refactor: 收口草稿生成作品架模型
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import { describe, expect, test } from 'vitest';
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import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
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import { buildCreationWorkShelfItems } from '../custom-world-home/creationWorkShelf';
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import {
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buildCreationWorkShelfRuntimeState,
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buildPendingPuzzleWorks,
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buildPuzzleResultProfileId,
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buildPuzzleResultWorkId,
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collectVisibleDraftNoticeKeys,
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createPendingDraftShelfState,
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type DraftGenerationNoticeMap,
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getGenerationNoticeShelfKeys,
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hasUnreadDraftGenerationUpdates,
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} from './platformDraftGenerationShelfModel';
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describe('platformDraftGenerationShelfModel', () => {
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test('buildPendingPuzzleWorks creates failed puzzle placeholder with stable ids and fallback title', () => {
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const pending = buildPendingPuzzleWorks(
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{
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'puzzle-session-ocean': createPendingDraftShelfState(
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'failed',
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false,
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'2026-06-03T08:00:00.000Z',
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),
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},
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[],
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);
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expect(pending).toHaveLength(1);
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expect(pending[0]).toMatchObject({
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workId: 'puzzle-work-ocean',
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profileId: 'puzzle-profile-ocean',
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sourceSessionId: 'puzzle-session-ocean',
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workTitle: '拼图草稿',
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summary: '拼图草稿生成失败,可重新打开处理。',
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generationStatus: 'failed',
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});
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});
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test('buildPendingPuzzleWorks skips pending item when backend shelf already has the session', () => {
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const pending = buildPendingPuzzleWorks(
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{
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'puzzle-session-ocean': createPendingDraftShelfState(
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'generating',
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false,
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'2026-06-03T08:00:00.000Z',
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),
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},
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[buildPuzzleWork({ sourceSessionId: 'puzzle-session-ocean' })],
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);
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expect(pending).toEqual([]);
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});
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test('buildCreationWorkShelfRuntimeState lets failure notice override persisted generating puzzle copy', () => {
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const [item] = buildCreationWorkShelfItems({
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rpgItems: [],
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bigFishItems: [],
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puzzleItems: [
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buildPuzzleWork({
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workId: 'puzzle-work-empty',
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profileId: 'puzzle-profile-empty',
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sourceSessionId: 'puzzle-session-empty',
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workTitle: '',
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workDescription: '',
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levelName: '',
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summary: '正在生成拼图草稿。',
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generationStatus: 'generating',
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}),
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],
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});
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expect(item).toBeTruthy();
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const noticeKeys = getGenerationNoticeShelfKeys(item!);
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const notices = Object.fromEntries(
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noticeKeys.map((key) => [
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key,
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{ status: 'failed', seen: false },
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]),
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) as DraftGenerationNoticeMap;
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const state = buildCreationWorkShelfRuntimeState({
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item: item!,
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notices,
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pendingShelfItems: {
