatch3DBackgroundImageResponse, GenerateMatch3DCoverImageRequest, GenerateMatch3DCoverImageResponse, GenerateMatch3DItemAssetsRequest, GenerateMatch3DItemAssetsResponse, Match3DWorkDetailResponse, Match3DWorkMutationResponse, Match3DWorkProfileResponse, Match3DWorkSummaryResponse, Match3DWorksResponse, PersistMatch3DGeneratedModelRequest, PersistMatch3DGeneratedModelResponse, PutMatch3DAudioAssetsRequest, PutMatch3DWorkRequest, }, }; use shared_kernel::build_prefixed_uuid_id; use spacetime_client::{ Match3DAgentMessageFinalizeRecordInput, Match3DAgentMessageRecord, Match3DAgentMessageSubmitRecordInput, Match3DAgentSessionCreateRecordInput, Match3DAgentSessionRecord, Match3DAnchorItemRecord, Match3DAnchorPackRecord, Match3DClickConfirmationRecord, Match3DCompileDraftRecordInput, Match3DCreatorConfigRecord, Match3DItemSnapshotRecord, Match3DResultDraftRecord, Match3DRunClickRecordInput, Match3DRunRecord, Match3DRunRestartRecordInput, Match3DRunStartRecordInput, Match3DRunStopRecordInput, Match3DRunTimeUpRecordInput, Match3DTraySlotRecord, Match3DWorkProfileRecord, Match3DWorkUpdateRecordInput, SpacetimeClientError, }; use crate::{ api_response::json_success_body, auth::AuthenticatedAccessToken, http_error::AppError, openai_image_generation::{ DownloadedOpenAiImage, build_openai_image_http_client, create_openai_image_generation, require_openai_image_settings, }, platform_errors::map_oss_error, request_context::RequestContext, state::AppState, vector_engine_audio_generation::{ GeneratedCreationAudioTarget, generate_background_music_asset_for_creation, generate_sound_effect_asset_for_creation, }, work_play_tracking::{WorkPlayTrackingDraft, record_work_play_start_after_success}, }; const MATCH3D_AGENT_PROVIDER: &str = "match3d-agent"; const MATCH3D_WORKS_PROVIDER: &str = "match3d-works"; const MATCH3D_RUNTIME_PROVIDER: &str = "match3d-runtime"; const MATCH3D_DEFAULT_THEME: &str = "缤纷玩具"; const MATCH3D_DEFAULT_CLEAR_COUNT: u32 = 12; const MATCH3D_DEFAULT_DIFFICULTY: u32 = 4; const MATCH3D_MATERIAL_ITEM_BATCH_SIZE: usize = 5; const MATCH3D_ITEM_VIEW_COUNT: usize = 5; const MATCH3D_MATERIAL_GRID_SIZE: u32 = 5; const MATCH3D_MAX_GENERATED_ITEM_COUNT: usize = 21; const MATCH3D_LEGACY_MODEL_DOWNLOAD_TIMEOUT_MS: u64 = 3 * 60_000; const MATCH3D_OSS_PUT_TIMEOUT_MS: u64 = 3 * 60_000; const MATCH3D_LEGACY_MODEL_MAX_BYTES: usize = 120 * 1024 * 1024; const MATCH3D_ITEM_IMAGE_MAX_BYTES: usize = 20 * 1024 * 1024; const MATCH3D_WORK_METADATA_LLM_MODEL: &str = "gpt-4o"; const MATCH3D_BACKGROUND_REFERENCE_IMAGE_PATH: &str = "public/match3d-background-references/pot-fused-reference.png"; const MATCH3D_QUESTION_THEME: &str = "你想创作什么题材"; const MATCH3D_QUESTION_CLEAR_COUNT: &str = "需要消除多少次才能通关"; const MATCH3D_QUESTION_DIFFICULTY: &str = "如果难度是从1-10,你要创作的关卡是难度几"; const MATCH3D_BACKGROUND_MUSIC_ASSET_KIND: &str = "match3d_background_music"; const MATCH3D_CLICK_SOUND_ASSET_KIND: &str = "match3d_click_sound"; #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] struct Match3DConfigJson { theme_text: String, reference_image_src: Option, clear_count: u32, difficulty: u32, #[serde(default)] asset_style_id: Option, #[serde(default)] asset_style_label: Option, #[serde(default)] asset_style_prompt: Option, #[serde(default)] generate_click_sound: bool, } #[derive(Clone, Debug)] struct Match3DGeneratedItemAsset { item_id: String, item_name: String, image_src: Option, image_object_key: Option, image_views: Vec, model_src: Option, model_object_key: Option, model_file_name: Option, task_uuid: Option, subscription_key: Option, sound_prompt: Option, background_music_title: Option, background_music_style: Option, background_music_prompt: Option, background_music: Option, click_sound: Option, background_asset: Option, status: String, error: Option, } #[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)] #[serde(rename_all = "camelCase")] struct Match3DGeneratedItemImageView { view_id: String, view_index: u32, #[serde(default)] image_src: Option, #[serde(default)] image_object_key: Option, } #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] struct Match3DGeneratedBackgroundAsset { prompt: String, #[serde(default)] image_src: Option, #[serde(default)] image_object_key: Option, status: String, #[serde(default)] error: Option, } #[derive(Clone, Debug)] struct Match3DGeneratedWorkMetadata { game_name: String, tags: Vec, } #[derive(Clone, Debug)] struct Match3DGeneratedItemPlan { name: String, sound_prompt: String, } #[derive(Clone, Debug)] struct Match3DGeneratedBackgroundMusicPlan { title: String, style: String, prompt: String, } #[derive(Clone, Debug)] struct Match3DGeneratedDraftPlan { metadata: Match3DGeneratedWorkMetadata, items: Vec, background_music: Match3DGeneratedBackgroundMusicPlan, background_prompt: String, } #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] struct Match3DGeneratedItemAssetJson { item_id: String, item_name: String, #[serde(default)] image_src: Option, #[serde(default)] image_object_key: Option, #[serde(default)] image_views: Vec, #[serde(default)] model_src: Option, #[serde(default)] model_object_key: Option, #[serde(default)] model_file_name: Option, #[serde(default)] task_uuid: Option, #[serde(default)] subscription_key: Option, #[serde(default)] sound_prompt: Option, #[serde(default)] background_music_title: Option, #[serde(default)] background_music_style: Option, #[serde(default)] background_music_prompt: Option, #[serde(default)] background_music: Option, #[serde(default)] click_sound: Option, #[serde(default)] background_asset: Option, status: String, #[serde(default)] error: Option, } #[derive(Clone, Debug)] struct Match3DAssetUpload { src: String, object_key: String, } struct Match3DDownloadedModel { bytes: Vec, file_name: String, content_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub(crate) struct CompileMatch3DDraftRequest { #[serde(default)] game_name: Option, #[serde(default)] summary: Option, #[serde(default)] tags: Option>, #[serde(default)] cover_image_src: Option, #[serde(default)] generate_click_sound: Option, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub(crate) struct GenerateMatch3DWorkTagsRequest { game_name: String, theme_text: String, } #[derive(Clone, Debug, Serialize)] #[serde(rename_all = "camelCase")] pub(crate) struct GenerateMatch3DWorkTagsResponse { tags: Vec, } struct Match3DWorkAssetContext { owner_user_id: String, session_id: String, profile: Match3DWorkProfileRecord, config: Match3DConfigJson, assets: Vec, } pub async fn create_match3d_agent_session( State(state): State, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_AGENT_PROVIDER)?; let config = build_config_from_create_request(&payload); let seed_text = build_seed_text(&payload, &config); let welcome_message_text = MATCH3D_QUESTION_THEME.to_string(); let session = state .spacetime_client() .create_match3d_agent_session(Match3DAgentSessionCreateRecordInput { session_id: build_prefixed_uuid_id(MATCH3D_SESSION_ID_PREFIX), owner_user_id: authenticated.claims().user_id().to_string(), seed_text, welcome_message_id: build_prefixed_uuid_id(MATCH3D_MESSAGE_ID_PREFIX), welcome_message_text, config_json: serialize_match3d_config(&config), created_at_micros: current_utc_micros(), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DAgentSessionResponse { session: map_match3d_agent_session_response(session), }, )) } pub async fn get_match3d_agent_session( State(state): State, Path(session_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty( &request_context, MATCH3D_AGENT_PROVIDER, &session_id, "sessionId", )?; let session = state .spacetime_client() .get_match3d_agent_session(session_id, authenticated.claims().user_id().to_string()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DAgentSessionResponse { session: map_match3d_agent_session_response(session), }, )) } pub async fn submit_match3d_agent_message( State(state): State, Path(session_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_AGENT_PROVIDER)?; let session = submit_and_finalize_match3d_message( &state, &request_context, authenticated.claims().user_id(), session_id, payload, ) .await?; Ok(json_success_body( Some(&request_context), Match3DAgentSessionResponse { session: map_match3d_agent_session_response(session), }, )) } pub async fn stream_match3d_agent_message( State(state): State, Path(session_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_AGENT_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_AGENT_PROVIDER, &session_id, "sessionId", )?; let owner_user_id = authenticated.claims().user_id().to_string(); let request_context_for_stream = request_context.clone(); let stream = async_stream::stream! { let result = submit_and_finalize_match3d_message( &state, &request_context_for_stream, owner_user_id.as_str(), session_id, payload, ) .await; match result { Ok(session) => { let session_response = map_match3d_agent_session_response(session); if let Some(reply) = session_response.last_assistant_reply.clone() { yield Ok::(match3d_sse_json_event_or_error( "reply_delta", json!({ "text": reply }), )); } yield Ok::(match3d_sse_json_event_or_error( "session", json!({ "session": session_response }), )); yield Ok::(match3d_sse_json_event_or_error( "done", json!({ "ok": true }), )); } Err(response) => { yield Ok::(match3d_sse_json_event_or_error( "error", json!({ "message": response.status().to_string() }), )); } } }; Ok(Sse::new(stream).into_response()) } pub async fn execute_match3d_agent_action( State(state): State, Path(session_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_AGENT_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_AGENT_PROVIDER, &session_id, "sessionId", )?; if payload.action.trim() != "match3d_compile_draft" { return Err(match3d_bad_request( &request_context, MATCH3D_AGENT_PROVIDER, "unknown match3d action", )); } let (session, generated_item_assets) = compile_match3d_draft_for_session( &state, &request_context, &authenticated, session_id, payload.game_name, payload.summary, payload.tags, payload.cover_image_src, payload.generate_click_sound, ) .await?; Ok(json_success_body( Some(&request_context), Match3DAgentActionResponse { session: map_match3d_agent_session_response_with_assets( session, &generated_item_assets, ), }, )) } pub async fn compile_match3d_agent_draft( State(state): State, Path(session_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let payload = payload .map(|Json(payload)| payload) .unwrap_or(CompileMatch3DDraftRequest { game_name: None, summary: None, tags: None, cover_image_src: None, generate_click_sound: None, }); ensure_non_empty( &request_context, MATCH3D_AGENT_PROVIDER, &session_id, "sessionId", )?; let (session, generated_item_assets) = compile_match3d_draft_for_session( &state, &request_context, &authenticated, session_id, payload.game_name, payload.summary, payload.tags, payload.cover_image_src, payload.generate_click_sound, ) .await?; Ok(json_success_body( Some(&request_context), Match3DAgentActionResponse { session: map_match3d_agent_session_response_with_assets( session, &generated_item_assets, ), }, )) } pub async fn get_match3d_works( State(state): State, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { let items = state .spacetime_client() .list_match3d_works(authenticated.claims().user_id().to_string()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorksResponse { items: items .into_iter() .map(map_match3d_work_summary_response) .collect(), }, )) } pub async fn list_match3d_gallery( State(state): State, Extension(request_context): Extension, ) -> Result, Response> { let items = state .spacetime_client() .list_match3d_gallery() .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorksResponse { items: items .into_iter() .map(map_match3d_work_summary_response) .collect(), }, )) } pub async fn get_match3d_work_detail( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let item = state .spacetime_client() .get_match3d_work_detail(profile_id, authenticated.claims().user_id().to_string()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorkDetailResponse { item: map_match3d_work_profile_response(item), }, )) } pub async fn put_match3d_work( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let existing = state .spacetime_client() .get_match3d_work_detail( profile_id.clone(), authenticated.claims().user_id().to_string(), ) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let theme_text = payload .theme_text .clone() .filter(|value| !value.trim().is_empty()) .unwrap_or(existing.theme_text); let item = state .spacetime_client() .update_match3d_work(Match3DWorkUpdateRecordInput { profile_id, owner_user_id: authenticated.claims().user_id().to_string(), game_name: payload.game_name, theme_text, summary_text: payload.summary, tags_json: serde_json::to_string(&normalize_tags(payload.tags)).unwrap_or_default(), cover_image_src: payload.cover_image_src.unwrap_or_default(), cover_asset_id: String::new(), clear_count: payload.clear_count, difficulty: payload.difficulty, updated_at_micros: current_utc_micros(), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorkMutationResponse { item: map_match3d_work_profile_response(item), }, )) } pub async fn put_match3d_audio_assets( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let owner_user_id = authenticated.claims().user_id().to_string(); let existing = state .spacetime_client() .get_match3d_work_detail(profile_id.clone(), owner_user_id.clone()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let session_id = existing.source_session_id.clone().ok_or_else(|| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": MATCH3D_WORKS_PROVIDER, "message": "抓大鹅作品缺少来源 session,无法写回音频素材", })), ) })?; let assets = payload .generated_item_assets .into_iter() .map(Match3DGeneratedItemAsset::from) .collect::>(); let session = upsert_match3d_draft_snapshot( &state, &request_context, &authenticated, session_id, owner_user_id.clone(), profile_id.clone(), Some(existing.game_name), Some(existing.summary), Some(serde_json::to_string(&existing.tags).unwrap_or_default()), existing.cover_image_src, None, serialize_match3d_generated_item_assets(&assets), ) .await?; let item = state .spacetime_client() .get_match3d_work_detail(profile_id, owner_user_id) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let _ = session; Ok(json_success_body( Some(&request_context), Match3DWorkMutationResponse { item: map_match3d_work_profile_response(item), }, )) } pub async fn persist_match3d_generated_model( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &payload.item_id, "itemId", )?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &payload.item_name, "itemName", )?