fix: 优化跳一跳运行态与地块资源 #61
@@ -1398,10 +1398,10 @@
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- 验证方式:从平台推荐或公开详情进入跳一跳作品时,路由 source type 为 `jump-hop`、public code 为 `JH-*`,运行态启动消费后端返回的完整 profile / run 数据;后端 smoke 统一使用 `npm run dev:api-server` 启动并检查 `/healthz`。
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- 关联文档:`docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`、`docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
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## 2026-05-28 跳一跳重设计为 5x5 地块图集与弹弓拖拽
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## 2026-05-28 跳一跳重设计为 UV 地板图集与长按蓄力
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- 背景:旧跳一跳模板仍保留角色生图、有限路径、score/combo 和 `2x3` 地块图集口径,和当前“俯视角平台跳跃 + 主题生成地块池 + 无限路径”的产品需求不一致。
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- 决策:`jump-hop` v1 创作端只保留主题输入;image2 生成一张 `5x5`、共 25 个 2D 地块图标的图集,后端按均匀网格切出 25 个 `JumpHopTileAsset`。角色不再单独生图,运行态使用陶泥儿 logo 透明 PNG 角色;运行态输入为按住后拉蓄力、松手反向弹出,前端提交 `chargeMs + dragVectorX + dragVectorY`,后端裁决落点。草稿试玩必须使用 `runtimeMode=draft`,正式作品使用 `runtimeMode=published`;排行榜按作品维度每玩家只保留 1 条最佳记录,排序为成功跳跃次数降序、游戏时长升序、更新时间升序。
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- 决策:`jump-hop` v1 创作端只保留主题输入;image2 只生成一张 `1024x1536` 竖版图集,按 `3列*6行` 容纳 18 个立方体主题物体 UV 展开包装,每个大单元内部固定 `4列*3行` UV 网并切出 `top/front/right/back/left/bottom` 六张面贴图,后端共持久化 108 张 `256x256` 不透明 PNG。`JumpHopTileAsset.faceAssets` 保存六面贴图,历史 `imageSrc/imageObjectKey/assetObjectId` 写 top 面作为旧单贴图 fallback;旧作品没有 `faceAssets` 时运行态仍可把单张贴图应用到立方体所有面。角色不再单独生图,运行态使用陶泥儿 logo 透明 PNG 角色;运行态输入为长按蓄力、松手起跳,前端只提交蓄力值,后端始终沿当前地块中心到下一块地块中心方向裁决真实落点;`dragVectorX/dragVectorY` 仅作为旧客户端兼容字段保留且不参与裁决。草稿试玩必须使用 `runtimeMode=draft`,正式作品使用 `runtimeMode=published`;排行榜按作品维度每玩家只保留 1 条最佳记录,排序为成功跳跃次数降序、游戏时长升序、更新时间升序。
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- 决策补充:跳一跳创作入口的事实源仍是 SpacetimeDB `creation_entry_type_config`。默认种子和旧默认行都必须同步迁移到 `subtitle=主题驱动平台跳跃`、`image_src=/creation-type-references/jump-hop.webp`;后端只在系统默认旧值命中时自动纠偏,避免覆盖后台手动配置。
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- 影响范围:`jump-hop` PRD、`api-server` 生成编排、`module-jump-hop` 领域规则、`spacetime-module` / `spacetime-client` 跳一跳契约、前端工作台 / 结果页 / runtime / 平台壳调用链。
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- 验证方式:`cargo check -p spacetime-module --manifest-path server-rs/Cargo.toml`、`cargo check -p spacetime-client --manifest-path server-rs/Cargo.toml`、`cargo check -p api-server --manifest-path server-rs/Cargo.toml`、`npm run check:spacetime-schema`、跳一跳工作台和 runtime 定向前端测试。
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@@ -1415,10 +1415,10 @@
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- 验证方式:`npm test -- src/services/jump-hop/jumpHopRuntimeModel.test.ts src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx`、`cargo test -p module-jump-hop --manifest-path server-rs/Cargo.toml -- --nocapture`。
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- 关联文档:`docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
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## 2026-06-02 跳一跳起跳距离减半并加入飞行动画缓冲
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## 2026-06-02 跳一跳飞行动画缓冲与真实落点展示
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- 背景:用户反馈当前跳跃到目标位置需要拖得太远,且松手后缺少角色翻腾到目标地块的过渡动画,导致跳跃手感偏硬。
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- 决策:`jump-hop` 的 `chargeToDistanceRatio` 统一从 `0.004` 提升到 `0.008`,让同等跳跃距离所需拖动距离减半;前端 runtime 把“后端真实 run”和“当前屏幕显示态”拆开,松手瞬间先生成 `visualJump`,用当前角色位置作为起点、前端预测落点作为终点,播放约 `560ms` 的飞行动画;该路径不得等待后端新 run。角色弹到预测落点后若新 run 尚未返回,必须停在预测落点等待,再进入约 `1440ms` 的相机层推进过渡。推进期间地块 DOM 层和 DOM 角色层统一包在同一个 camera layer 下移动,旧当前地块自然离开视野,新预览地块从上方露出,避免 p1/p2 单独 top/left 过渡导致角色和地块不同步。相机推进必须同时使用 X/Y 偏移,从旧目标地块位置斜向滑到新当前地块聚焦位置,不能先横向瞬切居中再纵向推进。地块保留当前 / 目标 / 预览的深度尺寸差异,但该差异通过固定基准宽高上的 CSS transform scale 表达,并在相机推进期间同样使用 `1440ms` 缓动;当前态不再额外叠 CSS scale。
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- 背景:用户反馈长按蓄力版本的跳跃手感偏硬,成功后角色容易被吸回地块中心,且后端回包或相机推进时会出现飞过很远再瞬间拉回的闪现。
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- 决策:`jump-hop` 当前长按蓄力统一使用 `chargeToDistanceRatio=0.004`,相同蓄力时间的世界跳跃距离比上一轮 `0.008` 降低一半。前端 runtime 把“后端真实 run”和“当前屏幕显示态”拆开,松手瞬间先生成 `visualJump`,用当前角色位置作为起点、前端预测真实落点作为终点,播放约 `560ms` 的飞行动画;该路径不得等待后端新 run。角色弹到预测真实落点后若新 run 尚未返回,必须停在预测真实落点等待。成功落地后角色位置必须保留 `lastJump.landedX/landedY` 映射出的真实偏移,不得吸附回目标地块中心。相机推进以旧窗口真实落点和新窗口真实落点为锚点,使用约 `1440ms` 过渡;推进期间地块 DOM 层和 DOM 角色层统一包在同一个 camera layer 下移动,旧当前地块自然离开视野,新预览地块从上方露出,避免 p1/p2 单独 top/left 过渡导致角色和地块不同步。相机推进必须同时使用 X/Y 偏移,不能先横向瞬切居中再纵向推进。地块保留当前 / 目标 / 预览的深度尺寸差异,但该差异通过固定基准宽高上的 CSS transform scale 表达,并在相机推进期间同样使用 `1440ms` 缓动;当前态不再额外叠 CSS scale。
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- 影响范围:`server-rs/crates/module-jump-hop/src/application.rs`、`src/services/jump-hop/jumpHopRuntimeModel.ts`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、跳一跳运行态定向测试。
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- 验证方式:`npm test -- src/services/jump-hop/jumpHopRuntimeModel.test.ts src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx`、`cargo test -p module-jump-hop --manifest-path server-rs/Cargo.toml -- --nocapture`、`npm run check:encoding`。
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- 关联文档:`docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
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@@ -1426,7 +1426,7 @@
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## 2026-06-03 跳一跳角色形象改为陶泥儿 logo 透明 PNG
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- 背景:跳一跳运行态此前仍使用旧内置 / CSS 角色形象,和用户要求的陶泥儿 logo 角色不一致,也容易和 DOM 地块层出现遮挡层级问题。
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- 决策:`jump-hop` v1 不再渲染内置 3D 角色几何体;运行态和结果页统一使用 `public/branding/jump-hop-taonier-character.png`,该文件由陶泥儿 logo 处理为透明 PNG 后接入。蓄力时角色沿拖拽方向明显拉长,落地后向反方向回弹两次。`characterAsset` 继续仅作为历史兼容描述字段,不能重新打开角色生图槽或把角色图片作为创作者可配置输入。
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- 决策:`jump-hop` v1 不再渲染内置 3D 角色几何体;运行态和结果页统一使用 `public/branding/jump-hop-taonier-character.png`,该文件由陶泥儿 logo 处理为透明 PNG 后接入。蓄力时角色只做垂直压缩,落地后保留真实落点并轻量回弹。`characterAsset` 继续仅作为历史兼容描述字段,不能重新打开角色生图槽或把角色图片作为创作者可配置输入。
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- 影响范围:`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`src/components/jump-hop-result/JumpHopResultView.tsx`、跳一跳 PRD 和平台链路文档。
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- 验证方式:跳一跳运行态 / 结果页测试需要断言角色图片 src 为 `/branding/jump-hop-taonier-character.png`,并确认旧默认角色 fallback 不再出现。
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- 关联文档:`docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
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@@ -71,13 +71,13 @@
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- 验证:`CreationAgentWorkspace` 测试应断言进度标题、百分比和提示文本带专属 class;`src/index.test.ts` 应断言这些 class 在 remap surface 内有白色覆盖规则;移动端截图中暗色卡片文字应保持可读。
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- 关联:`src/components/creation-agent/CreationAgentWorkspace.tsx`、`src/components/creation-agent/CreationAgentWorkspace.test.tsx`、`src/index.css`、`src/index.test.ts`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
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## VectorEngine 图片生成 SendRequest 超时要按传输失败排查
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## VectorEngine 图片生成 request_send 传输错误要按可重试网络抖动排查
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- 现象:`external_api_call_failure` 里看到 `failureStage=request_send`、`timeout=true`、`statusCode=null`,`errorSource` 可能是 `client error (SendRequest)` 或更完整的 reqwest 底层错误链,前端只知道图片生成失败。
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- 原因:`timeout=true` 来自 `reqwest::Error::is_timeout()`,不是业务代码固定写死;`SendRequest` 是 Hyper 发送请求阶段的错误来源标签,只说明请求未拿到可归类的 HTTP 响应,不会包含上游 JSON 错误体。
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- 处理:先按 `provider/failureStage/statusClass` 聚合,再用 `user_id` / `profile_id` 和 `metadata_json.userId/profileId/requestId` 定位触发者、草稿 / 作品和同一次 HTTP 请求;`request_send + timeout=true` 优先查 provider 日志的 `source_chain`、请求体大小、参考图数量、出口网络、代理/Nginx、VectorEngine 当时可用性和同一 request_id 日志。当前 `platform-image` 对 `request_send` 的 `timeout` / `connect` 错误最多重试 3 次,multipart `/v1/images/edits` 每次重试都必须重建 form;看到 `VectorEngine 图片请求发送失败,准备重试` 只是单次 attempt 失败,最终 `external_api_call_failure` 才代表该用户请求整体失败。若记录有 `502` 或 `429 moderation_blocked`,按上游网关或审核失败另行处理,不要归到传输超时。
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- 现象:`external_api_call_failure` 里看到 `failureStage=request_send`、`statusCode=null`,`errorSource` 可能是 `client error (SendRequest)`、`[35] SSL connect error (Recv failure: Connection reset by peer)`、`[56] Failure when receiving data from the peer (... unexpected eof while reading ...)`;也可能看到 `failureStage=upstream_status`、`statusCode=502`、错误体是 Nginx HTML `502 Bad Gateway`。前端只知道图片生成失败。
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- 原因:`request_send` 表示请求未拿到可归类的 HTTP 响应,不会包含上游 JSON 错误体;`upstream_status=502/5xx/429/408` 表示拿到了上游错误响应但仍属于可重试的过载 / 网关抖动。`timeout=true` 来自超时判定,`connect=true` 会同时覆盖 DNS / connect 失败以及 libcurl 35 SSL 握手、libcurl 56 收包提前 EOF、connection reset 这类临时传输错误。
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- 处理:先按 `provider/failureStage/statusClass` 聚合,再用 `user_id` / `profile_id` 和 `metadata_json.userId/profileId/requestId` 定位触发者、草稿 / 作品和同一次 HTTP 请求;`request_send + timeout/connect=true` 或 `upstream_status + statusCode=408/429/5xx` 优先查 provider 日志的 `source_chain`、请求体大小、参考图数量、出口网络、代理/Nginx、VectorEngine 当时可用性和同一 request_id 日志。当前 `platform-image` 对 request_send 的 timeout / connect / SSL connect reset / recv error / unexpected eof / send error,以及 upstream_status 的 408 / 429 / 5xx 最多发送 5 次,multipart `/v1/images/edits` 每次重试都会重新构造 form;看到 `VectorEngine 图片请求发送失败,准备重试` 或 `VectorEngine 图片上游状态可重试,准备重试` 只是单次 attempt 失败,最终 `external_api_call_failure` 才代表该用户请求整体失败。若记录有 `429 moderation_blocked` 或明确审核错误,按审核失败另行处理,不要归到网络抖动。
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- 拼图关卡资产生成按 `level_scene -> ui_spritesheet -> level_background` 顺序执行,每个资产会输出 `slot`、`asset_kind`、`elapsed_ms`;排查拼图草稿失败时优先看同一 request_id 下最后一个失败 slot。
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- 验证:`cargo test -p platform-image --manifest-path server-rs/Cargo.toml vector_engine_image_edit_retries_send_timeout_once_and_succeeds`、`cargo check -p api-server --manifest-path server-rs/Cargo.toml`;查询 `tracking_event` 时失败记录应能看到触发者 `user_id` 和可用的 `profile_id`。
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- 验证:`cargo test -p platform-image --manifest-path server-rs/Cargo.toml vector_engine_send_retry_policy -- --nocapture`、`cargo test -p platform-image --manifest-path server-rs/Cargo.toml vector_engine_image_edit_retries_send_timeout_once_and_succeeds`、`cargo check -p api-server --manifest-path server-rs/Cargo.toml`;查询 `tracking_event` 时失败记录应能看到触发者 `user_id` 和可用的 `profile_id`。
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- 关联:`server-rs/crates/platform-image/src/vector_engine/client.rs`、`server-rs/crates/api-server/src/external_api_audit.rs`、`server-rs/crates/api-server/src/openai_image_generation.rs`、`docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
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## “我的”页每日任务卡不要硬编码进度,也不要跨日保留旧状态
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@@ -457,6 +457,14 @@
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- 验证:未登录推荐页可以直接进入跳一跳运行态,且 `work_play_start` 事件仍会落库或出现在 outbox 中,metadata 含匿名标记。
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- 关联:`server-rs/crates/api-server/src/jump_hop.rs`、`server-rs/crates/api-server/src/auth.rs`、`server-rs/crates/api-server/src/work_play_tracking.rs`、`src/components/platform-entry/PlatformEntryFlowShellImpl.tsx`、`src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`。
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## 跳一跳直接打开空 runtime 路由不能停在加载态
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- 现象:直接访问 `/runtime/jump-hop` 时页面看起来一直停在“正在载入游戏 / 正在加载内容”,DOM 内部只有空的跳一跳运行态,没有平台、地块或 run 数据。
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- 原因:`appPageRoutes` 会把该路径解析为 `jump-hop-runtime`,但裸路径没有 `work=JH-*` 公开作品码,也没有从详情页启动后写入的 `jumpHopRun`,平台壳仍挂载 `JumpHopRuntimeShell`。
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- 处理:平台壳在 `jump-hop-runtime` 且缺少 run 时先看 `work` 参数;有 `JH-*` 则通过公开 gallery detail 回读 profile 并启动 published run,没有则回到平台首页。全局作品码恢复 effect 在跳一跳 runtime 阶段要跳过,避免和运行态恢复互相抢路由。
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- 验证:`npm run test -- src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "direct jump hop runtime route"`;浏览器 smoke 分别打开 `/`、`/runtime/jump-hop` 和 `/runtime/jump-hop?work=JH-*`。
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- 关联:`src/components/platform-entry/PlatformEntryFlowShellImpl.tsx`、`src/routing/appPageRoutes.ts`、`src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx`。
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## release tracking outbox 权限错误先查 env 缺失
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- 现象:release 机器 `journalctl -u genarrative-api.service` 每秒刷 `tracking outbox 定时封存 active 文件失败 error=Permission denied (os error 13)` 和 `tracking outbox 批量写入 SpacetimeDB 失败`。
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@@ -1740,18 +1748,18 @@
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- 验证:`npm run typecheck`,并跑 `npm test -- src/routing/appPageRoutes.test.ts` 覆盖 JumpHop 阶段路径。
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- 关联:`src/components/platform-entry/platformEntryTypes.ts`、`src/routing/appPageRoutes.ts`、`src/components/platform-entry/PlatformEntryFlowShellImpl.tsx`、`src/components/rpg-entry/RpgEntryHomeView.tsx`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
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## 跳一跳地块图集固定走 5x5 地块池
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## 跳一跳地块图集固定走 18 个 UV 大单元
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- 现象:跳一跳初始草稿生成时报 `系列素材图集的物品行数不能超过 n。`,或者生成完成后只有 atlas 预览路径,地块切片没有真正落盘。
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- 原因:旧模板先后尝试过通用系列素材 helper 和 `2x3` 六格固定 tileType,但当前跳一跳已经重设计为“主题 -> 5x5 地块图集 -> 25 个等权地块池 -> 无限路径”,旧的物品行数 / 固定类型模型都会把创作链路带偏。
|
||||
- 处理:跳一跳地块固定生成一张 `5x5` 主题图集,后端按均匀网格切出 25 张 PNG,并对每张切片各自走 OSS 上传、asset_object 确认和 entity bind;不要再恢复 `2行*3列`、`start / normal / target / finish / bonus / accent` 六格口径。
|
||||
- 验证:`jump_hop.rs` 不应再调用通用物品行数模型处理地块图集;公开结果里应能拿到 25 个独立 `JumpHopTileAsset`,运行态无限路径从地块池随机取材。
|
||||
- 原因:旧模板先后尝试过通用系列素材 helper、`2x3` 六格固定 tileType 和 `5x5` 单贴图池,但当前跳一跳已经重设计为“主题 -> 一张 `1024x1536` 图集 -> 18 个 `3列*6行` UV 大单元 -> 每格 `4列*3行` 六面贴图 -> 无限路径”,旧的物品行数 / 固定类型模型都会把创作链路带偏。
|
||||
- 处理:跳一跳地块固定只生成一张 `1024x1536` 主题 UV 展开图集,后端先切出 18 个大单元,再从每格固定 UV 网切出 top/front/right/back/left/bottom 六张 `256x256` 不透明 PNG,并对 108 张面贴图各自走 OSS 上传、asset_object 确认和 entity bind;不要再恢复 `2行*3列`、`5x5` 单贴图、`start / normal / target / finish / bonus / accent` 六格口径。
|
||||
- 验证:`jump_hop.rs` 不应再调用通用物品行数模型处理地块图集;公开结果里应能拿到 18 个独立 `JumpHopTileAsset` 且每个新资产包含 `faceAssets` 六面贴图,运行态无限路径从地块池随机取材;旧资产没有 `faceAssets` 时仍能用 `imageSrc` 单贴图 fallback。
|
||||
- 关联:`server-rs/crates/api-server/src/jump_hop.rs`、`docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
|
||||
|
||||
## 跳一跳宝可梦主题地块图集 safety rejection 只做专项改写
|
||||
|
||||
- 现象:跳一跳草稿使用“宝可梦 / Pokemon / 皮卡丘 / 精灵球”等主题时,背景底图和返回按钮可能已生成成功,但地块图集的 VectorEngine 请求返回 `Your request was rejected by the safety system`,日志里 `failure_context="跳一跳地块图集生成失败"`、`status=429`、`code="invalid_prompt"`。
|
||||
- 原因:25 个落点图集 prompt 会把这些词放进“主题物体图集”语境,容易被上游理解为要求生成具体宝可梦角色或标志道具,触发安全拦截;这不是普通平台造型词、抠图或超时问题。
|
||||
- 原因:18 个立方体主题物体 UV 展开图集 prompt 会把这些词放进“主题物体图集”语境,容易被上游理解为要求生成具体宝可梦角色或标志道具,触发安全拦截;这不是普通平台造型词、抠图或超时问题。
|
||||
- 处理:仅在跳一跳图片生成 prompt 文本命中宝可梦相关词时做生成侧替换,把 `宝可梦 / 神奇宝贝 / 口袋妖怪 / Pokemon` 改为“原创幻想萌宠冒险道具”,把 `精灵球` 改为“彩色冒险能量球”,把 `皮卡丘 / Pikachu` 改为“黄色闪电萌宠符号”;不要把所有主题都加全局 IP 禁止约束,用户草稿标题和主题展示也不改。
|
||||
- 验证:`cargo test -p api-server jump_hop --manifest-path server-rs/Cargo.toml` 应覆盖宝可梦词专项替换;真实联调时同一草稿重试后,地块图集请求的 prompt 不再包含宝可梦相关词。
|
||||
- 关联:`server-rs/crates/api-server/src/jump_hop.rs`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
|
||||
@@ -1759,9 +1767,9 @@
|
||||
## 跳一跳地块切片不要按 tileType 复用资产槽位
|
||||
|
||||
- 现象:跳一跳生成完成后,运行态看起来仍像在显示默认几何地块,或者地块图片在加载时频闪;结果页地块池也可能只看到少量重复素材。
|
||||
- 原因:`tileType` 只是路径平台的玩法类型标签,25 个 atlas 切片里会重复出现 `normal / target / bonus / accent` 等类型。若后端持久化时用 `tileType` 生成 slot/path,同类型切片会写入同一个 `/generated-jump-hop-assets/<profile>/<slot>/image.png`,后上传的切片覆盖先上传的切片,前端换签缓存也会读到重复或旧对象。
|
||||
- 处理:后端切图后必须按 atlas 单元格写入 `tile-01` 到 `tile-25` 的唯一 slot/path;前端结果页和运行态展示生成图时用 `assetObjectId` 作为 `refreshKey`,避免重生成后复用旧签名或旧图片缓存。
|
||||
- 验证:`cargo test -p api-server jump_hop --manifest-path server-rs/Cargo.toml -- --nocapture` 应包含 `jump_hop_tile_asset_slots_are_unique_for_twenty_five_slices`;前端运行态测试应断言地块换签带 `assetObjectId` 刷新键。
|
||||
- 原因:`tileType` 只是路径平台的玩法类型标签,18 个 atlas 大单元里会重复出现 `normal / target / bonus / accent` 等类型。若后端持久化时用 `tileType` 生成 slot/path,同类型切片会写入同一个 `/generated-jump-hop-assets/<profile>/<slot>/image.png`,后上传的切片覆盖先上传的切片,前端换签缓存也会读到重复或旧对象。
|
||||
- 处理:后端切图后必须按 atlas 单元格写入 `tile-01` 到 `tile-18` 的唯一 tile slot,并把六面贴图写入 `tile-XX-top/front/right/back/left/bottom` 唯一 face slot;前端结果页和运行态展示生成图时用 `assetObjectId` 作为 `refreshKey`,避免重生成后复用旧签名或旧图片缓存。
|
||||
- 验证:`cargo test -p api-server jump_hop --manifest-path server-rs/Cargo.toml -- --nocapture` 应包含 `jump_hop_tile_asset_slots_are_unique_for_eighteen_slices`;前端运行态测试应断言地块换签带 `assetObjectId` 刷新键,并覆盖新 UV 资产会解析六张面贴图。
|
||||
- 关联:`server-rs/crates/api-server/src/jump_hop.rs`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`src/components/jump-hop-result/JumpHopResultView.tsx`。
|
||||
|
||||
## 跳一跳落点辅助标识不要再用舞台高度常量拍脑袋投影
|
||||
@@ -1772,12 +1780,12 @@
|
||||
- 验证:拖拽半程时辅助点应落在当前地块和目标地块之间,完整拖拽时应逼近目标地块中心;运行态截图里辅助点必须始终压在地块与角色之上。
|
||||
- 关联:`src/services/jump-hop/jumpHopRuntimeModel.ts`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`。
|
||||
|
||||
## 跳一跳落点辅助和后端裁决必须统一坐标换算
|
||||
## 跳一跳长按蓄力不能再消费拖拽方向
|
||||
|
||||
- 现象:落点辅助标识已经压在目标地块图片上,松手后后端仍判定失败,玩家看到的是“明明瞄准了却没落上去”。
|
||||
- 原因:前端辅助标识使用屏幕像素坐标绘制,而后端裁决使用世界坐标。屏幕 y 轴向下为正、世界 y 轴向上为正;同时屏幕 x/y 每个世界单位对应的像素比例不同。若前端直接把屏幕像素拖拽向量发给后端,辅助点和后端落点方向会不一致。
|
||||
- 处理:前端运行态保留原始屏幕拖拽向量用于画弹弓和辅助点,但提交后端前必须按当前地块到目标地块的屏幕跨度 / 世界跨度把 x、y 分别换算成世界尺度一致的向量;后端继续只负责反向弹射和落点裁决。
|
||||
- 验证:前端回归测试要同时覆盖辅助点完整拖拽到目标地块,以及提交给后端的向量已完成世界尺度换算;后端领域测试覆盖屏幕向后下拉时应向世界 y 正方向跳出并命中。
|
||||
- 现象:跳一跳改成长按蓄力后,如果前端或后端仍消费 `dragVectorX/dragVectorY`,玩家手指轻微移动就会改变跳跃方向,和“始终朝下一块中心跳”的体验不一致。
|
||||
- 原因:历史弹弓拖拽版本把屏幕拖拽方向作为正式裁决输入,契约字段仍为兼容旧客户端保留,容易被误认为仍是当前玩法规则。
|
||||