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puzzle: {
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'puzzle-session-empty': createPendingDraftShelfState(
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'failed',
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false,
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'2026-06-03T08:00:00.000Z',
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{ summary: '图片生成超时,可重新打开处理。' },
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),
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},
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},
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});
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expect(state).toMatchObject({
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isGenerating: false,
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hasGenerationFailure: true,
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generationFailureSummary: '拼图草稿生成失败,可重新打开处理。',
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hasUnreadUpdate: false,
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suppressPersistedGenerating: true,
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titleOverride: '拼图草稿',
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summaryOverride: '图片生成超时,可重新打开处理。',
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});
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});
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test('collectVisibleDraftNoticeKeys and hasUnreadDraftGenerationUpdates share unread dot rule', () => {
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const puzzle = buildPuzzleWork({
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workId: 'puzzle-work-ocean',
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profileId: 'puzzle-profile-ocean',
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sourceSessionId: 'puzzle-session-ocean',
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});
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const visibleKeys = collectVisibleDraftNoticeKeys({
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rpgItems: [],
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bigFishItems: [],
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jumpHopItems: [],
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woodenFishItems: [],
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match3dItems: [],
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squareHoleItems: [],
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puzzleItems: [puzzle],
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visualNovelItems: [],
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barkBattleItems: [],
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babyObjectMatchItems: [],
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});
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expect(visibleKeys).toContain('puzzle:puzzle-work-ocean');
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expect(visibleKeys).toContain('puzzle:puzzle-profile-ocean');
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expect(visibleKeys).toContain('puzzle:puzzle-session-ocean');
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expect(buildPuzzleResultWorkId('puzzle-session-ocean')).toBe(
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'puzzle-work-ocean',
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);
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expect(buildPuzzleResultProfileId('puzzle-session-ocean')).toBe(
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'puzzle-profile-ocean',
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);
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expect(
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hasUnreadDraftGenerationUpdates(
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{
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'puzzle:puzzle-profile-ocean': {
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status: 'ready',
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seen: false,
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},
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},
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visibleKeys,
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),
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).toBe(true);
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expect(
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hasUnreadDraftGenerationUpdates(
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{
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'puzzle:puzzle-profile-ocean': {
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status: 'ready',
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seen: true,
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},
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},
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visibleKeys,
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),
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).toBe(false);
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});
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});
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function buildPuzzleWork(
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overrides: Partial<PuzzleWorkSummary> = {},
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): PuzzleWorkSummary {
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return {
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workId: 'puzzle-work-base',
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profileId: 'puzzle-profile-base',
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ownerUserId: 'user-1',
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sourceSessionId: 'puzzle-session-base',
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authorDisplayName: '测试作者',
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workTitle: '潮雾拼图',
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workDescription: '潮雾港口拼图。',
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levelName: '潮雾拼图',
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summary: '潮雾港口拼图。',