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &payload.source_url, "sourceUrl", )?; let owner_user_id = authenticated.claims().user_id().to_string(); let existing = state .spacetime_client() .get_match3d_work_detail(profile_id.clone(), owner_user_id.clone()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let session_id = existing.source_session_id.clone().ok_or_else(|| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": MATCH3D_WORKS_PROVIDER, "message": "抓大鹅作品缺少来源 session,无法保存历史模型", })), ) })?; let mut assets = parse_match3d_generated_item_assets(existing.generated_item_assets_json.as_deref()) .into_iter() .map(Match3DGeneratedItemAsset::from) .collect::>(); let current_asset = assets .iter() .find(|asset| asset.item_id == payload.item_id) .cloned(); let item_name = normalize_match3d_item_name(payload.item_name.as_str()); let item_name = if item_name.is_empty() { current_asset .as_ref() .map(|asset| asset.item_name.clone()) .unwrap_or_else(|| payload.item_name.trim().to_string()) } else { item_name }; let model_file = hyper3d_contract::Hyper3dDownloadFilePayload { name: normalize_optional_text(payload.file_name.as_deref()) .unwrap_or_else(|| "model.glb".to_string()), url: payload.source_url.trim().to_string(), }; let downloaded_model = download_match3d_legacy_model(&model_file) .await .map_err(|error| match3d_error_response(&request_context, MATCH3D_WORKS_PROVIDER, error))?; let task_uuid = normalize_optional_text(payload.task_uuid.as_deref()); let item_slug = build_match3d_item_slug(payload.item_id.as_str(), item_name.as_str()); let generated_at_micros = current_utc_micros(); let uploaded_model = persist_match3d_generated_bytes( &state, owner_user_id.as_str(), session_id.as_str(), profile_id.as_str(), &[ "items", item_slug.as_str(), "model", task_uuid.as_deref().unwrap_or("manual"), ], downloaded_model.file_name.as_str(), downloaded_model.content_type.as_str(), downloaded_model.bytes, "match3d_item_model", task_uuid.as_deref(), generated_at_micros, ) .await .map_err(|error| match3d_error_response(&request_context, MATCH3D_WORKS_PROVIDER, error))?; let next_asset = Match3DGeneratedItemAsset { item_id: payload.item_id, item_name, image_src: current_asset .as_ref() .and_then(|asset| asset.image_src.clone()), image_object_key: current_asset .as_ref() .and_then(|asset| asset.image_object_key.clone()), image_views: current_asset .as_ref() .map(|asset| asset.image_views.clone()) .unwrap_or_default(), model_src: Some(uploaded_model.src), model_object_key: Some(uploaded_model.object_key), model_file_name: Some(downloaded_model.file_name), task_uuid, subscription_key: normalize_optional_text(payload.subscription_key.as_deref()).or_else( || { current_asset .as_ref() .and_then(|asset| asset.subscription_key.clone()) }, ), sound_prompt: current_asset .as_ref() .and_then(|asset| asset.sound_prompt.clone()), background_music_title: current_asset .as_ref() .and_then(|asset| asset.background_music_title.clone()), background_music_style: current_asset .as_ref() .and_then(|asset| asset.background_music_style.clone()), background_music_prompt: current_asset .as_ref() .and_then(|asset| asset.background_music_prompt.clone()), background_music: current_asset .as_ref() .and_then(|asset| asset.background_music.clone()), click_sound: current_asset .as_ref() .and_then(|asset| asset.click_sound.clone()), background_asset: current_asset .as_ref() .and_then(|asset| asset.background_asset.clone()), status: "model_ready".to_string(), error: None, }; upsert_match3d_generated_item_asset(&mut assets, next_asset.clone()); persist_match3d_generated_item_assets_snapshot( &state, &request_context, &authenticated, session_id.as_str(), owner_user_id.as_str(), profile_id.as_str(), &assets, ) .await?; Ok(json_success_body( Some(&request_context), PersistMatch3DGeneratedModelResponse { asset: map_match3d_generated_item_asset_for_work(Match3DGeneratedItemAssetJson::from( next_asset, )), }, )) } pub async fn generate_match3d_cover_image( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let prompt = normalize_match3d_cover_prompt(payload.prompt.as_str()); ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &prompt, "prompt", )?; let context = load_match3d_work_asset_context(&state, &request_context, &authenticated, &profile_id) .await?; let generated_cover = generate_match3d_cover_image_asset( &state, &context.owner_user_id, context.session_id.as_str(), profile_id.as_str(), &context.config, prompt.as_str(), payload.reference_image_src, ) .await .map_err(|error| match3d_error_response(&request_context, MATCH3D_WORKS_PROVIDER, error))?; upsert_match3d_draft_snapshot( &state, &request_context, &authenticated, context.session_id.clone(), context.owner_user_id.clone(), profile_id.clone(), Some(context.profile.game_name), Some(context.profile.summary), Some(serde_json::to_string(&context.profile.tags).unwrap_or_default()), Some(generated_cover.src.clone()), None, None, ) .await?; let item = state .spacetime_client() .get_match3d_work_detail(profile_id.clone(), context.owner_user_id) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), GenerateMatch3DCoverImageResponse { item: map_match3d_work_profile_response(item), cover_image_src: generated_cover.src, cover_image_object_key: generated_cover.object_key, prompt, }, )) } pub async fn generate_match3d_background_image_for_work( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let prompt = normalize_match3d_background_prompt(payload.prompt.as_str()); ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &prompt, "prompt", )?; let context = load_match3d_work_asset_context(&state, &request_context, &authenticated, &profile_id) .await?; let generated_background = generate_match3d_background_image( &state, context.owner_user_id.as_str(), context.session_id.as_str(), profile_id.as_str(), &context.config, prompt.as_str(), ) .await .map_err(|error| match3d_error_response(&request_context, MATCH3D_WORKS_PROVIDER, error))?; let mut assets = context.assets; attach_match3d_background_asset_to_assets(&mut assets, generated_background.clone()); persist_match3d_generated_item_assets_snapshot( &state, &request_context, &authenticated, context.session_id.as_str(), context.owner_user_id.as_str(), profile_id.as_str(), &assets, ) .await?; let item = state .spacetime_client() .get_match3d_work_detail(profile_id, context.owner_user_id) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let background_image_src = generated_background .image_src .clone() .unwrap_or_default(); let background_image_object_key = generated_background .image_object_key .clone() .unwrap_or_default(); Ok(json_success_body( Some(&request_context), GenerateMatch3DBackgroundImageResponse { item: map_match3d_work_profile_response(item), background_image_src, background_image_object_key, generated_background_asset: map_match3d_background_asset_for_work( generated_background, ), prompt, }, )) } pub async fn generate_match3d_item_assets_for_work( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let item_names = normalize_match3d_batch_item_names(payload.item_names); if item_names.is_empty() { return Err(match3d_bad_request( &request_context, MATCH3D_WORKS_PROVIDER, "请填写至少一个物品名称", )); } let context = load_match3d_work_asset_context(&state, &request_context, &authenticated, &profile_id) .await?; let generated_assets = append_match3d_item_assets( &state, &request_context, &authenticated, context.owner_user_id.as_str(), context.session_id.as_str(), profile_id.as_str(), &context.config, item_names, context.assets, ) .await?; persist_match3d_generated_item_assets_snapshot( &state, &request_context, &authenticated, context.session_id.as_str(), context.owner_user_id.as_str(), profile_id.as_str(), &generated_assets, ) .await?; let item = state .spacetime_client() .get_match3d_work_detail(profile_id, context.owner_user_id) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), GenerateMatch3DItemAssetsResponse { item: map_match3d_work_profile_response(item), generated_item_assets: generated_assets .into_iter() .map(Match3DGeneratedItemAssetJson::from) .map(map_match3d_generated_item_asset_for_work) .collect(), }, )) } pub async fn generate_match3d_work_tags( State(state): State, Extension(request_context): Extension, Extension(_authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_WORKS_PROVIDER)?; let tags = generate_match3d_work_tags_for_profile( &state, payload.game_name.as_str(), payload.theme_text.as_str(), ) .await; Ok(json_success_body( Some(&request_context), GenerateMatch3DWorkTagsResponse { tags }, )) } pub async fn publish_match3d_work( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let item = state .spacetime_client() .publish_match3d_work( profile_id, authenticated.claims().user_id().to_string(), current_utc_micros(), ) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorkMutationResponse { item: map_match3d_work_profile_response(item), }, )) } pub async fn delete_match3d_work( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty( &request_context, MATCH3D_WORKS_PROVIDER, &profile_id, "profileId", )?; let items = state .spacetime_client() .delete_match3d_work(profile_id, authenticated.claims().user_id().to_string()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DWorksResponse { items: items .into_iter() .map(map_match3d_work_summary_response) .collect(), }, )) } pub async fn start_match3d_run( State(state): State, Path(profile_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let maybe_payload = payload.ok().map(|Json(payload)| payload); let profile_id = maybe_payload .as_ref() .map(|payload| payload.profile_id.clone()) .filter(|value| !value.trim().is_empty()) .unwrap_or(profile_id); ensure_non_empty( &request_context, MATCH3D_RUNTIME_PROVIDER, &profile_id, "profileId", )?; let run = state .spacetime_client() .start_match3d_run(Match3DRunStartRecordInput { run_id: build_prefixed_uuid_id(MATCH3D_RUN_ID_PREFIX), owner_user_id: authenticated.claims().user_id().to_string(), profile_id: profile_id.clone(), started_at_ms: current_utc_ms(), item_type_count_override: maybe_payload .as_ref() .and_then(|payload| payload.item_type_count_override) .unwrap_or(0), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; record_work_play_start_after_success( &state, &request_context, WorkPlayTrackingDraft::new( "match3d", profile_id.clone(), &authenticated, "/api/runtime/match3d/...", ) .profile_id(profile_id.clone()) .extra(json!({ "runId": run.run_id, })), ) .await; Ok(json_success_body( Some(&request_context), Match3DRunResponse { run: map_match3d_run_response(run), }, )) } pub async fn get_match3d_run( State(state): State, Path(run_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty(&request_context, MATCH3D_RUNTIME_PROVIDER, &run_id, "runId")?; let run = state .spacetime_client() .get_match3d_run(run_id, authenticated.claims().user_id().to_string()) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DRunResponse { run: map_match3d_run_response(run), }, )) } pub async fn click_match3d_item( State(state): State, Path(run_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let Json(payload) = match3d_json(payload, &request_context, MATCH3D_RUNTIME_PROVIDER)?; ensure_non_empty(&request_context, MATCH3D_RUNTIME_PROVIDER, &run_id, "runId")?; ensure_non_empty( &request_context, MATCH3D_RUNTIME_PROVIDER, &payload.item_instance_id, "itemInstanceId", )?; ensure_non_empty( &request_context, MATCH3D_RUNTIME_PROVIDER, &payload.client_event_id, "clientEventId", )?; let confirmation = state .spacetime_client() .click_match3d_item(Match3DRunClickRecordInput { run_id: payload.run_id.unwrap_or(run_id), owner_user_id: authenticated.claims().user_id().to_string(), item_instance_id: payload.item_instance_id, client_snapshot_version: payload.client_snapshot_version.min(u32::MAX as u64) as u32, client_event_id: payload.client_event_id, clicked_at_ms: payload.clicked_at_ms.min(i64::MAX as u64) as i64, }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DClickResponse { confirmation: map_match3d_click_confirmation_response(confirmation), }, )) } pub async fn stop_match3d_run( State(state): State, Path(run_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, payload: Result, JsonRejection>, ) -> Result, Response> { let _ = payload.ok(); ensure_non_empty(&request_context, MATCH3D_RUNTIME_PROVIDER, &run_id, "runId")?; let run = state .spacetime_client() .stop_match3d_run(Match3DRunStopRecordInput { run_id, owner_user_id: authenticated.claims().user_id().to_string(), stopped_at_ms: current_utc_ms(), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DRunResponse { run: map_match3d_run_response(run), }, )) } pub async fn restart_match3d_run( State(state): State, Path(run_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty(&request_context, MATCH3D_RUNTIME_PROVIDER, &run_id, "runId")?; let run = state .spacetime_client() .restart_match3d_run(Match3DRunRestartRecordInput { source_run_id: run_id, next_run_id: build_prefixed_uuid_id(MATCH3D_RUN_ID_PREFIX), owner_user_id: authenticated.claims().user_id().to_string(), restarted_at_ms: current_utc_ms(), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DRunResponse { run: map_match3d_run_response(run), }, )) } pub async fn finish_match3d_time_up( State(state): State, Path(run_id): Path, Extension(request_context): Extension, Extension(authenticated): Extension, ) -> Result, Response> { ensure_non_empty(&request_context, MATCH3D_RUNTIME_PROVIDER, &run_id, "runId")?; let run = state .spacetime_client() .finish_match3d_time_up(Match3DRunTimeUpRecordInput { run_id, owner_user_id: authenticated.claims().user_id().to_string(), finished_at_ms: current_utc_ms(), }) .await .map_err(|error| { match3d_error_response( &request_context, MATCH3D_RUNTIME_PROVIDER, map_match3d_client_error(error), ) })?; Ok(json_success_body( Some(&request_context), Match3DRunResponse { run: map_match3d_run_response(run), }, )) } async fn submit_and_finalize_match3d_message( state: &AppState, request_context: &RequestContext, owner_user_id: &str, session_id: String, payload: SendMatch3DAgentMessageRequest, ) -> Result { ensure_non_empty( request_context, MATCH3D_AGENT_PROVIDER, &session_id, "sessionId", )?; ensure_non_empty( request_context, MATCH3D_AGENT_PROVIDER, &payload.client_message_id, "clientMessageId", )?; ensure_non_empty( request_context, MATCH3D_AGENT_PROVIDER, &payload.text, "text", )?; let submitted = state .spacetime_client() .submit_match3d_agent_message(Match3DAgentMessageSubmitRecordInput { session_id: session_id.clone(), owner_user_id: owner_user_id.to_string(), user_message_id: payload.client_message_id.clone(), user_message_text: payload.text.clone(), submitted_at_micros: current_utc_micros(), }) .await .map_err(|error| { match3d_error_response( request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) })?; let next_turn = submitted.current_turn.saturating_add(1); let next_config = build_config_from_message(&submitted, &payload); let assistant_reply = build_match3d_assistant_reply_for_turn(&next_config, next_turn); let progress_percent = resolve_progress_percent_for_turn(next_turn); let stage = if progress_percent >= 100 { "ReadyToCompile" } else { "Collecting" } .to_string(); state .spacetime_client() .finalize_match3d_agent_message(Match3DAgentMessageFinalizeRecordInput { session_id, owner_user_id: owner_user_id.to_string(), assistant_message_id: Some(build_prefixed_uuid_id(MATCH3D_MESSAGE_ID_PREFIX)), assistant_reply_text: Some(assistant_reply), config_json: serialize_match3d_config(&next_config), progress_percent, stage, updated_at_micros: current_utc_micros(), error_message: None, }) .await .map_err(|error| { match3d_error_response( request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) }) } async fn compile_match3d_draft_for_session( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, session_id: String, game_name: Option, summary: Option, tags: Option>, cover_image_src: Option, generate_click_sound: Option, ) -> Result<(Match3DAgentSessionRecord, Vec), Response> { let owner_user_id = authenticated.claims().user_id().to_string(); let initial_session = state .spacetime_client() .get_match3d_agent_session(session_id.clone(), owner_user_id.clone()) .await .map_err(|error| { match3d_error_response( request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) })?; let mut config = resolve_config_or_default(initial_session.config.as_ref()); if let Some(generate_click_sound) = generate_click_sound { config.generate_click_sound = generate_click_sound; } // 中文注释:抓大鹅入口已支持表单直创;完整表单创建的 session // 不需要再伪造三轮聊天,只要配置字段完整即可进入草稿编译。 