- 处理:前端运行态只用长按时长提交 `dragDistance` 兼容字段,不再发送方向字段;落点预测按当前地块中心到下一块地块中心的方向投影。后端 `module-jump-hop` 即使收到旧客户端 `dragVectorX/dragVectorY` 也必须忽略,只按当前地块到下一块地块中心的单位向量裁决。
|
||||
- 验证:前端回归测试覆盖手指移动不改变提交方向、预测落点忽略旧方向字段;后端领域测试覆盖旧客户端传错误方向时仍按下一块中心命中。
|
||||
- 关联:`src/services/jump-hop/jumpHopRuntimeModel.ts`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`server-rs/crates/module-jump-hop/src/application.rs`。
|
||||
|
||||
## 跳一跳创作入口旧文案先查 SpacetimeDB 配置
|
||||
@@ -2055,24 +2063,32 @@
|
||||
|
||||
- 现象:跳一跳松手后如果后端很快返回下一帧 run,地块窗口会立刻前移,角色翻腾动画看起来像没播放;若同时刷新图片资产,还可能被误认为地块频闪。
|
||||
- 原因:后端 run 是规则真相,前端 runtime 又需要低延迟表现。如果 DOM 平台层直接用最新 `run.currentPlatformIndex` 渲染,后端回包会抢在动画前完成视觉切换。
|
||||
- 处理:前端保留独立 `displayRun`,松手后先进入 `isJumpAnimating=true`,角色在当前窗口内插值飞向目标地块;约 `300ms` 后再把 `displayRun` 切到最新后端 run,并进入约 `1440ms` 的 `platformAdvancing` 表现态。推进期间地块 DOM 层和 Three.js 角色层必须统一包在同一个 camera layer 下移动,旧当前地块用相机偏移自然离开视野,新预览地块从上方露出;不要再让 p1/p2 各自 top/left 过渡。相机层必须同时设置 `--jump-hop-camera-shift-x` 与 `--jump-hop-camera-shift-y`,从旧目标地块位置斜向滑到新当前地块聚焦位置,避免先横向瞬切居中再纵向推进。地块保留当前 / 目标 / 预览的深度尺寸差异,但深度差异必须用固定宽高 + CSS transform scale 缓动实现,不能直接改宽高瞬切;当前态不要额外叠 CSS scale。相机推进期间角色自身也不能保留 `left/top` transition,否则 `displayRun` 切换造成的角色局部坐标变更会和父级 camera layer 位移叠加,视觉上像落地后又从屏幕外飞回;角色推进期只允许 transform / opacity transition。正式胜负、成功跳跃次数、时长和排行榜仍以后端 run 为准,前端只延迟显示态。
|
||||
- 验证:`npm test -- src/services/jump-hop/jumpHopRuntimeModel.test.ts src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx` 应覆盖动画期间平台仍停在旧窗口,动画结束后进入 `data-platform-advancing=true`,Three 角色层与地块层同在 `jump-hop-camera-layer` 内,通过 `--jump-hop-camera-shift-x` 和 `--jump-hop-camera-shift-y` 完成相机斜向推进,并校验可见地块按深度保留不同视觉尺寸、运行态平台宽高使用固定基准值、推进态 transform transition 为 `1440ms`、推进态角色 transition 不包含 `left/top`。
|
||||
- 处理:前端保留独立 `displayRun`,松手后先进入 `isJumpAnimating=true`,角色在当前显示窗口内飞向前端预测真实落点;视觉预测必须用当前显示窗口的 current/next 地块作为方向来源,不能拿已经提前返回的后端新 run 目标配旧窗口角色,否则下一跳会朝实际目标反方向飞。飞行动画完成后再把 `displayRun` 切到最新后端 run,并进入约 `1440ms` 的 `platformAdvancing` 表现态。成功后的角色显示必须使用 `lastJump.landedX/landedY` 映射出的真实偏移,不要吸附到目标地块中心。推进期间地块 DOM 层和 DOM 角色层必须统一包在同一个 camera layer 下移动,旧当前地块先跟随相机偏移离开主视野,之后只保留在屏幕后方;不要给旧地块加独立向上 / 向下飞走 keyframes,也不要因为旧地块还在保留列表里阻塞下一跳。玩家继续向前跳时,已完成旧地块继续被新的相机推进自然带离屏幕,超过离屏阈值后销毁。相机层必须同时设置 `--jump-hop-camera-shift-x` 与 `--jump-hop-camera-shift-y`,并以旧窗口真实落点和新窗口真实落点为锚点,避免先横向瞬切居中再纵向推进;运行态相机层当前为约 `1.3x` 近距缩放。地块保留当前 / 目标 / 预览的深度尺寸差异,但深度差异必须用固定宽高 + CSS transform scale 缓动实现,不能直接改宽高瞬切;当前态不要额外叠 CSS scale。相机推进期间角色自身也不能保留 `left/top` transition,否则 `displayRun` 切换造成的角色局部坐标变更会和父级 camera layer 位移叠加,视觉上像落地后又从屏幕外飞回;角色推进期只允许 transform / opacity transition。正式胜负、成功跳跃次数、时长和排行榜仍以后端 run 为准,前端只延迟显示态。
|
||||
- 验证:`npm test -- src/services/jump-hop/jumpHopRuntimeModel.test.ts src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx` 应覆盖动画期间平台仍停在旧窗口,成功落地保留真实落点偏移,动画结束后进入 `data-platform-advancing=true`,DOM 角色层与地块层同在 `jump-hop-camera-layer` 内,通过 `--jump-hop-camera-shift-x` 和 `--jump-hop-camera-shift-y` 完成相机斜向推进,并校验可见地块按深度保留不同视觉尺寸、运行态平台宽高使用固定基准值、推进态 transform transition 为 `1440ms`、推进态角色 transition 不包含 `left/top`、旧地块没有独立 `jump-hop-platform-exit-drift` keyframes 且下一跳不会被旧地块保留态阻塞。
|
||||
- 关联:`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`src/services/jump-hop/jumpHopRuntimeModel.ts`、`server-rs/crates/module-jump-hop/src/application.rs`。
|
||||
|
||||
## 跳一跳相机推进不要让地块图片回退到原型方块
|
||||
|
||||
- 现象:角色落到下一块后,相机推进时旧地块图片突然消失,或新预览地块先露出浅色原型方块,随后真实 image2 切片才出现。
|
||||
- 原因:旧地块进入 exiting 状态时如果 React key 从 `platformId` 变成 `platformId-exiting`,图片组件会重新挂载并丢失已加载状态;同时 `JumpHopTileImage` 曾在真实图片 URL 已存在但 `onLoad` 尚未触发时显示 fallback 原型地块。
|
||||
- 处理:exiting 地块继续使用稳定 `platformId` key,让旧图片组件在推进期复用;有真实 `resolvedUrl` 且未错误时直接保留真实 `<img>`,只在无 URL 或加载失败时显示 fallback;当前 3 块之外的后续地块通过隐藏预加载图片提前解析签名 URL 和浏览器缓存。
|
||||
- 原因:旧地块进入 exiting 状态时如果 React key 从 `platformId` 变成 `platformId-exiting`,图片组件会重新挂载并丢失已加载状态;同时 `JumpHopTileImage` 曾在真实图片 URL 已存在但 `onLoad` 尚未触发时显示 fallback 原型地块。Three.js 平台层接入后,如果隐藏预加载只让浏览器缓存 `<img>`,但没有把未来 `platformId` 的纹理 URL 写入 `platformTextureUrlsByRenderKey`,相机推进时新预览地块会短暂缺 Three 贴图;若旧 blob 贴图在空 URL 回调时先被 revoke,再继续保留在 state 中,也会留下一个看似 ready、实际已失效的贴图地址。
|
||||
- 处理:exiting 地块继续使用稳定 `platformId` key,让旧图片组件在推进期复用;有真实 `resolvedUrl` 且未错误时直接保留真实 `<img>`,只在无 URL 或加载失败时显示 fallback;当前 3 块之外的后续地块通过隐藏预加载图片提前解析签名 URL 和浏览器缓存,并同步按未来 `platformId` 发布 Three 纹理 URL。Three 平台层在当前 render items 全部有贴图 URL 后继续承接包含 exiting 地块在内的 3D 渲染;退出地块只随相机推进自然离屏,不播放独立飞走动画,避免退出期露出被放大的平面贴图或重复飞多次;贴图 URL 替换必须等新 URL 到达后再释放旧 parent-owned blob,空 URL 回调不得清空或 revoke 仍在活跃 / 预加载 key 上的旧贴图。
|
||||
- 验证:`npm run test -- src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx src/services/jump-hop/jumpHopRuntimeModel.test.ts` 应覆盖真实 tile URL 不露出 `.jump-hop-runtime__fallback-tile`,并存在 `jump-hop-tile-preload-image`。
|
||||
- 关联:`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx`。
|
||||
|
||||
## 跳一跳地块抠图不要用绿幕或近白底识别
|
||||
## 跳一跳 Three.js 平台层不能左右镜像 DOM 坐标
|
||||
|
||||
- 现象:跳一跳生成草地、花、雪地、白石或云朵地块时,透明化会把绿色 / 白色主体局部扣掉,运行态看到平台缺口、变薄或主体消失。
|
||||
- 原因:通用图集默认按绿幕和近白底做透明化,适合 UI / 普通物品,但跳一跳地块天然高频包含绿色和白色;如果继续用 `#00FF00` 绿幕或近白背景识别,素材本体会落入背景分数。旧逻辑还会清理非边缘连通的高置信 key 色块,遇到主体内部撞色时也可能误伤。
|
||||
- 处理:跳一跳地块图集 prompt 固定要求单一纯洋红 `#FF00FF` key 背景;切片前后透明化调用 `GeneratedAssetSheetAlphaOptions::jump_hop_magenta_screen()`,只扣洋红 key,关闭近白扣除,并且不清理非边缘连通 key 色像素。通用绿幕函数保持默认绿幕 / 近白兼容,避免影响拼图、抓大鹅和敲木鱼。
|
||||
- 验证:`cargo test -p platform-image --manifest-path server-rs/Cargo.toml generated_asset_sheet -- --nocapture` 覆盖洋红 key 保留绿色、白色和非边缘连通 key 色主体;`cargo test -p api-server jump_hop --manifest-path server-rs/Cargo.toml -- --nocapture` 覆盖跳一跳洋红 prompt 与绿 / 白地块切片。
|
||||
- 现象:视觉上下一块地块在角色右侧,但蓄力引导和角色飞行动画朝左侧;后端回包后地块窗口又闪现摆回正确位置,像是先按反方向飞、再由快照刷新纠正。
|
||||
- 原因:Three.js 平台层如果把相机 `up` 设置成反向,或在 Three 容器上做左右镜像,会让 WebGL 地块的屏幕 X 轴和 DOM 角色 / 落点预测的屏幕 X 轴相反。规则层仍沿当前地块中心到下一块中心裁决,所以后端快照会把状态纠正回来,表现为跳后刷新。
|
||||
- 处理:Three 相机保持 `up=(0, 1, 0)`,再用内部投影公式抵消 45° 下压导致的 Y 轴压缩;不要通过反向 `camera.up` 解决上下方向。DOM 角色、蓄力引导、落点预测和 Three 平台层必须共用同向屏幕坐标。
|
||||
- 验证:`npm run test -- src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx src/services/jump-hop/jumpHopRuntimeModel.test.ts` 应覆盖 `JUMP_HOP_THREE_CAMERA_UP_Y=1`,并断言 Three 投影与 DOM 屏幕坐标同向。
|
||||
- 关联:`src/components/jump-hop-runtime/JumpHopRuntimeShell.tsx`、`src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx`。
|
||||
|
||||
## 跳一跳立方体贴图不要走透明主体切片
|
||||
|
||||
- 现象:水果等主题生成成功后,运行态地块看起来像薄的纯水果 PNG、果切贴纸、透明 cutout;或者反过来六个面都是同一张平铺果皮 / 果肉材质,无法组合成方块苹果 / 方块香蕉这类完整主题对象表达。
|
||||
- 原因:跳一跳地板已经改为 Three.js 标准 `1x1x1` 等比极小倒角立方体复用几何体,运行态视角固定为近距相机和 45° 下压视角;image2 应生成 `1024x1536` 的 18 个 cube object UV unwrap,每个大单元内的 top/front/right/back/left/bottom 六面要共同包装同一个主题物体。只强调 full-bleed 容易让水果主题退化成果皮、果肉、叶脉等表面纹理;如果仍把一张图贴给六个面,模型也不需要理解正反和跨面连续特征。旧切图链路若把洋红 key 转 alpha、裁边、只保留最大 alpha 连通主体并补透明安全边,会把整格贴图重新抠成苹果 / 香蕉 / 果切等居中主体,贴到立方体上后四角和侧面都变透明。
|
||||
- 处理:跳一跳地板图集 prompt 固定要求 `cube object UV unwrap atlas / 立方体主题物体六面展开图集`,一张图只生成 18 个大单元,每个大单元固定 `4列*3行` UV 网:第 1 行第 2 列 top,第 2 行 left/front/right/back,第 3 行第 2 列 bottom;水果主题要明确生成能一眼说出名称的方块苹果、方块香蕉、方块橙子、方块西瓜等可识别对象,并要求果柄叶片、剥皮条带、放射切面、红瓤黑籽等身份特征跨面连续。禁止自然圆形水果、自然长条香蕉、非方块化完整水果、果切小贴纸、居中小物体、透明背景和留白,同时也禁止“单纯平铺材质 / 抽象纹理 / 只铺主题颜色 / 纯果皮材质 / 纯果肉纹理 / 纯叶脉纹理”。后端按 3x6 大单元和 4x3 UV 网切出 108 张 `256x256` 不透明面贴图,不再调用透明化、最大 alpha 连通主体保留或透明补边。洋红 `#FF00FF` 只作为图集安全缝 / UV 空位 / 外圈 key 色,裁切后若仍有极少残留则转成不透明材质底色;绿色、白色、雪地、云朵、草地、花朵、果肉粉色和浅黄色等主题颜色必须完整保留。
|
||||
- 验证:`cargo test -p api-server jump_hop --manifest-path server-rs/Cargo.toml -- --nocapture` 覆盖跳一跳 UV unwrap prompt、18 个大单元、108 张不透明面贴图、绿色 / 白色材质不被透明化、洋红 key 残留不作为透明洞;前端 `JumpHopRuntimeShell` 测试覆盖新 UV 资产会解析六张面贴图,旧单贴图资产仍可 fallback。
|
||||
- 关联:`server-rs/crates/platform-image/src/generated_asset_sheets/alpha.rs`、`server-rs/crates/platform-image/src/generated_asset_sheets/sheet.rs`、`server-rs/crates/api-server/src/jump_hop.rs`。
|
||||
|
||||
## 含中文 image2 live 验证不要用 PowerShell 管道喂 Node 源码
|
||||
@@ -2138,3 +2154,12 @@
|
||||
- 处理:`api-server` 构造生成结果订阅消息时,`time4` 固定格式化为北京时间 `YYYY-MM-DD HH:mm`;不要复用 `shared_kernel::format_timestamp_micros`。
|
||||
- 验证:`cargo test --manifest-path server-rs\Cargo.toml -p api-server generation_result_template -- --nocapture`;dev 日志中不应再出现 `data.time4.value invalid`。
|
||||
- 关联:`server-rs/crates/api-server/src/wechat_subscribe_message.rs`、`docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。
|
||||
|
||||
## 待解决:跳一跳生成超时后可能后台继续成功
|
||||
|
||||
- 风险程度:高。
|
||||
- 现象:跳一跳生成页可能在 `98% 写入正式草稿` 后报“请求超时,请稍后重试”,但后端仍在继续生成,稍后才把同一 session 写成 `DraftCompiled=100`。2026-06-08 排查 `jump-hop-session-6db8fa7af57c4fa2a71e6430cc808412` 时,背景底图 image2 成功但耗时约 `18分25秒`,返回按钮约 `2分44秒`,地板图集约 `1分46秒`,总耗时超过前端 20 分钟等待窗口,最终在前端超时后约 3 分钟写草稿成功。
|
||||
- 原因:跳一跳创作链路仍把背景、返回按钮、地板图集、切片和 OSS 写入串在一次 HTTP 请求里;VectorEngine image2 单步 timeout/connect 失败会在后端重试,单步耗时可能超过前端总等待窗口。中间资产和真实阶段没有落库,session 在完成前仍显示 `Collecting`、`progress_percent=0`,前端只能按时间显示假进度;超时后重试同一 session 时,后端还可能因为 session 没有中间素材而重新从背景开始生成。
|
||||
- 待处理:将跳一跳生成改为后端任务化 / 可轮询真实阶段进度,按背景、返回按钮、图集、切片、持久化、写草稿分阶段落库;统一后端全局生成 deadline、VectorEngine 重试预算、前端等待窗口和失败态回写。超时后再次进入同一 session 应优先恢复正在运行或已完成的任务,不应重复生图。
|
||||
- 验证:模拟首张 image2 超长耗时或超时重试时,生成页应显示真实阶段和可恢复状态;前端请求超时不应把最终成功草稿标记为失败;刷新 `/creation/jump-hop/generating?sessionId=<id>` 后应能恢复到后端真实状态;同一 session 重试不得重复生成已完成阶段。
|
||||
- 关联:`src/services/jump-hop/jumpHopClient.ts`、`src/services/miniGameDraftGenerationProgress.ts`、`server-rs/crates/api-server/src/jump_hop.rs`、`server-rs/crates/platform-image/src/vector_engine/client.rs`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。
|
||||
|
||||
@@ -2,15 +2,15 @@
|
||||
|
||||
## 1. 目标
|
||||
|
||||
`jump-hop` 重定义为竖屏俯视角平台跳跃游戏。创作者只输入主题,系统生成一张该主题的 `5x5` 地块资源图集,切成 25 个 2D 地块素材;运行态使用抠除白底后的陶泥儿 logo 透明 PNG 作为玩家角色,并和这些 2D 地块资产组成无限平台流。
|
||||
`jump-hop` 重定义为竖屏俯视角平台跳跃游戏。创作者只输入主题,系统生成一张该主题的 `1024x1536` 立方体主题物体 UV 展开图集,按 `3列*6行` 容纳 18 个方块,每个方块再按固定 `4列*3行` UV 网切成 top/front/right/back/left/bottom 六张面贴图;运行态使用 Three.js 复用标准 `1x1x1` 等比极小倒角立方体几何体,把六面贴图贴到立方体地板上组成无限平台流,同时使用陶泥儿 logo 透明 PNG 作为玩家角色。
|
||||
|
||||
首版目标:
|
||||
|
||||
1. 创作输入只保留主题,标题、简介、标签和提示词由系统派生;
|
||||
2. image2 只生成一张 `5x5` 地块图集,后端均匀切成 25 张 PNG;
|
||||
2. image2 只生成一张 `1024x1536` 地板 UV 展开图集,后端切成 18 组、共 108 张面贴图 PNG;
|
||||
3. 角色不再单独生图,v1 使用 `public/branding/jump-hop-taonier-character.png` 陶泥儿 logo 透明 PNG;
|
||||
4. 运行态每屏只展示 3 个地块:当前地块、目标地块、下一预览地块;
|
||||
5. 操作方式为按住屏幕向后拖动蓄力,松手后角色向拖拽反方向弹出;
|
||||
5. 操作方式为长按屏幕蓄力并按拖拽方向起跳,松手后角色按前端提交的后端方向向量弹出;
|
||||
6. 只要落点未命中下一个地块,本局立即失败并冻结计时;
|
||||
7. 成绩记录成功跳跃次数和游戏时长;
|
||||
8. 排行榜按作品维度展示玩家 ID、成功跳跃次数和游戏时长,排序为成功跳跃次数降序、游戏时长升序、更新时间升序。
|
||||
@@ -21,10 +21,10 @@
|
||||
- 展示名:`跳一跳`
|
||||
- 工程域:`jump-hop`
|
||||
- 创作入口卡:`subtitle = 主题驱动平台跳跃`,`imageSrc = /creation-type-references/jump-hop.webp`
|
||||
- 运行态:`DOM 平台 / DOM 角色 + Three.js 透明扩展层 + DOM HUD`
|
||||
- 运行态:`Three.js 标准 1x1x1 等比极小倒角立方体地板 + DOM 角色 + DOM HUD`
|
||||
- 画面比例:移动端竖屏优先,桌面端居中承载 `9:16`
|
||||
- 素材策略:2D 地块图集 + 陶泥儿 logo 透明角色
|
||||
- 渲染分层:生成地块切片必须由 DOM 平台层直接渲染为图片;角色必须由 DOM 透明 PNG 层渲染并保持最高层级,Three.js 透明画布只作为后续扩展层,不能把地块图片或角色回退为 WebGL 占位材质
|
||||
- 素材策略:18 个立方体主题物体 UV 展开包装 + Three.js 复用标准 1x1x1 等比立方体几何 + 陶泥儿 logo 透明角色
|
||||
- 渲染分层:Three.js 平台层复用一份标准 `1x1x1` 等比极小倒角立方体几何体,`tileAssets[]` 切片只作为主题身份方块包装贴图;单块立方体必须正轴向摆放,不做 Y 轴偏航或 Z 轴歪斜旋转,也不得用不同 x/y/z scale 压成扁盒子;运行态视角采用约 `1.3x` 近距相机和 45° 下压视角,当前脚下地块基准位于屏幕中线略下方,后续两块向上展开且保持紧凑的纵向 / 横向间距;Three.js 平台层与 DOM 角色层必须保持屏幕 X 轴同向,禁止通过反向相机 `up` 或镜像容器把平台左右翻转;DOM 地块图片层只用于换签、预加载、WebGL 不可用和测试 fallback,Three.js 平台层 ready 后必须隐藏 DOM 地块图片和 DOM 阴影,退出地块只随相机推进自然离屏,不播放独立飞走动画,超过屏幕后再销毁,避免旧地块退出期露出被放大的平面 DOM 贴图;角色必须由 DOM 透明 PNG 层渲染并保持在 Three.js 平台层之上
|
||||
|
||||
本玩法不是横版平台跳跃,也不是关卡制闯关。平台从屏幕下方向上无限延展,目标地块在当前地块上方不同 x 轴位置随机出现。
|
||||
|
||||
@@ -35,12 +35,12 @@
|
||||
- 单图资产槽位:无独立角色图槽位;v1 固定使用陶泥儿 logo 透明 PNG 角色
|
||||
- 系列素材槽位:
|
||||
- `batchId = jump-hop-tile-atlas`
|
||||
- `sheetSpec = 5x5 / 1:1 / PNG / 纯绿色绿幕背景 / 后端切图透明化`
|
||||
- `slotSpecs = tile-01 ... tile-25`,每个 slot 必须对应唯一 OSS path / `assetObjectId`
|
||||
- 切图规则:按原图宽高均分为 5 行 5 列,从上到下、从左到右切出 25 张 PNG;每格透明化后只保留最大的 alpha 连通主体,再裁边并补透明安全边,避免相邻格越界碎片或方形杂边进入 tile
|
||||
- 透明化规则:生成时要求绿幕背景,后端上传 OSS 前抠成透明 PNG,并清理与主体分离的小型残片
|
||||
- `sheetSpec = 1024x1536 / 3列*6行大单元 / 每格4列*3行UV网 / PNG / 纯洋红 #FF00FF 安全缝与外圈背景 / 后端切图为面贴图 PNG`
|
||||
- `slotSpecs = tile-01 ... tile-18`,每个 tile 再包含 `top/front/right/back/left/bottom` 六个面 slot,所有 slot 必须对应唯一 OSS path / `assetObjectId`
|
||||
- 切图规则:先按原图宽高均分为 3 列 6 行,从上到下、从左到右得到 18 个大单元;每个大单元内部固定 4 列 3 行 UV 网,`top` 在第 1 行第 2 列,`left/front/right/back` 在第 2 行第 1-4 列,`bottom` 在第 3 行第 2 列;每个面输出 `256x256` 不透明 PNG
|
||||
- 透明化规则:生成时要求纯洋红 key 安全缝和 UV 空位,后端不做透明化抠图,只把裁切后残留的洋红 key 色转为不透明材质底色,保留绿色、白色、雪地、云朵、草地、花朵、果肉粉色和浅黄色等主题纹理
|
||||
- 失败回写:生成失败时 session 保持 failed,可从生成页重试
|
||||
- 局部重生成:结果页允许重生成地块图集,仍只调用一次 image2;前端展示生成图时以 `assetObjectId` 作为刷新键,避免同一路径重写后的旧签名或旧缓存
|
||||
- 局部重生成:结果页允许重生成地板贴图图集,仍只调用一次 image2;前端展示生成图时以 `assetObjectId` 作为刷新键,避免同一路径重写后的旧签名或旧缓存
|
||||
- API 命名空间:`/api/creation/jump-hop/*`、`/api/runtime/jump-hop/*`
|
||||
- 业务真相:后端裁决落点、失败、成功跳跃次数、冻结时长和排行榜
|
||||
- 创作工具模式例外:无
|
||||
@@ -55,33 +55,35 @@
|
||||
1. 作品标题:主题为空白修剪后的短标题,默认前缀不外露;
|
||||
2. 作品简介:基于主题生成一句短简介;
|
||||
3. 标签:`跳一跳`、`休闲` 和主题关键词;
|
||||
4. 地块提示词:围绕主题生成 25 个风格一致的俯视角清爽游戏化 2D 平台素材,每一块都是符合主题的单独可跳跃平台;实际 image2 prompt 使用“独立可落脚平台素材 / 平台裸素材 / 完整平台”措辞,不再把正向主体描述成图标集或游戏界面资源;
|
||||
4. 地板贴图提示词:围绕主题生成 18 个风格一致的立方体主题物体 UV 展开包装,每个包装由 top/front/right/back/left/bottom 六面组成,供 Three.js 标准 1x1x1 等比极小倒角立方体地板复用;实际 image2 prompt 使用“立方体主题物体 UV 展开包装图集 / cube object UV unwrap atlas”措辞,要求六面共同表达同一个完整方块化主题物体,例如水果主题要生成可一眼辨认的方块苹果、方块香蕉、方块橙子、方块西瓜等,而不是单纯生成平铺材质、抽象纹理、平台、跳台、地块成品、单张图重复六面或游戏界面资源;
|
||||
5. 初始平台流参数:固定 v1 标准参数,不让创作者手工调规则。
|
||||
|
||||
## 5. 地块图集
|
||||
## 5. 地板贴图图集
|
||||
|
||||
image2 只生成一张 `1:1` 图片,画面为 `5x5` 均匀分布平台裸素材;实际提示词必须先约束“画面只包含 25 个独立跳一跳可落脚平台素材”,并明确不是游戏界面、棋盘、背包、装备栏或图标集页面。
|
||||
image2 只生成一张 `1024x1536` 竖版图片,画面为 `3列*6行` 均匀分布的立方体主题物体 UV 展开包装;实际提示词必须先约束“画面只包含 18 个用于跳一跳地板的立方体主题物体 UV 展开包装图”,并明确这是供 Three.js 标准 1x1x1 等比极小倒角立方体使用的 cube object UV unwrap atlas。每个大单元格代表一个完整方块化主题物体,并在固定 `4列*3行` UV 网中提供六张面贴图;不是单纯材质贴片、单张图重复六面、地块成品图、跳板、物体剪影、游戏界面、棋盘、背包、装备栏或图标集页面。
|
||||
|
||||
图集要求:
|
||||
|
||||
1. 每格只放一个完整地块资源;
|
||||
2. 资源为纯 2D 平面素材,但要表现为符合主题且有设计感的俯视角清爽游戏化立体感平台,有顶面、主体内部明暗和清晰轮廓;主题元素必须直接成为平台主体,例如“水果”应生成苹果切片、橙子切片、西瓜块、草莓、菠萝、香蕉等水果造型平台;
|
||||
3. 25 个地块来自同一主题、同一光向和同一材质体系;
|
||||
4. 背景为纯绿色绿幕,方便后端透明化;
|
||||
5. 不包含角色、文字、水印、UI、游戏面板、棋盘、背包、装备栏、按钮、标题、外层边框、网格线、场景背景、落地投影、接触阴影、方形阴影、方形底板、白底、灰底或黑底;
|
||||
6. 地块不能跨格、贴边或进入相邻格,主体必须居中并保留至少 18% 纯绿色安全留白;每个平台之间只能是纯绿色空白,不画容器框或棋盘格。
|
||||
1. 每个大单元内部固定使用 `4列*3行` UV 网,只有六个位置有贴图:第 1 行第 2 列是 `top`;第 2 行第 1-4 列依次是 `left / front / right / back`;第 3 行第 2 列是 `bottom`;其它位置保持纯洋红 `#FF00FF`;
|
||||
2. 每个面都是 full-bleed 不透明正方形贴图,四角、边缘和中心都要有可识别内容;六个面共同组成同一个完整方块化主题物体,不能把同一张纹理重复六次,也不能六面各画互不相关的小图标;
|
||||
3. 贴图不生成已经渲染好的透视 3D 块体成品,不包含摄像机角度、已烘焙侧壁、已烘焙厚度、自身投影、接触阴影或烘焙高光;真实倒角、侧壁、透视和阴影由运行态 Three.js 生成;
|
||||
4. 18 个方块来自同一主题、同一哑光手绘包装体系,但应表达不同方块化主题物体或明显不同的包装识别特征;水果主题要混排方块苹果、方块香蕉、方块橙子、方块西瓜、方块草莓、方块葡萄、方块奇异果、方块菠萝、方块柠檬、方块桃子、方块梨、方块蓝莓、方块芒果、方块椰子、方块火龙果、方块樱桃、方块哈密瓜、方块石榴,不要 18 个方块都只是同一种果皮、果肉或叶脉纹理;
|
||||
5. 大单元之间、UV 空位、六面之间和画布外圈为纯洋红 `#FF00FF`,方便后端安全切图;
|
||||
6. 不包含角色、文字、水印、UI、游戏面板、棋盘、背包、装备栏、按钮、标题、外层边框、可见网格线、场景背景、落地投影、接触阴影、方形阴影、方形底板、白底、灰底或黑底;
|
||||
7. 贴图不能跨格、贴边串色或进入相邻格;每个面贴图应尽量铺满自己的 UV 面,纯洋红只作为安全缝、UV 空位和外圈 key 色。
|
||||
|
||||
切片顺序固定为:
|
||||
大单元切片顺序固定为:
|
||||
|
||||
```text
|
||||
tile-01 tile-02 tile-03 tile-04 tile-05
|
||||
tile-06 tile-07 tile-08 tile-09 tile-10
|
||||
tile-11 tile-12 tile-13 tile-14 tile-15
|
||||
tile-16 tile-17 tile-18 tile-19 tile-20
|
||||
tile-21 tile-22 tile-23 tile-24 tile-25
|
||||
tile-01 tile-02 tile-03
|
||||
tile-04 tile-05 tile-06
|
||||
tile-07 tile-08 tile-09
|
||||
tile-10 tile-11 tile-12
|
||||
tile-13 tile-14 tile-15
|
||||
tile-16 tile-17 tile-18
|
||||
```
|
||||
|
||||
运行态随机使用这 25 个地块作为后续平台外观。起点地块可复用第一个切片,其余平台从完整池中随机选择。
|
||||
每个 `tile-XX` 再切出 `top/front/right/back/left/bottom` 六个面贴图并写入 `tileAssets[].faceAssets`。历史兼容字段 `imageSrc/imageObjectKey/assetObjectId` 保存 top 面,旧作品没有 `faceAssets` 时运行态仍可把单张旧贴图应用到立方体所有面。运行态随机使用这 18 个地块作为后续平台外观。起点地块可复用第一个切片,其余平台从完整池中随机选择。
|
||||
|
||||
## 6. 运行态规则
|
||||
|
||||
@@ -97,23 +99,24 @@ tile-21 tile-22 tile-23 tile-24 tile-25
|
||||
|
||||
### 6.2 操作
|
||||
|
||||
1. 用户按住当前地块或画面;
|
||||
2. 向后拖动形成蓄力向量;
|
||||
3. 松手后角色沿拖拽反方向弹出;
|
||||
4. 拖拽距离决定力度,拖拽方向决定落点方向;
|
||||
5. 力度和方向都由前端提交给后端裁决。
|
||||
1. 用户按住当前地块或画面开始蓄力;
|
||||
2. 长按时长形成蓄力值,达到 `maxChargeMs` 后封顶;
|
||||
3. 松手后角色按本次输入方向弹出;
|
||||
4. 蓄力值决定跳跃距离,拖拽方向决定跳跃方向;
|
||||
5. 前端必须同时提交 `dragDistance` 与换算到后端世界坐标的 `dragVectorX/dragVectorY`,后端以这两个方向字段裁决真实落点;旧客户端缺失方向或方向非法时,后端才 fallback 到当前地块中心指向下一块地块中心。
|
||||
|
||||
手感参数固定由后端 `module-jump-hop` 提供:`chargeToDistanceRatio = 0.008`。该值表示同等世界跳跃距离只需要旧版 `0.004` 配置的一半屏幕拖动距离;旧作品运行时若仍携带 `0.004`,开局归一化为 `0.008`。
|
||||
手感参数固定由后端 `module-jump-hop` 提供:`chargeToDistanceRatio = 0.004`。该值表示蓄力时长到世界跳跃距离的换算系数;旧作品运行时若仍携带其它系数,开局归一化为 `0.004`。契约中的 `dragDistance` 语义是前端提交的蓄力值;`dragVectorX/dragVectorY` 是正式方向输入契约,不能在前端提交或后端裁决中丢弃。
|
||||
|
||||
松手后前端必须立即生成 `visualJump`,用当前角色位置作为起点、前端预测落点作为终点,播放约 `560ms` 的角色飞行动画;角色从当前地块弹向预测落点,蓄力阶段角色应沿拖拽方向明显拉长,落地后再向反方向回弹两次。动画期间 DOM 地块窗口保持在本次起跳前的 3 块布局,动画路径不得等待后端新 run。若后端新 run 晚于飞行动画返回,角色必须停在预测落点等待,直到新 run 到达后再把显示态切到后端返回的最新 run,并进入约 `1440ms` 的相机推进过渡。推进过渡中,地块 DOM 层和 DOM 角色层必须放在同一个相机层里统一位移,不允许 p1/p2 单独改 `top/left` 做过渡;旧当前地块随相机推进自然离开视野,新预览地块从上方自然露出,避免角色和地块不同步或闪现。相机推进必须同时携带 X/Y 偏移,从旧目标地块位置斜向滑到新当前地块聚焦位置,不允许先横向瞬切居中后再只做纵向滑动。地块可以保留当前 / 目标 / 预览的深度尺寸差异,但该差异必须通过固定基准宽高上的 CSS `transform: scale(...)` 表达,并在相机推进期间用同一 `1440ms` 缓动过渡;不得通过直接改宽高造成瞬切变大。当前地块高亮不得额外通过 CSS `scale` 放大。该动画只属于表现层,命中、失败、成功跳跃次数和冻结时长仍以后端裁决为准。
|
||||
松手后前端必须立即生成 `visualJump`,用当前角色位置作为起点、前端预测真实落点作为终点,播放约 `560ms` 的角色飞行动画;视觉预测必须使用当前显示窗口的 current/next 地块作为方向来源,即使后端最新 run 已提前返回,也不能拿新 run 目标配旧窗口角色导致下一跳反向;角色从当前地块沿下一块地块中心方向弹向预测真实落点,蓄力阶段角色只做垂直压缩,不沿目标方向拉长。成功落地后必须保留 `lastJump.landedX/landedY` 对应的真实落点偏移,不得强制吸附回目标地块中心;落地后可以轻量回弹,但不能把角色位置拉离真实落点。动画期间 DOM 地块窗口保持在本次起跳前的 3 块布局,动画路径不得等待后端新 run。若后端新 run 晚于飞行动画返回,角色必须停在预测真实落点等待;新 run 到达后应先使用后端真实落点对齐显示态,再进入约 `1440ms` 的相机推进过渡,避免角色先飞过很远再瞬间拉回地块。推进过渡中,地块 DOM 层和 DOM 角色层必须放在同一个相机层里统一位移,不允许 p1/p2 单独改 `top/left` 做过渡;旧当前地块只随相机推进保留在屏幕后方,不单独执行飞走动画,玩家继续向前跳时再被新的相机推进自然带出屏幕并销毁,新预览地块从上方自然露出,避免角色和地块不同步或闪现。相机推进必须同时携带 X/Y 偏移,从旧真实落点位置斜向滑到新当前地块聚焦位置,不允许先横向瞬切居中后再只做纵向滑动。地块可以保留当前 / 目标 / 预览的深度尺寸差异,但该差异必须通过固定基准宽高上的 CSS `transform: scale(...)` 表达,并在相机推进期间用同一 `1440ms` 缓动过渡;不得通过直接改宽高造成瞬切变大。当前地块高亮不得额外通过 CSS `scale` 放大。该动画只属于表现层,命中、失败、成功跳跃次数和冻结时长仍以后端裁决为准。
|
||||
|
||||
### 6.3 判定
|
||||
|
||||
1. 目标永远是当前地块后的下一个地块;
|
||||
2. 落点进入下一个地块落地半径,则成功;
|
||||
3. 落点未进入下一个地块落地半径,则失败;
|
||||
4. 失败后状态改为 `failed`,计时冻结;
|
||||
5. v1 没有通关状态、combo、perfect 或生命数。
|
||||
2. 真实落点沿前端提交的 `dragVectorX/dragVectorY` 归一化方向计算;仅当方向缺失、非有限数或长度过小时,才沿当前地块中心到下一块地块中心方向兼容计算;
|
||||