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themeTags: [],
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coverImageSrc: null,
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coverAssetId: null,
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publicationStatus: 'draft',
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updatedAt: '2026-06-03T08:00:00.000Z',
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publishedAt: null,
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playCount: 0,
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remixCount: 0,
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likeCount: 0,
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publishReady: false,
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levels: [],
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...overrides,
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};
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}
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@@ -0,0 +1,860 @@
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import type { BarkBattleWorkSummary } from '../../../packages/shared/src/contracts/barkBattle';
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import type { BigFishWorkSummary } from '../../../packages/shared/src/contracts/bigFishWorkSummary';
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import type { CustomWorldWorkSummary } from '../../../packages/shared/src/contracts/customWorldWorkSummary';
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import type { BabyObjectMatchDraft } from '../../../packages/shared/src/contracts/edutainmentBabyObject';
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import type { JumpHopWorkSummaryResponse } from '../../../packages/shared/src/contracts/jumpHop';
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import type { Match3DWorkSummary } from '../../../packages/shared/src/contracts/match3dWorks';
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import type { PuzzleWorkSummary } from '../../../packages/shared/src/contracts/puzzleWorkSummary';
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import type { SquareHoleWorkSummary } from '../../../packages/shared/src/contracts/squareHoleWorks';
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import type { VisualNovelWorkSummary } from '../../../packages/shared/src/contracts/visualNovel';
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import type { WoodenFishWorkSummaryResponse } from '../../../packages/shared/src/contracts/woodenFish';
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import {
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type CreationWorkShelfItem,
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type CreationWorkShelfKind,
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type CreationWorkShelfRuntimeState,
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resolvePuzzleWorkCoverImageSrc,
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} from '../custom-world-home/creationWorkShelf';
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export type DraftGenerationNoticeStatus = 'generating' | 'ready' | 'failed';
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export type DraftGenerationNotice = {
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status: DraftGenerationNoticeStatus;
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seen: boolean;
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completedAtMs?: number;
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message?: string;
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};
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export type DraftGenerationNoticeMap = Record<string, DraftGenerationNotice>;
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export type PendingDraftShelfState = {
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status: DraftGenerationNoticeStatus;
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seen: boolean;
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updatedAt: string;
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title?: string;
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summary?: string;
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};
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export type PendingDraftShelfKind = Exclude<CreationWorkShelfKind, 'rpg'>;
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export type PendingDraftShelfMap = Partial<
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Record<PendingDraftShelfKind, Record<string, PendingDraftShelfState>>
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>;
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export type PendingDraftShelfMetadata = {
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title?: string | null;
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summary?: string | null;
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};
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export type PlatformDraftGenerationVisibleShelfSources = {
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rpgItems: readonly CustomWorldWorkSummary[];
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bigFishItems: readonly BigFishWorkSummary[];
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jumpHopItems: readonly JumpHopWorkSummaryResponse[];
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woodenFishItems: readonly WoodenFishWorkSummaryResponse[];
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match3dItems: readonly Match3DWorkSummary[];
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squareHoleItems: readonly SquareHoleWorkSummary[];
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puzzleItems: readonly PuzzleWorkSummary[];
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visualNovelItems: readonly VisualNovelWorkSummary[];
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barkBattleItems: readonly BarkBattleWorkSummary[];
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babyObjectMatchItems: readonly BabyObjectMatchDraft[];
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};
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export function buildPuzzleResultProfileId(
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sessionId: string | null | undefined,