let has_complete_form_config = !config.theme_text.trim().is_empty() && config.clear_count > 0 && (1..=10).contains(&config.difficulty); if !has_complete_form_config && (initial_session.current_turn < 3 || initial_session.progress_percent < 100) { return Err(match3d_bad_request( request_context, MATCH3D_AGENT_PROVIDER, "match3d 创作配置尚未确认完成", )); } let requested_game_name = normalize_optional_match3d_text(game_name); let requested_summary = normalize_optional_match3d_text(summary).or_else(|| Some(String::new())); let requested_tags = tags.map(normalize_tags).filter(|items| !items.is_empty()); let fallback_work_metadata = fallback_match3d_work_metadata(config.theme_text.as_str()); let profile_id = resolve_match3d_draft_profile_id(&initial_session); let initial_game_name = requested_game_name .clone() .unwrap_or_else(|| fallback_work_metadata.game_name.clone()); let initial_tags = requested_tags .clone() .unwrap_or_else(|| fallback_work_metadata.tags.clone()); let mut session = upsert_match3d_draft_snapshot( state, request_context, authenticated, session_id.clone(), owner_user_id.clone(), profile_id.clone(), Some(initial_game_name), requested_summary.clone(), Some(serde_json::to_string(&initial_tags).unwrap_or_default()), cover_image_src.clone(), None, None, ) .await?; if session.draft.is_none() { return Err(match3d_error_response( request_context, MATCH3D_AGENT_PROVIDER, match3d_bad_gateway("抓大鹅草稿创建失败,请稍后重试"), )); } let generated_work_metadata = generate_match3d_draft_plan(state, &config).await; let resolved_game_name = requested_game_name.unwrap_or_else(|| generated_work_metadata.metadata.game_name.clone()); let resolved_tags = requested_tags.unwrap_or_else(|| generated_work_metadata.metadata.tags.clone()); session = upsert_match3d_draft_snapshot( state, request_context, authenticated, session_id, owner_user_id.clone(), profile_id.clone(), Some(resolved_game_name), requested_summary, Some(serde_json::to_string(&resolved_tags).unwrap_or_default()), cover_image_src, None, None, ) .await?; let existing_assets = get_match3d_existing_generated_item_assets( state, owner_user_id.as_str(), profile_id.as_str(), ) .await; let generated_item_assets = generate_match3d_item_assets( state, request_context, authenticated, owner_user_id.as_str(), session.session_id.as_str(), profile_id.as_str(), &config, generated_work_metadata.items, generated_work_metadata.background_music, existing_assets, ) .await?; let generated_item_assets = ensure_match3d_background_asset( state, request_context, authenticated, owner_user_id.as_str(), session.session_id.as_str(), profile_id.as_str(), &config, generated_work_metadata.background_prompt.as_str(), generated_item_assets, ) .await?; session = upsert_match3d_draft_snapshot( state, request_context, authenticated, session.session_id.clone(), owner_user_id.clone(), profile_id, None, None, None, None, None, serialize_match3d_generated_item_assets(&generated_item_assets), ) .await?; Ok((session, generated_item_assets)) } fn resolve_match3d_draft_profile_id(session: &Match3DAgentSessionRecord) -> String { session .draft .as_ref() .map(|draft| draft.profile_id.trim()) .filter(|profile_id| !profile_id.is_empty()) .or_else(|| { session .published_profile_id .as_deref() .map(str::trim) .filter(|profile_id| !profile_id.is_empty()) }) .map(str::to_string) .unwrap_or_else(|| build_prefixed_uuid_id(MATCH3D_PROFILE_ID_PREFIX)) } #[allow(clippy::too_many_arguments)] async fn upsert_match3d_draft_snapshot( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, session_id: String, owner_user_id: String, profile_id: String, game_name: Option, summary_text: Option, tags_json: Option, cover_image_src: Option, cover_asset_id: Option, generated_item_assets_json: Option, ) -> Result { state .spacetime_client() .compile_match3d_draft(Match3DCompileDraftRecordInput { session_id, owner_user_id, profile_id, author_display_name: resolve_author_display_name(state, authenticated), game_name, summary_text, tags_json, cover_image_src, cover_asset_id, compiled_at_micros: current_utc_micros(), generated_item_assets_json, }) .await .map_err(|error| { match3d_error_response( request_context, MATCH3D_AGENT_PROVIDER, map_match3d_client_error(error), ) }) } async fn get_match3d_existing_generated_item_assets( state: &AppState, owner_user_id: &str, profile_id: &str, ) -> Vec { match state .spacetime_client() .get_match3d_work_detail(profile_id.to_string(), owner_user_id.to_string()) .await { Ok(profile) => { parse_match3d_generated_item_assets(profile.generated_item_assets_json.as_deref()) .into_iter() .map(Match3DGeneratedItemAsset::from) .collect() } Err(error) => { tracing::debug!( provider = MATCH3D_AGENT_PROVIDER, profile_id, error = %error, "读取抓大鹅已有素材失败,按空素材继续生成" ); Vec::new() } } } async fn load_match3d_work_asset_context( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, profile_id: &str, ) -> Result { let owner_user_id = authenticated.claims().user_id().to_string(); let profile = state .spacetime_client() .get_match3d_work_detail(profile_id.to_string(), owner_user_id.clone()) .await .map_err(|error| { match3d_error_response( request_context, MATCH3D_WORKS_PROVIDER, map_match3d_client_error(error), ) })?; let session_id = profile.source_session_id.clone().ok_or_else(|| { match3d_error_response( request_context, MATCH3D_WORKS_PROVIDER, AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": MATCH3D_WORKS_PROVIDER, "message": "抓大鹅作品缺少来源 session,无法生成素材", })), ) })?; let config = match state .spacetime_client() .get_match3d_agent_session(session_id.clone(), owner_user_id.clone()) .await { Ok(session) => { let mut config = resolve_config_or_default(session.config.as_ref()); if config.theme_text.trim().is_empty() { config.theme_text = profile.theme_text.clone(); } config } Err(error) => { tracing::debug!( provider = MATCH3D_WORKS_PROVIDER, profile_id, session_id = session_id.as_str(), error = %error, "读取抓大鹅 session 配置失败,使用作品 profile 派生素材配置" ); Match3DConfigJson { theme_text: profile.theme_text.clone(), reference_image_src: profile.reference_image_src.clone(), clear_count: profile.clear_count, difficulty: profile.difficulty, asset_style_id: None, asset_style_label: None, asset_style_prompt: None, generate_click_sound: false, } } }; let assets = parse_match3d_generated_item_assets(profile.generated_item_assets_json.as_deref()) .into_iter() .map(Match3DGeneratedItemAsset::from) .collect::>(); Ok(Match3DWorkAssetContext { owner_user_id, session_id, profile, config, assets, }) } #[allow(clippy::too_many_arguments)] async fn persist_match3d_generated_item_assets_snapshot( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, session_id: &str, owner_user_id: &str, profile_id: &str, assets: &[Match3DGeneratedItemAsset], ) -> Result<(), Response> { upsert_match3d_draft_snapshot( state, request_context, authenticated, session_id.to_string(), owner_user_id.to_string(), profile_id.to_string(), None, None, None, None, None, serialize_match3d_generated_item_assets(assets), ) .await .map(|_| ()) } fn map_match3d_agent_session_response( session: Match3DAgentSessionRecord, ) -> Match3DAgentSessionSnapshotResponse { Match3DAgentSessionSnapshotResponse { session_id: session.session_id, current_turn: session.current_turn, progress_percent: session.progress_percent, stage: session.stage.clone(), anchor_pack: map_match3d_anchor_pack_response_for_turn( session.anchor_pack, session.current_turn, session.stage.as_str(), ), config: session.config.map(map_match3d_config_response), draft: session.draft.map(map_match3d_draft_response), messages: session .messages .into_iter() .map(map_match3d_message_response) .collect(), last_assistant_reply: session.last_assistant_reply, published_profile_id: session.published_profile_id, updated_at: session.updated_at, } } fn map_match3d_agent_session_response_with_assets( session: Match3DAgentSessionRecord, generated_item_assets: &[Match3DGeneratedItemAsset], ) -> Match3DAgentSessionSnapshotResponse { let mut response = map_match3d_agent_session_response(session); if let Some(draft) = response.draft.as_mut() { draft.generated_item_assets = generated_item_assets .iter() .cloned() .map(map_match3d_generated_item_asset_for_agent) .collect(); let background_asset = find_match3d_generated_background_asset(generated_item_assets); apply_match3d_background_asset_to_agent_draft(draft, background_asset); } response } fn map_match3d_anchor_pack_response_for_turn( anchor: Match3DAnchorPackRecord, current_turn: u32, stage: &str, ) -> Match3DAnchorPackResponse { let is_ready = matches!( stage, "ReadyToCompile" | "ready_to_compile" | "DraftCompiled" | "draft_compiled" | "draft_ready" | "ReadyToPublish" | "ready_to_publish" | "Published" | "published" ); let collected_count = if is_ready { 3 } else { current_turn.min(3) }; Match3DAnchorPackResponse { theme: map_match3d_anchor_item_response_for_collected(anchor.theme, collected_count >= 1), clear_count: map_match3d_anchor_item_response_for_collected( anchor.clear_count, collected_count >= 2, ), difficulty: map_match3d_anchor_item_response_for_collected( anchor.difficulty, collected_count >= 3, ), } } fn map_match3d_anchor_item_response(anchor: Match3DAnchorItemRecord) -> Match3DAnchorItemResponse { Match3DAnchorItemResponse { key: anchor.key, label: anchor.label, value: anchor.value, status: anchor.status, } } fn map_match3d_anchor_item_response_for_collected( anchor: Match3DAnchorItemRecord, collected: bool, ) -> Match3DAnchorItemResponse { if collected { return map_match3d_anchor_item_response(anchor); } Match3DAnchorItemResponse { key: anchor.key, label: anchor.label, value: String::new(), status: "missing".to_string(), } } fn map_match3d_config_response(config: Match3DCreatorConfigRecord) -> Match3DCreatorConfigResponse { Match3DCreatorConfigResponse { theme_text: config.theme_text, reference_image_src: config.reference_image_src, clear_count: config.clear_count, difficulty: config.difficulty, asset_style_id: config.asset_style_id, asset_style_label: config.asset_style_label, asset_style_prompt: config.asset_style_prompt, generate_click_sound: config.generate_click_sound, } } fn map_match3d_draft_response(draft: Match3DResultDraftRecord) -> Match3DResultDraftResponse { Match3DResultDraftResponse { profile_id: draft.profile_id, game_name: draft.game_name, theme_text: draft.theme_text, summary_text: Some(draft.summary_text.clone()), summary: draft.summary_text, tags: draft.tags, cover_image_src: draft.cover_image_src, reference_image_src: draft.reference_image_src, clear_count: draft.clear_count, difficulty: draft.difficulty, total_item_count: draft.total_item_count, publish_ready: draft.publish_ready, blockers: draft.blockers, background_prompt: None, background_image_src: None, background_image_object_key: None, generated_background_asset: None, generated_item_assets: Vec::new(), } } fn map_match3d_generated_item_asset_for_agent( asset: Match3DGeneratedItemAsset, ) -> Match3DAgentGeneratedItemAssetResponse { Match3DAgentGeneratedItemAssetResponse { item_id: asset.item_id, item_name: asset.item_name, image_src: asset.image_src, image_object_key: asset.image_object_key, image_views: asset .image_views .into_iter() .map(map_match3d_image_view_for_agent) .collect(), model_src: asset.model_src, model_object_key: asset.model_object_key, model_file_name: asset.model_file_name, task_uuid: asset.task_uuid, subscription_key: asset.subscription_key, sound_prompt: asset.sound_prompt, background_music_title: asset.background_music_title, background_music_style: asset.background_music_style, background_music_prompt: asset.background_music_prompt, background_music: asset.background_music, click_sound: asset.click_sound, background_asset: asset .background_asset .map(map_match3d_background_asset_for_agent), status: asset.status, error: asset.error, } } fn map_match3d_generated_item_asset_for_work( asset: Match3DGeneratedItemAssetJson, ) -> shared_contracts::match3d_works::Match3DGeneratedItemAssetResponse { shared_contracts::match3d_works::Match3DGeneratedItemAssetResponse { item_id: asset.item_id, item_name: asset.item_name, image_src: asset.image_src, image_object_key: asset.image_object_key, image_views: asset .image_views .into_iter() .map(map_match3d_image_view_for_work) .collect(), model_src: asset.model_src, model_object_key: asset.model_object_key, model_file_name: asset.model_file_name, task_uuid: asset.task_uuid, subscription_key: asset.subscription_key, sound_prompt: asset.sound_prompt, background_music_title: asset.background_music_title, background_music_style: asset.background_music_style, background_music_prompt: asset.background_music_prompt, background_music: asset.background_music, click_sound: asset.click_sound, background_asset: asset .background_asset .map(map_match3d_background_asset_for_work), status: asset.status, error: asset.error, } } fn map_match3d_image_view_for_agent( view: Match3DGeneratedItemImageView, ) -> shared_contracts::match3d_agent::Match3DGeneratedItemImageViewResponse { shared_contracts::match3d_agent::Match3DGeneratedItemImageViewResponse { view_id: view.view_id, view_index: view.view_index, image_src: view.image_src, image_object_key: view.image_object_key, } } fn map_match3d_image_view_for_work( view: Match3DGeneratedItemImageView, ) -> shared_contracts::match3d_works::Match3DGeneratedItemImageViewResponse { shared_contracts::match3d_works::Match3DGeneratedItemImageViewResponse { view_id: view.view_id, view_index: view.view_index, image_src: view.image_src, image_object_key: view.image_object_key, } } fn map_match3d_image_view_from_work( view: shared_contracts::match3d_works::Match3DGeneratedItemImageViewResponse, ) -> Match3DGeneratedItemImageView { Match3DGeneratedItemImageView { view_id: view.view_id, view_index: view.view_index, image_src: view.image_src, image_object_key: view.image_object_key, } } fn map_match3d_background_asset_for_agent( asset: Match3DGeneratedBackgroundAsset, ) -> shared_contracts::match3d_agent::Match3DGeneratedBackgroundAssetResponse { shared_contracts::match3d_agent::Match3DGeneratedBackgroundAssetResponse { prompt: asset.prompt, image_src: asset.image_src, image_object_key: asset.image_object_key, status: asset.status, error: asset.error, } } fn map_match3d_background_asset_for_work( asset: Match3DGeneratedBackgroundAsset, ) -> shared_contracts::match3d_works::Match3DGeneratedBackgroundAssetResponse { shared_contracts::match3d_works::Match3DGeneratedBackgroundAssetResponse { prompt: asset.prompt, image_src: asset.image_src, image_object_key: asset.image_object_key, status: asset.status, error: asset.error, } } fn find_match3d_generated_background_asset( assets: &[Match3DGeneratedItemAsset], ) -> Option { assets .iter() .find_map(|asset| asset.background_asset.clone()) } fn find_match3d_generated_background_asset_json( assets: &[Match3DGeneratedItemAssetJson], ) -> Option { assets .iter() .find_map(|asset| asset.background_asset.clone()) } fn apply_match3d_background_asset_to_agent_draft( draft: &mut Match3DResultDraftResponse, background_asset: Option, ) { if let Some(asset) = background_asset { draft.background_prompt = Some(asset.prompt.clone()); draft.background_image_src = asset.image_src.clone(); draft.background_image_object_key = asset.image_object_key.clone(); draft.generated_background_asset = Some(map_match3d_background_asset_for_agent(asset)); } } fn map_match3d_message_response(message: Match3DAgentMessageRecord) -> Match3DAgentMessageResponse { Match3DAgentMessageResponse { id: message.message_id, role: message.role, kind: message.kind, text: message.text, created_at: message.created_at, } } fn map_match3d_work_summary_response(item: Match3DWorkProfileRecord) -> Match3DWorkSummaryResponse { let generated_item_asset_json = parse_match3d_generated_item_assets(item.generated_item_assets_json.as_deref()); let background_asset = find_match3d_generated_background_asset_json(&generated_item_asset_json); let generated_background_asset = background_asset .clone() .map(map_match3d_background_asset_for_work); let generated_item_assets = generated_item_asset_json .into_iter() .map(map_match3d_generated_item_asset_for_work) .collect(); Match3DWorkSummaryResponse { work_id: item.work_id, profile_id: item.profile_id, owner_user_id: item.owner_user_id, source_session_id: item.source_session_id, game_name: item.game_name, theme_text: item.theme_text, summary: item.summary, tags: item.tags, cover_image_src: item.cover_image_src, reference_image_src: item.reference_image_src, clear_count: item.clear_count, difficulty: item.difficulty, publication_status: item.publication_status, play_count: item.play_count, updated_at: item.updated_at, published_at: item.published_at, publish_ready: item.publish_ready, background_prompt: background_asset.as_ref().map(|asset| asset.prompt.clone()), background_image_src: background_asset .as_ref() .and_then(|asset| asset.image_src.clone()), background_image_object_key: background_asset .as_ref() .and_then(|asset| asset.image_object_key.clone()), generated_background_asset, generated_item_assets, } } fn match3d_bad_gateway(message: impl Into) -> AppError { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": MATCH3D_AGENT_PROVIDER, "message": message.into(), })) } fn map_match3d_work_profile_response(item: Match3DWorkProfileRecord) -> Match3DWorkProfileResponse { Match3DWorkProfileResponse { summary: map_match3d_work_summary_response(item), } } fn map_match3d_run_response(run: Match3DRunRecord) -> Match3DRunSnapshotResponse { Match3DRunSnapshotResponse { run_id: run.run_id, profile_id: run.profile_id, owner_user_id: run.owner_user_id, status: normalize_match3d_run_status(run.status.as_str()).to_string(), snapshot_version: run.snapshot_version, started_at_ms: run.started_at_ms, duration_limit_ms: run.duration_limit_ms, server_now_ms: run.server_now_ms, remaining_ms: run.remaining_ms, clear_count: run.clear_count, total_item_count: run.total_item_count, cleared_item_count: run.cleared_item_count, items: run .items .into_iter() .map(map_match3d_item_response) .collect(), tray_slots: run .tray_slots .into_iter() .map(map_match3d_tray_slot_response) .collect(), failure_reason: run .failure_reason .map(|reason| normalize_match3d_failure_reason(reason.as_str()).to_string()), last_confirmed_action_id: run.last_confirmed_action_id, } } fn map_match3d_item_response(item: Match3DItemSnapshotRecord) -> Match3DItemSnapshotResponse { Match3DItemSnapshotResponse { item_instance_id: item.item_instance_id, item_type_id: item.item_type_id, visual_key: item.visual_key, x: item.x, y: item.y, radius: item.radius, layer: item.layer, state: normalize_match3d_item_state(item.state.as_str()).to_string(), clickable: item.clickable, tray_slot_index: item.tray_slot_index, } } fn map_match3d_tray_slot_response(slot: Match3DTraySlotRecord) -> Match3DTraySlotResponse { Match3DTraySlotResponse { slot_index: slot.slot_index, item_instance_id: slot.item_instance_id, item_type_id: slot.item_type_id, visual_key: slot.visual_key, } } fn map_match3d_click_confirmation_response( confirmation: Match3DClickConfirmationRecord, ) -> Match3DClickConfirmationResponse { Match3DClickConfirmationResponse { accepted: confirmation.accepted, reject_reason: confirmation .reject_reason .map(|reason| normalize_match3d_click_reject_reason(reason.as_str()).to_string()), entered_slot_index: confirmation.entered_slot_index, cleared_item_instance_ids: confirmation.cleared_item_instance_ids, run: map_match3d_run_response(confirmation.run), } } fn build_config_from_create_request( payload: &CreateMatch3DAgentSessionRequest, ) -> Match3DConfigJson { Match3DConfigJson { theme_text: payload .theme_text .as_deref() .or(payload.seed_text.as_deref()) .map(str::trim) .filter(|value| !value.is_empty()) .unwrap_or(MATCH3D_DEFAULT_THEME) .to_string(), reference_image_src: payload.reference_image_src.clone(), clear_count: payload.clear_count.unwrap_or(MATCH3D_DEFAULT_CLEAR_COUNT), difficulty: payload .difficulty .unwrap_or(MATCH3D_DEFAULT_DIFFICULTY) .clamp(1, 10), asset_style_id: normalize_optional_text(payload.asset_style_id.as_deref()), asset_style_label: normalize_optional_text(payload.asset_style_label.as_deref()), asset_style_prompt: normalize_optional_text(payload.asset_style_prompt.as_deref()), generate_click_sound: payload.generate_click_sound.unwrap_or(false), } } fn build_config_from_message( session: &Match3DAgentSessionRecord, payload: &SendMatch3DAgentMessageRequest, ) -> Match3DConfigJson { let current = resolve_config_or_default(session.config.as_ref()); let text = payload.text.trim(); let reference_image_src = payload .reference_image_src .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .map(str::to_string) .or(current.reference_image_src); let quick_fill_requested = payload.quick_fill_requested.unwrap_or(false) || text.contains("自动配置"); let mut theme_text = current.theme_text; let mut clear_count = current.clear_count.max(1); let mut difficulty = current.difficulty.clamp(1, 10); let asset_style_id = current.asset_style_id; let asset_style_label = current.asset_style_label; let asset_style_prompt = current.asset_style_prompt; let generate_click_sound = current.generate_click_sound; match session.current_turn { 0 => { theme_text = if quick_fill_requested { MATCH3D_DEFAULT_THEME.to_string() } else { parse_theme_answer(text).unwrap_or(theme_text) }; } 1 => { clear_count = if quick_fill_requested { clear_count } else { parse_number_after_keywords(text, &["消除", "次数", "clearCount"]) .unwrap_or(clear_count) } .max(1); } _ => { difficulty = if quick_fill_requested { difficulty } else { parse_number_after_keywords(text, &["难度", "difficulty"]).unwrap_or(difficulty) } .clamp(1, 10); } } Match3DConfigJson { theme_text, reference_image_src, clear_count, difficulty, asset_style_id, asset_style_label, asset_style_prompt, generate_click_sound, } } fn resolve_config_or_default(config: Option<&Match3DCreatorConfigRecord>) -> Match3DConfigJson { config .map(|config| Match3DConfigJson { theme_text: config.theme_text.clone(), reference_image_src: config.reference_image_src.clone(), clear_count: config.clear_count.max(1), difficulty: config.difficulty.clamp(1, 10), asset_style_id: config.asset_style_id.clone(), asset_style_label: config.asset_style_label.clone(), asset_style_prompt: config.asset_style_prompt.clone(), generate_click_sound: config.generate_click_sound, }) .unwrap_or_else(|| Match3DConfigJson { theme_text: MATCH3D_DEFAULT_THEME.to_string(), reference_image_src: None, clear_count: MATCH3D_DEFAULT_CLEAR_COUNT, difficulty: MATCH3D_DEFAULT_DIFFICULTY, asset_style_id: None, asset_style_label: None, asset_style_prompt: None, generate_click_sound: false, }) } fn normalize_optional_text(value: Option<&str>) -> Option { value .map(str::trim) .filter(|value| !value.is_empty()) .map(str::to_string) } fn serialize_match3d_config(config: &Match3DConfigJson) -> Option { serde_json::to_string(config).ok() } fn build_seed_text( payload: &CreateMatch3DAgentSessionRequest, config: &Match3DConfigJson, ) -> String { payload .seed_text .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .map(str::to_string) .unwrap_or_else(|| { format!( "{}题材,消除{}次,难度{}", config.theme_text, config.clear_count, config.difficulty ) }) } fn build_match3d_assistant_reply(config: &Match3DConfigJson) -> String { format!( "已确认:{}题材,需要消除 {} 次,共 {} 件物品,难度 {}。", config.theme_text, config.clear_count, config.clear_count.saturating_mul(3), config.difficulty ) } fn build_match3d_assistant_reply_for_turn(config: &Match3DConfigJson, current_turn: u32) -> String { match current_turn { 0 => MATCH3D_QUESTION_THEME.to_string(), 1 => MATCH3D_QUESTION_CLEAR_COUNT.to_string(), 2 => MATCH3D_QUESTION_DIFFICULTY.to_string(), _ => build_match3d_assistant_reply(config), } } fn resolve_progress_percent_for_turn(current_turn: u32) -> u32 { match current_turn { 0 => 0, 1 => 33, 2 => 66, _ => 100, } } fn parse_theme_answer(text: &str) -> Option { for marker in ["题材", "主题"] { if let Some((_, value)) = text.split_once(marker) { let normalized = value .trim_matches(|ch: char| ch == ':' || ch == ':' || ch.is_whitespace()) .split_whitespace() .next() .unwrap_or_default() .trim_matches(['。', ',', ',', ';', ';']) .to_string(); if !normalized.is_empty() { return Some(normalized); } } } let trimmed = text.trim(); if (2..=24).contains(&trimmed.chars().count()) && !trimmed.chars().any(|ch| ch.is_ascii_digit()) { return Some(trimmed.to_string()); } None } fn parse_number_after_keywords(text: &str, keywords: &[&str]) -> Option { for keyword in keywords { if let Some(index) = text.find(keyword) { let suffix = &text[index + keyword.len()..]; if let Some(value) = first_positive_integer(suffix) { return Some(value); } } } first_positive_integer(text) } fn first_positive_integer(text: &str) -> Option { let mut digits = String::new(); for ch in text.chars() { if ch.is_ascii_digit() { digits.push(ch); } else if !digits.is_empty() { break; } } digits.parse::().ok().filter(|value| *value > 0) } fn normalize_tags(tags: Vec) -> Vec { let mut result: Vec = Vec::new(); for tag in tags { let trimmed = normalize_match3d_tag(tag.as_str()); if !trimmed.is_empty() && !result.iter().any(|value| value == &trimmed) { result.push(trimmed); } if result.len() >= 6 { break; } } result } fn normalize_optional_match3d_text(value: Option) -> Option { value .map(|value| value.trim().to_string()) .filter(|value| !value.is_empty()) } fn normalize_match3d_tag(value: &str) -> String { let trimmed = value.trim(); let without_number_prefix = trimmed .char_indices() .find_map(|(index, ch)| { if index == 0 || !matches!(ch, '.' | '、' | ')' | ')') { return None; } let prefix = &trimmed[..index]; if prefix.chars().all(|candidate| candidate.is_ascii_digit()) { Some(trimmed[index + ch.len_utf8()..].trim_start()) } else { None } }) .unwrap_or(trimmed); without_number_prefix .trim_matches(|ch: char| { ch.is_ascii_punctuation() || matches!( ch, ',' | '。' | '、' | ';' | ':' | '!' | '?' | '“' | '”' | '《' | '》' ) }) .trim() .chars() .filter(|ch| !matches!(ch, '#' | '"' | '\'' | '`')) .collect::() .chars() .take(6) .collect::() } fn normalize_match3d_tag_candidates(candidates: impl IntoIterator) -> Vec where S: AsRef, { let mut tags = Vec::new(); for candidate in candidates { let normalized = normalize_match3d_tag(candidate.as_ref()); if normalized.is_empty() || tags.iter().any(|tag| tag == &normalized) { continue; } tags.push(normalized); if tags.len() >= 6 { break; } } for fallback in ["抓大鹅", "经典消除", "2D素材", "轻量休闲", "收集", "挑战"] { if tags.len() >= 6 { break; } if !tags.iter().any(|tag| tag == fallback) { tags.push(fallback.to_string()); } } tags } async fn generate_match3d_work_tags_for_profile( state: &AppState, game_name: &str, theme_text: &str, ) -> Vec { let Some(llm_client) = state .creative_agent_gpt5_client() .or_else(|| state.llm_client()) else { return fallback_match3d_work_tags(game_name, theme_text); }; let user_prompt = format!( "题材设定:{}\n作品名称:{}\n请生成 3 到 6 个适合抓大鹅作品发布的中文短标签。要求:只返回 JSON 数组,每项 2 到 6 个汉字,不要解释。", theme_text, game_name ); let response = llm_client .request_text( LlmTextRequest::new(vec![ LlmMessage::system("你是抓大鹅作品标签编辑,只返回 JSON 字符串数组。"), LlmMessage::user(user_prompt), ]) .with_model(MATCH3D_WORK_METADATA_LLM_MODEL) .with_responses_api(), ) .await; match response { Ok(response) => { let tags = parse_match3d_tags_from_text(response.content.as_str()); if tags.len() >= MATCH3D_MIN_GENERATED_TAG_COUNT { return tags; } fallback_match3d_work_tags(game_name, theme_text) } Err(error) => { tracing::warn!