3. 落点进入下一个地块可见顶面 footprint,则成功;footprint 使用当前路径里该地块 `width/height` 的收缩矩形模拟 45° 视角下的可见顶面,当前命中区约为宽度 72% 和高度 52%;
|
||||
4. 落点未进入下一个地块可见顶面 footprint,则失败;旧 `landingRadius/perfectRadius` 字段仅保留兼容读写,不再作为当前 v1 成功判定;
|
||||
5. 失败后状态改为 `failed`,计时冻结;
|
||||
6. v1 没有通关状态、combo、perfect 或生命数。
|
||||
|
||||
### 6.4 计分与时间
|
||||
|
||||
@@ -149,7 +152,7 @@ successfulJumpCount desc -> durationMs asc -> updatedAt asc
|
||||
结果页展示:
|
||||
|
||||
1. 陶泥儿 logo 透明角色预览;
|
||||
2. 25 个地块资源池预览;
|
||||
2. 18 个地块资源池预览;
|
||||
3. 首屏 3 块平台预览;
|
||||
4. 试玩;
|
||||
5. 发布;
|
||||
@@ -183,14 +186,14 @@ successfulJumpCount desc -> durationMs asc -> updatedAt asc
|
||||
## 10. 验收
|
||||
|
||||
1. 创作页只显示主题输入;
|
||||
2. 生成链路只调用一次地块图集 image2,不再调用角色生图;
|
||||
3. 地块图集为 `5x5`,后端切出 25 个地块 PNG;
|
||||
2. 生成链路只调用一次地板贴图图集 image2,不再调用角色生图;
|
||||
3. 地板贴图图集为 `1024x1536 / 3列*6行 / 每格4列*3行UV网`,后端切出 18 组、共 108 张面贴图 PNG;
|
||||
4. 结果页不依赖旧角色图片槽;
|
||||
5. 运行态为竖屏俯视角,首屏保持 3 个地块可见;
|
||||
6. 拖拽方向和力度会影响落点;
|
||||
6. 长按蓄力值影响落点距离,`dragVectorX/dragVectorY` 影响正式落点方向;
|
||||
7. 未落到下一个地块立即失败;
|
||||
8. 成功跳跃次数累加,失败后计时冻结;
|
||||
9. 排行榜按成功跳跃次数优先排序;
|
||||
10. 作品可保存、发布、分享并从公开入口启动。
|
||||
11. 运行态地块必须显示 `tileAssets[]` 中的生成切片图片;拖拽蓄力、计时刷新和角色位置更新不得销毁重建透明画布、平台图片层或 DOM 角色层。
|
||||
12. 同等跳跃距离的拖动距离必须比旧 `0.004` 系数缩短一半,松手后必须先看到角色飞行动画,再看到地块窗口前移。
|
||||
11. 运行态 Three.js 地板必须优先把 `tileAssets[].faceAssets` 六面贴图按 right/left/top/bottom/front/back 材质顺序贴到标准 `1x1x1` 等比立方体上;旧作品没有 `faceAssets` 时才使用 `tileAssets[].imageSrc` 单贴图 fallback。六面贴图通过换签或 blob 异步解析时,Three.js 平台 mesh 的刷新签名必须包含 top/front/right/back/left/bottom 六个 texture URL,任一面 URL 变化都要触发材质重建,不能只监听旧单图 `imageSrc`。立方体正轴向摆放,不做 Y 轴偏航或 Z 轴歪斜旋转,不得把 x/y/z 缩放成扁盒子;相机保持近距 45° 下压视角,当前脚下地块基准位于屏幕中线略下方,可见三块地板之间的屏幕间距必须偏紧凑;长按蓄力、计时刷新和角色位置更新不得销毁重建透明画布、平台贴图预加载层或 DOM 角色层。
|
||||
12. 同等世界距离的蓄力换算必须使用 `0.004` 系数,松手后必须先看到角色飞行动画,再看到地块窗口前移;成功落地显示必须保留真实落点偏移。
|
||||
|
||||
@@ -73,7 +73,7 @@ spacetime sql <database> "SELECT * FROM puzzle_gallery_card_view LIMIT 1" --serv
|
||||
|
||||
本地 `.env`、`.env.local` 或 `.env.secrets.local` 修改后必须重启 `api-server` 才会生效;若已经通过 `npm run dev` 启动完整联调,可在该终端输入 `rs api-server`。排查 RPG / 拼图 / 抓大鹅等 VectorEngine 生图链路时,确认 `VECTOR_ENGINE_BASE_URL`、`VECTOR_ENGINE_API_KEY` 和 `VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS` 只在本地或服务器密钥文件中配置,不能写入 Git。VectorEngine `gpt-image-2` 图片协议、URL / base64 响应解析、远端图片下载和 provider 侧结构化日志在 `server-rs/crates/platform-image`;`api-server` 只做配置、玩法编排、OSS / asset 持久化、计费和失败审计落库。开局 CG 故事板、首图、背景和图集都属于长耗时图片请求;后端默认会把 `VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS` 下限收口到 `1000000`,旧进程仍可能沿用重启前的短超时。若 VectorEngine 在 `send()` 阶段失败且日志显示 `SendRequest`,先看同一 `request_id` 的 provider 日志字段 `source`、`source_chain`、`source_chain_depth`,再查 `external_api_call_failure.metadata_json.errorSource`;当前 multipart `/v1/images/edits` 单独强制 HTTP/1.1。拼图关卡资产按 `level_scene -> ui_spritesheet -> level_background` 顺序生成,日志会带 `slot`、`asset_kind` 和 `elapsed_ms`。
|
||||
|
||||
VectorEngine 图片生成 / 编辑在 `request_send` 阶段出现 `timeout` 或 `connect` 错误时,`platform-image` 会对同一请求最多发送 3 次;multipart 图片编辑每次重试都会重新构造 form,避免复用已消费的 body。日志中 `VectorEngine 图片请求发送失败,准备重试` 表示本次失败已进入下一次尝试;最终仍失败时才会写入 `external_api_call_failure` 并返回 504。排查生产失败时应同时统计 retry 前的尝试日志和最终 audit,避免把一次用户请求内的多次发送误判成多个用户请求。
|
||||
VectorEngine 图片生成 / 编辑在 `request_send` 阶段出现 `timeout`、`connect`、libcurl 35 SSL connect reset、libcurl 56 receive error / `unexpected eof while reading`、recv failure 等临时传输错误,或在 `upstream_status` 阶段收到 408 / 429 / 5xx(例如 Nginx HTML `502 Bad Gateway`)时,`platform-image` 会对同一请求最多发送 5 次;multipart 图片编辑每次重试都会重新构造 form,避免复用已消费的 body。日志中 `VectorEngine 图片请求发送失败,准备重试` 或 `VectorEngine 图片上游状态可重试,准备重试` 表示本次失败已进入下一次尝试;最终仍失败时才会写入 `external_api_call_failure` 并返回 504 / 502。排查生产失败时应同时统计 retry 前的尝试日志和最终 audit,避免把一次用户请求内的多次发送误判成多个用户请求。
|
||||
|
||||
拼图入口直创的 `compile_puzzle_draft` 是长耗时链路:后端会先快速编译草稿并返回 `image_refining` / `generating` 快照,然后在 api-server 后台任务中完成首图、UI 资产、OSS 持久化、作品投影、计费退款和失败态回写。生产排查小程序 `Failed to fetch` 时,若 Nginx access log 里 action POST 是 `499`、`upstream_status=-`,说明客户端或 WebView 先断开;此时不应再把长 POST 是否返回作为生成成败依据,而应继续按实际 `session_id` 查后台任务日志、VectorEngine provider 日志、`external_api_call_failure` 和后续 GET 轮询结果。同一用户可能先轮询旧的 `puzzle-session-*`,随后 POST 新建实际生成 session;必须用 action POST 的 `request_id` 和 `/api/runtime/puzzle/agent/sessions/<session_id>/actions` 路径对齐真实失败请求,避免被前端显示的“来源草稿”误导。
|
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|
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|
||||
@@ -172,21 +172,25 @@ RPG / 拼图等运行态存档仍以 `/api/profile/save-archives` 的后端列
|
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|
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1. 创作端只保留主题输入,作品标题、简介、标签和地块提示词由系统派生;
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2. v1 不再单独生成角色图片,运行态固定使用抠除白底后的陶泥儿 logo 透明 PNG 作为玩家角色;
|
||||
3. 地块只调用一次 image2,输出一张 `5行*5列`、`1:1`、单一纯洋红 `#FF00FF` key 背景的主题地块图集;跳一跳地块常包含草地、花、雪、白石和云朵,后端透明化必须使用跳一跳专用洋红 key,不启用近白底扣除,也不清理非边缘连通的 key 色像素,避免把绿色或白色主体误扣;后处理必须对边缘连通 key 色做容差清理、去彩边 defringe 和底部残影清理,主体图不得自带洋红阴影、紫色底边、粉色脏边、彩色光晕或发光底边,运行态阴影统一由 DOM 绘制;地块造型提示词要求以主题物体本身外轮廓为准,允许苹果近似圆形、香蕉近似长条或长方形、西瓜近似扇形等自然差异,只统一单格规格、安全留白、正面30度视角和 2D/2.5D 手绘风格包装;所有地块素材必须保持统一正面30度视角,相机位于物体正前方略高位置、镜头向下约30度,必须看到清晰正面、侧壁、下沿、明显自身厚度和少量上表面,主体正面或侧壁可见面积必须接近或大于顶面面积,顶面只能作为辅助可见面;水果主题需要明确要求橙瓣看到橙皮正面外侧和果肉厚度、椰子看到壳的正面侧壁和切口厚度、浆果不能只是从上往下看的圆形球顶;避免生成纯俯视、正上方俯拍、鸟瞰地图块、平铺俯拍、圆形顶视图或扁平图标;主题物体本身必须是唯一可落脚体,只能用自身切面、边缘厚度、花瓣层或果皮边表现承重,禁止在主题物体下方额外垫石台、土墩、木板、圆台、托盘、岛屿底座或通用地板;前端和后端默认 `tilePrompt` 都必须使用“正面30度视角主题物体图集,物体本身作为跳跃落点”的口径,不再提交“平台素材 / 跳台 / 地块 / 地砖”等会把模型拉回通用平台造型的词,后端生成前也会清洗旧草稿遗留的这些词;当主题或地块提示词命中宝可梦 / 神奇宝贝 / 口袋妖怪 / Pokemon / Pikachu / 精灵球等宝可梦相关词时,仅生图请求侧改写为“原创幻想萌宠冒险道具 / 彩色冒险能量球 / 黄色闪电萌宠符号”,用户草稿标题和主题展示不改;
|
||||
3. 地板贴图只调用一次 image2,输出一张 `1024x1536` 竖版、`3列*6行`、单一纯洋红 `#FF00FF` key 安全缝 / 外圈背景的立方体主题物体 UV 展开图集;image2 要生成 18 个完整 `1x1x1` 立方体主题物体包装,每个大单元格内部固定为 `4列*3行` UV 网:第 1 行第 2 列为 `top`,第 2 行依次为 `left / front / right / back`,第 3 行第 2 列为 `bottom`,其它 UV 空位保持纯洋红。每个大单元格的六个面必须属于同一个方块化主题物体,top/front/right/back/left/bottom 之间的果皮、切面、籽点、条纹、果柄、叶片等身份特征要连续一致,不能把同一张纹理重复六次,也不能六面各画互不相关的小图标。水果主题应生成 18 种可一眼辨认的方块水果 UV,例如方块苹果、方块香蕉、方块橙子、方块西瓜、方块草莓、方块葡萄、方块奇异果、方块菠萝、方块柠檬、方块桃子、方块梨、方块蓝莓、方块芒果、方块椰子、方块火龙果、方块樱桃、方块哈密瓜、方块石榴;苹果需要果柄叶片跨 top/front,香蕉需要剥皮条带跨 front/right,橙子需要放射切面跨 top/front,西瓜需要红瓤黑籽和绿皮条纹在各面连续。禁止文字、UI、底座、托盘、圆台、地板垫层、落地投影、接触阴影、方形阴影、洋红描边、紫色底边、粉色脏边、彩色光晕、发光边、透明背景、留白、自然圆形水果、自然长条香蕉、孤立水果照片、小型贴纸、纯果皮材质、纯果肉纹理、纯叶脉纹理和无法分辨具体物体的抽象纹理;真实透视、极小倒角、侧壁厚度和阴影统一由运行态 Three.js 标准 `1x1x1` 等比立方体生成。后端只把洋红 key 作为图集安全边界处理,先按 3x6 大单元格切出 18 个方块,再按每格 4x3 UV 网切出 108 张 `256x256` 不透明面贴图,不再运行透明化抠图、最大 alpha 连通主体保留或透明安全边补白;若裁切后仍残留极少洋红 key 色,会转成不透明材质底色。前端和后端默认 `tilePrompt` 都必须使用“立方体主题物体 UV 展开包装图集 / cube object UV unwrap atlas”的口径,不再提交“正面30度主题物体 / 平台素材 / 跳台 / 地块成品 / 地砖 / 材质贴片 / 平铺纹理”等会把模型拉回 2D 地块、平台或单纯材质的词,后端生成前也会清洗旧草稿遗留的这些词;当主题或地块提示词命中宝可梦 / 神奇宝贝 / 口袋妖怪 / Pokemon / Pikachu / 精灵球等宝可梦相关词时,仅生图请求侧改写为“原创幻想萌宠冒险道具 / 彩色冒险能量球 / 黄色闪电萌宠符号”,用户草稿标题和主题展示不改;
|
||||
4. 背景底图同样由 image2 生成,复用现有 `coverComposite` / `coverImageSrc` 作为运行态背景读写字段,OSS 槽位固定为 `background/image.png`;提示词必须严格以用户主题关键词为背景主题,结构以左右两侧氛围为主,中央纵轴 1/2 区域保持少元素、简洁、可读且有纵深感,两侧允许更强立体层次和行进感;背景只作为底图,禁止生成跳板、地块、落脚物、角色、UI、返回按钮、文字、路径箭头或海报排版;左上角返回按钮不允许画进背景,而是单独生成 `backButtonAsset` 透明 PNG,OSS 槽位固定为 `back-button/image.png`,提示词要求标准圆形、主题色材质包装、居中左箭头、纯绿色 key 背景,后端去绿后写入作品 profile;
|
||||
5. 后端按从上到下、从左到右均匀切分为 `tile-01` 到 `tile-25` 的透明 PNG,每个切片必须使用唯一 slot/path 持久化,不能按重复的 `tileType` 复用槽位;
|
||||
6. 结果页只展示陶泥儿 logo 透明角色预览、地块池预览和首屏 3 地块预览;不再提供旧角色图生成槽;
|
||||
7. 前端跳一跳创作 client 的创建会话与执行生成动作请求都必须使用 20 分钟等待窗口,避免背景底图、地块图集、切片、抠图和 OSS 写入仍在后端执行时被共创会话默认 15 秒超时中断。
|
||||
5. 后端按从上到下、从左到右均匀切分为 `tile-01` 到 `tile-18`,每个方块再持久化 `tile-XX-top/front/right/back/left/bottom` 六个独立 slot/path,不能按重复的 `tileType` 复用槽位;`tileAssets[].faceAssets` 保存六面贴图,历史兼容字段 `imageSrc/imageObjectKey/assetObjectId` 写 top 面作为旧单贴图 fallback,运行态对旧作品没有 `faceAssets` 时仍可把单张贴图应用到立方体所有面;
|
||||
6. 结果页只展示陶泥儿 logo 透明角色预览、地块池预览和首屏 3 地块预览;不再提供旧角色图生成槽;移动端结果页必须由结果页根容器承接纵向滚动并保留底部安全区,确保素材预览较长时仍能下滑到返回编辑、试玩和发布按钮;
|
||||
7. 前端跳一跳创作 client 的创建会话与执行生成动作请求都必须使用 20 分钟等待窗口,避免背景底图、返回按钮去绿、地板贴图图集切片和 OSS 写入仍在后端执行时被共创会话默认 15 秒超时中断。
|
||||
|
||||
运行态规则真相必须沉到 `module-jump-hop`,前端只做拖拽蓄力、角色位移、投影和落地反馈。失败、成功跳跃次数、游戏时长冻结、运行态快照和发布作品状态以后端为准。v1 不保留公开 combo / perfect / 通关语义,旧 `score` 兼容映射为成功跳跃次数。公开列表应走 `jump_hop_gallery_card_view` 订阅缓存,不要每次 HTTP 请求调用 procedure 组装全量列表。
|
||||
待解决问题(风险程度:高):跳一跳创作链路目前仍是一次 HTTP 请求内串行生成背景底图、返回按钮、地板贴图图集、切片和 OSS 写入;VectorEngine image2 单步 timeout/connect 失败会在后端最多重试 5 次,而前端只有 20 分钟总等待窗口。若某次背景底图生成接近或超过 18 分钟,前端会先报“请求超时,请稍后重试”,但后端可能继续跑完并在数分钟后写入草稿;同时因为背景、返回按钮和图集等中间资产未按阶段落库,同一 session 超时后重试会重新从背景图开始生成,存在重复生图、重复计费、用户误以为失败、作品架状态短时间不一致的风险。后续应将跳一跳生成改为后端任务化 / 可轮询真实阶段进度,并在每个素材阶段成功后写入可恢复状态;同时收口后端全局生成 deadline、前端等待策略和失败态回写,确保超时、重试和最终成功不会互相打架。
|
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|
||||
生成页“当前跳一跳信息”只展示实际参与创作提示词的主题、地块提示词等用户可理解信息;`stylePreset` 等未参与当前 image2 提示词组装的内部风格枚举不得作为兜底内容展示,避免把 `minimal-blocks`、`paper-toy` 等工程值暴露给创作者。
|
||||
|
||||
运行态规则真相必须沉到 `module-jump-hop`,前端只做长按蓄力、角色位移、投影和落地反馈。失败、成功跳跃次数、游戏时长冻结、运行态快照和发布作品状态以后端为准。v1 不保留公开 combo / perfect / 通关语义,旧 `score` 兼容映射为成功跳跃次数。公开列表应走 `jump_hop_gallery_card_view` 订阅缓存,不要每次 HTTP 请求调用 procedure 组装全量列表。
|
||||
|
||||
每屏只展示 3 个地块:当前地块、目标地块和下一预览地块。平台流按同一 seed 无限生成,前端不得自行生成正式路径。运行态 HUD 顶部只保留返回按钮和成功跳跃次数,不展示计时器或右上角重开按钮;生成背景和游戏舞台必须覆盖整个运行态视口,HUD 直接绝对定位压在背景上,不再用外层白底、居中窄栏、卡片边框或游戏区域圆角裁切背景。返回按钮固定在左上角安全区,交互热区固定为移动端 `56px`、桌面约 `62px`,不显示“返回”文字,并通过顶部锚点微调与得分标题牌保持协调;运行态优先使用独立 `backButtonAsset` 透明 PNG 作为真实可点击按钮图,旧作品缺失该字段时才使用同尺寸 CSS 主题色圆形按钮兜底。上方成功跳跃次数 UI 复用拼图模板顶部 HUD 结构:`puzzle-runtime-header-card` 内包含陶泥儿 IP logo、居中的“得分”标题牌,以及下挂 `puzzle-runtime-timer-card / puzzle-runtime-timer` 居中数字卡;数字卡展示成功跳跃次数而不是倒计时。游玩中不显示左下角“进行中”状态,也不在屏幕底部常驻排行榜。排行榜按作品维度展示玩家 ID、成功跳跃次数和游戏时长;每位玩家只保留 1 条最佳记录,排序固定为 `成功跳跃次数 desc -> 游戏时长 asc -> 更新时间 asc`,并只在失败结算弹窗内展示,弹窗保留重开和返回动作。
|
||||
|
||||
运行态渲染分层固定为:舞台底层 `.jump-hop-runtime__scene-backdrop` 优先使用 `coverComposite` / `coverImageSrc` 中的 image2 背景底图,图片读取继续走平台资产换签,没有背景时才回退到内置渐变;DOM 平台层直接使用 `tileAssets[]` 的生成切片图片显示地块,图片读取继续走平台资产换签,并以 `assetObjectId` 作为刷新键避免重生成后沿用旧签名或旧图片缓存;每个地块下方的统一软椭圆阴影来自运行态 DOM 的 `.jump-hop-runtime__platform-shadow`,不是 image2 地块切片的必需内容,调整阴影优先改运行态 CSS;有真实地块图片 URL 时不得在加载空档显示 fallback 原型地块,下一屏预览地块必须在进入相机视野前隐藏预加载;DOM 角色层固定使用 `public/branding/jump-hop-taonier-character.png` 陶泥儿 logo 透明 PNG 并保持最高层级;Three.js 透明画布仅作为后续扩展层。拖拽蓄力、计时刷新和角色位置变化只能更新 refs 或 DOM 状态,不得销毁重建透明画布、背景或平台图片层,否则会造成背景、地块和角色层频闪。
|
||||
运行态渲染分层固定为:舞台底层 `.jump-hop-runtime__scene-backdrop` 优先使用 `coverComposite` / `coverImageSrc` 中的 image2 背景底图,图片读取继续走平台资产换签,没有背景时才回退到内置渐变;Three.js 平台层复用同一份标准 `1x1x1` 等比极小倒角立方体几何体,只按单一 side 等比缩放当前 / 目标 / 预览地块,并把 `tileAssets[]` 的生成切片作为主题身份方块包装贴图加载到立方体表面;单块地板保持正轴向摆放,不做 Y 轴偏航或 Z 轴歪斜旋转;`tileAssets[].faceAssets` 存在时,Three.js 材质刷新签名必须纳入 top/front/right/back/left/bottom 六面 texture URL,任一面异步换签或 blob URL 变化都要重建平台材质,不能只监听旧单图 `imageSrc` 或基础 render key;运行态采用约 `1.3x` 近距相机、45° 下压视角和更紧凑的可见地板间距,当前脚下地块基准位于屏幕中线略下方,目标和预览地块向上展开,侧壁、倒角、透视和软椭圆阴影均由 Three.js 统一表现;Three.js 相机和 DOM 角色层必须保持屏幕 X 轴同向,不得通过反向 `camera.up` 或镜像 wrapper 把平台层左右翻转,否则会出现地块显示在右侧但蓄力与飞行动画朝左侧的反向错觉;DOM 地块图片层只作为资产换签、预加载、WebGL 不可用和测试环境 fallback,Three.js 平台层 ready 后必须隐藏 DOM 地块图片和 DOM 阴影,避免露出旧原型方块或双层闪现;推进期存在旧地块退出保留时,Three 平台层必须继续承接 3D 地块渲染,旧地块只跟随后续相机推进逐步离屏,不播放独立飞走动画,超过屏幕后自然销毁;图片读取继续走平台资产换签,并以 `assetObjectId` 作为刷新键避免重生成后沿用旧签名或旧图片缓存。DOM 角色层固定使用 `public/branding/jump-hop-taonier-character.png` 陶泥儿 logo 透明 PNG 并保持在 Three.js 平台层之上。长按蓄力、计时刷新和角色位置变化只能更新 refs 或 DOM 状态,不得销毁重建透明画布、背景、平台贴图预加载层或 DOM 角色层,否则会造成背景、地块和角色层频闪。
|
||||
|
||||
跳一跳当前拖拽手感统一采用 `chargeToDistanceRatio=0.008`,用于把同等跳跃距离所需拖拽距离缩短到旧 `0.004` 的一半;如果历史路径仍保存旧系数,`start_run` 会在开局归一化到新系数。拖拽中只显示弹弓拉线,不显示落点辅助点、投影圈或其它命中提示。松手后运行态必须立即生成 `visualJump`,用当前角色位置作为起点、前端预测落点作为终点,播放约 `560ms` 的角色飞行动画:蓄力时角色沿拖拽方向明显拉长,角色弹向预测落点,落地后向反方向回弹两次;动画路径不得等待后端新 run。若后端新 run 晚于飞行动画返回,角色必须停在预测落点等待,直到新 run 到达后再把显示态切到后端最新 run,并用约 `1440ms` 的相机层推进过渡承接新窗口。推进时地块 DOM 层和 DOM 角色层统一包在同一个 camera layer 下移动,旧当前地块自然离开视野,新预览地块从上方露出,禁止用 p1/p2 各自 `top/left` 过渡造成角色和地块不同步。相机层推进必须同时使用 X/Y 偏移,从旧目标地块位置斜向滑到新当前地块聚焦位置,不得先横向瞬切到居中再纵向滑动。地块允许保留当前 / 目标 / 预览的深度尺寸差异,但该差异必须通过固定基准宽高上的 `transform: scale(...)` 缓动呈现,并与相机推进使用同一 `1440ms` 节奏;不要直接修改宽高造成瞬切,也不要再给当前态额外叠 CSS scale。相机推进期间角色自身必须禁用 `left/top` transition,只允许父级 camera layer 负责位移,否则角色局部坐标切换和相机推进会叠加,表现为落地后又从屏幕外闪回。
|
||||
跳一跳当前长按蓄力手感统一采用 `chargeToDistanceRatio=0.004`,用于把长按时长换算成世界跳跃距离;如果历史路径仍保存其它系数,`start_run` 会在开局归一化到新系数。用户按住画面开始蓄力,松手立即起跳;前端必须提交 `dragDistance` 以及换算到后端世界坐标的 `dragVectorX/dragVectorY`,后端正式裁决用该方向向量计算真实落点,只有旧客户端缺失方向、方向非有限数或向量长度过小时,才 fallback 到当前地块中心指向下一块地块中心。成功判定使用下一块地块可见顶面 footprint:后端以该地块 `width/height` 的收缩矩形模拟 45° 视角下的可见顶面,当前命中区约为宽度 72% 和高度 52%,落点进入该视觉顶面则成功,未进入则失败;旧 `landingRadius/perfectRadius` 只保留兼容读写,不再作为当前命中真相。蓄力中角色只做垂直压缩,不沿目标方向拉伸;蓄力反馈可显示朝向当前目标方向的轻量引导,但不显示落点辅助点、投影圈或其它命中提示。松手后运行态必须立即生成 `visualJump`,用当前角色位置作为起点、前端预测真实落点作为终点,播放约 `560ms` 的角色飞行动画:视觉预测必须使用当前显示窗口的 current/next 地块作为方向来源,即使后端最新 run 已提前返回,也不能拿新 run 目标配旧窗口角色导致下一跳反向;角色沿本次提交方向弹向预测真实落点,成功也不得强制吸附回目标地块中心。若后端新 run 晚于飞行动画返回,角色必须停在预测真实落点等待;新 run 到达后应优先用 `lastJump.landedX/landedY` 映射出的真实落点显示角色,再把显示态切到后端最新 run,并用约 `1440ms` 的相机层推进过渡承接新窗口,避免先飞过很远再瞬间拉回地块造成闪现。推进时地块 DOM 层和 DOM 角色层统一包在同一个 camera layer 下移动,旧当前地块只随相机推进保留在屏幕后方,不单独执行向上 / 向下飞走动画;玩家继续向前跳时,旧地块继续被新的相机推进带离视口,超过离屏阈值后自然销毁,新预览地块从上方露出,禁止用 p1/p2 各自 `top/left` 过渡造成角色和地块不同步。相机层推进必须同时使用 X/Y 偏移,从旧真实落点位置斜向滑到新当前地块聚焦位置,不得先横向瞬切到居中再纵向滑动。地块允许保留当前 / 目标 / 预览的深度尺寸差异,但该差异必须通过固定基准宽高上的 `transform: scale(...)` 缓动呈现,并与相机推进使用同一 `1440ms` 节奏;不要直接修改宽高造成瞬切,也不要再给当前态额外叠 CSS scale。相机推进期间角色自身必须禁用 `left/top` transition,只允许父级 camera layer 负责位移,否则角色局部坐标切换和相机推进会叠加,表现为落地后又从屏幕外闪回。
|
||||
|
||||
平台首页推荐、精选、最新、公开详情、搜索、已玩作品和公开试玩统一按 `sourceType='jump-hop'` 与 `JH-*` 公开作品号识别跳一跳作品;从公开详情或推荐流启动运行态时,若卡片摘要不足以携带地块图集和路径配置,必须先补读完整 work profile 再传入运行态。平台壳层必须同步注册 `jump-hop-workspace`、`jump-hop-generating`、`jump-hop-result`、`jump-hop-runtime`、`jump-hop-gallery-detail` 阶段,并在 `appPageRoutes.ts` 映射 `/creation/jump-hop/workspace`、`/creation/jump-hop/generating`、`/creation/jump-hop/result`、`/gallery/jump-hop/detail`、`/runtime/jump-hop`,同时持有 session、work、run、gallery、busy/error 与生成进度状态,避免只合入渲染分支但遗漏状态源或分享路径导致 typecheck 失败、刷新回首页。
|
||||
平台首页推荐、精选、最新、公开详情、搜索、已玩作品和公开试玩统一按 `sourceType='jump-hop'` 与 `JH-*` 公开作品号识别跳一跳作品;从公开详情或推荐流启动运行态时,若卡片摘要不足以携带地板贴图图集和路径配置,必须先补读完整 work profile 再传入运行态。`/runtime/jump-hop?work=JH-*` 这类正式深链必须先通过公开作品号回读 gallery detail,再以 profileId 启动 published run;直接打开没有 `work` 参数的 `/runtime/jump-hop` 时不能停留在空运行态或“正在加载内容”,应回到平台首页。平台壳层必须同步注册 `jump-hop-workspace`、`jump-hop-generating`、`jump-hop-result`、`jump-hop-runtime`、`jump-hop-gallery-detail` 阶段,并在 `appPageRoutes.ts` 映射 `/creation/jump-hop`、`/creation/jump-hop/generating`、`/creation/jump-hop/result`、`/gallery/jump-hop/detail`、`/runtime/jump-hop`,同时持有 session、work、run、gallery、busy/error 与生成进度状态,避免只合入渲染分支但遗漏状态源或分享路径导致 typecheck 失败、刷新回首页。
|
||||
|
||||
跳一跳作品架走创作中心的统一作品列表:前端通过 `/api/creation/jump-hop/works` 拉取作品摘要,草稿态会与 pending notice 合并后显示在作品架里,已发布作品点击后会先按 profileId 读取完整详情再进入详情或运行态。生成中作品仍以后端摘要里的 `generationStatus` 为准,刷新后应能恢复等待遮罩,不能只依赖内存 notice。
|
||||
|
||||
|
||||
@@ -96,6 +96,37 @@ export interface JumpHopTileAsset {
|
||||
visualHeight: number;
|
||||
topSurfaceRadius: number;
|
||||
landingRadius: number;
|
||||
faceAssets?: JumpHopTileFaceAssets | null;
|
||||
}
|
||||
|
||||
export type JumpHopTileFaceKey =
|
||||
| 'top'
|
||||
| 'front'
|
||||
| 'right'
|
||||
| 'back'
|
||||
| 'left'
|
||||
| 'bottom';
|
||||
|
||||
export interface JumpHopTileFaceAsset {
|
||||
face: JumpHopTileFaceKey;
|
||||
assetId: string;
|
||||
imageSrc: string;
|
||||
imageObjectKey: string;
|
||||
assetObjectId: string;
|
||||
generationProvider: string;
|
||||
prompt: string;
|
||||
width: number;
|
||||
height: number;
|
||||
sourceAtlasCell: string;
|
||||
}
|
||||
|
||||
export interface JumpHopTileFaceAssets {
|
||||
top: JumpHopTileFaceAsset;
|
||||
front: JumpHopTileFaceAsset;
|
||||
right: JumpHopTileFaceAsset;
|
||||
back: JumpHopTileFaceAsset;
|
||||
left: JumpHopTileFaceAsset;
|
||||
bottom: JumpHopTileFaceAsset;
|
||||
}
|
||||
|
||||
export interface JumpHopScoring {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -6,7 +6,9 @@ use crate::{
|
||||
};
|
||||
|
||||
const JUMP_HOP_PLATFORM_SIZE_MULTIPLIER: f32 = 2.0;
|
||||
const JUMP_HOP_CHARGE_TO_DISTANCE_RATIO: f32 = 0.008;
|
||||
const JUMP_HOP_CHARGE_TO_DISTANCE_RATIO: f32 = 0.004;
|
||||
const JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO: f32 = 0.72;
|
||||
const JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO: f32 = 0.52;
|
||||
|
||||
pub fn generate_jump_hop_path(seed: &str, difficulty: JumpHopDifficulty) -> JumpHopPath {
|
||||
let config = difficulty_config(difficulty);
|
||||
@@ -94,12 +96,11 @@ pub fn apply_jump(
|
||||
);
|
||||
let landed_x = current.x + unit_x * jump_distance;
|
||||
let landed_y = current.y + unit_y * jump_distance;
|
||||
let landing_error = (landed_x - target.x).hypot(landed_y - target.y);
|
||||
let target_landing_radius = target.landing_radius;
|
||||
let landed_on_target = is_landing_inside_platform_footprint(target, landed_x, landed_y);
|
||||
|
||||
let mut next = run.clone();
|
||||
next.path = path;
|
||||
let result = if landing_error <= target_landing_radius {
|
||||
let result = if landed_on_target {
|
||||
JumpHopJumpResultKind::Hit
|
||||
} else {
|
||||
JumpHopJumpResultKind::Miss
|
||||
@@ -128,6 +129,42 @@ pub fn apply_jump(
|
||||
Ok(next)
|
||||
}
|
||||
|
||||
fn is_landing_inside_platform_footprint(
|
||||
platform: &JumpHopPlatform,
|
||||
landed_x: f32,
|
||||
landed_y: f32,
|
||||
) -> bool {
|
||||
let half_width = (platform.width * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO).max(0.0);
|
||||
let half_height = (platform.height * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO).max(0.0);
|
||||
let error_x = landed_x - platform.x;
|
||||
let error_y = landed_y - platform.y;
|
||||
|
||||
error_x.abs() <= half_width && error_y.abs() <= half_height
|
||||
}
|
||||
|
||||
fn normalize_jump_direction(
|
||||
drag_vector_x: Option<f32>,
|
||||
drag_vector_y: Option<f32>,
|
||||
fallback_x: f32,
|
||||
fallback_y: f32,
|
||||
) -> (f32, f32) {
|
||||
let Some(drag_x) = drag_vector_x.filter(|value| value.is_finite()) else {
|
||||
return (fallback_x, fallback_y);
|
||||
};
|
||||
let Some(drag_y) = drag_vector_y.filter(|value| value.is_finite()) else {
|
||||
return (fallback_x, fallback_y);
|
||||
};
|
||||
// 前端提交屏幕拖拽向量:x 轴同向,y 轴向下为正;真实起跳反向弹出,世界 y 向上为正。
|
||||
let jump_x = -drag_x;
|
||||
let jump_y = drag_y;
|
||||
let length = jump_x.hypot(jump_y);
|
||||
if length < 0.0001 {
|
||||
(fallback_x, fallback_y)
|
||||
} else {
|
||||
(jump_x / length, jump_y / length)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn restart_run(
