hermes/hermes-1e775b03 #13

Merged
kdletters merged 9 commits from hermes/hermes-1e775b03 into master 2026-05-12 15:11:51 +08:00
4 changed files with 124 additions and 10 deletions
Showing only changes of commit 5cb5329f4e - Show all commits

View File

@@ -46,9 +46,11 @@
}
.bark-battle-dog {
position: relative;
display: grid;
place-items: center;
gap: 8px;
animation: barkBattleDogPulse 420ms ease-out;
}
.bark-battle-dog__body {
@@ -61,11 +63,29 @@
}
.bark-battle-dog__label,
.bark-battle-dog__burst,
.bark-battle-vs {
font-weight: 900;
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.35);
}
.bark-battle-dog__burst {
position: absolute;
top: -18px;
border-radius: 999px;
padding: 5px 10px;
color: #1f1147;
background: #facc15;
box-shadow: 0 0 22px rgba(250, 204, 21, 0.72);
animation: barkBattleBurst 640ms ease-out both;
}
.bark-battle-dog--opponent .bark-battle-dog__burst {
color: #fff7ed;
background: #7c3aed;
box-shadow: 0 0 22px rgba(124, 58, 237, 0.72);
}
.bark-battle-vs {
border-radius: 999px;
padding: 10px 18px;
@@ -176,6 +196,27 @@
margin-top: 10px;
}
.bark-battle-debug-metrics,
.bark-battle-debug-events {
margin: 10px 0 0;
padding: 10px;
border-radius: 16px;
background: rgba(255, 255, 255, 0.1);
font-size: 12px;
}
.bark-battle-debug-metrics {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 6px;
}
.bark-battle-debug-events {
display: grid;
gap: 4px;
padding-left: 28px;
}
.bark-battle-debug-panel__controls button {
flex: 1;
border: 0;
@@ -186,6 +227,18 @@
font-weight: 800;
}
@keyframes barkBattleDogPulse {
from { transform: scale(1); }
45% { transform: scale(1.08); }
to { transform: scale(1); }
}
@keyframes barkBattleBurst {
from { transform: translateY(18px) scale(0.72); opacity: 0; }
35% { opacity: 1; }
to { transform: translateY(-38px) scale(1.16); opacity: 0; }
}
@keyframes barkBattleParticlePop {
from { transform: translateY(28px) scale(0.7); opacity: 0; }
42% { opacity: 1; }

View File

@@ -4,6 +4,8 @@ import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes';
type BarkBattleHudProps = {
snapshot: BarkBattleSnapshot;
playerPulseKey?: number;
opponentPulseKey?: number;
onStartMicrophone?: () => void;
onMockBark?: () => void;
onMockQuiet?: () => void;
@@ -24,6 +26,8 @@ const failureText = {
export function BarkBattleHud({
snapshot,
playerPulseKey = 0,
opponentPulseKey = 0,
onStartMicrophone,
onMockBark,
onMockQuiet,
@@ -61,12 +65,14 @@ export function BarkBattleHud({
</div>
) : (
<div className="bark-battle-arena" aria-label="竖屏声浪竞技场">
<div className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
<div key={`player-${playerPulseKey}`} className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
<span className="bark-battle-dog__burst" aria-hidden="true"></span>
<span className="bark-battle-dog__body">🐕</span>
<span className="bark-battle-dog__label"> · {snapshot.player.barkCount}</span>
</div>
<div className="bark-battle-vs">VS</div>
<div className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
<div key={`opponent-${opponentPulseKey}`} className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
<span className="bark-battle-dog__burst" aria-hidden="true"></span>
<span className="bark-battle-dog__body">🐶</span>
<span className="bark-battle-dog__label"> · {snapshot.opponent.barkCount}</span>
</div>