( provider = MATCH3D_WORKS_PROVIDER, game_name, error = %error, "抓大鹅 AI 标签生成失败,降级使用本地标签" ); fallback_match3d_work_tags(game_name, theme_text) } } } const MATCH3D_MIN_GENERATED_TAG_COUNT: usize = 3; fn parse_match3d_tags_from_text(raw: &str) -> Vec { let raw = raw.trim(); let json_text = if let Some(start) = raw.find('[') && let Some(end) = raw.rfind(']') && end > start { &raw[start..=end] } else { raw }; let parsed = serde_json::from_str::>(json_text).unwrap_or_default(); normalize_match3d_tag_candidates(parsed) } fn fallback_match3d_work_tags(game_name: &str, theme_text: &str) -> Vec { normalize_match3d_tag_candidates([theme_text, game_name, "抓大鹅", "经典消除", "2D素材"]) } fn serialize_match3d_generated_item_assets(assets: &[Match3DGeneratedItemAsset]) -> Option { if assets.is_empty() { return None; } let items = assets .iter() .cloned() .map(Match3DGeneratedItemAssetJson::from) .collect::>(); serde_json::to_string(&items).ok() } fn parse_match3d_generated_item_assets(value: Option<&str>) -> Vec { value .map(str::trim) .filter(|value| !value.is_empty()) .and_then(|value| serde_json::from_str::>(value).ok()) .unwrap_or_default() } impl From for Match3DGeneratedItemAssetJson { fn from(asset: Match3DGeneratedItemAsset) -> Self { Self { item_id: asset.item_id, item_name: asset.item_name, image_src: asset.image_src, image_object_key: asset.image_object_key, image_views: asset.image_views, model_src: asset.model_src, model_object_key: asset.model_object_key, model_file_name: asset.model_file_name, task_uuid: asset.task_uuid, subscription_key: asset.subscription_key, sound_prompt: asset.sound_prompt, background_music_title: asset.background_music_title, background_music_style: asset.background_music_style, background_music_prompt: asset.background_music_prompt, background_music: asset.background_music, click_sound: asset.click_sound, background_asset: asset.background_asset, status: asset.status, error: asset.error, } } } impl From for Match3DGeneratedItemAsset { fn from(asset: Match3DGeneratedItemAssetJson) -> Self { Self { item_id: asset.item_id, item_name: asset.item_name, image_src: asset.image_src, image_object_key: asset.image_object_key, image_views: asset.image_views, model_src: asset.model_src, model_object_key: asset.model_object_key, model_file_name: asset.model_file_name, task_uuid: asset.task_uuid, subscription_key: asset.subscription_key, sound_prompt: asset.sound_prompt, background_music_title: asset.background_music_title, background_music_style: asset.background_music_style, background_music_prompt: asset.background_music_prompt, background_music: asset.background_music, click_sound: asset.click_sound, background_asset: asset.background_asset, status: asset.status, error: asset.error, } } } impl From for Match3DGeneratedItemAsset { fn from(asset: shared_contracts::match3d_works::Match3DGeneratedItemAssetResponse) -> Self { Self { item_id: asset.item_id, item_name: asset.item_name, image_src: asset.image_src, image_object_key: asset.image_object_key, image_views: asset .image_views .into_iter() .map(map_match3d_image_view_from_work) .collect(), model_src: asset.model_src, model_object_key: asset.model_object_key, model_file_name: asset.model_file_name, task_uuid: asset.task_uuid, subscription_key: asset.subscription_key, sound_prompt: asset.sound_prompt, background_music_title: asset.background_music_title, background_music_style: asset.background_music_style, background_music_prompt: asset.background_music_prompt, background_music: asset.background_music, click_sound: asset.click_sound, background_asset: asset.background_asset.map( |asset| Match3DGeneratedBackgroundAsset { prompt: asset.prompt, image_src: asset.image_src, image_object_key: asset.image_object_key, status: asset.status, error: asset.error, }, ), status: asset.status, error: asset.error, } } } fn resolve_author_display_name( state: &AppState, authenticated: &AuthenticatedAccessToken, ) -> String { state .auth_user_service() .get_user_by_id(authenticated.claims().user_id()) .ok() .flatten() .map(|user| user.display_name) .filter(|value| !value.trim().is_empty()) .unwrap_or_else(|| "玩家".to_string()) } async fn generate_match3d_item_assets( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, item_plan: Vec, background_music_plan: Match3DGeneratedBackgroundMusicPlan, existing_assets: Vec, ) -> Result, Response> { // 中文注释:外部生图、音频和 OSS 写入都留在 api-server,SpacetimeDB reducer 只保存确定性草稿。 let target_item_count = resolve_match3d_generated_item_count(config); let mut assets = normalize_match3d_generated_item_assets_for_resume(existing_assets); if has_match3d_required_item_images(&assets, target_item_count) && (!config.generate_click_sound || assets .iter() .take(target_item_count) .all(|asset| asset.click_sound.is_some())) && assets .iter() .take(target_item_count) .any(|asset| asset.background_music.is_some()) { return Ok(assets.into_iter().take(target_item_count).collect()); } if !has_match3d_required_item_images(&assets, target_item_count) { assets = ensure_match3d_item_image_assets( state, request_context, authenticated, owner_user_id, session_id, profile_id, config, item_plan, background_music_plan.clone(), assets, ) .await?; } let assets = ensure_match3d_background_music_asset( state, request_context, authenticated, owner_user_id, session_id, profile_id, &background_music_plan, assets, ) .await?; let assets = ensure_match3d_click_sound_assets( state, request_context, authenticated, owner_user_id, session_id, profile_id, config, assets, ) .await?; persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; Ok(assets.into_iter().take(target_item_count).collect()) } #[allow(clippy::too_many_arguments)] async fn ensure_match3d_item_image_assets( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, item_plan: Vec, background_music_plan: Match3DGeneratedBackgroundMusicPlan, existing_assets: Vec, ) -> Result, Response> { let mut assets = normalize_match3d_generated_item_assets_for_resume(existing_assets); let target_item_count = resolve_match3d_generated_item_count(config); let item_plan = normalize_match3d_item_plan(config, item_plan); let missing_items = item_plan .iter() .take(target_item_count) .enumerate() .filter_map(|(index, item)| { let item_id = format!("match3d-item-{}", index + 1); if assets .iter() .any(|asset| { asset.item_id == item_id && is_match3d_generated_asset_image_ready(asset) }) { return None; } Some(Match3DItemImageGenerationSeed { item_id, item_name: item.name.clone(), sound_prompt: item.sound_prompt.clone(), background_music_title: if index == 0 { Some(background_music_plan.title.clone()) } else { None }, background_music_style: if index == 0 { Some(background_music_plan.style.clone()) } else { None }, background_music_prompt: if index == 0 { Some(background_music_plan.prompt.clone()) } else { None }, background_asset: if index == 0 { assets.first().and_then(|asset| asset.background_asset.clone()) } else { None }, }) }) .collect::>(); let generated_assets = generate_match3d_item_image_assets_in_batches( state, request_context, MATCH3D_AGENT_PROVIDER, owner_user_id, session_id, profile_id, config, missing_items, ) .await?; for generated_asset in generated_assets { upsert_match3d_generated_item_asset(&mut assets, generated_asset); persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; } Ok(assets) } #[derive(Clone)] struct Match3DItemImageGenerationSeed { item_id: String, item_name: String, sound_prompt: String, background_music_title: Option, background_music_style: Option, background_music_prompt: Option, background_asset: Option, } struct Match3DMaterialBatchOutput { task_id: String, generated_at_micros: i64, items: Vec<(Match3DItemImageGenerationSeed, Vec)>, } #[allow(clippy::too_many_arguments)] async fn generate_match3d_item_image_assets_in_batches( state: &AppState, request_context: &RequestContext, provider: &str, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, item_seeds: Vec, ) -> Result, Response> { if item_seeds.is_empty() { return Ok(Vec::new()); } let mut batch_tasks = item_seeds .chunks(MATCH3D_MATERIAL_ITEM_BATCH_SIZE) .map(|chunk| { let chunk_seeds = chunk.to_vec(); async move { let item_names = chunk_seeds .iter() .map(|item| item.item_name.clone()) .collect::>(); let material_sheet = generate_match3d_material_sheet(state, config, &item_names) .await?; let generated_at_micros = current_utc_micros(); let item_images = slice_match3d_material_sheet(&material_sheet.image, &item_names)?; Ok::<_, AppError>(Match3DMaterialBatchOutput { task_id: material_sheet.task_id, generated_at_micros, items: chunk_seeds .into_iter() .zip(item_images.into_iter()) .collect::>(), }) } }) .collect::>(); let mut batches = Vec::new(); while let Some(batch_result) = batch_tasks.next().await { batches.push( batch_result .map_err(|error| match3d_error_response(request_context, provider, error))?, ); } let mut generated_assets = Vec::new(); for batch in batches { let sheet_task_id = batch.task_id; let generated_at_micros = batch.generated_at_micros; for (item_index, (seed, item_images)) in batch.items.into_iter().enumerate() { let item_slug = build_match3d_item_slug(seed.item_id.as_str(), seed.item_name.as_str()); let mut image_views = Vec::with_capacity(item_images.len()); for (view_index, item_image) in item_images.into_iter().enumerate() { let view_number = view_index + 1; let view_upload = persist_match3d_generated_bytes( state, owner_user_id, session_id, profile_id, &["items", item_slug.as_str(), "views"], format!("view-{view_number:02}.png").as_str(), "image/png", item_image.bytes, "match3d_item_image_view", Some(sheet_task_id.as_str()), generated_at_micros .saturating_add((item_index * MATCH3D_ITEM_VIEW_COUNT + view_index) as i64 + 1), ) .await .map_err(|error| match3d_error_response(request_context, provider, error))?; image_views.push(Match3DGeneratedItemImageView { view_id: format!("view-{view_number:02}"), view_index: view_number as u32, image_src: Some(view_upload.src), image_object_key: Some(view_upload.object_key), }); } let primary_view = image_views.first().cloned(); generated_assets.push(Match3DGeneratedItemAsset { item_id: seed.item_id, item_name: seed.item_name, image_src: primary_view.as_ref().and_then(|view| view.image_src.clone()), image_object_key: primary_view .as_ref() .and_then(|view| view.image_object_key.clone()), image_views, model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: Some(seed.sound_prompt), background_music_title: seed.background_music_title, background_music_style: seed.background_music_style, background_music_prompt: seed.background_music_prompt, background_music: None, click_sound: None, background_asset: seed.background_asset, status: "image_ready".to_string(), error: None, }); } } Ok(sort_match3d_generated_assets(generated_assets)) } #[allow(clippy::too_many_arguments)] async fn ensure_match3d_click_sound_assets( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, assets: Vec, ) -> Result, Response> { if !config.generate_click_sound { return Ok(assets); } let mut assets = normalize_match3d_generated_item_assets_for_resume(assets); let seeds = assets .iter() .filter(|asset| is_match3d_generated_asset_image_ready(asset)) .filter(|asset| asset.click_sound.is_none()) .cloned() .collect::>(); if seeds.is_empty() { return Ok(assets); } let mut sound_tasks = seeds .into_iter() .map(|asset| async move { let prompt = asset .sound_prompt .clone() .filter(|value| !value.trim().is_empty()) .unwrap_or_else(|| { build_fallback_match3d_item_sound_prompt(config, asset.item_name.as_str()) }); let result = generate_match3d_click_sound_asset( state, owner_user_id, profile_id, asset.item_id.as_str(), asset.item_name.as_str(), prompt.as_str(), ) .await; (asset, prompt, result) }) .collect::>(); while let Some((mut asset, prompt, result)) = sound_tasks.next().await { match result { Ok(click_sound) => { asset.sound_prompt = Some(prompt); asset.click_sound = Some(click_sound); asset.error = None; } Err(error) => { tracing::warn!( provider = MATCH3D_AGENT_PROVIDER, session_id, profile_id, item_id = asset.item_id.as_str(), error = %error, "抓大鹅入口内联点击音效生成失败,保留草稿并允许结果页重试" ); } } upsert_match3d_generated_item_asset(&mut assets, asset); persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; } Ok(assets) } #[allow(clippy::too_many_arguments)] async fn ensure_match3d_background_music_asset( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, plan: &Match3DGeneratedBackgroundMusicPlan, assets: Vec, ) -> Result, Response> { let mut assets = normalize_match3d_generated_item_assets_for_resume(assets); if assets .iter() .any(|asset| { asset .background_music .as_ref() .is_some_and(|music| !music.audio_src.trim().is_empty()) }) { return Ok(assets); } let Some(first_index) = assets .iter() .enumerate() .min_by_key(|(_, asset)| match3d_item_sort_index(asset.item_id.as_str())) .map(|(index, _)| index) else { return Ok(assets); }; let title = normalize_match3d_audio_title(plan.title.as_str()); if title.is_empty() { return Ok(assets); } let style = normalize_match3d_audio_style(plan.style.as_str()); match generate_match3d_background_music_asset(state, owner_user_id, profile_id, &title, &style) .await { Ok(music) => { let asset = &mut assets[first_index]; asset.background_music_title = Some(title); asset.background_music_style = (!style.trim().is_empty()).then_some(style); asset.background_music_prompt = Some(String::new()); asset.background_music = Some(music); asset.error = None; persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; } Err(error) => { tracing::warn!( provider = MATCH3D_AGENT_PROVIDER, session_id, profile_id, error = %error, "抓大鹅草稿背景音乐生成失败,保留草稿并允许结果页重试" ); } } Ok(assets) } async fn generate_match3d_click_sound_asset( state: &AppState, owner_user_id: &str, profile_id: &str, item_id: &str, item_name: &str, prompt: &str, ) -> Result { let mut asset = generate_sound_effect_asset_for_creation( state, owner_user_id, prompt.to_string(), Some(3), None, GeneratedCreationAudioTarget { entity_kind: "match3d_item".to_string(), entity_id: item_id.to_string(), slot: "click_sound".to_string(), asset_kind: MATCH3D_CLICK_SOUND_ASSET_KIND.to_string(), profile_id: Some(profile_id.to_string()), storage_prefix: LegacyAssetPrefix::Match3DAssets, }, ) .await?; asset.title = Some(format!