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) {
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const stableSuffix = resolvePuzzleSessionStableSuffix(sessionId);
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return stableSuffix ? `puzzle-profile-${stableSuffix}` : null;
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}
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export function buildPuzzleResultWorkId(
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sessionId: string | null | undefined,
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) {
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const stableSuffix = resolvePuzzleSessionStableSuffix(sessionId);
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return stableSuffix ? `puzzle-work-${stableSuffix}` : null;
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}
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export function buildDraftNoticeKey(
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kind: CreationWorkShelfKind,
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id: string,
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) {
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return `${kind}:${id}`;
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}
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export function collectDraftNoticeKeys(
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kind: CreationWorkShelfKind,
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ids: Array<string | null | undefined>,
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) {
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const keys = new Set<string>();
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for (const id of ids) {
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const normalizedId = id?.trim();
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if (normalizedId) {
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keys.add(buildDraftNoticeKey(kind, normalizedId));
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}
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}
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return Array.from(keys);
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}
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export function normalizeDraftNoticeId(id: string | null | undefined) {
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return id?.trim() || null;
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}
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export function normalizePendingDraftShelfLookupId(
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kind: PendingDraftShelfKind,
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id: string | null | undefined,
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) {
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const normalizedId = normalizeDraftNoticeId(id);
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if (!normalizedId) {
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return null;
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}
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const noticePrefix = `${kind}:`;
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if (!normalizedId.startsWith(noticePrefix)) {
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return normalizedId;
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}
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return normalizeDraftNoticeId(normalizedId.slice(noticePrefix.length));
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}
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export function createPendingDraftShelfState(
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status: DraftGenerationNoticeStatus,
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seen = false,
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updatedAt = new Date().toISOString(),
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metadata?: PendingDraftShelfMetadata,
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): PendingDraftShelfState {
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const title = metadata?.title?.trim();
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const summary = metadata?.summary?.trim();
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return {
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status,
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seen,
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updatedAt,
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...(title ? { title } : {}),
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...(summary ? { summary } : {}),
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};
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}
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export function buildDraftFailedShelfSummary(kind: CreationWorkShelfKind) {
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switch (kind) {
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case 'puzzle':
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return '拼图草稿生成失败,可重新打开处理。';
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case 'match3d':
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return '玩法素材生成失败,可重新打开处理。';
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case 'big-fish':
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return '草稿生成失败,可重新打开处理。';
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case 'square-hole':
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return '挑战素材生成失败,可重新打开处理。';
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case 'jump-hop':
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return '跳一跳玩法草稿生成失败,可重新打开处理。';
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case 'wooden-fish':
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return '敲木鱼草稿生成失败,可重新打开处理。';
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case 'visual-novel':
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return '视觉小说草稿生成失败,可重新打开处理。';
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case 'bark-battle':
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return '声浪竞技素材生成失败,可重新打开处理。';
