//! runtime story 写入命令。 //! //! 用于表达剧情动作解析、战斗动作、锻造动作和 NPC 互动等输入。 use shared_contracts::runtime_story::RuntimeStoryActionRequest; use crate::read_optional_string_field; pub fn resolve_action_text(default_text: &str, request: &RuntimeStoryActionRequest) -> String { request .action .payload .as_ref() .and_then(|payload| read_optional_string_field(payload, "optionText")) .unwrap_or_else(|| default_text.to_string()) }