("{item_name}点击音效")); Ok(asset) } async fn generate_match3d_background_music_asset( state: &AppState, owner_user_id: &str, profile_id: &str, title: &str, style: &str, ) -> Result { generate_background_music_asset_for_creation( state, owner_user_id, String::new(), title.to_string(), (!style.trim().is_empty()).then_some(style.to_string()), None, GeneratedCreationAudioTarget { entity_kind: "match3d_work".to_string(), entity_id: profile_id.to_string(), slot: "background_music".to_string(), asset_kind: MATCH3D_BACKGROUND_MUSIC_ASSET_KIND.to_string(), profile_id: Some(profile_id.to_string()), storage_prefix: LegacyAssetPrefix::Match3DAssets, }, ) .await } #[allow(clippy::too_many_arguments)] async fn append_match3d_item_assets( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, item_names: Vec, existing_assets: Vec, ) -> Result, Response> { let mut assets = sort_match3d_generated_assets(existing_assets); let new_item_names = item_names .into_iter() .filter(|name| { !assets .iter() .any(|asset| asset.item_name.trim() == name.trim()) }) .collect::>(); if new_item_names.is_empty() { return Ok(assets); } let mut next_item_index = next_match3d_generated_item_index(&assets); let item_seeds = new_item_names .into_iter() .map(|item_name| { let item_id = allocate_match3d_generated_item_id(&assets, &mut next_item_index); Match3DItemImageGenerationSeed { item_id, sound_prompt: build_fallback_match3d_item_sound_prompt(config, item_name.as_str()), item_name, background_music_title: None, background_music_style: None, background_music_prompt: None, background_asset: None, } }) .collect::>(); let generated_assets = generate_match3d_item_image_assets_in_batches( state, request_context, MATCH3D_WORKS_PROVIDER, owner_user_id, session_id, profile_id, config, item_seeds, ) .await?; for generated_asset in generated_assets { upsert_match3d_generated_item_asset(&mut assets, generated_asset); persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; } ensure_match3d_click_sound_assets( state, request_context, authenticated, owner_user_id, session_id, profile_id, config, assets, ) .await } struct Match3DMaterialSheet { task_id: String, image: DownloadedOpenAiImage, } struct Match3DSlicedItemImage { bytes: Vec, } async fn generate_match3d_draft_plan( state: &AppState, config: &Match3DConfigJson, ) -> Match3DGeneratedDraftPlan { let Some(llm_client) = state .creative_agent_gpt5_client() .or_else(|| state.llm_client()) else { return fallback_match3d_draft_plan(config); }; let system_prompt = "你是抓大鹅游戏的草稿生成编辑,只返回 JSON。"; let target_item_count = resolve_match3d_generated_item_count(config); let user_prompt = format!( "题材设定:{}\n请生成抓大鹅游戏草稿生成计划。要求:只返回 JSON 对象,字段为 gameName、tags、backgroundMusic、backgroundPrompt、items。gameName 为 4 到 12 个中文字符,不要包含“作品”“游戏”;tags 为 3 到 6 个中文短标签,每个 2 到 6 个汉字;backgroundMusic 包含 title、style、prompt,title 是本作品背景音乐名称且不超过 40 个中文字符,style 是逗号分隔的音乐风格,prompt 必须返回空字符串;backgroundPrompt 是用于生成局内背景图的中文提示词,必须描述竖屏移动端抓大鹅画面,绿色纵向渐变背景与居中浅锅/圆盘状竞技区域融合为一张完整背景图,无 UI、无文字、无按钮、无倒计时、无物品;items 必须正好 {} 项,每项包含 name 和 soundPrompt,name 为 2 到 6 个汉字,soundPrompt 是用于生成物品点击消除音效的中文提示词。不要生成描述。", config.theme_text, target_item_count ); let response = llm_client .request_text( LlmTextRequest::new(vec![ LlmMessage::system(system_prompt), LlmMessage::user(user_prompt), ]) .with_model(MATCH3D_WORK_METADATA_LLM_MODEL) .with_responses_api(), ) .await; match response { Ok(response) => parse_match3d_draft_plan(response.content.as_str(), config) .unwrap_or_else(|| fallback_match3d_draft_plan(config)), Err(error) => { tracing::warn!( provider = MATCH3D_AGENT_PROVIDER, theme_text = config.theme_text.as_str(), error = %error, "抓大鹅草稿生成计划失败,降级使用本地生成计划" ); fallback_match3d_draft_plan(config) } } } fn parse_match3d_draft_plan( raw: &str, config: &Match3DConfigJson, ) -> Option { let raw = raw.trim(); let json_text = if let Some(start) = raw.find('{') && let Some(end) = raw.rfind('}') && end > start { &raw[start..=end] } else { raw }; let value = serde_json::from_str::(json_text).ok()?; let game_name = normalize_match3d_game_name(value.get("gameName")?.as_str()?); if game_name.is_empty() { return None; } let tags = value .get("tags") .and_then(Value::as_array) .map(|items| normalize_match3d_tag_candidates(items.iter().filter_map(Value::as_str))) .unwrap_or_default(); let fallback = fallback_match3d_draft_plan(config); let items = value .get("items") .and_then(Value::as_array) .map(|items| { items .iter() .filter_map(|item| { let name = normalize_match3d_item_name(item.get("name").and_then(Value::as_str)?); if name.is_empty() { return None; } let sound_prompt = item .get("soundPrompt") .or_else(|| item.get("sound_prompt")) .and_then(Value::as_str) .map(normalize_match3d_audio_prompt) .filter(|value| !value.is_empty()) .unwrap_or_else(|| build_fallback_match3d_item_sound_prompt(config, &name)); Some(Match3DGeneratedItemPlan { name, sound_prompt }) }) .collect::>() }) .unwrap_or_default(); let background_music = value .get("backgroundMusic") .or_else(|| value.get("background_music")) .and_then(|music| { let title = music .get("title") .and_then(Value::as_str) .map(normalize_match3d_audio_title) .filter(|value| !value.is_empty())?; let style = music .get("style") .and_then(Value::as_str) .map(normalize_match3d_audio_style) .filter(|value| !value.is_empty())?; let prompt = music .get("prompt") .and_then(Value::as_str) .map(normalize_match3d_audio_prompt) .unwrap_or_default(); Some(Match3DGeneratedBackgroundMusicPlan { title, style, prompt, }) }) .unwrap_or(fallback.background_music); let background_prompt = value .get("backgroundPrompt") .or_else(|| value.get("background_prompt")) .and_then(Value::as_str) .map(normalize_match3d_background_prompt) .filter(|value| !value.is_empty()) .unwrap_or(fallback.background_prompt); Some(Match3DGeneratedDraftPlan { metadata: Match3DGeneratedWorkMetadata { game_name, tags: normalize_match3d_tag_candidates(tags), }, items: normalize_match3d_item_plan(config, items), background_music, background_prompt, }) } #[cfg(test)] fn parse_match3d_work_metadata(raw: &str) -> Option { let config = Match3DConfigJson { theme_text: MATCH3D_DEFAULT_THEME.to_string(), reference_image_src: None, clear_count: MATCH3D_DEFAULT_CLEAR_COUNT, difficulty: MATCH3D_DEFAULT_DIFFICULTY, asset_style_id: None, asset_style_label: None, asset_style_prompt: None, generate_click_sound: false, }; parse_match3d_draft_plan(raw, &config).map(|plan| plan.metadata) } fn normalize_match3d_game_name(raw: &str) -> String { raw.trim() .trim_matches(['"', '\'', '“', '”', '。', ',', ',', '、']) .chars() .filter(|character| !character.is_control()) .take(16) .collect::() .trim() .to_string() } fn fallback_match3d_work_metadata(theme_text: &str) -> Match3DGeneratedWorkMetadata { let theme = theme_text.trim(); let normalized_theme = if theme.is_empty() { "主题" } else { theme }; Match3DGeneratedWorkMetadata { game_name: format!("{normalized_theme}抓大鹅"), tags: normalize_match3d_tag_candidates([normalized_theme, "抓大鹅", "经典消除", "2D素材"]), } } fn fallback_match3d_draft_plan(config: &Match3DConfigJson) -> Match3DGeneratedDraftPlan { let metadata = fallback_match3d_work_metadata(config.theme_text.as_str()); let items = fallback_match3d_item_names(config.theme_text.as_str()) .into_iter() .map(|name| Match3DGeneratedItemPlan { sound_prompt: build_fallback_match3d_item_sound_prompt(config, &name), name, }) .collect::>(); Match3DGeneratedDraftPlan { background_music: build_fallback_match3d_background_music_plan(config, &metadata.game_name), background_prompt: build_fallback_match3d_background_prompt(config), metadata, items, } } fn normalize_match3d_item_name(raw: &str) -> String { raw.trim() .trim_matches(['"', '\'', '“', '”', '。', ',', ',', '、']) .chars() .filter(|character| !character.is_control()) .take(12) .collect::() .trim() .to_string() } fn fallback_match3d_item_names(theme_text: &str) -> Vec { let theme = theme_text.trim(); let normalized_theme = if theme.is_empty() { "主题" } else { theme }; [ "小物件", "徽章", "摆件", "挂件", "圆球", "方块", "钥匙", "杯子", "糖果", "星星", "宝石", "铃铛", "叶片", "蘑菇", "花朵", "果冻", "小瓶", "帽子", "贝壳", "纽扣", "积木", ] .into_iter() .map(|suffix| format!("{normalized_theme}{suffix}")) .take(MATCH3D_MAX_GENERATED_ITEM_COUNT) .collect() } fn normalize_match3d_item_plan( config: &Match3DConfigJson, items: Vec, ) -> Vec { let target_item_count = resolve_match3d_generated_item_count(config); let mut normalized = Vec::new(); for item in items { let name = normalize_match3d_item_name(item.name.as_str()); if name.is_empty() || normalized .iter() .any(|candidate: &Match3DGeneratedItemPlan| candidate.name == name) { continue; } let sound_prompt = normalize_match3d_audio_prompt(item.sound_prompt.as_str()); normalized.push(Match3DGeneratedItemPlan { sound_prompt: if sound_prompt.is_empty() { build_fallback_match3d_item_sound_prompt(config, &name) } else { sound_prompt }, name, }); if normalized.len() >= target_item_count { break; } } if normalized.len() < target_item_count { for name in fallback_match3d_item_names(config.theme_text.as_str()) { if normalized.iter().any(|candidate| candidate.name == name) { continue; } normalized.push(Match3DGeneratedItemPlan { sound_prompt: build_fallback_match3d_item_sound_prompt(config, &name), name, }); if normalized.len() >= target_item_count { break; } } } normalized } fn normalize_match3d_batch_item_names(items: Vec) -> Vec { let mut normalized = Vec::new(); for item in items { let name = normalize_match3d_item_name(item.as_str()); if name.is_empty() || normalized.iter().any(|candidate| candidate == &name) { continue; } normalized.push(name); if normalized.len() >= MATCH3D_MAX_GENERATED_ITEM_COUNT { break; } } normalized } fn normalize_match3d_cover_prompt(raw: &str) -> String { raw.trim() .chars() .filter(|character| !character.is_control()) .take(900) .collect::() .trim() .to_string() } fn normalize_match3d_audio_title(raw: &str) -> String { raw.trim() .trim_matches(['"', '\'', '“', '”', '。', ',', ',', '、']) .chars() .filter(|character| !character.is_control()) .take(40) .collect::() .trim() .to_string() } fn normalize_match3d_audio_style(raw: &str) -> String { raw.split([',', ',', '、', '\n']) .map(normalize_match3d_tag) .filter(|value| !value.is_empty()) .take(6) .collect::>() .join(", ") } fn normalize_match3d_audio_prompt(raw: &str) -> String { raw.trim() .chars() .filter(|character| !character.is_control()) .take(500) .collect::() .trim() .to_string() } fn normalize_match3d_background_prompt(raw: &str) -> String { raw.trim() .chars() .filter(|character| !character.is_control()) .take(900) .collect::() .trim() .to_string() } fn build_fallback_match3d_background_prompt(config: &Match3DConfigJson) -> String { let theme = config.theme_text.trim(); let normalized_theme = if theme.is_empty() { "抓大鹅" } else { theme }; normalize_match3d_background_prompt( format!( "{normalized_theme}题材抓大鹅游戏竖屏背景图,绿色纵向渐变画面与居中浅锅、圆盘、托盘状竞技区域自然融合,锅沿为柔和金色或木质质感,中央区域留出清晰可玩空间,整体像一张完整游戏背景截图。无文字、无水印、无 UI、无按钮、无倒计时、无物品、无角色、无手。" ) .as_str(), ) } fn build_fallback_match3d_background_music_plan( _config: &Match3DConfigJson, game_name: &str, ) -> Match3DGeneratedBackgroundMusicPlan { let title = normalize_match3d_audio_title(format!("{game_name}音乐").as_str()); let style = "轻快, 休闲, 消除, instrumental".to_string(); Match3DGeneratedBackgroundMusicPlan { title, style: style.clone(), prompt: String::new(), } } fn build_fallback_match3d_item_sound_prompt(config: &Match3DConfigJson, item_name: &str) -> String { let theme = config.theme_text.trim(); let normalized_theme = if theme.is_empty() { "抓大鹅" } else { theme }; normalize_match3d_audio_prompt( format!( "{normalized_theme}题材抓大鹅中“{item_name}”被点击并消除时的短促反馈音效,清脆、可爱、有轻微弹跳感,适合移动端休闲游戏。" ) .as_str(), ) } fn normalize_match3d_generated_item_assets_for_resume( assets: Vec, ) -> Vec { let mut normalized = Vec::new(); for asset in sort_match3d_generated_assets(assets) { if asset.item_id.trim().is_empty() || normalized .iter() .any(|candidate: &Match3DGeneratedItemAsset| candidate.item_id == asset.item_id) { continue; } normalized.push(asset); if normalized.len() >= MATCH3D_MAX_GENERATED_ITEM_COUNT { break; } } normalized } fn resolve_match3d_generated_item_count(config: &Match3DConfigJson) -> usize { match config.clear_count { 8 => 3, 12 => 9, 16 => 15, 20 | 21 => 21, _ => match config.difficulty { 0..=2 => 3, 3..=4 => 9, 5..=6 => 15, _ => 21, }, } .min(MATCH3D_MAX_GENERATED_ITEM_COUNT) } fn sort_match3d_generated_assets( mut assets: Vec, ) -> Vec { assets.sort_by(|left, right| { match3d_item_sort_index(left.item_id.as_str()) .cmp(&match3d_item_sort_index(right.item_id.as_str())) .then_with(|| left.item_id.cmp(&right.item_id)) }); assets } fn match3d_item_sort_index(item_id: &str) -> u32 { item_id .rsplit('-') .next() .and_then(|value| value.parse::().ok()) .unwrap_or(u32::MAX) } fn is_match3d_generated_asset_image_ready(asset: &Match3DGeneratedItemAsset) -> bool { let view_count = asset .image_views .iter() .filter(|view| { view.image_object_key .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .is_some() || view .image_src .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .is_some() }) .count(); view_count >= MATCH3D_ITEM_VIEW_COUNT } fn has_match3d_required_item_images( assets: &[Match3DGeneratedItemAsset], required_item_count: usize, ) -> bool { assets.len() >= required_item_count && assets .iter() .take(required_item_count) .all(is_match3d_generated_asset_image_ready) } fn upsert_match3d_generated_item_asset( assets: &mut Vec, asset: Match3DGeneratedItemAsset, ) { if let Some(current) = assets .iter_mut() .find(|candidate| candidate.item_id == asset.item_id) { *current = asset; *assets = sort_match3d_generated_assets(std::mem::take(assets)); return; } assets.push(asset); *assets = sort_match3d_generated_assets(std::mem::take(assets)); } fn next_match3d_generated_item_index(assets: &[Match3DGeneratedItemAsset]) -> u32 { assets .iter() .filter_map(|asset| { let value = match3d_item_sort_index(asset.item_id.as_str()); if value == u32::MAX { None } else { Some(value) } }) .max() .unwrap_or(0) .saturating_add(1) } fn allocate_match3d_generated_item_id( assets: &[Match3DGeneratedItemAsset], next_item_index: &mut u32, ) -> String { loop { let candidate = format!("match3d-item-{}", *next_item_index); *next_item_index = next_item_index.saturating_add(1); if !assets.iter().any(|asset| asset.item_id == candidate) { return candidate; } } } fn is_match3d_background_asset_ready(asset: &Match3DGeneratedBackgroundAsset) -> bool { asset.status == "image_ready" && (asset .image_object_key .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .is_some() || asset .image_src .as_deref() .map(str::trim) .filter(|value| !value.is_empty()) .is_some()) } #[allow(clippy::too_many_arguments)] async fn ensure_match3d_background_asset( state: &AppState, request_context: &RequestContext, authenticated: &AuthenticatedAccessToken, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, background_prompt: &str, mut assets: Vec, ) -> Result, Response> { let normalized_prompt = normalize_match3d_background_prompt(background_prompt); let resolved_prompt = if normalized_prompt.is_empty() { build_fallback_match3d_background_prompt(config) } else { normalized_prompt }; if let Some(existing_background) = find_match3d_generated_background_asset(&assets) { if is_match3d_background_asset_ready(&existing_background) { return Ok(assets); } } let generated_background = generate_match3d_background_image(state, owner_user_id, session_id, profile_id, config, &resolved_prompt) .await .map_err(|error| match3d_error_response(request_context, MATCH3D_AGENT_PROVIDER, error))?; attach_match3d_background_asset_to_assets(&mut assets, generated_background); persist_match3d_generated_item_assets_snapshot( state, request_context, authenticated, session_id, owner_user_id, profile_id, &assets, ) .await?; Ok(assets) } fn attach_match3d_background_asset_to_assets( assets: &mut Vec, background_asset: Match3DGeneratedBackgroundAsset, ) { if let Some(first_asset) = assets .iter_mut() .min_by_key(|asset| match3d_item_sort_index(asset.item_id.as_str())) { first_asset.background_asset = Some(background_asset); } } fn build_match3d_item_slug(item_id: &str, item_name: &str) -> String { format!