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case 'baby-object-match':
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return '宝贝识物草稿生成失败,可重新打开处理。';
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default:
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return '草稿生成失败,可重新打开处理。';
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}
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}
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export function buildDraftCompletionDialogSource(
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kind: CreationWorkShelfKind,
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ids: Array<string | null | undefined>,
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): string {
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const sourceId = pickDraftCompletionDialogSourceId(ids);
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switch (kind) {
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case 'rpg':
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return formatDraftTaskCompletionSource('RPG 草稿', sourceId);
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case 'big-fish':
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return formatDraftTaskCompletionSource('大鱼吃小鱼草稿', sourceId);
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case 'match3d':
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return formatDraftTaskCompletionSource('抓大鹅草稿', sourceId);
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case 'square-hole':
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return formatDraftTaskCompletionSource('方洞挑战草稿', sourceId);
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case 'jump-hop':
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return formatDraftTaskCompletionSource('跳一跳草稿', sourceId);
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case 'wooden-fish':
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return formatDraftTaskCompletionSource('敲木鱼草稿', sourceId);
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case 'puzzle':
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return formatDraftTaskCompletionSource('拼图草稿', sourceId);
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case 'visual-novel':
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return formatDraftTaskCompletionSource('视觉小说草稿', sourceId);
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case 'bark-battle':
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return formatDraftTaskCompletionSource('汪汪声浪草稿', sourceId);
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case 'baby-object-match':
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return formatDraftTaskCompletionSource('宝贝识物草稿', sourceId);
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}
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return formatDraftTaskCompletionSource('创作草稿', sourceId);
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}
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export function isDraftShelfSummaryPlaceholder(
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value: string | null | undefined,
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) {
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const normalized = value?.trim();
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if (!normalized) {
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return true;
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}
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return /^(正在生成|.*生成失败,可重新打开处理。$|未填写作品描述$)/u.test(
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normalized,
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);
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}
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export function isPersistedDraftGenerating(value: string | null | undefined) {
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return value?.trim() === 'generating';
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}
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export function isPersistedDraftFailed(value: string | null | undefined) {
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const normalized = value?.trim();
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return normalized === 'failed' || normalized === 'partial_failed';
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}
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export function getGenerationNoticeShelfKeys(
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item: CreationWorkShelfItem,
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): string[] {
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switch (item.source.kind) {
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case 'rpg':
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return collectDraftNoticeKeys('rpg', [
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item.id,
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item.source.item.workId,
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item.source.item.sessionId,
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item.source.item.profileId,
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]);
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case 'big-fish':
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return collectDraftNoticeKeys('big-fish', [
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item.id,
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item.source.item.workId,
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item.source.item.sourceSessionId,
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]);
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case 'match3d':
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return collectDraftNoticeKeys('match3d', [
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item.id,
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item.source.item.workId,
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item.source.item.profileId,
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item.source.item.sourceSessionId,
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]);
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case 'square-hole':