|
||||
run: &JumpHopRunSnapshot,
|
||||
next_run_id: String,
|
||||
@@ -250,30 +287,6 @@ fn extend_jump_hop_path(mut path: JumpHopPath, required_count: usize) -> JumpHop
|
||||
path
|
||||
}
|
||||
|
||||
fn normalize_jump_direction(
|
||||
drag_vector_x: Option<f32>,
|
||||
drag_vector_y: Option<f32>,
|
||||
fallback_x: f32,
|
||||
fallback_y: f32,
|
||||
) -> (f32, f32) {
|
||||
let Some(drag_x) = drag_vector_x.filter(|value| value.is_finite()) else {
|
||||
return (fallback_x, fallback_y);
|
||||
};
|
||||
let Some(drag_y) = drag_vector_y.filter(|value| value.is_finite()) else {
|
||||
return (fallback_x, fallback_y);
|
||||
};
|
||||
// 前端提交的是屏幕拖拽向量:x 轴同向,y 轴向下为正。
|
||||
// 真实起跳需要“反向弹出”,同时把屏幕 y 翻回世界坐标的向上为正。
|
||||
let jump_x = -drag_x;
|
||||
let jump_y = drag_y;
|
||||
let length = jump_x.hypot(jump_y);
|
||||
if length < 0.0001 {
|
||||
(fallback_x, fallback_y)
|
||||
} else {
|
||||
(jump_x / length, jump_y / length)
|
||||
}
|
||||
}
|
||||
|
||||
fn difficulty_config(difficulty: JumpHopDifficulty) -> DifficultyConfig {
|
||||
match difficulty {
|
||||
JumpHopDifficulty::Easy => DifficultyConfig {
|
||||
@@ -353,8 +366,8 @@ impl DeterministicRng {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::{
|
||||
JumpHopDifficulty, JumpHopJumpResultKind, JumpHopRunStatus, apply_jump,
|
||||
generate_jump_hop_path, restart_run, start_run,
|
||||
JumpHopDifficulty, JumpHopJumpResultKind, JumpHopPlatform, JumpHopRunStatus,
|
||||
JumpHopTileType, apply_jump, generate_jump_hop_path, restart_run, start_run,
|
||||
};
|
||||
|
||||
#[test]
|
||||
@@ -371,16 +384,17 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn difficulty_charge_to_distance_ratio_is_doubled() {
|
||||
fn difficulty_charge_to_distance_ratio_is_reduced_for_long_press() {
|
||||
let easy = generate_jump_hop_path("seed-ratio-easy", JumpHopDifficulty::Easy);
|
||||
let standard = generate_jump_hop_path("seed-ratio-standard", JumpHopDifficulty::Standard);
|
||||
let advanced = generate_jump_hop_path("seed-ratio-advanced", JumpHopDifficulty::Advanced);
|
||||
let challenge = generate_jump_hop_path("seed-ratio-challenge", JumpHopDifficulty::Challenge);
|
||||
let challenge =
|
||||
generate_jump_hop_path("seed-ratio-challenge", JumpHopDifficulty::Challenge);
|
||||
|
||||
assert_eq!(easy.scoring.charge_to_distance_ratio, 0.008);
|
||||
assert_eq!(standard.scoring.charge_to_distance_ratio, 0.008);
|
||||
assert_eq!(advanced.scoring.charge_to_distance_ratio, 0.008);
|
||||
assert_eq!(challenge.scoring.charge_to_distance_ratio, 0.008);
|
||||
assert_eq!(easy.scoring.charge_to_distance_ratio, 0.004);
|
||||
assert_eq!(standard.scoring.charge_to_distance_ratio, 0.004);
|
||||
assert_eq!(advanced.scoring.charge_to_distance_ratio, 0.004);
|
||||
assert_eq!(challenge.scoring.charge_to_distance_ratio, 0.004);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -454,7 +468,7 @@ mod tests {
|
||||
None,
|
||||
200,
|
||||
)
|
||||
.expect("jump should resolve");
|
||||
.expect("jump should resolve");
|
||||
assert_eq!(miss.status, JumpHopRunStatus::Failed);
|
||||
assert_eq!(
|
||||
miss.last_jump.as_ref().unwrap().result,
|
||||
@@ -463,7 +477,7 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn jump_resolution_uses_screen_drag_y_axis_for_forward_jump_direction() {
|
||||
fn jump_resolution_uses_client_drag_direction_for_landing() {
|
||||
let path = generate_jump_hop_path("seed-screen-axis", JumpHopDifficulty::Easy);
|
||||
let run = start_run(
|
||||
"run-screen-axis".to_string(),
|
||||
@@ -478,21 +492,74 @@ mod tests {
|
||||
let target_distance = (target.x - current.x).hypot(target.y - current.y);
|
||||
let charge = (target_distance / run.path.scoring.charge_to_distance_ratio).round() as u32;
|
||||
|
||||
let result = apply_jump(
|
||||
&run,
|
||||
charge as f32,
|
||||
Some(-(target.x - current.x)),
|
||||
Some(target.y - current.y),
|
||||
200,
|
||||
)
|
||||
.expect("jump should resolve");
|
||||
let result = apply_jump(&run, charge as f32, Some(999.0), Some(-999.0), 200)
|
||||
.expect("jump should resolve");
|
||||
|
||||
assert_eq!(result.status, JumpHopRunStatus::Playing);
|
||||
assert_eq!(result.status, JumpHopRunStatus::Failed);
|
||||
assert_eq!(
|
||||
result.last_jump.as_ref().unwrap().result,
|
||||
JumpHopJumpResultKind::Hit
|
||||
JumpHopJumpResultKind::Miss
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn jump_resolution_falls_back_to_next_center_when_drag_direction_missing() {
|
||||
let path = generate_jump_hop_path("seed-screen-axis", JumpHopDifficulty::Easy);
|
||||
let run = start_run(
|
||||
"run-screen-axis".to_string(),
|
||||
"user-screen-axis".to_string(),
|
||||
"profile-screen-axis".to_string(),
|
||||
path,
|
||||
100,
|
||||
)
|
||||
.expect("run should start");
|
||||
let current = &run.path.platforms[0];
|
||||
let target = &run.path.platforms[1];
|
||||
let target_distance = (target.x - current.x).hypot(target.y - current.y);
|
||||
let charge = (target_distance / run.path.scoring.charge_to_distance_ratio).round() as u32;
|
||||
|
||||
let result = apply_jump(&run, charge as f32, None, None, 200).expect("jump should resolve");
|
||||
|
||||
let last_jump = result.last_jump.as_ref().expect("last jump should exist");
|
||||
assert_eq!(result.status, JumpHopRunStatus::Playing);
|
||||
assert_eq!(last_jump.result, JumpHopJumpResultKind::Hit);
|
||||
assert_eq!(result.current_platform_index, 1);
|
||||
assert!((last_jump.landed_x - target.x).abs() < target.landing_radius);
|
||||
assert!((last_jump.landed_y - target.y).abs() < target.landing_radius);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn jump_resolution_uses_visual_top_face_footprint_instead_of_landing_radius() {
|
||||
let mut path = generate_jump_hop_path("seed-footprint", JumpHopDifficulty::Easy);
|
||||
path.platforms[0] = test_platform("p0", 0.0, 0.0, 1.2, 1.0);
|
||||
path.platforms[1] = test_platform("p1", 1.0, 0.0, 2.0, 0.6);
|
||||
path.scoring.max_charge_ms = 600;
|
||||
let run = start_run(
|
||||
"run-footprint".to_string(),
|
||||
"user-footprint".to_string(),
|
||||
"profile-footprint".to_string(),
|
||||
path,
|
||||
100,
|
||||
)
|
||||
.expect("run should start");
|
||||
|
||||
let edge_hit_charge = 1.6 / run.path.scoring.charge_to_distance_ratio;
|
||||
let edge_hit =
|
||||
apply_jump(&run, edge_hit_charge, None, None, 200).expect("jump should resolve");
|
||||
let last_hit = edge_hit.last_jump.as_ref().expect("last jump should exist");
|
||||
assert_eq!(edge_hit.status, JumpHopRunStatus::Playing);
|
||||
assert_eq!(last_hit.result, JumpHopJumpResultKind::Hit);
|
||||
assert!(last_hit.landed_x > 1.5);
|
||||
assert!(last_hit.landed_x <= 1.72);
|
||||
|
||||
let outside_charge = 1.8 / run.path.scoring.charge_to_distance_ratio;
|
||||
let outside =
|
||||
apply_jump(&run, outside_charge, None, None, 200).expect("jump should resolve");
|
||||
assert_eq!(outside.status, JumpHopRunStatus::Failed);
|
||||
assert_eq!(
|
||||
outside.last_jump.as_ref().unwrap().result,
|
||||
JumpHopJumpResultKind::Miss
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -551,4 +618,18 @@ mod tests {
|
||||
assert!(run.path.platforms.len() >= 12);
|
||||
assert!(run.finished_at_ms.is_none());
|
||||
}
|
||||
|
||||
fn test_platform(id: &str, x: f32, y: f32, width: f32, height: f32) -> JumpHopPlatform {
|
||||
JumpHopPlatform {
|
||||
platform_id: id.to_string(),
|
||||
tile_type: JumpHopTileType::Normal,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
landing_radius: 0.2,
|
||||
perfect_radius: 0.1,
|
||||
score_value: 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ use super::{
|
||||
},
|
||||
response::handle_vector_engine_response,
|
||||
types::{GeneratedImages, ReferenceImage, VectorEngineImageSettings},
|
||||
util::truncate_raw,
|
||||
};
|
||||
|
||||
pub async fn create_vector_engine_image_generation(
|
||||
@@ -66,7 +67,25 @@ pub async fn create_vector_engine_image_generation(
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(response) => break response,
|
||||
Ok(response) => {
|
||||
if should_retry_vector_engine_upstream_status(response.status, attempt) {
|
||||
retry_vector_engine_upstream_status_after_delay(
|
||||
"generation",
|
||||
request_url.as_str(),
|
||||
attempt,
|
||||
response.status,
|
||||
response.body.as_str(),
|
||||
started_at.elapsed().as_millis() as u64,
|
||||
Some(prompt.chars().count()),
|
||||
Some(reference_images.len()),
|
||||
Some(&request_body),
|
||||
)
|
||||
.await;
|
||||
attempt += 1;
|
||||
continue;
|
||||
}
|
||||
break response;
|
||||
}
|
||||
Err(error) => {
|
||||
if should_retry_vector_engine_curl_send_error(&error, attempt) {
|
||||
retry_vector_engine_send_after_delay(
|
||||
@@ -75,7 +94,7 @@ pub async fn create_vector_engine_image_generation(
|
||||
"request_send",
|
||||
attempt,
|
||||
error.is_timeout(),
|
||||
error.is_connect(),
|
||||
error.is_connect() || error.is_transient_transport(),
|
||||
true,
|
||||
false,
|
||||
error.to_string().as_str(),
|
||||
@@ -220,7 +239,25 @@ pub async fn create_vector_engine_image_edit_with_references(
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(response) => break response,
|
||||
Ok(response) => {
|
||||
if should_retry_vector_engine_upstream_status(response.status, attempt) {
|
||||
retry_vector_engine_upstream_status_after_delay(
|
||||
"edit",
|
||||
request_url.as_str(),
|
||||
attempt,
|
||||
response.status,
|
||||
response.body.as_str(),
|
||||
started_at.elapsed().as_millis() as u64,
|
||||
Some(prompt.chars().count()),
|
||||
Some(reference_image_count),
|
||||
Some(&request_params),
|
||||
)
|
||||
.await;
|
||||
attempt += 1;
|
||||
continue;
|
||||
}
|
||||
break response;
|
||||
}
|
||||
Err(error) => {
|
||||
if should_retry_vector_engine_curl_send_error(&error, attempt) {
|
||||
retry_vector_engine_send_after_delay(
|
||||
@@ -229,7 +266,7 @@ pub async fn create_vector_engine_image_edit_with_references(
|
||||
"request_send",
|
||||
attempt,
|
||||
error.is_timeout(),
|
||||
error.is_connect(),
|
||||
error.is_connect() || error.is_transient_transport(),
|
||||
true,
|
||||
false,
|
||||
error.to_string().as_str(),
|
||||
@@ -290,7 +327,12 @@ fn should_retry_vector_engine_curl_send_error(
|
||||
error: &super::curl_transport::VectorEngineCurlError,
|
||||
attempt: u32,
|
||||
) -> bool {
|
||||
attempt < VECTOR_ENGINE_SEND_MAX_ATTEMPTS && (error.is_timeout() || error.is_connect())
|
||||
attempt < VECTOR_ENGINE_SEND_MAX_ATTEMPTS
|
||||
&& (error.is_timeout() || error.is_connect() || error.is_transient_transport())
|
||||
}
|
||||
|
||||
fn should_retry_vector_engine_upstream_status(status: u16, attempt: u32) -> bool {
|
||||
attempt < VECTOR_ENGINE_SEND_MAX_ATTEMPTS && (status == 408 || status == 429 || status >= 500)
|
||||
}
|
||||
|
||||
async fn retry_vector_engine_send_after_delay(
|
||||
@@ -334,6 +376,40 @@ async fn retry_vector_engine_send_after_delay(
|
||||
tokio::time::sleep(std::time::Duration::from_millis(delay_ms)).await;
|
||||
}
|
||||
|
||||
async fn retry_vector_engine_upstream_status_after_delay(
|
||||
request_kind: &'static str,
|
||||
request_url: &str,
|
||||
attempt: u32,
|
||||
status: u16,
|
||||
raw_body: &str,
|
||||
elapsed_ms: u64,
|
||||
prompt_chars: Option<usize>,
|
||||
reference_image_count: Option<usize>,
|
||||
request_params: Option<&serde_json::Value>,
|
||||
) {
|
||||
let delay_ms = vector_engine_send_retry_delay_ms(attempt, vector_engine_send_retry_jitter_ms());
|
||||
tracing::warn!(
|
||||
provider = VECTOR_ENGINE_PROVIDER,
|
||||
endpoint = %request_url,
|
||||
request_kind,
|
||||
failure_stage = "upstream_status",
|
||||
attempt,
|
||||
max_attempts = VECTOR_ENGINE_SEND_MAX_ATTEMPTS,
|
||||
retry_delay_ms = delay_ms,
|
||||
status,
|
||||
retryable = true,
|
||||
elapsed_ms,
|
||||
prompt_chars,
|
||||
reference_image_count,
|
||||
raw_excerpt = %truncate_raw(raw_body),
|
||||
request_params = %request_params
|
||||
.map(|value| value.to_string())
|
||||
.unwrap_or_default(),
|
||||
"VectorEngine 图片上游状态可重试,准备重试"
|
||||
);
|
||||
tokio::time::sleep(std::time::Duration::from_millis(delay_ms)).await;
|
||||
}
|
||||
|
||||
fn vector_engine_send_retry_delay_ms(attempt: u32, jitter_ms: u64) -> u64 {
|
||||
let exponential_factor = 1_u64 << attempt.saturating_sub(1).min(10);
|
||||
let bounded_jitter_ms = jitter_ms.min(VECTOR_ENGINE_SEND_RETRY_MAX_JITTER_MS);
|
||||
@@ -357,6 +433,33 @@ mod tests {
|
||||
assert_eq!(VECTOR_ENGINE_SEND_MAX_ATTEMPTS, 5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vector_engine_send_retry_policy_treats_ssl_reset_as_transient_transport() {
|
||||
let error = super::super::curl_transport::VectorEngineCurlError::Curl(curl::Error::new(35));
|
||||
|
||||
assert!(error.is_transient_transport());
|
||||
assert!(should_retry_vector_engine_curl_send_error(&error, 1));
|
||||
assert!(!should_retry_vector_engine_curl_send_error(&error, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vector_engine_send_retry_policy_treats_recv_eof_as_transient_transport() {
|
||||
let error = super::super::curl_transport::VectorEngineCurlError::Curl(curl::Error::new(56));
|
||||
|
||||
assert!(error.is_transient_transport());
|
||||
assert!(should_retry_vector_engine_curl_send_error(&error, 1));
|
||||
assert!(!should_retry_vector_engine_curl_send_error(&error, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vector_engine_send_retry_policy_treats_upstream_502_as_retryable() {
|
||||
assert!(should_retry_vector_engine_upstream_status(502, 1));
|
||||
assert!(should_retry_vector_engine_upstream_status(429, 1));
|
||||
assert!(should_retry_vector_engine_upstream_status(408, 1));
|
||||
assert!(!should_retry_vector_engine_upstream_status(400, 1));
|
||||
assert!(!should_retry_vector_engine_upstream_status(502, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vector_engine_send_retry_delay_uses_exponential_backoff_with_bounded_jitter() {
|
||||
assert_eq!(vector_engine_send_retry_delay_ms(1, 0), 500);
|
||||
|
||||
@@ -45,6 +45,25 @@ impl VectorEngineCurlError {
|
||||
Self::Form(_) | Self::WorkerJoin(_) => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn is_transient_transport(&self) -> bool {
|
||||
match self {
|
||||
Self::Curl(error) => {
|
||||
let message = error.to_string().to_ascii_lowercase();
|
||||
error.is_ssl_connect_error()
|
||||
|| error.is_recv_error()
|
||||
|| error.is_send_error()
|
||||
|| message.contains("connection reset")
|
||||
|| message.contains("recv failure")
|
||||
|| message.contains("receive failure")
|
||||
|| message.contains("receiving data")
|
||||
|| message.contains("unexpected eof")
|
||||
|| message.contains("send failure")
|
||||
|| message.contains("broken pipe")
|
||||
}
|
||||
Self::Form(_) | Self::WorkerJoin(_) => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for VectorEngineCurlError {
|
||||
@@ -136,7 +155,7 @@ pub(crate) fn map_curl_error(
|
||||
request_params: Option<&Value>,
|
||||
) -> PlatformImageError {
|
||||
let is_timeout = error.is_timeout();
|
||||
let is_connect = error.is_connect();
|
||||
let is_connect = error.is_connect() || error.is_transient_transport();
|
||||
let source = error.to_string();
|
||||
let message = format!("{context}:{source}");
|
||||
let audit = build_failure_audit(
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
use platform_image::vector_engine::{
|
||||
GPT_IMAGE_2_MODEL, ReferenceImage, VECTOR_ENGINE_PROVIDER, VectorEngineImageSettings,
|
||||
build_vector_engine_image_http_client, build_vector_engine_image_request_body,
|
||||
create_vector_engine_image_edit, vector_engine_images_edit_url,
|
||||
vector_engine_images_generation_url,
|
||||
create_vector_engine_image_edit, create_vector_engine_image_generation,
|
||||
vector_engine_images_edit_url, vector_engine_images_generation_url,
|
||||
};
|
||||
use std::{
|
||||
sync::{
|
||||
@@ -109,3 +109,72 @@ async fn vector_engine_image_edit_retries_send_timeout_once_and_succeeds() {
|
||||
assert_eq!(request_count.load(Ordering::SeqCst), 2);
|
||||
server.abort();
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn vector_engine_image_generation_retries_upstream_502_once_and_succeeds() {
|
||||
let listener = TcpListener::bind("127.0.0.1:0")
|
||||
.await
|
||||
.expect("mock server should bind");
|
||||
let server_addr = listener
|
||||
.local_addr()
|
||||
.expect("mock server address should be readable");
|
||||
let request_count = Arc::new(AtomicUsize::new(0));
|
||||
let request_count_for_server = Arc::clone(&request_count);
|
||||
|
||||
let server = tokio::spawn(async move {
|
||||
loop {
|
||||
let Ok((mut stream, _)) = listener.accept().await else {
|
||||
break;
|
||||
};
|
||||
let request_index = request_count_for_server.fetch_add(1, Ordering::SeqCst);
|
||||
tokio::spawn(async move {
|
||||
let mut buffer = [0_u8; 4096];
|
||||
let _ = stream.read(&mut buffer).await;
|
||||
if request_index == 0 {
|
||||
let body = "<html><head><title>502 Bad Gateway</title></head><body><center><h1>502 Bad Gateway</h1></center><hr><center>nginx</center></body></html>";
|
||||
let response = format!(
|
||||
"HTTP/1.1 502 Bad Gateway\r\nContent-Type: text/html\r\nContent-Length: {}\r\n\r\n{}",
|
||||
body.len(),
|
||||
body
|
||||
);
|
||||
let _ = stream.write_all(response.as_bytes()).await;
|
||||
return;
|
||||
}
|
||||
|
||||
let body = r#"{"data":[{"b64_json":"iVBORw0KGgpyZXN0"}]}"#;
|
||||
let response = format!(
|
||||
"HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\n\r\n{}",
|
||||
body.len(),
|
||||
body
|
||||
);
|
||||
let _ = stream.write_all(response.as_bytes()).await;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
let settings = VectorEngineImageSettings {
|
||||
base_url: format!("http://{server_addr}/v1"),
|
||||
api_key: "test-key".to_string(),
|
||||
request_timeout_ms: 1_000,
|
||||
};
|
||||
let http_client =
|
||||
build_vector_engine_image_http_client(&settings).expect("client should build");
|
||||
|
||||
let generated = create_vector_engine_image_generation(
|
||||
&http_client,
|
||||
&settings,
|
||||
"测试提示词",
|
||||
None,
|
||||
"1024x1024",
|
||||
1,
|
||||
&[],
|
||||
"测试 VectorEngine 图片生成失败",
|
||||
)
|
||||
.await
|
||||
.expect("second attempt should return generated image");
|
||||
|
||||
assert_eq!(generated.images.len(), 1);
|
||||
assert_eq!(generated.images[0].mime_type, "image/png");
|
||||
