//! 运行时物品写入命令。 //! //! 用于表达宝箱检查、开启、离开和奖励记录等输入。 use crate::domain::{RuntimeItemRewardItemSnapshot, TreasureInteractionAction}; use serde::{Deserialize, Serialize}; #[cfg(feature = "spacetime-types")] use spacetimedb::SpacetimeType; #[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))] #[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)] pub struct TreasureResolveInput { pub treasure_record_id: String, pub runtime_session_id: String, pub story_session_id: String, pub actor_user_id: String, pub encounter_id: String, pub encounter_name: String, pub scene_id: Option, pub scene_name: Option, pub action: TreasureInteractionAction, pub reward_items: Vec, pub reward_hp: u32, pub reward_mana: u32, pub reward_currency: u32, pub story_hint: Option, pub created_at_micros: i64, pub updated_at_micros: i64, }