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return collectDraftNoticeKeys('square-hole', [
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item.id,
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item.source.item.workId,
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item.source.item.profileId,
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item.source.item.sourceSessionId,
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]);
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case 'jump-hop':
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return collectDraftNoticeKeys('jump-hop', [
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item.id,
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item.source.item.workId,
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item.source.item.profileId,
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item.source.item.sourceSessionId,
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]);
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case 'puzzle':
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return collectDraftNoticeKeys('puzzle', [
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item.id,
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item.source.item.workId,
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item.source.item.profileId,
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item.source.item.sourceSessionId,
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buildPuzzleResultWorkId(item.source.item.sourceSessionId),
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buildPuzzleResultProfileId(item.source.item.sourceSessionId),
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]);
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case 'visual-novel':
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return collectDraftNoticeKeys('visual-novel', [
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item.id,
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item.source.item.profileId,
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]);
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case 'baby-object-match':
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return collectDraftNoticeKeys('baby-object-match', [
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item.id,
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item.source.item.profileId,
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item.source.item.draftId,
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]);
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case 'bark-battle':
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return collectDraftNoticeKeys('bark-battle', [
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item.id,
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item.source.item.workId,
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item.source.item.draftId,
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]);
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case 'wooden-fish':
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return collectDraftNoticeKeys('wooden-fish', [
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item.id,
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item.source.item.workId,
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||||
item.source.item.profileId,
|
||||
item.source.item.sourceSessionId,
|
||||
]);
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
export function getDraftGenerationNotice(
|
||||
notices: DraftGenerationNoticeMap,
|
||||
keys: readonly string[],
|
||||
) {
|
||||
for (const key of keys) {
|
||||
const notice = notices[key];
|
||||
if (notice) {
|
||||
return notice;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export function getPendingDraftShelfState(
|
||||
pendingShelfItems: PendingDraftShelfMap,
|
||||
kind: PendingDraftShelfKind,
|
||||
keys: readonly string[],
|
||||
) {
|
||||
const entries = pendingShelfItems[kind];
|
||||
if (!entries) {
|
||||
return null;
|
||||
}
|
||||
|
||||
for (const key of keys) {
|
||||
const normalizedKey = normalizePendingDraftShelfLookupId(kind, key);
|
||||
const pending = normalizedKey ? entries[normalizedKey] : null;
|
||||
if (pending) {
|
||||
return pending;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export function hasDraftGenerationNoticeStatus(
|
||||
notices: DraftGenerationNoticeMap,
|
||||
kind: CreationWorkShelfKind,
|
||||
ids: Array<string | null | undefined>,
|
||||
status: DraftGenerationNoticeStatus,
|
||||
) {
|
||||
return collectDraftNoticeKeys(kind, ids).some(
|
||||
(key) => notices[key]?.status === status,
|
||||
);
|
||||
}
|
||||
|
||||
export function hasUnreadReadyDraftGenerationNotice(
|
||||
notices: DraftGenerationNoticeMap,
|
||||
kind: CreationWorkShelfKind,
|
||||
ids: Array<string | null | undefined>,
|
||||
) {
|
||||
return collectDraftNoticeKeys(kind, ids).some((key) => {
|
||||
const notice = notices[key];
|
||||
return notice?.status === 'ready' && !notice.seen;
|
||||
});
|
||||
}
|
||||
|
||||
export function buildCreationWorkShelfRuntimeState(params: {
|
||||
item: CreationWorkShelfItem;
|
||||
notices: DraftGenerationNoticeMap;
|
||||
pendingShelfItems: PendingDraftShelfMap;
|
||||
}): CreationWorkShelfRuntimeState {
|
||||
const { item, notices, pendingShelfItems } = params;
|
||||
const noticeKeys = getGenerationNoticeShelfKeys(item);
|
||||
const notice = getDraftGenerationNotice(notices, noticeKeys);
|
||||
|
||||
if (notice?.status === 'failed') {
|
||||
const failedSummary = buildDraftFailedShelfSummary(item.source.kind);
|
||||
const pending =
|
||||
item.source.kind === 'rpg'
|
||||
? null
|
||||
: getPendingDraftShelfState(
|
||||
pendingShelfItems,
|
||||
item.source.kind,
|
||||
noticeKeys,
|
||||
);
|
||||
const pendingSummary = pending?.summary?.trim();
|
||||
return {
|
||||
isGenerating: false,
|
||||
hasGenerationFailure: true,
|
||||
generationFailureSummary: failedSummary,
|
||||
hasUnreadUpdate: false,
|
||||
suppressPersistedGenerating: true,
|
||||
titleOverride:
|
||||
item.source.kind === 'puzzle' &&
|
||||
item.status === 'draft' &&
|
||||
!item.source.item.workTitle?.trim()
|
||||
? '拼图草稿'
|
||||
: undefined,
|
||||
summaryOverride: isDraftShelfSummaryPlaceholder(item.summary)
|
||||
? (pendingSummary ?? failedSummary)