View File

@@ -1,4 +1,4 @@
import { useEffect, useRef, useState } from 'react';
import { useCallback, useEffect, useRef, useState } from 'react';
import {
type BarkBattleConfig,
@@ -12,6 +12,11 @@ type BarkBattleRuntimeShellProps = {
title?: string;
};
type DebugEvent = {
id: number;
text: string;
};
const DEBUG_CONFIG_FIELDS: Array<{
key: keyof Pick<
BarkBattleConfig,
@@ -46,12 +51,39 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
const controller = controllerRef.current;
const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
const [particleText, setParticleText] = useState('');
const [playerPulseKey, setPlayerPulseKey] = useState(0);
const [opponentPulseKey, setOpponentPulseKey] = useState(0);
const [debugEvents, setDebugEvents] = useState<DebugEvent[]>([]);
const heldRef = useRef(false);
const lastPlayerBarkCountRef = useRef(0);
const lastOpponentPowerRef = useRef(0);
const debugEventIdRef = useRef(0);
const appendDebugEvent = useCallback((text: string) => {
debugEventIdRef.current += 1;
const event = { id: debugEventIdRef.current, text };
setDebugEvents((current) => [event, ...current].slice(0, 5));
}, []);
const syncSnapshot = useCallback(() => {
const nextSnapshot = controller.getSnapshot();
if (nextSnapshot.player.barkCount > lastPlayerBarkCountRef.current) {
setPlayerPulseKey((current) => current + 1);
appendDebugEvent(`玩家叫声触发 #${nextSnapshot.player.barkCount} · 能量 ${Math.round(nextSnapshot.energy)}`);
}
if (nextSnapshot.phase === 'playing' && Math.abs(nextSnapshot.opponent.power - lastOpponentPowerRef.current) >= 0.08) {
setOpponentPulseKey((current) => current + 1);
appendDebugEvent(`对手反击强度 ${(nextSnapshot.opponent.power * 100).toFixed(0)}%`);
}
lastPlayerBarkCountRef.current = nextSnapshot.player.barkCount;
lastOpponentPowerRef.current = nextSnapshot.opponent.power;
setSnapshot(nextSnapshot);
}, [appendDebugEvent, controller]);
useEffect(() => {
controller.updateConfig(config);
setSnapshot(controller.getSnapshot());
}, [config, controller]);
syncSnapshot();
}, [config, controller, syncSnapshot]);
useEffect(() => {
const timer = window.setInterval(() => {
@@ -61,31 +93,38 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
} else {
controller.submitMockSample(0.12);
}
setSnapshot(controller.getSnapshot());
syncSnapshot();
}, 100);
return () => window.clearInterval(timer);
}, [controller]);
}, [controller, syncSnapshot]);
const restart = () => {
heldRef.current = false;
controller.restart();
setParticleText('');
setSnapshot(controller.getSnapshot());
setDebugEvents([]);
lastPlayerBarkCountRef.current = 0;
lastOpponentPowerRef.current = 0;
syncSnapshot();
};
const startMock = () => {
controller.startWithMockInput();
setSnapshot(controller.getSnapshot());
appendDebugEvent('开始 mock 对局');
syncSnapshot();
};
const finishNow = () => {
heldRef.current = false;
controller.finishNow();
setSnapshot(controller.getSnapshot());
appendDebugEvent('人工结束对局');
syncSnapshot();
};
const bark = () => {
heldRef.current = true;
setPlayerPulseKey((current) => current + 1);
appendDebugEvent('按下模拟叫声按钮');
setParticleText('汪!');
window.setTimeout(() => setParticleText(''), 680);
};
@@ -94,6 +133,8 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
<main className="bark-battle-runtime" aria-label={title}>
<BarkBattleHud
snapshot={snapshot}
playerPulseKey={playerPulseKey}
opponentPulseKey={opponentPulseKey}
onStartMicrophone={startMock}
onMockBark={bark}
onMockQuiet={() => {
@@ -111,6 +152,15 @@ export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: Bark
<button type="button" onClick={finishNow}></button>
<button type="button" onClick={restart}></button>
</div>
<div className="bark-battle-debug-metrics" aria-label="触发反馈">
<span>{snapshot.player.barkCount}</span>
<span>{(snapshot.player.power * 100).toFixed(0)}%</span>
<span>{(snapshot.opponent.power * 100).toFixed(0)}%</span>
<span>{Math.round(snapshot.energy)}</span>
</div>
<ol className="bark-battle-debug-events" aria-label="触发日志">
{debugEvents.length ? debugEvents.map((event) => <li key={event.id}>{event.text}</li>) : <li></li>}
</ol>
{DEBUG_CONFIG_FIELDS.map((field) => (
<label key={field.key}>
<span>{field.label}</span>

View File

@@ -15,10 +15,15 @@ describe('BarkBattleRuntimeShell 调试面板', () => {
expect(screen.getByRole('button', { name: '结束' })).toBeTruthy();
expect(screen.getByRole('button', { name: '重置' })).toBeTruthy();
expect(screen.getByLabelText('叫声阈值')).toBeTruthy();
expect(screen.getByLabelText('触发反馈')).toBeTruthy();
expect(screen.getByLabelText('触发日志')).toBeTruthy();
await userEvent.click(screen.getByRole('button', { name: '开始' }));
expect(screen.getByText(/countdown|playing/u)).toBeTruthy();
await userEvent.click(screen.getByRole('button', { name: '模拟叫声' }));
expect(screen.getAllByText('按下模拟叫声按钮').length).toBeGreaterThan(0);
await userEvent.click(screen.getByRole('button', { name: '结束' }));
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
});