# Playtest Checklist Use this checklist for browser-game QA. ## Universal checks - Does the game boot into a useful first state? - Are the main verbs obvious and responsive? - Does the HUD remain readable over gameplay? - Does the first playable screen prioritize play over dashboard chrome? - Does the central playfield stay mostly clear during normal play? - Do pause, failure, and recovery states work? - Does the game survive viewport changes? ## 2D checks - sprite baseline consistency - hit, hurt, and attack timing - command menu focus and input state - tile or platform readability - particle or camera effects obscuring gameplay ## 3D checks - camera control stability - camera and menu-state handoff - depth readability - persistent overlay weight versus scene readability - secondary notes, controls, and quest details collapsed by default - resize and aspect-ratio handling - renderer fallback or context-loss handling - material and lighting stability across states - GLB asset and texture streaming behavior - collision proxy alignment - GPU bottlenecks isolated with capture tools when needed ## Browser checks - desktop and mobile viewports - input modality differences - reduced-motion behavior - pause behavior when focus changes - pointer-lock and camera-input release when overlays open - transient onboarding hints dismiss or fade once the player is moving ## Reporting - Capture screenshots for visual findings. - Put findings in severity order. - Include reproduction steps. - Call out whether the likely owner is simulation, renderer, frontend, or asset pipeline.