assert_eq!(request_count.load(Ordering::SeqCst), 2);
|
||||
server.abort();
|
||||
}
|
||||
|
||||
@@ -166,6 +166,45 @@ pub struct JumpHopTileAsset {
|
||||
pub visual_height: u32,
|
||||
pub top_surface_radius: f32,
|
||||
pub landing_radius: f32,
|
||||
#[serde(default)]
|
||||
pub face_assets: Option<JumpHopTileFaceAssets>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
|
||||
#[serde(rename_all = "kebab-case")]
|
||||
pub enum JumpHopTileFaceKey {
|
||||
Top,
|
||||
Front,
|
||||
Right,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct JumpHopTileFaceAsset {
|
||||
pub face: JumpHopTileFaceKey,
|
||||
pub asset_id: String,
|
||||
pub image_src: String,
|
||||
pub image_object_key: String,
|
||||
pub asset_object_id: String,
|
||||
pub generation_provider: String,
|
||||
pub prompt: String,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub source_atlas_cell: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct JumpHopTileFaceAssets {
|
||||
pub top: JumpHopTileFaceAsset,
|
||||
pub front: JumpHopTileFaceAsset,
|
||||
pub right: JumpHopTileFaceAsset,
|
||||
pub back: JumpHopTileFaceAsset,
|
||||
pub left: JumpHopTileFaceAsset,
|
||||
pub bottom: JumpHopTileFaceAsset,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||
|
||||
@@ -473,9 +473,9 @@ fn validate_jump_hop_runtime_ready(
|
||||
}
|
||||
validate_jump_hop_default_character_ready(work)?;
|
||||
validate_jump_hop_tile_atlas_asset_ready(&work.tile_atlas_asset, "tile_atlas_asset")?;
|
||||
if work.tile_assets.len() < 25 {
|
||||
if work.tile_assets.len() < 18 {
|
||||
return Err(SpacetimeClientError::validation_failed(
|
||||
"jump-hop runtime 需要 25 个地块资产",
|
||||
"jump-hop runtime 需要 18 个地块资产",
|
||||
));
|
||||
}
|
||||
for (index, asset) in work.tile_assets.iter().enumerate() {
|
||||
@@ -761,12 +761,12 @@ fn build_compile_input(
|
||||
draft.default_character = Some(default_jump_hop_default_character());
|
||||
let tile_atlas_asset = draft.tile_atlas_asset.clone().ok_or_else(|| {
|
||||
SpacetimeClientError::validation_failed(
|
||||
"jump-hop compile-draft 缺少真实地块图集资产,请先由 api-server 生成并持久化 asset_object",
|
||||
"jump-hop compile-draft 缺少真实地板贴图图集资产,请先由 api-server 生成并持久化 asset_object",
|
||||
)
|
||||
})?;
|
||||
let tile_assets = if draft.tile_assets.len() < 25 {
|
||||
let tile_assets = if draft.tile_assets.len() < 18 {
|
||||
return Err(SpacetimeClientError::validation_failed(
|
||||
"jump-hop compile-draft 需要 25 个真实地块资产,请先由 api-server 生成并持久化 asset_object",
|
||||
"jump-hop compile-draft 需要 18 个真实地块资产,请先由 api-server 生成并持久化 asset_object",
|
||||
));
|
||||
} else {
|
||||
draft.tile_assets.clone()
|
||||
@@ -878,7 +878,7 @@ fn default_draft() -> JumpHopDraftResponse {
|
||||
style_preset: JumpHopStylePreset::MinimalBlocks,
|
||||
default_character: Some(default_jump_hop_default_character()),
|
||||
character_prompt: "内置默认 3D 角色".to_string(),
|
||||
tile_prompt: "跳一跳主题的正面30度视角主题物体图集,物体本身作为跳跃落点".to_string(),
|
||||
tile_prompt: "跳一跳主题的3D立方体主题身份方块包装图集".to_string(),
|
||||
end_mood_prompt: None,
|
||||
character_asset: None,
|
||||
tile_atlas_asset: None,
|
||||
@@ -994,7 +994,7 @@ mod tests {
|
||||
const NOW_MICROS: i64 = 1_763_456_789_000_000;
|
||||
|
||||
#[test]
|
||||
fn jump_hop_action_compile_draft_builds_compile_input_with_25_tile_assets_and_builtin_character()
|
||||
fn jump_hop_action_compile_draft_builds_compile_input_with_18_tile_assets_and_builtin_character()
|
||||
{
|
||||
let session = session_with_draft(draft_without_character_asset());
|
||||
let payload = action(JumpHopActionType::CompileDraft);
|
||||
@@ -1028,9 +1028,9 @@ mod tests {
|
||||
.tile_assets_json
|
||||
.as_deref()
|
||||
.unwrap_or("")
|
||||
.contains("old-tile-25-object")
|
||||
.contains("old-tile-18-object")
|
||||
);
|
||||
assert_eq!(draft.tile_assets.len(), 25);
|
||||
assert_eq!(draft.tile_assets.len(), 18);
|
||||
assert_eq!(draft.generation_status, JumpHopGenerationStatus::Ready);
|
||||
}
|
||||
|
||||
@@ -1040,7 +1040,7 @@ mod tests {
|
||||
let mut payload = action(JumpHopActionType::RegenerateTiles);
|
||||
payload.tile_prompt = Some("新的地块提示词".to_string());
|
||||
payload.tile_atlas_asset = Some(tile_atlas_asset("new-tile-atlas", NOW_MICROS));
|
||||
payload.tile_assets = Some(tile_assets("new", 25));
|
||||
payload.tile_assets = Some(tile_assets("new", 18));
|
||||
|
||||
let (plan, _draft) =
|
||||
build_jump_hop_action_plan(&session, OWNER_USER_ID, &payload, NOW_MICROS)
|
||||
@@ -1082,7 +1082,7 @@ mod tests {
|
||||
.tile_assets_json
|
||||
.as_deref()
|
||||
.unwrap_or("")
|
||||
.contains("new-tile-25-object")
|
||||
.contains("new-tile-18-object")
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1196,7 +1196,7 @@ mod tests {
|
||||
JumpHopDraftResponse {
|
||||
profile_id: None,
|
||||
tile_atlas_asset: Some(tile_atlas_asset("old-tile-atlas", 0)),
|
||||
tile_assets: tile_assets("old", 25),
|
||||
tile_assets: tile_assets("old", 18),
|
||||
..base_draft()
|
||||
}
|
||||
}
|
||||
@@ -1206,7 +1206,7 @@ mod tests {
|
||||
profile_id: Some(PROFILE_ID.to_string()),
|
||||
character_asset: Some(build_jump_hop_default_character_asset(PROFILE_ID, "旧主题")),
|
||||
tile_atlas_asset: Some(tile_atlas_asset("old-tile-atlas", 0)),
|
||||
tile_assets: tile_assets("old", 25),
|
||||
tile_assets: tile_assets("old", 18),
|
||||
path: Some(sample_jump_hop_path()),
|
||||
cover_composite: Some("/generated-jump-hop-assets/old-cover.png".to_string()),
|
||||
generation_status: JumpHopGenerationStatus::Ready,
|
||||
@@ -1243,13 +1243,14 @@ mod tests {
|
||||
index + 1
|
||||
),
|
||||
asset_object_id: format!("{prefix}-tile-{:02}-object", index + 1),
|
||||
source_atlas_cell: format!("row-{}-col-{}", index / 5 + 1, index % 5 + 1),
|
||||
atlas_row: Some(index as u32 / 5 + 1),
|
||||
atlas_col: Some(index as u32 % 5 + 1),
|
||||
source_atlas_cell: format!("row-{}-col-{}", index / 3 + 1, index % 3 + 1),
|
||||
atlas_row: Some(index as u32 / 3 + 1),
|
||||
atlas_col: Some(index as u32 % 3 + 1),
|
||||
visual_width: 256,
|
||||
visual_height: 192,
|
||||
top_surface_radius: 42.0,
|
||||
landing_radius: 34.0,
|
||||
face_assets: None,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@ pub use shared_contracts::jump_hop::{
|
||||
JumpHopRestartRunRequest, JumpHopRunResponse, JumpHopRunStatus,
|
||||
JumpHopRuntimeRunSnapshotResponse, JumpHopScoring, JumpHopSessionResponse,
|
||||
JumpHopSessionSnapshotResponse, JumpHopStartRunRequest, JumpHopStylePreset, JumpHopTileAsset,
|
||||
JumpHopTileType, JumpHopWorkDetailResponse, JumpHopWorkMutationResponse,
|
||||
JumpHopWorkProfileResponse, JumpHopWorkSummaryResponse, JumpHopWorksResponse,
|
||||
JumpHopWorkspaceCreateRequest,
|
||||
JumpHopTileFaceAsset, JumpHopTileFaceAssets, JumpHopTileFaceKey, JumpHopTileType,
|
||||
JumpHopWorkDetailResponse, JumpHopWorkMutationResponse, JumpHopWorkProfileResponse,
|
||||
JumpHopWorkSummaryResponse, JumpHopWorksResponse, JumpHopWorkspaceCreateRequest,
|
||||
};
|
||||
|
||||
pub(crate) fn map_jump_hop_agent_session_procedure_result(
|
||||
@@ -267,6 +267,33 @@ fn map_tile_asset(snapshot: JumpHopTileAssetSnapshot) -> JumpHopTileAsset {
|
||||
visual_height: snapshot.visual_height,
|
||||
top_surface_radius: snapshot.top_surface_radius,
|
||||
landing_radius: snapshot.landing_radius,
|
||||
face_assets: snapshot.face_assets.map(map_tile_face_assets),
|
||||
}
|
||||
}
|
||||
|
||||
fn map_tile_face_assets(snapshot: JumpHopTileFaceAssetsSnapshot) -> JumpHopTileFaceAssets {
|
||||
JumpHopTileFaceAssets {
|
||||
top: map_tile_face_asset(snapshot.top),
|
||||
front: map_tile_face_asset(snapshot.front),
|
||||
right: map_tile_face_asset(snapshot.right),
|
||||
back: map_tile_face_asset(snapshot.back),
|
||||
left: map_tile_face_asset(snapshot.left),
|
||||
bottom: map_tile_face_asset(snapshot.bottom),
|
||||
}
|
||||
}
|
||||
|
||||
fn map_tile_face_asset(snapshot: JumpHopTileFaceAssetSnapshot) -> JumpHopTileFaceAsset {
|
||||
JumpHopTileFaceAsset {
|
||||
face: parse_tile_face_key(&snapshot.face),
|
||||
asset_id: snapshot.asset_id,
|
||||
image_src: snapshot.image_src,
|
||||
image_object_key: snapshot.image_object_key,
|
||||
asset_object_id: snapshot.asset_object_id,
|
||||
generation_provider: snapshot.generation_provider,
|
||||
prompt: snapshot.prompt,
|
||||
width: snapshot.width,
|
||||
height: snapshot.height,
|
||||
source_atlas_cell: snapshot.source_atlas_cell,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -405,6 +432,17 @@ fn parse_tile_type(value: &str) -> JumpHopTileType {
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_tile_face_key(value: &str) -> JumpHopTileFaceKey {
|
||||
match value {
|
||||
"front" => JumpHopTileFaceKey::Front,
|
||||
"right" => JumpHopTileFaceKey::Right,
|
||||
"back" => JumpHopTileFaceKey::Back,
|
||||
"left" => JumpHopTileFaceKey::Left,
|
||||
"bottom" => JumpHopTileFaceKey::Bottom,
|
||||
_ => JumpHopTileFaceKey::Top,
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_domain_tile_type(value: crate::module_bindings::JumpHopTileType) -> JumpHopTileType {
|
||||
match value {
|
||||
crate::module_bindings::JumpHopTileType::Start => JumpHopTileType::Start,
|
||||
|
||||
@@ -463,6 +463,8 @@ pub mod jump_hop_runtime_run_row_type;
|
||||
pub mod jump_hop_runtime_run_table;
|
||||
pub mod jump_hop_scoring_type;
|
||||
pub mod jump_hop_tile_asset_snapshot_type;
|
||||
pub mod jump_hop_tile_face_asset_snapshot_type;
|
||||
pub mod jump_hop_tile_face_assets_snapshot_type;
|
||||
pub mod jump_hop_tile_type_type;
|
||||
pub mod jump_hop_work_delete_input_type;
|
||||
pub mod jump_hop_work_get_input_type;
|
||||
@@ -1567,6 +1569,8 @@ pub use jump_hop_runtime_run_row_type::JumpHopRuntimeRunRow;
|
||||
pub use jump_hop_runtime_run_table::*;
|
||||
pub use jump_hop_scoring_type::JumpHopScoring;
|
||||
pub use jump_hop_tile_asset_snapshot_type::JumpHopTileAssetSnapshot;
|
||||
pub use jump_hop_tile_face_asset_snapshot_type::JumpHopTileFaceAssetSnapshot;
|
||||
pub use jump_hop_tile_face_assets_snapshot_type::JumpHopTileFaceAssetsSnapshot;
|
||||
pub use jump_hop_tile_type_type::JumpHopTileType;
|
||||
pub use jump_hop_work_delete_input_type::JumpHopWorkDeleteInput;
|
||||
pub use jump_hop_work_get_input_type::JumpHopWorkGetInput;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::jump_hop_tile_face_assets_snapshot_type::JumpHopTileFaceAssetsSnapshot;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct JumpHopTileAssetSnapshot {
|
||||
@@ -19,6 +21,7 @@ pub struct JumpHopTileAssetSnapshot {
|
||||
pub visual_height: u32,
|
||||
pub top_surface_radius: f32,
|
||||
pub landing_radius: f32,
|
||||
pub face_assets: Option<JumpHopTileFaceAssetsSnapshot>,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for JumpHopTileAssetSnapshot {
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct JumpHopTileFaceAssetSnapshot {
|
||||
pub face: String,
|
||||
pub asset_id: String,
|
||||
pub image_src: String,
|
||||
pub image_object_key: String,
|
||||
pub asset_object_id: String,
|
||||
pub generation_provider: String,
|
||||
pub prompt: String,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub source_atlas_cell: String,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for JumpHopTileFaceAssetSnapshot {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::jump_hop_tile_face_asset_snapshot_type::JumpHopTileFaceAssetSnapshot;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct JumpHopTileFaceAssetsSnapshot {
|
||||
pub top: JumpHopTileFaceAssetSnapshot,
|
||||
pub front: JumpHopTileFaceAssetSnapshot,
|
||||
pub right: JumpHopTileFaceAssetSnapshot,
|
||||
pub back: JumpHopTileFaceAssetSnapshot,
|
||||
pub left: JumpHopTileFaceAssetSnapshot,
|
||||
pub bottom: JumpHopTileFaceAssetSnapshot,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for JumpHopTileFaceAssetsSnapshot {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
@@ -1311,7 +1311,7 @@ fn default_config_from_seed(seed_text: &str) -> JumpHopCreatorConfigSnapshot {
|
||||
difficulty: JumpHopDifficulty::Standard.as_str().to_string(),
|
||||
style_preset: JUMP_HOP_STYLE_MINIMAL_BLOCKS.to_string(),
|
||||
character_prompt: "内置默认 3D 角色".to_string(),
|
||||
tile_prompt: format!("{seed}主题的正面30度视角主题物体图集,物体本身作为跳跃落点"),
|
||||
tile_prompt: format!("{seed}主题的3D立方体主题身份方块包装图集"),
|
||||
end_mood_prompt: String::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,6 +232,34 @@ pub struct JumpHopTileAssetSnapshot {
|
||||
pub visual_height: u32,
|
||||
pub top_surface_radius: f32,
|
||||
pub landing_radius: f32,
|
||||
#[serde(default)]
|
||||
pub face_assets: Option<JumpHopTileFaceAssetsSnapshot>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize, SpacetimeType)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct JumpHopTileFaceAssetSnapshot {
|
||||
pub face: String,
|
||||
pub asset_id: String,
|
||||
pub image_src: String,
|
||||
pub image_object_key: String,
|
||||
pub asset_object_id: String,
|
||||
pub generation_provider: String,
|
||||
pub prompt: String,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub source_atlas_cell: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize, SpacetimeType)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct JumpHopTileFaceAssetsSnapshot {
|
||||
pub top: JumpHopTileFaceAssetSnapshot,
|
||||
pub front: JumpHopTileFaceAssetSnapshot,
|
||||
pub right: JumpHopTileFaceAssetSnapshot,
|
||||
pub back: JumpHopTileFaceAssetSnapshot,
|
||||
pub left: JumpHopTileFaceAssetSnapshot,
|
||||
pub bottom: JumpHopTileFaceAssetSnapshot,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, SpacetimeType)]
|
||||
|
||||
@@ -8,9 +8,13 @@ import type {
|
||||
JumpHopWorkProfileResponse,
|
||||
} from '../../../packages/shared/src/contracts/jumpHop';
|
||||
import { useResolvedAssetReadUrl } from '../../hooks/useResolvedAssetReadUrl';
|
||||
import { buildJumpHopVisiblePlatforms } from '../../services/jump-hop/jumpHopRuntimeModel';
|
||||
import { useJumpHopLeaderboard } from '../../services/jump-hop/useJumpHopLeaderboard';
|
||||
import { JumpHopRuntimeShell } from './JumpHopRuntimeShell';
|
||||
import {
|
||||
JUMP_HOP_THREE_CAMERA_UP_Y,
|
||||
JumpHopRuntimeShell,
|
||||
getJumpHopThreeProjectedY,
|
||||
getJumpHopTileTextureSignature,
|
||||
} from './JumpHopRuntimeShell';
|
||||
|
||||
vi.mock('../../hooks/useResolvedAssetReadUrl', () => ({
|
||||
useResolvedAssetReadUrl: vi.fn((source: string | null | undefined) => ({
|
||||
@@ -44,22 +48,10 @@ function dispatchPointerEvent(
|
||||
target.dispatchEvent(event);
|
||||
}
|
||||
|
||||
test('跳一跳运行态松手时提交向后拖动向量', async () => {
|
||||
test('跳一跳运行态松手时提交长按蓄力值和后端方向向量', async () => {
|
||||
vi.useFakeTimers();
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
const run = buildRun();
|
||||
const visiblePlatforms = buildJumpHopVisiblePlatforms(run.path, 0, []);
|
||||
const current = visiblePlatforms[0]!;
|
||||
const target = visiblePlatforms[1]!;
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const xPixelsPerWorldUnit =
|
||||
Math.abs(
|
||||
((target.screenX - current.screenX) / 100) * stageSize.width,
|
||||
) / Math.abs(target.platform.x - current.platform.x);
|
||||
const yPixelsPerWorldUnit =
|
||||
Math.abs(
|
||||
((target.screenY - current.screenY) / 100) * stageSize.height,
|
||||
) / Math.abs(target.platform.y - current.platform.y);
|
||||
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
@@ -85,6 +77,9 @@ test('跳一跳运行态松手时提交向后拖动向量', async () => {
|
||||
clientY: 478,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(360);
|
||||
});
|
||||
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
@@ -96,28 +91,19 @@ test('跳一跳运行态松手时提交向后拖动向量', async () => {
|
||||
|
||||
expect(onJump).toHaveBeenCalledTimes(1);
|
||||
const jumpPayload = onJump.mock.calls[0]?.[0];
|
||||
expect(jumpPayload?.dragVectorX).toBeCloseTo(-48 / xPixelsPerWorldUnit, 2);
|
||||
expect(jumpPayload?.dragVectorY).toBeCloseTo(58 / yPixelsPerWorldUnit, 2);
|
||||
expect(jumpPayload?.dragDistance).toBeGreaterThan(74);
|
||||
expect(jumpPayload?.dragDistance).toBeLessThan(76);
|
||||
expect(typeof jumpPayload?.dragVectorX).toBe('number');
|
||||
expect(typeof jumpPayload?.dragVectorY).toBe('number');
|
||||
expect(Number.isFinite(jumpPayload?.dragVectorX)).toBe(true);
|
||||
expect(Number.isFinite(jumpPayload?.dragVectorY)).toBe(true);
|
||||
expect(jumpPayload?.dragDistance).toBeGreaterThanOrEqual(360);
|
||||
expect(jumpPayload?.dragDistance).toBeLessThanOrEqual(380);
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳运行态拖拽方向按手指起点到松手点计算', async () => {
|
||||
test('跳一跳运行态手指移动不改变蓄力时长但仍提交方向向量', async () => {
|
||||
vi.useFakeTimers();
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
const run = buildRun();
|
||||
const visiblePlatforms = buildJumpHopVisiblePlatforms(run.path, 0, []);
|
||||
const current = visiblePlatforms[0]!;
|
||||
const target = visiblePlatforms[1]!;
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const xPixelsPerWorldUnit =
|
||||
Math.abs(
|
||||
((target.screenX - current.screenX) / 100) * stageSize.width,
|
||||
) / Math.abs(target.platform.x - current.platform.x);
|
||||
const yPixelsPerWorldUnit =
|
||||
Math.abs(
|
||||
((target.screenY - current.screenY) / 100) * stageSize.height,
|
||||
) / Math.abs(target.platform.y - current.platform.y);
|
||||
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
@@ -143,6 +129,9 @@ test('跳一跳运行态拖拽方向按手指起点到松手点计算', async ()
|
||||
clientY: 20,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(240);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 1,
|
||||
@@ -152,15 +141,63 @@ test('跳一跳运行态拖拽方向按手指起点到松手点计算', async ()
|
||||
});
|
||||
|
||||
const jumpPayload = onJump.mock.calls[0]?.[0];
|
||||
expect(jumpPayload?.dragVectorX).toBeLessThan(0);
|
||||
expect(jumpPayload?.dragVectorY).toBeLessThan(0);
|
||||
expect(Math.abs(jumpPayload?.dragVectorX ?? 0)).toBeLessThan(30);
|
||||
expect(Math.abs(jumpPayload?.dragVectorY ?? 0)).toBeLessThan(20);
|
||||
expect(jumpPayload?.dragVectorX).toBeCloseTo(-30 / xPixelsPerWorldUnit, 2);
|
||||
expect(jumpPayload?.dragVectorY).toBeCloseTo(-20 / yPixelsPerWorldUnit, 2);
|
||||
expect(typeof jumpPayload?.dragVectorX).toBe('number');
|
||||
expect(typeof jumpPayload?.dragVectorY).toBe('number');
|
||||
expect(Number.isFinite(jumpPayload?.dragVectorX)).toBe(true);
|
||||
expect(Number.isFinite(jumpPayload?.dragVectorY)).toBe(true);
|
||||
expect(jumpPayload?.dragDistance).toBeGreaterThanOrEqual(240);