( "{}-{}", sanitize_match3d_asset_segment(item_id, "match3d-item"), sanitize_match3d_asset_segment(item_name, "item") ) } async fn generate_match3d_cover_image_asset( state: &AppState, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, prompt: &str, reference_image_src: Option, ) -> Result { let settings = require_openai_image_settings(state)?; let http_client = build_openai_image_http_client(&settings)?; let reference_image = resolve_match3d_reference_image_data_url( state, reference_image_src.as_deref(), MATCH3D_ITEM_IMAGE_MAX_BYTES, ) .await?; let reference_images = reference_image.into_iter().collect::>(); let generated = create_openai_image_generation( &http_client, &settings, build_match3d_cover_generation_prompt(config, prompt).as_str(), Some("文字、水印、UI、按钮、倒计时、分数、教程浮层、菜单、边框"), "1:1", 1, reference_images.as_slice(), "抓大鹅封面图生成失败", ) .await?; let image = generated.images.into_iter().next().ok_or_else(|| { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "vector-engine", "message": "抓大鹅封面图生成失败:未返回图片", })) })?; let file_name = format!("cover.{}", image.extension); persist_match3d_generated_bytes( state, owner_user_id, session_id, profile_id, &["cover", generated.task_id.as_str()], file_name.as_str(), image.mime_type.as_str(), image.bytes, "match3d_cover_image", Some(generated.task_id.as_str()), current_utc_micros(), ) .await } fn build_match3d_cover_generation_prompt(config: &Match3DConfigJson, prompt: &str) -> String { let style_clause = resolve_match3d_asset_style_prompt(config) .map(|style| format!("整体美术风格遵循:{style}。")) .unwrap_or_default(); format!( "{theme}题材抓大鹅作品封面图。{style_clause}{prompt}。画面为1:1封面,主体清晰、色彩明亮、适合移动端作品卡片展示;可以包含生成物品或主题元素,但不要出现任何文字、按钮、倒计时、分数或 UI。", theme = config.theme_text, style_clause = style_clause, prompt = prompt, ) } async fn generate_match3d_background_image( state: &AppState, owner_user_id: &str, session_id: &str, profile_id: &str, config: &Match3DConfigJson, prompt: &str, ) -> Result { let settings = require_openai_image_settings(state)?; let http_client = build_openai_image_http_client(&settings)?; let reference_image = load_match3d_background_reference_data_url().await?; let generated = create_openai_image_generation( &http_client, &settings, build_match3d_background_generation_prompt(config, prompt).as_str(), Some("文字、水印、UI、按钮、倒计时、分数、物品、角色、手、边框、教程浮层、菜单"), "9:16", 1, &[reference_image], "抓大鹅背景图生成失败", ) .await?; let image = generated.images.into_iter().next().ok_or_else(|| { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "vector-engine", "message": "抓大鹅背景图生成失败:未返回图片", })) })?; let upload = persist_match3d_generated_bytes( state, owner_user_id, session_id, profile_id, &["background", generated.task_id.as_str()], "background.png", image.mime_type.as_str(), image.bytes, "match3d_background_image", Some(generated.task_id.as_str()), current_utc_micros(), ) .await?; Ok(Match3DGeneratedBackgroundAsset { prompt: prompt.to_string(), image_src: Some(upload.src), image_object_key: Some(upload.object_key), status: "image_ready".to_string(), error: None, }) } async fn load_match3d_background_reference_data_url() -> Result { let bytes = tokio::fs::read(MATCH3D_BACKGROUND_REFERENCE_IMAGE_PATH) .await .map_err(|error| { AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ "provider": MATCH3D_AGENT_PROVIDER, "message": format!("读取抓大鹅背景参考图失败:{error}"), })) })?; if bytes.is_empty() { return Err( AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ "provider": MATCH3D_AGENT_PROVIDER, "message": "抓大鹅背景参考图为空", })), ); } Ok(format!( "data:image/png;base64,{}", BASE64_STANDARD.encode(bytes) )) } fn build_match3d_background_generation_prompt( config: &Match3DConfigJson, prompt: &str, ) -> String { let style_clause = resolve_match3d_asset_style_prompt(config) .map(|style| format!("整体美术风格参考:{style}。")) .unwrap_or_default(); format!( "{prompt}\n{style_clause}严格参考输入图的构图关系:绿色纵向背景与居中锅状圆形游戏区域融合为一张完整竖屏背景图。画面必须是纯背景和容器空间,中央锅内留出清晰区域给 2D 物品素材叠放,顶部预留少量安全空间给返回、倒计时和重开按钮,但图片内不要画任何 UI。" ) } async fn generate_match3d_material_sheet( state: &AppState, config: &Match3DConfigJson, item_names: &[String], ) -> Result { let settings = require_openai_image_settings(state)?; let http_client = build_openai_image_http_client(&settings)?; let prompt = build_match3d_material_sheet_prompt(config, item_names); let generated = create_openai_image_generation( &http_client, &settings, prompt.as_str(), Some("文字、水印、UI、边框、网格线、标签、人物手部、复杂背景"), "1:1", 1, &[], "抓大鹅素材图生成失败", ) .await?; let image = generated.images.into_iter().next().ok_or_else(|| { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "vector-engine", "message": "抓大鹅素材图生成失败:未返回图片", })) })?; Ok(Match3DMaterialSheet { task_id: generated.task_id, image, }) } async fn download_match3d_legacy_model( file: &hyper3d_contract::Hyper3dDownloadFilePayload, ) -> Result { let http_client = reqwest::Client::builder() .timeout(Duration::from_millis( MATCH3D_LEGACY_MODEL_DOWNLOAD_TIMEOUT_MS, )) .build() .map_err(|error| match3d_bad_gateway(format!("构造历史模型下载客户端失败:{error}")))?; tracing::info!( provider = MATCH3D_AGENT_PROVIDER, file_name = file.name.as_str(), "抓大鹅历史 GLB 下载开始" ); let response = http_client .get(file.url.as_str()) .send() .await .map_err(|error| match3d_bad_gateway(format!("下载历史模型失败:{error}")))?; let status = response.status(); let content_type = response .headers() .get(header::CONTENT_TYPE) .and_then(|value| value.to_str().ok()) .unwrap_or("model/gltf-binary") .to_string(); let bytes = response .bytes() .await .map_err(|error| match3d_bad_gateway(format!("读取历史模型内容失败:{error}")))?; if !status.is_success() { return Err(match3d_bad_gateway(format!( "下载历史模型失败:HTTP {}", status.as_u16() ))); } if !is_match3d_downloaded_model_payload(file.name.as_str(), content_type.as_str()) { return Err(match3d_bad_gateway("历史模型下载结果不是 GLB 模型文件")); } if bytes.is_empty() || bytes.len() > MATCH3D_LEGACY_MODEL_MAX_BYTES { return Err(match3d_bad_gateway("历史模型内容为空或超过大小上限")); } if !is_match3d_glb_binary_payload(&bytes) { return Err(match3d_bad_gateway("历史模型下载结果不是有效 GLB 模型文件")); } Ok(Match3DDownloadedModel { bytes: bytes.to_vec(), file_name: normalize_match3d_model_file_name(file.name.as_str()), content_type: normalize_match3d_model_content_type(content_type.as_str()), }) } fn is_match3d_downloaded_model_payload(file_name: &str, content_type: &str) -> bool { let normalized_file_name = file_name.to_ascii_lowercase(); let normalized_content_type = content_type .split(';') .next() .unwrap_or(content_type) .trim() .to_ascii_lowercase(); normalized_file_name.ends_with(".glb") || matches!( normalized_content_type.as_str(), "model/gltf-binary" | "application/octet-stream" ) } fn normalize_match3d_model_file_name(raw: &str) -> String { let trimmed = raw.trim().rsplit('/').next().unwrap_or(raw).trim(); let without_query = trimmed.split('?').next().unwrap_or(trimmed).trim(); let normalized = without_query.to_ascii_lowercase(); let stem = without_query .strip_suffix(".glb") .or_else(|| { normalized .strip_suffix(".glb") .map(|_| &without_query[..without_query.len().saturating_sub(4)]) }) .unwrap_or(without_query); let sanitized_stem = sanitize_match3d_asset_segment(stem, "model"); format!("{sanitized_stem}.glb") } fn normalize_match3d_model_content_type(raw: &str) -> String { let normalized = raw.split(';').next().unwrap_or(raw).trim().to_lowercase(); if normalized == "model/gltf-binary" { return normalized; } "model/gltf-binary".to_string() } fn is_match3d_glb_binary_payload(bytes: &[u8]) -> bool { if bytes.len() < 12 { return false; } let magic = u32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]); let version = u32::from_le_bytes([bytes[4], bytes[5], bytes[6], bytes[7]]); let declared_length = u32::from_le_bytes([bytes[8], bytes[9], bytes[10], bytes[11]]) as usize; magic == 0x4654_6c67 && version == 2 && declared_length == bytes.len() } async fn read_match3d_generated_object_bytes( state: &AppState, object_key: &str, message_prefix: &str, max_size_bytes: usize, ) -> Result, AppError> { let object_key = object_key.trim().trim_start_matches('/'); if object_key.is_empty() { return Err( AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": "match3d-assets", "message": format!("{message_prefix}:objectKey 不能为空"), })), ); } let oss_client = state.oss_client().ok_or_else(|| { AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({ "provider": "aliyun-oss", "reason": "OSS 未完成环境变量配置", })) })?; let signed = oss_client .sign_get_object_url(platform_oss::OssSignedGetObjectUrlRequest { object_key: object_key.to_string(), expire_seconds: Some(300), }) .map_err(|error| map_oss_error(error, "aliyun-oss"))?; let response = reqwest::Client::new() .get(signed.signed_url.as_str()) .send() .await .map_err(|error| match3d_bad_gateway(format!("{message_prefix}:{error}")))?; let status = response.status(); if !status.is_success() { return Err(match3d_bad_gateway(format!( "{message_prefix}:HTTP {}", status.as_u16() ))); } let bytes = response .bytes() .await .map_err(|error| match3d_bad_gateway(format!("{message_prefix}:{error}")))?; if bytes.is_empty() || bytes.len() > max_size_bytes { return Err(match3d_bad_gateway(format!( "{message_prefix}:内容为空或超过大小上限" ))); } Ok(bytes.to_vec()) } async fn resolve_match3d_reference_image_data_url( state: &AppState, source: Option<&str>, max_size_bytes: usize, ) -> Result, AppError> { let Some(source) = source.map(str::trim).filter(|value| !value.is_empty()) else { return Ok(None); }; if source.starts_with("data:image/") { return Ok(Some(source.to_string())); } if !source.trim_start_matches('/').starts_with("generated-") { return Ok(Some(source.to_string())); } let bytes = read_match3d_generated_object_bytes( state, source, "读取抓大鹅参考图失败", max_size_bytes, ) .await?; Ok(Some(format!( "data:{};base64,{}", infer_match3d_image_mime_type(bytes.as_slice()), BASE64_STANDARD.encode(bytes) ))) } fn infer_match3d_image_mime_type(bytes: &[u8]) -> &'static str { if bytes.starts_with(b"\x89PNG\r\n\x1a\n") { return "image/png"; } if bytes.starts_with(&[0xff, 0xd8, 0xff]) { return "image/jpeg"; } if bytes.starts_with(b"RIFF") && bytes.get(8..12) == Some(b"WEBP") { return "image/webp"; } "image/png" } fn build_match3d_material_sheet_prompt( config: &Match3DConfigJson, item_names: &[String], ) -> String { let asset_style_prompt = resolve_match3d_asset_style_prompt(config); let style_clause = asset_style_prompt .as_ref() .map(|prompt| format!("整体画风遵循:{prompt}。")) .unwrap_or_default(); let item_rows = item_names .iter() .enumerate() .map(|(index, name)| format!("第{}行:{name} 的 5 个不同视角", index + 1)) .collect::>() .join(";"); format!( "生成一张1024x1024的1:1图片。生成{grid}*{grid}网格素材图,画面是{theme}题材的抓大鹅游戏2D物品素材。{style_clause}严格按行组织:{item_rows}。同一行五格必须是同一物品的五个不同视角,依次为正面、左前、右前、俯视、背面;每个格子一个独立居中的完整物体,白色或透明感干净背景,统一柔和光照,清晰轮廓,适合直接切割成游戏2D图标。不要出现文字、水印、UI、边框、网格线、标签、底座、场景或其他物体。", grid = MATCH3D_MATERIAL_GRID_SIZE, theme = config.theme_text, style_clause = style_clause, item_rows = item_rows, ) } fn resolve_match3d_asset_style_prompt(config: &Match3DConfigJson) -> Option { config .asset_style_prompt .as_deref() .or(config.asset_style_label.as_deref()) .map(str::trim) .filter(|value| !value.is_empty()) .map(str::to_string) } fn slice_match3d_material_sheet( image: &DownloadedOpenAiImage, item_names: &[String], ) -> Result>, AppError> { // 中文注释:每张 1K 素材图固定按 5x5 切割;一行对应一个物品的五个视角。 let source = image::load_from_memory(image.bytes.as_slice()).map_err(|error| { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "match3d-assets", "message": format!("抓大鹅素材图解码失败:{error}"), })) })?; let (width, height) = source.dimensions(); let cell_width = width / MATCH3D_MATERIAL_GRID_SIZE; let cell_height = height / MATCH3D_MATERIAL_GRID_SIZE; if cell_width == 0 || cell_height == 0 { return Err( AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "match3d-assets", "message": "抓大鹅素材图尺寸过小,无法切割", })), ); } let mut slices = Vec::with_capacity(item_names.len()); for item_index in 0..item_names.len().min(MATCH3D_MATERIAL_ITEM_BATCH_SIZE) { let row = item_index as u32; let mut views = Vec::with_capacity(MATCH3D_ITEM_VIEW_COUNT); for view_index in 0..MATCH3D_ITEM_VIEW_COUNT { let col = view_index as u32; let cropped = source.crop_imm(col * cell_width, row * cell_height, cell_width, cell_height); let mut cursor = std::io::Cursor::new(Vec::new()); cropped .write_to(&mut cursor, ImageFormat::Png) .map_err(|error| { AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({ "provider": "match3d-assets", "message": format!("抓大鹅素材图切割失败:{error}"), })) })?; views.push(Match3DSlicedItemImage { bytes: cursor.into_inner(), }); } slices.push(views); } Ok(slices) } #[allow(clippy::too_many_arguments)] async fn persist_match3d_generated_bytes( state: &AppState, owner_user_id: &str, session_id: &str, profile_id: &str, path_segments: &[&str], file_name: &str, content_type: &str, bytes: Vec, asset_kind: &str, source_job_id: Option<&str>, generated_at_micros: i64, ) -> Result { let oss_client = state.oss_client().ok_or_else(|| { AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({ "provider": "aliyun-oss", "reason": "OSS 未完成环境变量配置", })) })?; let mut metadata = BTreeMap::new(); metadata.insert("x-oss-meta-asset-kind".to_string(), asset_kind.to_string()); metadata.insert( "x-oss-meta-owner-user-id".to_string(), owner_user_id.to_string(), ); metadata.insert("x-oss-meta-profile-id".to_string(), profile_id.to_string()); if let Some(source_job_id) = source_job_id.filter(|value| !value.trim().is_empty()) { metadata.insert( "x-oss-meta-source-job-id".to_string(), source_job_id.to_string(), ); } let oss_http_client = reqwest::Client::builder() .timeout(Duration::from_millis(MATCH3D_OSS_PUT_TIMEOUT_MS)) .build() .map_err(|error| match3d_bad_gateway(format!