|
||||
: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
if (
|
||||
item.source.kind === 'puzzle' &&
|
||||
isPersistedDraftFailed(item.source.item.generationStatus)
|
||||
) {
|
||||
const failedSummary = buildDraftFailedShelfSummary('puzzle');
|
||||
return {
|
||||
isGenerating: false,
|
||||
hasGenerationFailure: true,
|
||||
generationFailureSummary: failedSummary,
|
||||
hasUnreadUpdate: false,
|
||||
suppressPersistedGenerating: true,
|
||||
titleOverride:
|
||||
item.status === 'draft' && !item.source.item.workTitle?.trim()
|
||||
? '拼图草稿'
|
||||
: undefined,
|
||||
summaryOverride: isDraftShelfSummaryPlaceholder(item.summary)
|
||||
? failedSummary
|
||||
: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
const isNoticeGenerating =
|
||||
notice?.status === 'generating' &&
|
||||
(item.source.kind !== 'puzzle' ||
|
||||
!resolvePuzzleWorkCoverImageSrc(item.source.item));
|
||||
return {
|
||||
isGenerating: isNoticeGenerating || item.isGenerating === true,
|
||||
hasUnreadUpdate: notice?.status === 'ready' && !notice.seen,
|
||||
};
|
||||
}
|
||||
|
||||
export function collectVisibleDraftNoticeKeys(
|
||||
sources: PlatformDraftGenerationVisibleShelfSources,
|
||||
) {
|
||||
return [
|
||||
...sources.rpgItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('rpg', [
|
||||
item.workId,
|
||||
item.sessionId,
|
||||
item.profileId,
|
||||
]),
|
||||
),
|
||||
...sources.bigFishItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('big-fish', [item.workId, item.sourceSessionId]),
|
||||
),
|
||||
...sources.jumpHopItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('jump-hop', [
|
||||
item.workId,
|
||||
item.profileId,
|
||||
item.sourceSessionId,
|
||||
]),
|
||||
),
|
||||
...sources.woodenFishItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('wooden-fish', [
|
||||
item.workId,
|
||||
item.profileId,
|
||||
item.sourceSessionId,
|
||||
]),
|
||||
),
|
||||
...sources.match3dItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('match3d', [
|
||||
item.workId,
|
||||
item.profileId,
|
||||
item.sourceSessionId,
|
||||
]),
|
||||
),
|
||||
...sources.squareHoleItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('square-hole', [
|
||||
item.workId,
|
||||
item.profileId,
|
||||
item.sourceSessionId,
|
||||
]),
|
||||
),
|
||||
...sources.puzzleItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('puzzle', [
|
||||
item.workId,
|
||||
item.profileId,
|
||||
item.sourceSessionId,
|
||||
buildPuzzleResultWorkId(item.sourceSessionId),
|
||||
buildPuzzleResultProfileId(item.sourceSessionId),
|
||||
]),
|
||||
),
|
||||
...sources.visualNovelItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('visual-novel', [item.profileId]),
|
||||
),
|
||||
...sources.barkBattleItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('bark-battle', [item.workId, item.draftId]),
|
||||
),
|
||||
...sources.babyObjectMatchItems.flatMap((item) =>
|
||||
collectDraftNoticeKeys('baby-object-match', [
|
||||
item.profileId,
|
||||
item.draftId,
|
||||
]),
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
export function hasUnreadDraftGenerationUpdates(
|
||||
notices: DraftGenerationNoticeMap,
|
||||
visibleKeys: readonly string[],
|
||||
) {
|
||||
return visibleKeys.some((key) => {
|
||||
const notice = notices[key];
|
||||
return notice?.status === 'ready' && !notice.seen;
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingBigFishWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly BigFishWorkSummary[],
|
||||
): BigFishWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => {
|
||||
const isFailed = state.status === 'failed';
|
||||
return {
|
||||
workId: `big-fish-work-${sessionId}`,
|
||||
sourceSessionId: sessionId,
|
||||
ownerUserId: '',
|
||||
authorDisplayName: '',
|
||||
title: '大鱼吃小鱼草稿',
|
||||
subtitle: isFailed ? '生成失败待重试' : '草稿生成中',
|
||||
summary: isFailed
|
||||
? '草稿生成失败,可重新打开处理。'
|
||||
: '正在生成玩法草稿。',
|
||||
coverImageSrc: null,
|
||||
status: 'draft',
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
publishReady: false,
|
||||
levelCount: 0,
|
||||
levelMainImageReadyCount: 0,
|
||||
levelMotionReadyCount: 0,
|
||||
backgroundReady: false,
|
||||
playCount: 0,
|
||||
remixCount: 0,
|
||||
likeCount: 0,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingJumpHopWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly JumpHopWorkSummaryResponse[],
|
||||
): JumpHopWorkSummaryResponse[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => {
|
||||
const generationStatus =
|
||||
state.status === 'failed'
|
||||
? 'failed'
|
||||
: state.status === 'generating'
|
||||
? 'generating'
|
||||
: 'ready';
|
||||
return {
|
||||
runtimeKind: 'jump-hop',
|
||||
workId: `jump-hop-work-${sessionId}`,
|
||||
profileId: `jump-hop-profile-${sessionId}`,
|
||||
ownerUserId: '',
|
||||
sourceSessionId: sessionId,
|
||||
workTitle: '跳一跳草稿',
|
||||
workDescription:
|
||||
state.status === 'failed'
|
||||
? '跳一跳玩法草稿生成失败,可重新打开处理。'
|
||||
: '正在生成跳一跳玩法草稿。',
|
||||
themeTags: [],
|
||||
difficulty: 'standard',
|
||||
stylePreset: 'minimal-blocks',
|
||||
coverImageSrc: null,
|
||||
publicationStatus: 'draft',
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
publishReady: false,
|
||||
generationStatus,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingWoodenFishWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly WoodenFishWorkSummaryResponse[],
|
||||
): WoodenFishWorkSummaryResponse[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => {
|
||||
const generationStatus =
|
||||
state.status === 'failed'
|
||||
? 'failed'
|
||||
: state.status === 'generating'
|
||||
? 'generating'
|
||||
: 'ready';
|
||||
return {
|
||||
runtimeKind: 'wooden-fish',
|
||||
workId: `wooden-fish-work-${sessionId}`,
|
||||
profileId: sessionId,
|
||||
ownerUserId: '',
|
||||
sourceSessionId: sessionId,
|
||||
workTitle: '敲木鱼草稿',
|
||||
workDescription:
|
||||
state.status === 'failed'
|
||||
? '敲木鱼草稿生成失败,可重新打开处理。'
|
||||
: '正在生成敲木鱼草稿。',
|
||||
themeTags: ['敲木鱼'],
|
||||
coverImageSrc: null,
|
||||
publicationStatus: 'draft',
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
publishReady: false,
|
||||
generationStatus,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingMatch3DWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly Match3DWorkSummary[],
|
||||