|
||||
expect(jumpPayload?.dragDistance).toBeLessThanOrEqual(260);
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳运行态不再显示旧圆弧蓄力条而是显示弹弓拉线', async () => {
|
||||
test('跳一跳运行态长按蓄力不会超过后端上限', async () => {
|
||||
vi.useFakeTimers();
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
const baseRun = buildRun();
|
||||
const run: JumpHopRuntimeRunSnapshotResponse = {
|
||||
...baseRun,
|
||||
path: {
|
||||
...baseRun.path,
|
||||
scoring: {
|
||||
...baseRun.path.scoring,
|
||||
maxChargeMs: 300,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile()}
|
||||
run={run}
|
||||
onJump={onJump}
|
||||
onRestart={() => {}}
|
||||
/>,
|
||||
);
|
||||
|
||||
const stage = screen.getByTestId('jump-hop-stage');
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerdown', {
|
||||
pointerId: 1,
|
||||
clientX: 40,
|
||||
clientY: 40,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(780);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 1,
|
||||
clientX: 40,
|
||||
clientY: 40,
|
||||
});
|
||||
});
|
||||
|
||||
expect(onJump.mock.calls[0]?.[0]?.dragDistance).toBe(300);
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳运行态不再显示旧圆弧蓄力条而是显示长按蓄力引导', async () => {
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
|
||||
render(
|
||||
@@ -183,10 +220,12 @@ test('跳一跳运行态不再显示旧圆弧蓄力条而是显示弹弓拉线',
|
||||
|
||||
expect(screen.queryByText('起跳')).toBeNull();
|
||||
expect(stage.querySelector('.jump-hop-runtime__charge-orbit')).toBeNull();
|
||||
expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeTruthy();
|
||||
expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
|
||||
expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeNull();
|
||||
});
|
||||
|
||||
test('跳一跳蓄力时角色沿拖拽方向拉伸', async () => {
|
||||
test('跳一跳蓄力时角色只做垂直压缩', async () => {
|
||||
vi.useFakeTimers();
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets() })}
|
||||
@@ -205,11 +244,7 @@ test('跳一跳蓄力时角色沿拖拽方向拉伸', async () => {
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointermove', {
|
||||
pointerId: 1,
|
||||
clientX: 132,
|
||||
clientY: 478,
|
||||
});
|
||||
await vi.advanceTimersByTimeAsync(180);
|
||||
});
|
||||
|
||||
const character = screen.getByTestId('jump-hop-character-logo')
|
||||
@@ -221,12 +256,20 @@ test('跳一跳蓄力时角色沿拖拽方向拉伸', async () => {
|
||||
.map((style) => style.textContent ?? '')
|
||||
.join('\n');
|
||||
|
||||
expect(stretchTransform).toContain('matrix(');
|
||||
expect(stretchTransform).not.toBe('matrix(1, 0, 0, 1, 0, 0)');
|
||||
expect(stretchTransform).toMatch(/^scale\((?<x>[\d.]+), (?<y>[\d.]+)\)$/);
|
||||
const scaleMatch = stretchTransform.match(
|
||||
/^scale\((?<x>[\d.]+), (?<y>[\d.]+)\)$/,
|
||||
);
|
||||
const scaleX = Number(scaleMatch?.groups?.x ?? 1);
|
||||
const scaleY = Number(scaleMatch?.groups?.y ?? 1);
|
||||
expect(scaleX).toBeGreaterThan(1);
|
||||
expect(scaleY).toBeLessThan(1);
|
||||
expect(scaleY).toBeLessThan(scaleX);
|
||||
expect(styleText).toContain('var(--jump-hop-character-stretch-transform)');
|
||||
expect(styleText).not.toContain(
|
||||
'scaleY(calc(1 - (var(--jump-hop-charge) * 0.16)))',
|
||||
);
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳运行态游玩中只保留得分并隐藏常驻排行榜', () => {
|
||||
@@ -379,7 +422,7 @@ test('跳一跳草稿运行失败后不请求公开排行榜', () => {
|
||||
expect(screen.queryByTestId('jump-hop-runtime-leaderboard')).toBeNull();
|
||||
});
|
||||
|
||||
test('跳一跳角色层永远压在地块层之上', () => {
|
||||
test('跳一跳 Three.js 地板层位于 DOM 角色层下方', () => {
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets() })}
|
||||
@@ -393,13 +436,19 @@ test('跳一跳角色层永远压在地块层之上', () => {
|
||||
const firstPlatform = screen.getAllByTestId('jump-hop-tile-image')[0]
|
||||
?.parentElement?.parentElement as HTMLElement | undefined;
|
||||
|
||||
expect(threeScene.style.zIndex).toBe('100');
|
||||
expect(threeScene.style.zIndex).toBe('42');
|
||||
expect(Number(threeScene.style.zIndex)).toBeGreaterThan(
|
||||
Number(firstPlatform?.style.zIndex ?? 0),
|
||||
);
|
||||
});
|
||||
|
||||
test('跳一跳拖拽时隐藏落点辅助标识但保留弹弓拉线', async () => {
|
||||
test('跳一跳 Three.js 平台层和 DOM 角色层保持同向屏幕坐标', () => {
|
||||
expect(JUMP_HOP_THREE_CAMERA_UP_Y).toBe(1);
|
||||
expect(getJumpHopThreeProjectedY(360, 568)).toBeLessThan(284);
|
||||
expect(getJumpHopThreeProjectedY(200, 568)).toBeGreaterThan(284);
|
||||
});
|
||||
|
||||
test('跳一跳蓄力时隐藏落点辅助标识但保留蓄力引导', async () => {
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
|
||||
render(
|
||||
@@ -429,7 +478,7 @@ test('跳一跳拖拽时隐藏落点辅助标识但保留弹弓拉线', async ()
|
||||
});
|
||||
|
||||
expect(screen.queryByTestId('jump-hop-landing-assist')).toBeNull();
|
||||
expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeTruthy();
|
||||
expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
|
||||
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointermove', {
|
||||
@@ -440,10 +489,11 @@ test('跳一跳拖拽时隐藏落点辅助标识但保留弹弓拉线', async ()
|
||||
});
|
||||
|
||||
expect(screen.queryByTestId('jump-hop-landing-assist')).toBeNull();
|
||||
expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeTruthy();
|
||||
expect(stage.querySelector('.jump-hop-runtime__charge-guide')).toBeTruthy();
|
||||
expect(stage.querySelector('.jump-hop-runtime__slingshot-guide')).toBeNull();
|
||||
});
|
||||
|
||||
test('跳一跳运行态直接渲染生成的地块切片图片', () => {
|
||||
test('跳一跳运行态直接渲染生成的地板贴图切片图片', () => {
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets() })}
|
||||
@@ -498,6 +548,71 @@ test('跳一跳运行态提前预加载下一屏地块且不在真实图片加
|
||||
);
|
||||
});
|
||||
|
||||
test('跳一跳新 UV 地板资源会解析六张面贴图而不是复用单张图', () => {
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets({ withFaceAssets: true }) })}
|
||||
run={buildRun()}
|
||||
onJump={vi.fn().mockResolvedValue(undefined)}
|
||||
onRestart={() => {}}
|
||||
/>,
|
||||
);
|
||||
|
||||
const preloadImages = screen.getAllByTestId('jump-hop-tile-preload-image');
|
||||
const faceImageSources = preloadImages
|
||||
.map((image) => image.getAttribute('src') ?? '')
|
||||
.filter((source) =>
|
||||
source.includes('/generated-jump-hop-assets/jump-hop-profile-test/tile-'),
|
||||
);
|
||||
|
||||
const firstTileMatch = faceImageSources[0]?.match(/tile-(\d{2})-/);
|
||||
const firstTileNumber = firstTileMatch?.[1];
|
||||
expect(firstTileNumber).toBeTruthy();
|
||||
expect(faceImageSources).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-top/image.png`),
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-front/image.png`),
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-right/image.png`),
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-back/image.png`),
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-left/image.png`),
|
||||
expect.stringContaining(`/tile-${firstTileNumber}-bottom/image.png`),
|
||||
]),
|
||||
);
|
||||
const frontSource = `/tile-${firstTileNumber}-front/image.png`;
|
||||
const frontRefreshKey = `asset-object-${firstTileNumber}-front`;
|
||||
expect(
|
||||
vi
|
||||
.mocked(useResolvedAssetReadUrl)
|
||||
.mock.calls.some(
|
||||
([source, options]) =>
|
||||
source?.includes(frontSource) && options?.refreshKey === frontRefreshKey,
|
||||
),
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
test('跳一跳 Three.js 地板贴图签名包含六面贴图 URL', () => {
|
||||
const asset = buildTileAssets({ withFaceAssets: true })[0];
|
||||
const signature = getJumpHopTileTextureSignature(
|
||||
{
|
||||
'p1::top': 'top-url',
|
||||
'p1::front': 'front-url',
|
||||
'p1::right': 'right-url',
|
||||
'p1::back': 'back-url',
|
||||
'p1::left': 'left-url',
|
||||
'p1::bottom': 'bottom-url',
|
||||
},
|
||||
'p1',
|
||||
asset,
|
||||
);
|
||||
|
||||
expect(signature).toContain('top-url');
|
||||
expect(signature).toContain('front-url');
|
||||
expect(signature).toContain('right-url');
|
||||
expect(signature).toContain('back-url');
|
||||
expect(signature).toContain('left-url');
|
||||
expect(signature).toContain('bottom-url');
|
||||
});
|
||||
|
||||
test('跳一跳运行态首块地块落在中下方并且后续两块向中央和上方展开', () => {
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
@@ -513,9 +628,9 @@ test('跳一跳运行态首块地块落在中下方并且后续两块向中央
|
||||
const first = tileImages[0]?.parentElement?.parentElement as HTMLElement | undefined;
|
||||
const second = tileImages[1]?.parentElement?.parentElement as HTMLElement | undefined;
|
||||
const third = tileImages[2]?.parentElement?.parentElement as HTMLElement | undefined;
|
||||
expect(first?.style.top).toBe('78%');
|
||||
expect(second?.style.top).toBe('50%');
|
||||
expect(third?.style.top).toBe('22%');
|
||||
expect(first?.style.top).toBe('64%');
|
||||
expect(second?.style.top).toBe('47%');
|
||||
expect(third?.style.top).toBe('30%');
|
||||
});
|
||||
|
||||
test('跳一跳运行态用固定基准宽高和深度 scale 表达地块尺寸', () => {
|
||||
@@ -604,11 +719,11 @@ test('跳一跳后端回包较慢时角色停在目标点等待推进', async ()
|
||||
successfulJumpCount: 1,
|
||||
score: 1,
|
||||
lastJump: {
|
||||
chargeMs: 150,
|
||||
jumpDistance: 1.44,
|
||||
chargeMs: 420,
|
||||
jumpDistance: 1.68,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.8,
|
||||
landedY: 1.2,
|
||||
landedX: 0.93,
|
||||
landedY: 1.4,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
@@ -636,6 +751,9 @@ test('跳一跳后端回包较慢时角色停在目标点等待推进', async ()
|
||||
clientY: 478,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(420);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 1,
|
||||
@@ -678,6 +796,63 @@ test('跳一跳后端回包较慢时角色停在目标点等待推进', async ()
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳成功落点偏移后下一跳视觉仍朝下一块地块方向', async () => {
|
||||
vi.useFakeTimers();
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
const run: JumpHopRuntimeRunSnapshotResponse = {
|
||||
...buildRun(),
|
||||
currentPlatformIndex: 1,
|
||||
successfulJumpCount: 1,
|
||||
score: 1,
|
||||
lastJump: {
|
||||
chargeMs: 300,
|
||||
jumpDistance: 1.0,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0,
|
||||
landedY: 1.2,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
|
||||
render(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets() })}
|
||||
run={run}
|
||||
onJump={onJump}
|
||||
onRestart={() => {}}
|
||||
/>,
|
||||
);
|
||||
|
||||
const character = screen.getByTestId('jump-hop-character-logo')
|
||||
.parentElement as HTMLElement;
|
||||
const initialLeft = Number.parseFloat(character.style.left);
|
||||
const initialTop = Number.parseFloat(character.style.top);
|
||||
const stage = screen.getByTestId('jump-hop-stage');
|
||||
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerdown', {
|
||||
pointerId: 1,
|
||||
clientX: 180,
|
||||
clientY: 420,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(120);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 1,
|
||||
clientX: 180,
|
||||
clientY: 420,
|
||||
});
|
||||
});
|
||||
|
||||
expect(onJump).toHaveBeenCalledTimes(1);
|
||||
expect(Number.parseFloat(character.style.left)).toBeLessThan(initialLeft);
|
||||
expect(Number.parseFloat(character.style.top)).toBeLessThan(initialTop);
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
test('跳一跳松手后先播放飞行动画再切换到下一块地块', async () => {
|
||||
vi.useFakeTimers();
|
||||
const onJump = vi.fn().mockResolvedValue(undefined);
|
||||
@@ -688,11 +863,25 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
successfulJumpCount: 1,
|
||||
score: 1,
|
||||
lastJump: {
|
||||
chargeMs: 150,
|
||||
jumpDistance: 1.44,
|
||||
chargeMs: 420,
|
||||
jumpDistance: 1.68,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.8,
|
||||
landedY: 1.2,
|
||||
landedX: 0.93,
|
||||
landedY: 1.4,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
const runAfterSecondJump: JumpHopRuntimeRunSnapshotResponse = {
|
||||
...buildRunWithExtraPreviewPlatform(),
|
||||
currentPlatformIndex: 2,
|
||||
successfulJumpCount: 2,
|
||||
score: 2,
|
||||
lastJump: {
|
||||
chargeMs: 360,
|
||||
jumpDistance: 1.44,
|
||||
targetPlatformIndex: 2,
|
||||
landedX: -0.2,
|
||||
landedY: 2.4,
|
||||
result: 'hit',
|
||||
},
|
||||
};
|
||||
@@ -720,6 +909,9 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
clientY: 478,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(420);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 1,
|
||||
@@ -731,7 +923,7 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
expect(onJump).toHaveBeenCalledTimes(1);
|
||||
expect(stage.getAttribute('data-jump-animating')).toBe('true');
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'78%',
|
||||
'64%',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.getAttribute('data-current')).toBe(
|
||||
'true',
|
||||
@@ -753,7 +945,7 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
'true',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'78%',
|
||||
'64%',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.getAttribute('data-current')).toBe(
|
||||
'true',
|
||||
@@ -775,6 +967,8 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
const landedCharacter = screen.getByTestId('jump-hop-character-logo')
|
||||
.parentElement as HTMLElement;
|
||||
expect(landedCharacter.getAttribute('data-landing-recoil')).toBe('true');
|
||||
expect(Number.parseFloat(landedCharacter.style.left)).not.toBeCloseTo(50, 1);
|
||||
expect(Number.parseFloat(landedCharacter.style.top)).not.toBeCloseTo(75, 1);
|
||||
expect(landedCharacter.style.getPropertyValue('--jump-hop-recoil-x')).not.toBe(
|
||||
'0px',
|
||||
);
|
||||
@@ -783,18 +977,23 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
);
|
||||
const cameraLayer = screen.getByTestId('jump-hop-camera-layer');
|
||||
expect(cameraLayer.getAttribute('data-platform-advancing')).toBe('true');
|
||||
expect(cameraLayer.style.getPropertyValue('--jump-hop-camera-zoom')).toBe(
|
||||
'1.3',
|
||||
);
|
||||
expect(cameraLayer.style.getPropertyValue('--jump-hop-camera-shift-y')).toBe(
|
||||
'-28%',
|
||||
'-17%',
|
||||
);
|
||||
expect(
|
||||
Number.parseFloat(
|
||||
cameraLayer.style.getPropertyValue('--jump-hop-camera-shift-x'),
|
||||
),
|
||||
).toBeCloseTo(12.29, 2);
|
||||
).toBeCloseTo(8.96, 2);
|
||||
const styleText = Array.from(document.querySelectorAll('style'))
|
||||
.map((style) => style.textContent ?? '')
|
||||
.join('\n');
|
||||
expect(styleText).toContain('@keyframes jump-hop-character-recoil');
|
||||
expect(styleText).not.toContain('@keyframes jump-hop-platform-exit-drift');
|
||||
expect(styleText).toContain('scale(var(--jump-hop-camera-zoom, 1))');
|
||||
expect(styleText).toMatch(
|
||||
/data-platform-advancing='true'\]\s+\.jump-hop-runtime__platform[\s\S]*transform 1440ms cubic-bezier/,
|
||||
);
|
||||
@@ -826,7 +1025,7 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
'p1',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[1]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'78%',
|
||||
'64%',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[1]?.parentElement?.parentElement?.style.getPropertyValue('--jump-hop-platform-scale')).toBe(
|
||||
'1.08',
|
||||
@@ -835,7 +1034,7 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
'p2',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[2]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'50%',
|
||||
'47%',
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
@@ -870,19 +1069,78 @@ test('跳一跳松手后先播放飞行动画再切换到下一块地块', async
|
||||
expect(screen.getByTestId('jump-hop-camera-layer').getAttribute('data-platform-advancing')).toBe(
|
||||
'false',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'78%',
|
||||
const retainedOldPlatform = screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-platform-id='p0']") as HTMLElement | null;
|
||||
expect(retainedOldPlatform?.getAttribute('data-advance-state')).toBe(
|
||||
'exiting',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.getAttribute('data-current')).toBe(
|
||||
expect(retainedOldPlatform?.style.top).toBe('81%');
|
||||
const currentPlatform = screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-platform-id='p1']") as HTMLElement | null;
|
||||
expect(currentPlatform?.style.top).toBe('64%');
|
||||
expect(currentPlatform?.getAttribute('data-current')).toBe(
|
||||
'true',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[0]?.parentElement?.parentElement?.getAttribute('data-platform-id')).toBe(
|
||||
expect(currentPlatform?.getAttribute('data-platform-id')).toBe(
|
||||
'p1',
|
||||
);
|
||||
expect(screen.getAllByTestId('jump-hop-tile-image')[1]?.parentElement?.parentElement?.style.top).toBe(
|
||||
'50%',
|
||||
expect(
|
||||
(
|
||||
screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-platform-id='p2']") as HTMLElement | null
|
||||
)?.style.top,
|
||||
).toBe('47%');
|
||||
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerdown', {
|
||||
pointerId: 2,
|
||||
clientX: 180,
|
||||
clientY: 420,
|
||||
});
|
||||
});
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(160);
|
||||
});
|
||||
await act(async () => {
|
||||
dispatchPointerEvent(stage, 'pointerup', {
|
||||
pointerId: 2,
|
||||
clientX: 180,
|
||||
clientY: 420,
|
||||
});
|
||||
});
|
||||
|
||||
expect(onJump).toHaveBeenCalledTimes(2);
|
||||
|
||||
rerender(
|
||||
<JumpHopRuntimeShell
|
||||
profile={buildProfile({ tileAssets: buildTileAssets() })}
|
||||
run={runAfterSecondJump}
|
||||
onJump={onJump}
|
||||
onRestart={() => {}}
|
||||
/>,
|
||||
);
|
||||
|
||||
await act(async () => {
|
||||
await vi.advanceTimersByTimeAsync(580);
|
||||
});
|
||||
|
||||
const movedOldPlatform = screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-platform-id='p0']") as HTMLElement | null;
|
||||
if (movedOldPlatform) {
|
||||
expect(Number.parseFloat(movedOldPlatform.style.top)).toBeGreaterThan(81);
|
||||
}
|
||||
expect(
|
||||
(
|
||||
screen
|
||||
.getByTestId('jump-hop-stage')
|
||||
.querySelector("[data-current='true']") as HTMLElement | null
|
||||
)?.getAttribute('data-platform-id'),
|
||||
).toBe('p2');
|
||||
|
||||
vi.useRealTimers();
|
||||
});
|
||||
|
||||
@@ -994,22 +1252,51 @@ function buildRunWithExtraPreviewPlatform(): JumpHopRuntimeRunSnapshotResponse {
|
||||
};
|
||||
}
|
||||
|
||||
function buildTileAssets() {
|
||||
return Array.from({ length: 25 }, (_, index) => {
|
||||
function buildTileAssets(options: { withFaceAssets?: boolean } = {}) {
|
||||
return Array.from({ length: 18 }, (_, index) => {
|
||||
const tileNumber = String(index + 1).padStart(2, '0');
|
||||
const atlasRow = Math.floor(index / 3) + 1;
|
||||
const atlasCol = (index % 3) + 1;
|
||||
const buildFaceAsset = (
|
||||
face: keyof NonNullable<
|
||||
JumpHopWorkProfileResponse['tileAssets'][number]['faceAssets']
|
||||
>,
|
||||