("构造抓大鹅 OSS 上传客户端失败:{error}")))?; let put_result = oss_client .put_object( &oss_http_client, OssPutObjectRequest { prefix: LegacyAssetPrefix::Match3DAssets, path_segments: std::iter::once(session_id) .chain(std::iter::once(profile_id)) .chain(path_segments.iter().copied()) .map(|segment| sanitize_match3d_asset_segment(segment, "asset")) .collect(), file_name: file_name.to_string(), content_type: Some(content_type.to_string()), access: OssObjectAccess::Private, metadata, body: bytes, }, ) .await .map_err(|error| map_oss_error(error, "aliyun-oss"))?; let _ = generated_at_micros; Ok(Match3DAssetUpload { src: put_result.legacy_public_path, object_key: put_result.object_key, }) } fn sanitize_match3d_asset_segment(raw: &str, fallback: &str) -> String { let normalized = raw .trim() .chars() .map(|ch| { if ch.is_ascii_alphanumeric() || ch == '-' || ch == '_' { ch.to_ascii_lowercase() } else { '-' } }) .collect::(); let collapsed = normalized .split('-') .filter(|part| !part.is_empty()) .collect::>() .join("-"); if collapsed.is_empty() { fallback.to_string() } else { collapsed.chars().take(64).collect() } } fn normalize_match3d_run_status(value: &str) -> &str { match value { "Running" => "running", "Won" => "won", "Failed" => "failed", "Stopped" => "stopped", _ => value, } } fn normalize_match3d_item_state(value: &str) -> &str { match value { "InBoard" => "in_board", "InTray" => "in_tray", "Cleared" => "cleared", _ => value, } } fn normalize_match3d_failure_reason(value: &str) -> &str { match value { "TimeUp" => "time_up", "TrayFull" => "tray_full", _ => value, } } fn normalize_match3d_click_reject_reason(value: &str) -> &str { match value { "RejectedNotClickable" => "item_not_clickable", "RejectedAlreadyMoved" => "item_not_in_board", "RejectedTrayFull" => "tray_full", "VersionConflict" => "snapshot_version_mismatch", "RunFinished" => "run_not_active", _ => value, } } fn ensure_non_empty( request_context: &RequestContext, provider: &str, value: &str, field_name: &str, ) -> Result<(), Response> { if value.trim().is_empty() { return Err(match3d_bad_request( request_context, provider, format!("{field_name} is required").as_str(), )); } Ok(()) } fn match3d_json( payload: Result, JsonRejection>, request_context: &RequestContext, provider: &str, ) -> Result, Response> { payload.map_err(|error| { match3d_error_response( request_context, provider, AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": provider, "message": error.body_text(), })), ) }) } fn match3d_bad_request( request_context: &RequestContext, provider: &str, message: &str, ) -> Response { match3d_error_response( request_context, provider, AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ "provider": provider, "message": message, })), ) } fn map_match3d_client_error(error: SpacetimeClientError) -> AppError { let status = match &error { SpacetimeClientError::Runtime(_) => StatusCode::BAD_REQUEST, SpacetimeClientError::Procedure(message) if message.contains("不存在") || message.contains("not found") || message.contains("does not exist") => { StatusCode::NOT_FOUND } SpacetimeClientError::Procedure(message) if message.contains("发布需要") || message.contains("不能为空") || message.contains("必须") => { StatusCode::BAD_REQUEST } _ => StatusCode::BAD_GATEWAY, }; AppError::from_status(status).with_details(json!({ "provider": "spacetimedb", "message": error.to_string(), })) } fn match3d_error_response( request_context: &RequestContext, provider: &str, error: AppError, ) -> Response { let mut response = error.into_response_with_context(Some(request_context)); response.headers_mut().insert( HeaderName::from_static("x-genarrative-provider"), header::HeaderValue::from_str(provider) .unwrap_or_else(|_| header::HeaderValue::from_static("match3d")), ); response } fn match3d_sse_json_event(event_name: &str, payload: Value) -> Result { Event::default() .event(event_name) .json_data(payload) .map_err(|error| { AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ "provider": "sse", "message": format!("SSE payload 序列化失败:{error}"), })) }) } fn match3d_sse_json_event_or_error(event_name: &str, payload: Value) -> Event { match match3d_sse_json_event(event_name, payload) { Ok(event) => event, Err(error) => Event::default().event("error").data(format!("{error:?}")), } } fn current_utc_micros() -> i64 { let duration = SystemTime::now() .duration_since(UNIX_EPOCH) .unwrap_or_default(); (duration.as_secs() as i64) * 1_000_000 + i64::from(duration.subsec_micros()) } fn current_utc_ms() -> i64 { current_utc_micros().saturating_div(1000) } #[cfg(test)] mod tests { use super::*; fn config(theme_text: &str, clear_count: u32, difficulty: u32) -> Match3DConfigJson { Match3DConfigJson { theme_text: theme_text.to_string(), reference_image_src: None, clear_count, difficulty, asset_style_id: None, asset_style_label: None, asset_style_prompt: None, generate_click_sound: false, } } #[test] fn match3d_agent_reply_asks_three_questions_before_confirmation() { let current = config("水果", 4, 6); assert_eq!( build_match3d_assistant_reply_for_turn(¤t, 0), MATCH3D_QUESTION_THEME ); assert_eq!( build_match3d_assistant_reply_for_turn(¤t, 1), MATCH3D_QUESTION_CLEAR_COUNT ); assert_eq!( build_match3d_assistant_reply_for_turn(¤t, 2), MATCH3D_QUESTION_DIFFICULTY ); assert_eq!( build_match3d_assistant_reply_for_turn(¤t, 3), "已确认:水果题材,需要消除 4 次,共 12 件物品,难度 6。" ); } #[test] fn match3d_agent_progress_follows_question_turns() { assert_eq!(resolve_progress_percent_for_turn(0), 0); assert_eq!(resolve_progress_percent_for_turn(1), 33); assert_eq!(resolve_progress_percent_for_turn(2), 66); assert_eq!(resolve_progress_percent_for_turn(3), 100); assert_eq!(resolve_progress_percent_for_turn(8), 100); } #[test] fn match3d_anchor_pack_masks_uncollected_default_values() { let pack = Match3DAnchorPackRecord { theme: Match3DAnchorItemRecord { key: "theme".to_string(), label: "题材主题".to_string(), value: "缤纷玩具".to_string(), status: "confirmed".to_string(), }, clear_count: Match3DAnchorItemRecord { key: "clearCount".to_string(), label: "需要消除次数".to_string(), value: "12".to_string(), status: "confirmed".to_string(), }, difficulty: Match3DAnchorItemRecord { key: "difficulty".to_string(), label: "难度".to_string(), value: "4".to_string(), status: "confirmed".to_string(), }, }; let response = map_match3d_anchor_pack_response_for_turn(pack, 0, "Collecting"); assert_eq!(response.theme.value, ""); assert_eq!(response.theme.status, "missing"); assert_eq!(response.clear_count.value, ""); assert_eq!(response.clear_count.status, "missing"); assert_eq!(response.difficulty.value, ""); assert_eq!(response.difficulty.status, "missing"); } #[test] fn match3d_item_image_path_segments_stay_unique_for_chinese_names() { let item_names = ["草莓", "苹果", "香蕉"]; let slugs = item_names .iter() .enumerate() .map(|(index, item_name)| { let item_id = format!("match3d-item-{}", index + 1); format!( "{item_id}-{}", sanitize_match3d_asset_segment(item_name, "item") ) }) .collect::>(); assert_eq!( slugs, vec![ "match3d-item-1-item", "match3d-item-2-item", "match3d-item-3-item", ] ); } #[test] fn match3d_work_metadata_parses_gpt4o_json() { let metadata = parse_match3d_work_metadata( r#"{"gameName":"果园大鹅宴","tags":["水果","抓大鹅","经典消除","轻量休闲"],"backgroundMusic":{"title":"果园轻舞","style":"轻快, 休闲","prompt":"果园主题循环背景音乐"},"backgroundPrompt":"果园主题绿色锅状背景图","items":[{"name":"草莓","soundPrompt":"草莓点击音效"},{"name":"苹果","soundPrompt":"苹果点击音效"},{"name":"香蕉","soundPrompt":"香蕉点击音效"}]}"#, ) .expect("metadata should parse"); assert_eq!(metadata.game_name, "果园大鹅宴"); assert_eq!( metadata.tags, vec!["水果", "抓大鹅", "经典消除", "轻量休闲", "2D素材", "收集"] ); } #[test] fn match3d_work_metadata_fallback_keeps_empty_description_boundary() { let metadata = fallback_match3d_work_metadata("水果"); assert_eq!(metadata.game_name, "水果抓大鹅"); assert!(metadata.tags.contains(&"水果".to_string())); assert!(metadata.tags.contains(&"抓大鹅".to_string())); } #[test] fn match3d_draft_plan_parses_audio_prompts() { let plan = parse_match3d_draft_plan( r#"{"gameName":"果园大鹅宴","tags":["水果","抓大鹅"],"backgroundMusic":{"title":"果园轻舞","style":"轻快, 休闲","prompt":""},"backgroundPrompt":"果园主题抓大鹅竖屏背景,绿色渐变和浅锅圆盘融合","items":[{"name":"草莓","soundPrompt":"草莓点击消除的清脆音效"},{"name":"苹果","soundPrompt":"苹果落入托盘的弹跳音"},{"name":"香蕉","soundPrompt":"香蕉消除时的轻快提示音"}]}"#, &config("水果", 3, 3), ) .expect("draft plan should parse"); assert_eq!(plan.metadata.game_name, "果园大鹅宴"); assert_eq!(plan.background_music.title, "果园轻舞"); assert!(plan.background_music.prompt.is_empty()); assert!(plan.background_prompt.contains("浅锅")); assert_eq!(plan.items[0].name, "草莓"); assert!(plan.items[0].sound_prompt.contains("草莓")); } #[test] fn match3d_tag_normalization_only_strips_numbered_list_prefix() { assert_eq!(normalize_match3d_tag("3D素材"), "3D素材"); assert_eq!(normalize_match3d_tag("1. 3D素材"), "3D素材"); assert_eq!(normalize_match3d_tag("2、轻量休闲"), "轻量休闲"); } #[test] fn match3d_model_download_metadata_normalizes_to_glb() { assert_eq!( normalize_match3d_model_file_name("https://example.com/Fruit Model.GLB?token=1"), "fruit-model.glb" ); assert_eq!(normalize_match3d_model_file_name("模型文件"), "model.glb"); assert_eq!( normalize_match3d_model_content_type("application/octet-stream"), "model/gltf-binary" ); assert_eq!( normalize_match3d_model_content_type("model/gltf-binary; charset=utf-8"), "model/gltf-binary" ); } #[test] fn match3d_model_download_requires_valid_glb_header() { let mut glb = Vec::new(); glb.extend_from_slice(&0x4654_6c67_u32.to_le_bytes()); glb.extend_from_slice(&2_u32.to_le_bytes()); glb.extend_from_slice(&12_u32.to_le_bytes()); assert!(is_match3d_glb_binary_payload(&glb)); assert!(!is_match3d_glb_binary_payload(b"expired")); let mut wrong_length = glb.clone(); wrong_length[8..12].copy_from_slice(&16_u32.to_le_bytes()); assert!(!is_match3d_glb_binary_payload(&wrong_length)); } #[test] fn match3d_generated_asset_resume_keeps_stable_item_order() { let assets = normalize_match3d_generated_item_assets_for_resume(vec![ Match3DGeneratedItemAsset { item_id: "match3d-item-2".to_string(), item_name: "苹果".to_string(), image_src: Some("/generated-match3d-assets/s/p/items/i2/image.png".to_string()), image_object_key: Some( "generated-match3d-assets/s/p/items/i2/image.png".to_string(), ), image_views: Vec::new(), model_src: Some( "/generated-match3d-assets/s/p/items/i2/model/model.glb".to_string(), ), model_object_key: Some( "generated-match3d-assets/s/p/items/i2/model/model.glb".to_string(), ), model_file_name: Some("model.glb".to_string()), task_uuid: Some("task-2".to_string()), subscription_key: Some("sub-2".to_string()), sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "model_ready".to_string(), error: None, }, Match3DGeneratedItemAsset { item_id: "match3d-item-1".to_string(), item_name: "草莓".to_string(), image_src: Some("/generated-match3d-assets/s/p/items/i1/image.png".to_string()), image_object_key: Some( "generated-match3d-assets/s/p/items/i1/image.png".to_string(), ), image_views: Vec::new(), model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "image_ready".to_string(), error: None, }, ]); assert_eq!(assets[0].item_id, "match3d-item-1"); assert_eq!(assets[1].item_id, "match3d-item-2"); } #[test] fn match3d_required_item_images_require_five_views() { let assets = vec![ Match3DGeneratedItemAsset { item_id: "match3d-item-1".to_string(), item_name: "草莓".to_string(), image_src: Some("/generated-match3d-assets/s/p/items/i1/image.png".to_string()), image_object_key: Some( "generated-match3d-assets/s/p/items/i1/image.png".to_string(), ), image_views: Vec::new(), model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "image_ready".to_string(), error: None, }, Match3DGeneratedItemAsset { item_id: "match3d-item-2".to_string(), item_name: "苹果".to_string(), image_src: Some("/generated-match3d-assets/s/p/items/i2/image.png".to_string()), image_object_key: Some( "generated-match3d-assets/s/p/items/i2/image.png".to_string(), ), image_views: Vec::new(), model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "image_ready".to_string(), error: None, }, Match3DGeneratedItemAsset { item_id: "match3d-item-3".to_string(), item_name: "香蕉".to_string(), image_src: Some("/generated-match3d-assets/s/p/items/i3/image.png".to_string()), image_object_key: None, image_views: Vec::new(), model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "image_ready".to_string(), error: None, }, ]; assert!(!has_match3d_required_item_images(&assets, 3)); let five_view_assets = (1..=3) .map(|index| Match3DGeneratedItemAsset { item_id: format!("match3d-item-{index}"), item_name: format!("物品{index}"), image_src: Some(format!( "/generated-match3d-assets/s/p/items/i{index}/views/view-01.png" )), image_object_key: Some(format!( "generated-match3d-assets/s/p/items/i{index}/views/view-01.png" )), image_views: (1..=MATCH3D_ITEM_VIEW_COUNT) .map(|view_index| Match3DGeneratedItemImageView { view_id: format!("view-{view_index:02}"), view_index: view_index as u32, image_src: Some(format!( "/generated-match3d-assets/s/p/items/i{index}/views/view-{view_index:02}.png" )), image_object_key: Some(format!( "generated-match3d-assets/s/p/items/i{index}/views/view-{view_index:02}.png" )), }) .collect(), model_src: None, model_object_key: None, model_file_name: None, task_uuid: None, subscription_key: None, sound_prompt: None, background_music_title: None, background_music_style: None, background_music_prompt: None, background_music: None, click_sound: None, background_asset: None, status: "image_ready".to_string(), error: None, }) .collect::>(); assert!(has_match3d_required_item_images(&five_view_assets, 3)); } #[test] fn match3d_work_summary_maps_persisted_generated_item_assets() { let response = map_match3d_work_summary_response(Match3DWorkProfileRecord { work_id: "match3d-profile-1".to_string(), profile_id: "match3d-profile-1".to_string(), owner_user_id: "user-1".to_string(), source_session_id: Some("match3d-session-1".to_string()), author_display_name: "玩家".to_string(), game_name: "水果抓大鹅".to_string(), theme_text: "水果".to_string(), summary: "水果主题".to_string(), tags: vec!["水果".to_string()], cover_image_src: None, cover_asset_id: None, reference_image_src: None, clear_count: 3, difficulty: 3, publication_status: "draft".to_string(), play_count: 0, updated_at: "2026-05-10T00:00:00.000Z".to_string(), published_at: None, publish_ready: false, generated_item_assets_json: Some( r#"[{"itemId":"match3d-item-1","itemName":"草莓","imageSrc":"/generated-match3d-assets/session/profile/items/match3d-item-1-item/image.png","imageObjectKey":"generated-match3d-assets/session/profile/items/match3d-item-1-item/image.png","status":"image_ready"}]"# .to_string(), ), }); assert_eq!(response.generated_item_assets.len(), 1); assert_eq!(response.generated_item_assets[0].item_name, "草莓"); assert_eq!(response.generated_item_assets[0].status, "image_ready"); assert_eq!( response.generated_item_assets[0].image_src.as_deref(), Some("/generated-match3d-assets/session/profile/items/match3d-item-1-item/image.png") ); } }