): Match3DWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => {
|
||||
const themeText = state.summary?.trim() || state.title?.trim() || '';
|
||||
const fallbackSummary =
|
||||
state.status === 'failed'
|
||||
? '玩法素材生成失败,可重新打开处理。'
|
||||
: '正在生成玩法素材。';
|
||||
return {
|
||||
workId: `match3d-work-${sessionId}`,
|
||||
profileId: sessionId,
|
||||
ownerUserId: '',
|
||||
sourceSessionId: sessionId,
|
||||
gameName: '抓大鹅草稿',
|
||||
themeText,
|
||||
summary: themeText || fallbackSummary,
|
||||
tags: [],
|
||||
coverImageSrc: null,
|
||||
referenceImageSrc: null,
|
||||
clearCount: 0,
|
||||
difficulty: 0,
|
||||
publicationStatus: 'draft',
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
publishReady: false,
|
||||
generationStatus:
|
||||
state.status === 'failed'
|
||||
? 'failed'
|
||||
: state.status === 'generating'
|
||||
? 'generating'
|
||||
: 'ready',
|
||||
generatedItemAssets: [],
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingSquareHoleWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly SquareHoleWorkSummary[],
|
||||
): SquareHoleWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => ({
|
||||
workId: `square-hole-work-${sessionId}`,
|
||||
profileId: sessionId,
|
||||
ownerUserId: '',
|
||||
sourceSessionId: sessionId,
|
||||
gameName: '方洞挑战草稿',
|
||||
themeText: '',
|
||||
twistRule: '',
|
||||
summary:
|
||||
state.status === 'failed'
|
||||
? '挑战素材生成失败,可重新打开处理。'
|
||||
: '正在生成挑战素材。',
|
||||
tags: [],
|
||||
coverImageSrc: null,
|
||||
backgroundPrompt: '',
|
||||
backgroundImageSrc: null,
|
||||
shapeOptions: [],
|
||||
holeOptions: [],
|
||||
shapeCount: 0,
|
||||
difficulty: 0,
|
||||
publicationStatus: 'draft',
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
publishReady: false,
|
||||
}));
|
||||
}
|
||||
|
||||
export function buildPendingPuzzleWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly PuzzleWorkSummary[],
|
||||
): PuzzleWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([sessionId]) =>
|
||||
existingItems.every((item) => item.sourceSessionId !== sessionId),
|
||||
)
|
||||
.map(([sessionId, state]) => {
|
||||
const profileId =
|
||||
buildPuzzleResultProfileId(sessionId) ?? `puzzle-profile-${sessionId}`;
|
||||
const title = state.title?.trim() || '拼图草稿';
|
||||
const summary =
|
||||
state.summary?.trim() ||
|
||||
(state.status === 'failed'
|
||||
? '拼图草稿生成失败,可重新打开处理。'
|
||||
: '正在生成拼图草稿。');
|
||||
return {
|
||||
workId:
|
||||
buildPuzzleResultWorkId(sessionId) ?? `puzzle-work-${sessionId}`,
|
||||
profileId,
|
||||
ownerUserId: '',
|
||||
sourceSessionId: sessionId,
|
||||
authorDisplayName: '',
|
||||
workTitle: title,
|
||||
workDescription: summary,
|
||||
levelName: title,
|
||||
summary,
|
||||
themeTags: [],
|
||||
coverImageSrc: null,
|
||||
coverAssetId: null,
|
||||
publicationStatus: 'draft',
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
playCount: 0,
|
||||
remixCount: 0,
|
||||
likeCount: 0,
|
||||
publishReady: false,
|
||||
generationStatus:
|
||||
state.status === 'generating'
|
||||
? 'generating'
|
||||
: state.status === 'failed'
|
||||
? 'failed'
|
||||
: 'ready',
|
||||
levels: [],
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPendingVisualNovelWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly VisualNovelWorkSummary[],
|
||||
): VisualNovelWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([profileId]) =>
|
||||
existingItems.every((item) => item.profileId !== profileId),
|
||||
)
|
||||
.map(([profileId, state]) => ({
|
||||
runtimeKind: 'visual-novel',
|
||||
profileId,
|
||||
ownerUserId: '',
|
||||
title: '视觉小说草稿',
|
||||
description:
|
||||
state.status === 'failed'
|
||||
? '视觉小说草稿生成失败,可重新打开处理。'
|
||||
: '正在生成视觉小说草稿。',
|
||||
coverImageSrc: null,
|
||||
tags: [],
|
||||
publishStatus: 'draft',
|
||||
publishReady: false,
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
}));
|
||||
}
|
||||
|
||||
export function buildPendingBarkBattleWorks(
|
||||
pending: Record<string, PendingDraftShelfState> | undefined,
|
||||
existingItems: readonly BarkBattleWorkSummary[],
|
||||
): BarkBattleWorkSummary[] {
|
||||
if (!pending) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return Object.entries(pending)
|
||||
.filter(([id]) =>
|
||||
existingItems.every((item) => item.workId !== id && item.draftId !== id),
|
||||
)
|
||||
.map(([id, state]) => ({
|
||||
workId: id,
|
||||
draftId: id,
|
||||
ownerUserId: '',
|
||||
authorDisplayName: '',
|
||||
title: '汪汪声浪草稿',
|
||||
summary:
|
||||
state.status === 'failed'
|
||||
? '声浪竞技素材生成失败,可重新打开处理。'
|
||||
: '正在生成声浪竞技素材。',
|
||||
themeDescription: '',
|
||||
playerImageDescription: '',
|
||||
opponentImageDescription: '',
|
||||
onomatopoeia: [],
|
||||
playerCharacterImageSrc: null,
|
||||
opponentCharacterImageSrc: null,
|
||||
uiBackgroundImageSrc: null,
|
||||
difficultyPreset: 'normal',
|
||||
status: 'draft',
|
||||
generationStatus:
|
||||
state.status === 'generating'
|
||||
? 'pending_assets'
|
||||
: state.status === 'failed'
|
||||
? 'partial_failed'
|
||||
: 'ready',
|
||||
publishReady: false,
|
||||
playCount: 0,
|
||||
updatedAt: state.updatedAt,
|
||||
publishedAt: null,
|
||||
}));
|
||||
}
|
||||
|
||||
function resolvePuzzleSessionStableSuffix(
|
||||
sessionId: string | null | undefined,
|
||||
) {
|
||||
const normalizedSessionId = sessionId?.trim();
|
||||
if (!normalizedSessionId) {
|
||||
return null;
|
||||
}
|
||||
return normalizedSessionId.startsWith('puzzle-session-')
|
||||
? normalizedSessionId.slice('puzzle-session-'.length)
|
||||
: normalizedSessionId;
|
||||
}
|
||||
|
||||
function pickDraftCompletionDialogSourceId(
|
||||
ids: Array<string | null | undefined>,
|
||||
) {
|
||||
const normalizedIds = ids
|
||||
.map((id) => id?.trim() ?? '')
|
||||
.filter((id) => Boolean(id));
|
||||
return (
|
||||
normalizedIds.find((id) => /session/i.test(id)) ??
|
||||
normalizedIds.find((id) => /work/i.test(id)) ??
|
||||
normalizedIds.find((id) => /draft/i.test(id)) ??
|
||||
normalizedIds.find((id) => /run/i.test(id)) ??
|
||||
normalizedIds.find((id) => /profile/i.test(id)) ??
|
||||
normalizedIds[0] ??
|
||||
null
|
||||
);
|
||||
}
|
||||
|
||||
function formatDraftTaskCompletionSource(label: string, id?: string | null) {
|
||||
const normalizedId = id?.trim();
|
||||
return normalizedId ? `${label} ${normalizedId}` : label;
|
||||
}
|
||||
Reference in New Issue
Block a user