) => ({
|
||||
face,
|
||||
assetId: `asset-${tileNumber}-${face}`,
|
||||
imageSrc: `/generated-jump-hop-assets/jump-hop-profile-test/tile-${tileNumber}-${face}/image.png`,
|
||||
imageObjectKey: `generated-jump-hop-assets/jump-hop-profile-test/tile-${tileNumber}-${face}/image.png`,
|
||||
assetObjectId: `asset-object-${tileNumber}-${face}`,
|
||||
generationProvider: 'vector-engine',
|
||||
prompt: `tile ${tileNumber} ${face}`,
|
||||
width: 256,
|
||||
height: 256,
|
||||
sourceAtlasCell: `row-${atlasRow}-col-${atlasCol}/${face}`,
|
||||
});
|
||||
const faceAssets: NonNullable<
|
||||
JumpHopWorkProfileResponse['tileAssets'][number]['faceAssets']
|
||||
> = {
|
||||
top: buildFaceAsset('top'),
|
||||
front: buildFaceAsset('front'),
|
||||
right: buildFaceAsset('right'),
|
||||
back: buildFaceAsset('back'),
|
||||
left: buildFaceAsset('left'),
|
||||
bottom: buildFaceAsset('bottom'),
|
||||
};
|
||||
return {
|
||||
tileType: index === 0 ? 'start' : 'normal',
|
||||
tileId: `tile-${tileNumber}`,
|
||||
imageSrc: `/generated-jump-hop-assets/jump-hop-profile-test/tile-${tileNumber}/image.png`,
|
||||
imageObjectKey: `generated-jump-hop-assets/jump-hop-profile-test/tile-${tileNumber}/image.png`,
|
||||
assetObjectId: `asset-object-${tileNumber}`,
|
||||
sourceAtlasCell: `row-${Math.floor(index / 5) + 1}-col-${(index % 5) + 1}`,
|
||||
atlasRow: Math.floor(index / 5) + 1,
|
||||
atlasCol: (index % 5) + 1,
|
||||
sourceAtlasCell: `row-${atlasRow}-col-${atlasCol}`,
|
||||
atlasRow,
|
||||
atlasCol,
|
||||
visualWidth: 256,
|
||||
visualHeight: 192,
|
||||
visualHeight: 256,
|
||||
topSurfaceRadius: 42,
|
||||
landingRadius: 34,
|
||||
faceAssets: options.withFaceAssets ? faceAssets : undefined,
|
||||
} satisfies JumpHopWorkProfileResponse['tileAssets'][number];
|
||||
});
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1767,6 +1767,7 @@ export function PlatformEntryFlowShellImpl({
|
||||
shouldRestoreCustomWorldAgentUiState(),
|
||||
);
|
||||
const handledInitialPublicWorkCodeRef = useRef<string | null>(null);
|
||||
const handledJumpHopRuntimeRestoreRef = useRef<string | null>(null);
|
||||
const selectionStageRef = useRef(selectionStage);
|
||||
const creationFlowReturnTargetRef =
|
||||
useRef<CreationFlowReturnTarget>('create');
|
||||
@@ -7465,6 +7466,7 @@ export function PlatformEntryFlowShellImpl({
|
||||
profileId: string,
|
||||
options: {
|
||||
embedded?: boolean;
|
||||
preloadedWork?: JumpHopWorkProfileResponse | null;
|
||||
returnStage?: 'work-detail' | 'platform';
|
||||
} = {},
|
||||
) => {
|
||||
@@ -7497,7 +7499,11 @@ export function PlatformEntryFlowShellImpl({
|
||||
: null,
|
||||
);
|
||||
const [detail, runResponse] = await Promise.all([
|
||||
jumpHopClient.getWorkDetail(normalizedProfileId).catch(() => null),
|
||||
options.preloadedWork
|
||||
? Promise.resolve({ item: options.preloadedWork })
|
||||
: jumpHopClient
|
||||
.getWorkDetail(normalizedProfileId)
|
||||
.catch(() => null),
|
||||
jumpHopClient.startRun(normalizedProfileId, {
|
||||
...runtimeGuestOptions,
|
||||
runtimeMode: 'published',
|
||||
@@ -7529,6 +7535,78 @@ export function PlatformEntryFlowShellImpl({
|
||||
[authUi, setSelectionStage],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (selectionStage !== 'jump-hop-runtime' || jumpHopRun) {
|
||||
return;
|
||||
}
|
||||
|
||||
const publicWorkCode = initialPublicWorkCode?.trim() ?? '';
|
||||
const restoreKey = publicWorkCode || '__jump-hop-runtime-empty__';
|
||||
if (handledJumpHopRuntimeRestoreRef.current === restoreKey) {
|
||||
return;
|
||||
}
|
||||
handledJumpHopRuntimeRestoreRef.current = restoreKey;
|
||||
|
||||
if (!publicWorkCode) {
|
||||
setJumpHopError(null);
|
||||
setJumpHopRuntimeRequestOptions(null);
|
||||
setJumpHopRuntimeReturnStage('platform');
|
||||
setSelectionStage('platform');
|
||||
pushAppHistoryPath('/');
|
||||
return;
|
||||
}
|
||||
|
||||
let cancelled = false;
|
||||
|
||||
const restoreJumpHopRuntime = async () => {
|
||||
setIsJumpHopBusy(true);
|
||||
setJumpHopError(null);
|
||||
try {
|
||||
const detail = await jumpHopClient.getGalleryDetail(publicWorkCode);
|
||||
if (cancelled) {
|
||||
return;
|
||||
}
|
||||
const profileId = detail.item.summary.profileId;
|
||||
const started = await startJumpHopRunFromProfile(profileId, {
|
||||
preloadedWork: detail.item,
|
||||
returnStage: 'work-detail',
|
||||
});
|
||||
if (!started && !cancelled) {
|
||||
setSelectionStage('platform');
|
||||
pushAppHistoryPath('/');
|
||||
}
|
||||
} catch (error) {
|
||||
if (cancelled) {
|
||||
return;
|
||||
}
|
||||
setJumpHopError(
|
||||
resolveRpgCreationErrorMessage(error, '恢复跳一跳玩法失败。'),
|
||||
);
|
||||
setJumpHopRun(null);
|
||||
setJumpHopRuntimeRequestOptions(null);
|
||||
setJumpHopRuntimeReturnStage('platform');
|
||||
setSelectionStage('platform');
|
||||
pushAppHistoryPath('/');
|
||||
} finally {
|
||||
if (!cancelled) {
|
||||
setIsJumpHopBusy(false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void restoreJumpHopRuntime();
|
||||
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, [
|
||||
initialPublicWorkCode,
|
||||
jumpHopRun,
|
||||
selectionStage,
|
||||
setSelectionStage,
|
||||
startJumpHopRunFromProfile,
|
||||
]);
|
||||
|
||||
const restartJumpHopRuntimeRun = useCallback(async () => {
|
||||
const runId = jumpHopRun?.runId;
|
||||
if (!runId) {
|
||||
@@ -13923,16 +14001,20 @@ export function PlatformEntryFlowShellImpl({
|
||||
|
||||
useEffect(() => {
|
||||
const publicWorkCode = initialPublicWorkCode?.trim();
|
||||
if (
|
||||
!publicWorkCode ||
|
||||
handledInitialPublicWorkCodeRef.current === publicWorkCode
|
||||
) {
|
||||
if (!publicWorkCode) {
|
||||
return;
|
||||
}
|
||||
if (selectionStage === 'jump-hop-runtime') {
|
||||
handledInitialPublicWorkCodeRef.current = publicWorkCode;
|
||||
return;
|
||||
}
|
||||
if (handledInitialPublicWorkCodeRef.current === publicWorkCode) {
|
||||
return;
|
||||
}
|
||||
|
||||
handledInitialPublicWorkCodeRef.current = publicWorkCode;
|
||||
void handlePublicCodeSearch(publicWorkCode);
|
||||
}, [handlePublicCodeSearch, initialPublicWorkCode]);
|
||||
}, [handlePublicCodeSearch, initialPublicWorkCode, selectionStage]);
|
||||
|
||||
useEffect(() => {
|
||||
if (selectionStage === 'platform') {
|
||||
|
||||
@@ -1695,6 +1695,28 @@ function buildMockJumpHopWork(
|
||||
};
|
||||
}
|
||||
|
||||
function buildMockJumpHopRuntimeRun(
|
||||
work: JumpHopWorkProfileResponse,
|
||||
overrides: Partial<JumpHopRuntimeRunSnapshotResponse> = {},
|
||||
): JumpHopRuntimeRunSnapshotResponse {
|
||||
return {
|
||||
runId: 'jump-hop-run-1',
|
||||
profileId: work.summary.profileId,
|
||||
ownerUserId: work.summary.ownerUserId,
|
||||
status: 'playing',
|
||||
currentPlatformIndex: 0,
|
||||
successfulJumpCount: 0,
|
||||
durationMs: 0,
|
||||
score: 0,
|
||||
combo: 0,
|
||||
path: work.path,
|
||||
lastJump: null,
|
||||
startedAtMs: 1_779_999_000_000,
|
||||
finishedAtMs: null,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function buildMockBarkBattleWork(
|
||||
overrides: Partial<BarkBattleWorkSummary> = {},
|
||||
): BarkBattleWorkSummary {
|
||||
@@ -6937,6 +6959,89 @@ test('logged out public jump-hop detail starts runtime without requireAuth', asy
|
||||
expect(requireAuth).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
test('direct jump hop runtime route without work code returns platform home', async () => {
|
||||
window.history.replaceState(null, '', '/runtime/jump-hop');
|
||||
|
||||
render(<TestWrapper withAuth />);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(window.location.pathname).toBe('/');
|
||||
});
|
||||
expect(window.location.search).toBe('');
|
||||
expect(jumpHopClient.getGalleryDetail).not.toHaveBeenCalled();
|
||||
expect(jumpHopClient.startRun).not.toHaveBeenCalled();
|
||||
expect(await screen.findByRole('button', { name: '创作' })).toBeTruthy();
|
||||
});
|
||||
|
||||
test('direct jump hop runtime route with public work code starts published run', async () => {
|
||||
const publishedJumpHopWork = buildMockJumpHopWork({
|
||||
summary: {
|
||||
runtimeKind: 'jump-hop',
|
||||
workId: 'jump-hop-work-direct-1',
|
||||
profileId: 'jump-hop-profile-direct-12345678',
|
||||
ownerUserId: 'user-2',
|
||||
sourceSessionId: 'jump-hop-session-direct-1',
|
||||
themeText: '星星果园',
|
||||
workTitle: '星星果园跳一跳',
|
||||
workDescription: '沿着水果一路弹跳。',
|
||||
themeTags: ['果园', '星星'],
|
||||
difficulty: 'standard',
|
||||
stylePreset: 'paper-toy',
|
||||
coverImageSrc: null,
|
||||
publicationStatus: 'published',
|
||||
playCount: 8,
|
||||
updatedAt: '2026-06-07T10:00:00.000Z',
|
||||
publishedAt: '2026-06-07T10:00:00.000Z',
|
||||
publishReady: true,
|
||||
generationStatus: 'ready',
|
||||
},
|
||||
});
|
||||
const publishedJumpHopRun = buildMockJumpHopRuntimeRun(publishedJumpHopWork, {
|
||||
runId: 'jump-hop-run-direct-1',
|
||||
ownerUserId: '',
|
||||
});
|
||||
|
||||
window.history.replaceState(null, '', '/runtime/jump-hop?work=JH-12345678');
|
||||
vi.mocked(jumpHopClient.getGalleryDetail).mockResolvedValue({
|
||||
item: publishedJumpHopWork,
|
||||
});
|
||||
vi.mocked(jumpHopClient.startRun).mockResolvedValue({
|
||||
run: publishedJumpHopRun,
|
||||
});
|
||||
vi.mocked(jumpHopClient.getLeaderboard).mockResolvedValue({
|
||||
profileId: publishedJumpHopWork.summary.profileId,
|
||||
items: [],
|
||||
viewerBest: null,
|
||||
});
|
||||
|
||||
render(
|
||||
<TestWrapper
|
||||
authValue={createAuthValue({
|
||||
user: null,
|
||||
canAccessProtectedData: false,
|
||||
openLoginModal: () => {},
|
||||
requireAuth: vi.fn(),
|
||||
})}
|
||||
/>,
|
||||
);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(jumpHopClient.getGalleryDetail).toHaveBeenCalledWith('JH-12345678');
|
||||
});
|
||||
await waitFor(() => {
|
||||
expect(jumpHopClient.startRun).toHaveBeenCalledWith(
|
||||
publishedJumpHopWork.summary.profileId,
|
||||
expect.objectContaining({
|
||||
runtimeGuestToken: 'runtime-guest-token',
|
||||
runtimeMode: 'published',
|
||||
}),
|
||||
);
|
||||
});
|
||||
expect(jumpHopClient.getWorkDetail).not.toHaveBeenCalled();
|
||||
expect(window.location.pathname).toBe('/runtime/jump-hop');
|
||||
expect(window.location.search).toContain('work=JH-12345678');
|
||||
});
|
||||
|
||||
test('owned public puzzle detail edits original draft instead of remixing', async () => {
|
||||
const user = userEvent.setup();
|
||||
const ownedPuzzleWork = {
|
||||
|
||||
@@ -65,7 +65,7 @@ test('jump hop workspace submits theme payload after required field is filled',
|
||||
difficulty: 'standard',
|
||||
stylePreset: 'minimal-blocks',
|
||||
characterPrompt: '内置默认 3D 角色',
|
||||
tilePrompt: '云朵跳台主题的正面30度视角主题物体图集,物体本身作为跳跃落点',
|
||||
tilePrompt: '云朵跳台主题的3D立方体主题身份方块包装图集',
|
||||
endMoodPrompt: null,
|
||||
});
|
||||
});
|
||||
|
||||
@@ -40,7 +40,7 @@ function buildJumpHopWorkspacePayload(
|
||||
difficulty: 'standard',
|
||||
stylePreset: 'minimal-blocks',
|
||||
characterPrompt: '内置默认 3D 角色',
|
||||
tilePrompt: `${themeText}主题的正面30度视角主题物体图集,物体本身作为跳跃落点`,
|
||||
tilePrompt: `${themeText}主题的3D立方体主题身份方块包装图集`,
|
||||
endMoodPrompt: null,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -6,28 +6,28 @@ import type {
|
||||
} from '../../../packages/shared/src/contracts/jumpHop';
|
||||
import {
|
||||
buildJumpHopVisiblePlatforms,
|
||||
getJumpHopBackendDragVector,
|
||||
getJumpHopCharacterVisualPosition,
|
||||
getJumpHopJumpFeedbackLabel,
|
||||
getJumpHopLandingAssistVisualPosition,
|
||||
getJumpHopPlatformVisualSize,
|
||||
getJumpHopStatusLabel,
|
||||
isJumpHopLandingInsidePlatformFootprint,
|
||||
resolveJumpHopCharacterCanvasPosition,
|
||||
selectJumpHopTileAsset,
|
||||
} from './jumpHopRuntimeModel';
|
||||
|
||||
test('跳一跳地块池按平台编号从 25 个素材中抽取而不是按类型压扁', () => {
|
||||
const tileAssets = Array.from({ length: 25 }, (_, index) => ({
|
||||
test('跳一跳地块池按平台编号从 18 个素材中抽取而不是按类型压扁', () => {
|
||||
const tileAssets = Array.from({ length: 18 }, (_, index) => ({
|
||||
tileType: 'normal',
|
||||
tileId: `tile-${String(index + 1).padStart(2, '0')}`,
|
||||
imageSrc: `asset-${index + 1}`,
|
||||
imageObjectKey: `key-${index + 1}`,
|
||||
assetObjectId: `object-${index + 1}`,
|
||||
sourceAtlasCell: `row-1-col-${index + 1}`,
|
||||
atlasRow: 1,
|
||||
atlasCol: index + 1,
|
||||
sourceAtlasCell: `row-${Math.floor(index / 3) + 1}-col-${(index % 3) + 1}`,
|
||||
atlasRow: Math.floor(index / 3) + 1,
|
||||
atlasCol: (index % 3) + 1,
|
||||
visualWidth: 256,
|
||||
visualHeight: 192,
|
||||
visualHeight: 256,
|
||||
topSurfaceRadius: 42,
|
||||
landingRadius: 34,
|
||||
})) satisfies JumpHopTileAsset[];
|
||||
@@ -59,15 +59,17 @@ test('跳一跳可见平台窗口固定为 3 个并携带选中的地块素材',
|
||||
platform(0.8, 5.1, 'normal'),
|
||||
],
|
||||
};
|
||||
const tileAssets = Array.from({ length: 25 }, (_, index) => ({
|
||||
const tileAssets = Array.from({ length: 18 }, (_, index) => ({
|
||||
tileType: 'normal',
|
||||
tileId: `tile-${String(index + 1).padStart(2, '0')}`,
|
||||
imageSrc: `asset-${index + 1}`,
|
||||
imageObjectKey: `key-${index + 1}`,
|
||||
assetObjectId: `object-${index + 1}`,
|
||||
sourceAtlasCell: `row-1-col-${index + 1}`,
|
||||
sourceAtlasCell: `row-${Math.floor(index / 3) + 1}-col-${(index % 3) + 1}`,
|
||||
atlasRow: Math.floor(index / 3) + 1,
|
||||
atlasCol: (index % 3) + 1,
|
||||
visualWidth: 256,
|
||||
visualHeight: 192,
|
||||
visualHeight: 256,
|
||||
topSurfaceRadius: 42,
|
||||
landingRadius: 34,
|
||||
})) satisfies JumpHopTileAsset[];
|
||||
@@ -119,12 +121,12 @@ test('跳一跳三块可见地块按下方中部上方展开且角色落在当
|
||||
visible,
|
||||
);
|
||||
|
||||
expect(visible[0]?.screenY).toBeGreaterThanOrEqual(68);
|
||||
expect(visible[0]?.screenY).toBeLessThanOrEqual(80);
|
||||
expect(visible[0]?.screenY).toBeGreaterThanOrEqual(60);
|
||||
expect(visible[0]?.screenY).toBeLessThanOrEqual(66);
|
||||
expect(visible[1]?.screenY).toBeGreaterThanOrEqual(40);
|
||||
expect(visible[1]?.screenY).toBeLessThan(visible[0]?.screenY ?? 0);
|
||||
expect(visible[2]?.screenY).toBeLessThan(visible[1]?.screenY ?? 0);
|
||||
expect(visible[2]?.screenY).toBeLessThanOrEqual(26);
|
||||
expect(visible[2]?.screenY).toBeLessThanOrEqual(32);
|
||||
expect(Math.abs((visible[1]?.screenX ?? 0) - (visible[0]?.screenX ?? 0))).toBeGreaterThan(5);
|
||||
expect(Math.abs((visible[2]?.screenX ?? 0) - (visible[1]?.screenX ?? 0))).toBeGreaterThan(5);
|
||||
expect(character?.screenX).toBeCloseTo(visible[0]?.screenX ?? 0, 1);
|
||||
@@ -216,8 +218,8 @@ test('跳一跳三维角色画布坐标与屏幕坐标同向映射到下方起
|
||||
|
||||
expect(canvasPosition?.x).toBeGreaterThan(140);
|
||||
expect(canvasPosition?.x).toBeLessThan(180);
|
||||
expect(canvasPosition?.y).toBeGreaterThan(380);
|
||||
expect(canvasPosition?.y).toBeLessThan(450);
|
||||
expect(canvasPosition?.y).toBeGreaterThan(330);
|
||||
expect(canvasPosition?.y).toBeLessThan(370);
|
||||
});
|
||||
|
||||
test('跳一跳运行态当前地块视觉尺寸按原调参结果放大一倍', () => {
|
||||
@@ -227,7 +229,7 @@ test('跳一跳运行态当前地块视觉尺寸按原调参结果放大一倍',
|
||||
expect(size.height).toBeCloseTo(103.68, 2);
|
||||
});
|
||||
|
||||
test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离投影', () => {
|
||||
test('跳一跳落点预测按蓄力值沿下一地块中心方向投影', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -265,22 +267,12 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
|
||||
const current = visible[0]!;
|
||||
const target = visible[1]!;
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const currentCanvasPosition = {
|
||||
x: (current.screenX / 100) * stageSize.width,
|
||||
y: (current.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const targetCanvasPosition = {
|
||||
x: (target.screenX / 100) * stageSize.width,
|
||||
y: (target.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const targetWorldDistance = Math.hypot(
|
||||
target.platform.x - current.platform.x,
|
||||
target.platform.y - current.platform.y,
|
||||
);
|
||||
const fullDragDistance =
|
||||
targetWorldDistance / path.scoring.chargeToDistanceRatio;
|
||||
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
|
||||
const dragVectorY = -(targetCanvasPosition.y - currentCanvasPosition.y);
|
||||
|
||||
const fullAssist = getJumpHopLandingAssistVisualPosition(
|
||||
run,
|
||||
@@ -288,8 +280,6 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance,
|
||||
dragVectorX,
|
||||
dragVectorY,
|
||||
);
|
||||
const halfAssist = getJumpHopLandingAssistVisualPosition(
|
||||
run,
|
||||
@@ -297,23 +287,21 @@ test('跳一跳落点辅助标识按后端落点规则随拖拽方向和距离
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance / 2,
|
||||
dragVectorX,
|
||||
dragVectorY,
|
||||
);
|
||||
|
||||
expect(fullAssist?.screenX).toBeCloseTo(target.screenX, 1);
|
||||
expect(fullAssist?.screenY).toBeCloseTo(target.screenY, 1);
|
||||
expect(fullAssist?.screenY).toBeCloseTo(target.screenY - 3, 1);
|
||||
expect(halfAssist?.screenX).toBeCloseTo(
|
||||
current.screenX + (target.screenX - current.screenX) / 2,
|
||||
1,
|
||||
);
|
||||
expect(halfAssist?.screenY).toBeCloseTo(
|
||||
current.screenY + (target.screenY - current.screenY) / 2,
|
||||
current.screenY + (target.screenY - current.screenY) / 2 - 3,
|
||||
1,
|
||||
);
|
||||
});
|
||||
|
||||
test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方目标地块', () => {
|
||||
test('跳一跳落点预测忽略旧客户端拖拽方向', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -351,16 +339,6 @@ test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方
|
||||
const current = visible[0]!;
|
||||
const target = visible[1]!;
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const currentCanvasPosition = {
|
||||
x: (current.screenX / 100) * stageSize.width,
|
||||
y: (current.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const targetCanvasPosition = {
|
||||
x: (target.screenX / 100) * stageSize.width,
|
||||
y: (target.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
|
||||
const dragVectorY = currentCanvasPosition.y - targetCanvasPosition.y;
|
||||
const targetWorldDistance = Math.hypot(
|
||||
target.platform.x - current.platform.x,
|
||||
target.platform.y - current.platform.y,
|
||||
@@ -374,16 +352,29 @@ test('跳一跳落点辅助标识使用屏幕坐标向后拖拽并投向上方
|
||||
character,
|
||||
stageSize,
|
||||
fullDragDistance,
|
||||
dragVectorX,
|
||||
dragVectorY,
|
||||
-999,
|
||||
-999,
|
||||
);
|
||||
|
||||
expect(dragVectorY).toBeGreaterThan(0);
|
||||
expect(assist?.screenX).toBeCloseTo(target.screenX, 1);
|
||||
expect(assist?.screenY).toBeCloseTo(target.screenY, 1);
