{ "templates": [ { "templateId": "rpg_world", "displayName": "RPG 世界共创", "creationGoal": "收束成可直接进入 RPG 运行时的世界、角色、冲突、入口与隐藏线索。", "anchorQuestions": [ { "key": "worldPromise", "label": "世界承诺", "question": "这个世界最想让玩家体验到什么独特承诺?", "requiredEffect": "明确世界钩子、差异化体验与玩家期待。" }, { "key": "playerFantasy", "label": "玩家幻想", "question": "玩家进入后扮演谁、追求什么、害怕失去什么?", "requiredEffect": "明确身份、目标与核心情绪压力。" }, { "key": "themeBoundary", "label": "题材边界", "question": "题材气质、视觉方向和禁忌边界分别是什么?", "requiredEffect": "约束语气、审美与不可越界内容。" }, { "key": "playerEntryPoint", "label": "玩家入口", "question": "玩家第一幕以什么身份遇到什么问题?", "requiredEffect": "形成可开局的身份、问题和行动动机。" }, { "key": "coreConflict", "label": "核心冲突", "question": "表层冲突、隐藏危机和首个触发冲突是什么?", "requiredEffect": "建立运行时持续推进的矛盾发动机。" }, { "key": "keyRelationships", "label": "关键关系", "question": "哪些人物关系最能推动选择、秘密和代价?", "requiredEffect": "形成 NPC、势力或亲密关系的互动张力。" }, { "key": "hiddenLine", "label": "隐藏线", "question": "世界真相如何被误导、铺垫并逐步揭示?", "requiredEffect": "为中后期探索与反转留下结构化线索。" }, { "key": "iconicElements", "label": "标志元素", "question": "哪些标志物、机构、规则或意象让世界被记住?", "requiredEffect": "提供可复用的视觉、剧情和系统记忆点。" } ] }, { "templateId": "puzzle", "displayName": "拼图共创", "creationGoal": "收束成可以发布为拼图关卡的视觉方案。", "anchorQuestions": [ { "key": "themePromise", "label": "题材", "question": "这张拼图给玩家的题材和完成期待是什么?", "requiredEffect": "明确拼图主题、辨识度和完成后的满足感。" }, { "key": "visualSubject", "label": "画面主体", "question": "画面中最需要被玩家一眼看懂的主体是什么?", "requiredEffect": "明确主体、层级和可被切片识别的形状。" }, { "key": "visualMood", "label": "视觉气质", "question": "整体色彩、光线、情绪和美术风格是什么?", "requiredEffect": "收束画面风格,避免结果图风格漂移。" }, { "key": "compositionHooks", "label": "拼图记忆点", "question": "哪些构图、纹理或局部细节会成为玩家拼接线索?", "requiredEffect": "提供适合拼图玩法的边缘、块面和局部记忆点。" }, { "key": "tagsAndForbidden", "label": "标签与禁忌", "question": "需要保留哪些关键词,又必须避开什么内容?", "requiredEffect": "锁定生成标签和负向约束。" } ] }, { "templateId": "big_fish", "displayName": "大鱼吃小鱼", "creationGoal": "收束成可直接编译为竖屏大鱼吃小鱼玩法草稿的成长、生态、节奏方案。", "anchorQuestions": [ { "key": "gameplayPromise", "label": "玩法爽点", "question": "核心的吞噬成长爽点是什么?", "requiredEffect": "明确玩家为什么要持续吞噬、升级和冒险。" }, { "key": "ecologyVisualTheme", "label": "视觉主题", "question": "场景和形象的视觉主题是什么?", "requiredEffect": "提供后续角色图、动作图和背景图的一致视觉方向。" }, { "key": "growthLadder", "label": "成长阶梯", "question": "从弱小到终局巨兽的 6 到 12 级成长阶梯如何递进?", "requiredEffect": "保证等级轮廓、体型、能力幻想逐级增强。" }, { "key": "riskTempo", "label": "风险节奏", "question": "玩家在每个阶段面对的威胁压力和爽快节奏如何变化?", "requiredEffect": "确定猎物、威胁、压迫感和爽感之间的节奏比例。" } ] } ] }