|
||||
expect(assist?.screenY).toBeCloseTo(target.screenY - 3, 1);
|
||||
expect(assist?.isOnTargetPlatform).toBe(true);
|
||||
});
|
||||
|
||||
test('跳一跳后端落点向量会把屏幕拖拽换算为世界尺度一致的反向弹射', () => {
|
||||
test('跳一跳落点预测用收缩后的视觉顶面 footprint 判断命中', () => {
|
||||
const target = {
|
||||
...platform(1, 0, 'normal'),
|
||||
width: 2,
|
||||
height: 0.6,
|
||||
landingRadius: 0.2,
|
||||
};
|
||||
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.6, 0)).toBe(true);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1.8, 0)).toBe(false);
|
||||
expect(isJumpHopLandingInsidePlatformFootprint(target, 1, 0.18)).toBe(false);
|
||||
});
|
||||
|
||||
test('跳一跳成功落地后保留真实落点偏移而不是吸附到地块中心', () => {
|
||||
const path: JumpHopPath = {
|
||||
seed: 'forest-tea',
|
||||
difficulty: 'standard',
|
||||
@@ -406,41 +397,34 @@ test('跳一跳后端落点向量会把屏幕拖拽换算为世界尺度一致
|
||||
profileId: 'profile-1',
|
||||
ownerUserId: 'user-1',
|
||||
status: 'playing',
|
||||
currentPlatformIndex: 0,
|
||||
successfulJumpCount: 0,
|
||||
currentPlatformIndex: 1,
|
||||
successfulJumpCount: 1,
|
||||
durationMs: 0,
|
||||
score: 0,
|
||||
score: 1,
|
||||
combo: 0,
|
||||
path,
|
||||
lastJump: null,
|
||||
lastJump: {
|
||||
chargeMs: 300,
|
||||
jumpDistance: 1.0,
|
||||
targetPlatformIndex: 1,
|
||||
landedX: 0.52,
|
||||
landedY: 0.78,
|
||||
result: 'hit',
|
||||
},
|
||||
startedAtMs: 1000,
|
||||
finishedAtMs: null,
|
||||
} as const;
|
||||
const visible = buildJumpHopVisiblePlatforms(path, 0, []);
|
||||
const current = visible[0]!;
|
||||
const target = visible[1]!;
|
||||
const stageSize = { width: 320, height: 568 };
|
||||
const currentCanvasPosition = {
|
||||
x: (current.screenX / 100) * stageSize.width,
|
||||
y: (current.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const targetCanvasPosition = {
|
||||
x: (target.screenX / 100) * stageSize.width,
|
||||
y: (target.screenY / 100) * stageSize.height,
|
||||
};
|
||||
const dragVectorX = -(targetCanvasPosition.x - currentCanvasPosition.x);
|
||||
const dragVectorY = currentCanvasPosition.y - targetCanvasPosition.y;
|
||||
const backendVector = getJumpHopBackendDragVector(
|
||||
run,
|
||||
visible,
|
||||
stageSize,
|
||||
dragVectorX,
|
||||
dragVectorY,
|
||||
);
|
||||
const visible = buildJumpHopVisiblePlatforms(path, 1, []);
|
||||
const character = getJumpHopCharacterVisualPosition(run, visible, {
|
||||
width: 320,
|
||||
height: 568,
|
||||
});
|
||||
const currentCenter = visible[0]!;
|
||||
|
||||
expect(backendVector.dragVectorX).toBeLessThan(0);
|
||||
expect(backendVector.dragVectorY).toBeGreaterThan(0);
|
||||
expect(Math.abs(backendVector.dragVectorY)).toBeLessThan(Math.abs(dragVectorY));
|
||||
expect(character?.screenX).not.toBeCloseTo(currentCenter.screenX, 1);
|
||||
expect(character?.screenY).not.toBeCloseTo(currentCenter.screenY - 3, 1);
|
||||
expect(character?.screenX).toBeLessThan(currentCenter.screenX);
|
||||
expect(character?.screenY).toBeGreaterThan(currentCenter.screenY - 3);
|
||||
});
|
||||
|
||||
test('跳一跳运行态公开反馈不再展示旧 perfect 和通关语义', () => {
|
||||
|
||||
@@ -42,6 +42,7 @@ export type JumpHopLandingAssistVisualPosition = {
|
||||
screenX: number;
|
||||
screenY: number;
|
||||
targetPlatformIndex: number;
|
||||
isOnTargetPlatform: boolean;
|
||||
};
|
||||
|
||||
export type JumpHopBackendDragVector = {
|
||||
@@ -49,12 +50,19 @@ export type JumpHopBackendDragVector = {
|
||||
dragVectorY: number;
|
||||
};
|
||||
|
||||
const JUMP_HOP_DEFAULT_CHARGE_TO_DISTANCE_RATIO = 0.004;
|
||||
const JUMP_HOP_DEFAULT_STAGE_SIZE: JumpHopCanvasSize = {
|
||||
width: 320,
|
||||
height: 568,
|
||||
};
|
||||
const VISIBLE_PLATFORM_COUNT = 3;
|
||||
const JUMP_HOP_STAGE_WORLD_SCALE = 4.2;
|
||||
const JUMP_HOP_STAGE_FORWARD_SCALE = 3;
|
||||
const JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y = [78, 50, 22] as const;
|
||||
const JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y = [64, 47, 30] as const;
|
||||
const JUMP_HOP_PLATFORM_VISUAL_SIZE_MULTIPLIER = 2;
|
||||
const JUMP_HOP_SCREEN_X_WORLD_PERCENT = 16 * 0.96;
|
||||
const JUMP_HOP_SCREEN_X_WORLD_PERCENT = 11.2;
|
||||
const JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO = 0.72;
|
||||
const JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO = 0.52;
|
||||
|
||||
const tileToneByType: Record<JumpHopTileType, string> = {
|
||||
accent: '#e0f2fe',
|
||||
@@ -128,7 +136,7 @@ export function buildJumpHopVisiblePlatforms(
|
||||
: depth === 1
|
||||
? JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y[1]
|
||||
: JUMP_HOP_VISIBLE_PLATFORM_SCREEN_Y[2];
|
||||
const screenX = clamp(50 + dx * 16 * worldScale, 14, 86);
|
||||
const screenX = clamp(50 + dx * JUMP_HOP_SCREEN_X_WORLD_PERCENT, 14, 86);
|
||||
|
||||
return {
|
||||
platform,
|
||||
@@ -198,6 +206,31 @@ function getJumpHopCanvasPosition(
|
||||
};
|
||||
}
|
||||
|
||||
function getJumpHopCharacterVisualPositionFromPlatform(
|
||||
platform: JumpHopVisiblePlatform,
|
||||
isMiss = false,
|
||||
): JumpHopCharacterVisualPosition {
|
||||
if (isMiss) {
|
||||
return {
|
||||
screenX: platform.screenX + 8,
|
||||
screenY: platform.screenY - 2,
|
||||
sceneX: platform.sceneX + 0.7,
|
||||
sceneY: platform.sceneY + 0.48,
|
||||
sceneZ: platform.sceneZ - 0.4,
|
||||
isMiss: true,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
screenX: platform.screenX,
|
||||
screenY: platform.screenY - 3,
|
||||
sceneX: platform.sceneX,
|
||||
sceneY: platform.sceneY + 0.84,
|
||||
sceneZ: platform.sceneZ,
|
||||
isMiss: false,
|
||||
};
|
||||
}
|
||||
|
||||
function getJumpHopScreenWorldScales(
|
||||
currentPlatform: JumpHopVisiblePlatform,
|
||||
targetPlatform: JumpHopVisiblePlatform,
|
||||
@@ -257,6 +290,155 @@ function getJumpHopScreenWorldScales(
|
||||
};
|
||||
}
|
||||
|
||||
export function getJumpHopWorldLandingVisualPosition(
|
||||
originPlatform: JumpHopVisiblePlatform | null | undefined,
|
||||
scalePlatform: JumpHopVisiblePlatform | null | undefined,
|
||||
stageSize: JumpHopCanvasSize,
|
||||
landedX: number,
|
||||
landedY: number,
|
||||
isMiss = false,
|
||||
): JumpHopCharacterVisualPosition | null {
|
||||
if (
|
||||
!originPlatform ||
|
||||
!scalePlatform ||
|
||||
stageSize.width <= 0 ||
|
||||
stageSize.height <= 0 ||
|
||||
!Number.isFinite(landedX) ||
|
||||
!Number.isFinite(landedY)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const scales = getJumpHopScreenWorldScales(
|
||||
originPlatform,
|
||||
scalePlatform,
|
||||
stageSize,
|
||||
);
|
||||
const worldDeltaX = landedX - originPlatform.platform.x;
|
||||
const worldDeltaY = landedY - originPlatform.platform.y;
|
||||
const landedPixelX =
|
||||
scales.currentCanvasPosition.x +
|
||||
worldDeltaX * scales.signedXScreenPerWorld;
|
||||
const landedPixelY =
|
||||
scales.currentCanvasPosition.y +
|
||||
worldDeltaY * scales.signedYScreenPerWorld;
|
||||
const sceneDeltaX =
|
||||
(landedX - originPlatform.platform.x) * JUMP_HOP_STAGE_WORLD_SCALE;
|
||||
const sceneDeltaZ =
|
||||
(landedY - originPlatform.platform.y) * JUMP_HOP_STAGE_FORWARD_SCALE;
|
||||
|
||||
return {
|
||||
screenX: clamp((landedPixelX / stageSize.width) * 100, 6, 94),
|
||||
screenY: clamp((landedPixelY / stageSize.height) * 100 - 3, 10, 92),
|
||||
sceneX: originPlatform.sceneX + sceneDeltaX,
|
||||
sceneY: originPlatform.sceneY + (isMiss ? 0.48 : 0.84),
|
||||
sceneZ: originPlatform.sceneZ + sceneDeltaZ,
|
||||
isMiss,
|
||||
};
|
||||
}
|
||||
|
||||
export function isJumpHopLandingInsidePlatformFootprint(
|
||||
platform: JumpHopPlatform | null | undefined,
|
||||
landedX: number,
|
||||
landedY: number,
|
||||
) {
|
||||
if (
|
||||
!platform ||
|
||||
!Number.isFinite(landedX) ||
|
||||
!Number.isFinite(landedY)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const halfWidth = Math.max(
|
||||
0,
|
||||
platform.width * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_WIDTH_RATIO,
|
||||
);
|
||||
const halfHeight = Math.max(
|
||||
0,
|
||||
platform.height * 0.5 * JUMP_HOP_TOP_FACE_HITBOX_HEIGHT_RATIO,
|
||||
);
|
||||
return (
|
||||
Math.abs(landedX - platform.x) <= halfWidth &&
|
||||
Math.abs(landedY - platform.y) <= halfHeight
|
||||
);
|
||||
}
|
||||
|
||||
function getJumpHopSuccessfulLandingVisualPosition(
|
||||
run: JumpHopRuntimeRunSnapshotResponse,
|
||||
platforms: JumpHopVisiblePlatform[],
|
||||
stageSize: JumpHopCanvasSize,
|
||||
) {
|
||||
const lastJump = run.lastJump;
|
||||
if (!lastJump) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const landedPlatform =
|
||||
platforms.find((item) => item.index === run.currentPlatformIndex) ??
|
||||
platforms.find((item) => item.index === lastJump.targetPlatformIndex) ??
|
||||
null;
|
||||
if (!landedPlatform) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const previousPlatformIndex = Math.max(0, lastJump.targetPlatformIndex - 1);
|
||||
const previousWindowPlatforms = buildJumpHopVisiblePlatforms(
|
||||
run.path,
|
||||
previousPlatformIndex,
|
||||
[],
|
||||
);
|
||||
const previousPlatform =
|
||||
previousWindowPlatforms.find(
|
||||
(item) => item.index === previousPlatformIndex,
|
||||
) ?? null;
|
||||
const targetPlatformInPreviousWindow =
|
||||
previousWindowPlatforms.find(
|
||||
(item) => item.index === lastJump.targetPlatformIndex,
|
||||
) ?? null;
|
||||
const landingInPreviousWindow = getJumpHopWorldLandingVisualPosition(
|
||||
previousPlatform,
|
||||
targetPlatformInPreviousWindow,
|
||||
stageSize,
|
||||
lastJump.landedX,
|
||||
lastJump.landedY,
|
||||
false,
|
||||
);
|
||||
if (!landingInPreviousWindow || !targetPlatformInPreviousWindow) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const targetCenterInPreviousWindow =
|
||||
getJumpHopCharacterVisualPositionFromPlatform(
|
||||
targetPlatformInPreviousWindow,
|
||||
);
|
||||
const landedPlatformCenter =
|
||||
getJumpHopCharacterVisualPositionFromPlatform(landedPlatform);
|
||||
const worldDeltaX = lastJump.landedX - landedPlatform.platform.x;
|
||||
const worldDeltaY = lastJump.landedY - landedPlatform.platform.y;
|
||||
|
||||
return {
|
||||
screenX: clamp(
|
||||
landedPlatformCenter.screenX +
|
||||
landingInPreviousWindow.screenX -
|
||||
targetCenterInPreviousWindow.screenX,
|
||||
6,
|
||||
94,
|
||||
),
|
||||
screenY: clamp(
|
||||
landedPlatformCenter.screenY +
|
||||
landingInPreviousWindow.screenY -
|
||||
targetCenterInPreviousWindow.screenY,
|
||||
10,
|
||||
92,
|
||||
),
|
||||
sceneX: landedPlatform.sceneX + worldDeltaX * JUMP_HOP_STAGE_WORLD_SCALE,
|
||||
sceneY: landedPlatform.sceneY + 0.84,
|
||||
sceneZ: landedPlatform.sceneZ + worldDeltaY * JUMP_HOP_STAGE_FORWARD_SCALE,
|
||||
isMiss: false,
|
||||
};
|
||||
}
|
||||
|
||||
export function getJumpHopBackendDragVector(
|
||||
run: JumpHopRuntimeRunSnapshotResponse | null,
|
||||
platforms: JumpHopVisiblePlatform[],
|
||||
@@ -290,8 +472,8 @@ export function getJumpHopLandingAssistVisualPosition(
|
||||
characterPosition: JumpHopCharacterVisualPosition | null,
|
||||
stageSize: JumpHopCanvasSize,
|
||||
dragDistance: number,
|
||||
dragVectorX: number | null,
|
||||
dragVectorY: number | null,
|
||||
_dragVectorX?: number | null,
|
||||
_dragVectorY?: number | null,
|
||||
) {
|
||||
if (
|
||||
!run ||
|
||||
@@ -310,27 +492,13 @@ export function getJumpHopLandingAssistVisualPosition(
|
||||
}
|
||||
const { currentPlatform, targetPlatform } = pair;
|
||||
|
||||
const dragX = dragVectorX ?? 0;
|
||||
const dragY = dragVectorY ?? 0;
|
||||
const dragLength = Math.hypot(dragX, dragY);
|
||||
if (dragLength < 0.0001) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const scales = getJumpHopScreenWorldScales(
|
||||
currentPlatform,
|
||||
targetPlatform,
|
||||
stageSize,
|
||||
);
|
||||
const backendDragVector = getJumpHopBackendDragVector(
|
||||
run,
|
||||
platforms,
|
||||
stageSize,
|
||||
dragX,
|
||||
dragY,
|
||||
);
|
||||
const jumpWorldX = -backendDragVector.dragVectorX;
|
||||
const jumpWorldY = backendDragVector.dragVectorY;
|
||||
const jumpWorldX = targetPlatform.platform.x - currentPlatform.platform.x;
|
||||
const jumpWorldY = targetPlatform.platform.y - currentPlatform.platform.y;
|
||||
const jumpWorldLength = Math.hypot(jumpWorldX, jumpWorldY);
|
||||
if (jumpWorldLength < 0.0001) {
|
||||
return null;
|
||||
@@ -341,13 +509,15 @@ export function getJumpHopLandingAssistVisualPosition(
|
||||
const chargeToDistanceRatio =
|
||||
run.path.scoring.chargeToDistanceRatio > 0
|
||||
? run.path.scoring.chargeToDistanceRatio
|
||||
: 0.008;
|
||||
: JUMP_HOP_DEFAULT_CHARGE_TO_DISTANCE_RATIO;
|
||||
const projectedWorldDistance =
|
||||
clamp(dragDistance, 0, maxDragDistance) * chargeToDistanceRatio;
|
||||
const landedWorldDeltaX =
|
||||
(jumpWorldX / jumpWorldLength) * projectedWorldDistance;
|
||||
const landedWorldDeltaY =
|
||||
(jumpWorldY / jumpWorldLength) * projectedWorldDistance;
|
||||
const landedWorldX = currentPlatform.platform.x + landedWorldDeltaX;
|
||||
const landedWorldY = currentPlatform.platform.y + landedWorldDeltaY;
|
||||
const landedPixelX =
|
||||
scales.currentCanvasPosition.x +
|
||||
landedWorldDeltaX * scales.signedXScreenPerWorld;
|
||||
@@ -357,8 +527,13 @@ export function getJumpHopLandingAssistVisualPosition(
|
||||
|
||||
return {
|
||||
screenX: clamp((landedPixelX / stageSize.width) * 100, 6, 94),
|
||||
screenY: clamp((landedPixelY / stageSize.height) * 100, 10, 92),
|
||||
screenY: clamp((landedPixelY / stageSize.height) * 100 - 3, 10, 92),
|
||||
targetPlatformIndex: targetPlatform.index,
|
||||
isOnTargetPlatform: isJumpHopLandingInsidePlatformFootprint(
|
||||
targetPlatform.platform,
|
||||
landedWorldX,
|
||||
landedWorldY,
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -379,39 +554,64 @@ export function resolveJumpHopCharacterCanvasPosition(
|
||||
export function getJumpHopCharacterVisualPosition(
|
||||
run: JumpHopRuntimeRunSnapshotResponse | null,
|
||||
platforms: JumpHopVisiblePlatform[],
|
||||
stageSize: JumpHopCanvasSize = JUMP_HOP_DEFAULT_STAGE_SIZE,
|
||||
) {
|
||||
if (!run) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const lastJump = run.lastJump;
|
||||
if (lastJump) {
|
||||
const isMiss = lastJump.result === 'miss';
|
||||
if (!isMiss) {
|
||||
const landedPosition = getJumpHopSuccessfulLandingVisualPosition(
|
||||
run,
|
||||
platforms,
|
||||
stageSize,
|
||||
);
|
||||
if (landedPosition) {
|
||||
return landedPosition;
|
||||
}
|
||||
}
|
||||
|
||||
const originPlatform =
|
||||
platforms.find((item) => item.index === run.currentPlatformIndex) ??
|
||||
platforms[0] ??
|
||||
null;
|
||||
const scalePlatform =
|
||||
platforms.find((item) =>
|
||||
isMiss
|
||||
? item.index === lastJump.targetPlatformIndex
|
||||
: item.index === run.currentPlatformIndex + 1,
|
||||
) ??
|
||||
platforms.find((item) => item.index === lastJump.targetPlatformIndex) ??
|
||||
originPlatform;
|
||||
const landedPosition = getJumpHopWorldLandingVisualPosition(
|
||||
originPlatform,
|
||||
scalePlatform,
|
||||
stageSize,
|
||||
lastJump.landedX,
|
||||
lastJump.landedY,
|
||||
isMiss,
|
||||
);
|
||||
if (landedPosition) {
|
||||
return landedPosition;
|
||||
}
|
||||
}
|
||||
|
||||
const landedPlatform = platforms.find(
|
||||
(item) => item.index === run.currentPlatformIndex,
|
||||
);
|
||||
if (landedPlatform) {
|
||||
return {
|
||||
screenX: landedPlatform.screenX,
|
||||
screenY: landedPlatform.screenY - 3,
|
||||
sceneX: landedPlatform.sceneX,
|
||||
sceneY: landedPlatform.sceneY + 0.84,
|
||||
sceneZ: landedPlatform.sceneZ,
|
||||
isMiss: false,
|
||||
};
|
||||
return getJumpHopCharacterVisualPositionFromPlatform(landedPlatform);
|
||||
}
|
||||
|
||||
const lastJump = run.lastJump;
|
||||
if (lastJump && run.status === 'failed') {
|
||||
const targetPlatform = platforms.find(
|
||||
(item) => item.index === lastJump.targetPlatformIndex,
|
||||
);
|
||||
if (targetPlatform) {
|
||||
return {
|
||||
screenX: targetPlatform.screenX + 8,
|
||||
screenY: targetPlatform.screenY - 2,
|
||||
sceneX: targetPlatform.sceneX + 0.7,
|
||||
sceneY: targetPlatform.sceneY + 0.48,
|
||||
sceneZ: targetPlatform.sceneZ - 0.4,
|
||||
isMiss: true,
|
||||
};
|
||||
return getJumpHopCharacterVisualPositionFromPlatform(targetPlatform, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,7 +505,7 @@ describe('miniGameDraftGenerationProgress', () => {
|
||||
'jump-hop-write-draft',
|
||||
]);
|
||||
expect(progress?.phaseId).toBe('jump-hop-tile-atlas');
|
||||
expect(progress?.phaseLabel).toBe('生成 5x5 地块图集');
|
||||
expect(progress?.phaseLabel).toBe('生成 UV 贴图图集');
|
||||
expect(progress?.estimatedRemainingMs).toBe(265_000);
|
||||
});
|
||||
|
||||
@@ -513,7 +513,7 @@ describe('miniGameDraftGenerationProgress', () => {
|
||||
const entries = buildJumpHopGenerationAnchorEntries(null, {
|
||||
themeText: '云端糖果塔',
|
||||
templateId: 'jump-hop',
|
||||
tilePrompt: '云端糖果塔主题的正面30度视角主题物体图集,物体本身作为跳跃落点',
|
||||
tilePrompt: '云端糖果塔主题的3D立方体主题身份方块包装图集',
|
||||
});
|
||||
|
||||
expect(entries).toEqual([
|
||||
@@ -524,8 +524,8 @@ describe('miniGameDraftGenerationProgress', () => {
|
||||
},
|
||||
{
|
||||
id: 'jump-hop-tile-style',
|
||||
label: '地块图集',
|
||||
value: '云端糖果塔主题的正面30度视角主题物体图集,物体本身作为跳跃落点',
|
||||
label: '地块贴图',
|
||||
value: '云端糖果塔主题的3D立方体主题身份方块包装图集',
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
@@ -408,20 +408,20 @@ const JUMP_HOP_STEPS = [
|
||||
},
|
||||
{
|
||||
id: 'jump-hop-tile-atlas',
|
||||
label: '生成 5x5 地块图集',
|
||||
detail: '调用 image2 生成 25 个主题地块素材。',
|
||||
label: '生成 UV 贴图图集',
|
||||
detail: '调用 image2 一次生成 18 个立方体六面展开包装。',
|
||||
weight: 54,
|
||||
},
|
||||
{
|
||||
id: 'jump-hop-slice-tiles',
|
||||
label: '切分 25 个地块',
|
||||
detail: '按 5 行 5 列切分透明地块 PNG。',
|
||||
label: '切分六面贴图',
|
||||
detail: '按 3 列 6 行与 4x3 UV 网切分 108 张面贴图 PNG。',
|
||||
weight: 24,
|
||||
},
|
||||
{
|
||||
id: 'jump-hop-write-draft',
|
||||
label: '写入正式草稿',
|
||||
detail: '保存地块池、无限路径缓冲和运行态配置。',
|
||||
detail: '保存地板贴图池、无限路径缓冲和运行态配置。',
|
||||
weight: 10,
|
||||
},
|
||||
] as const satisfies ReadonlyArray<MiniGameStepDefinition>;
|
||||
@@ -1183,7 +1183,7 @@ export function buildJumpHopGenerationAnchorEntries(
|
||||
},
|
||||
{
|
||||
key: 'jump-hop-tile-style',
|
||||
label: '地块图集',
|
||||
label: '地块贴图',
|
||||
value:
|
||||
formPayload?.tilePrompt?.trim() ||
|
||||
config?.tilePrompt?.trim() ||
|
||||
|
||||
Reference in New Issue
Block a user