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@@ -38,17 +38,15 @@ pub(crate) fn build_puzzle_image_prompt(level_name: &str, prompt: &str) -> Strin
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image_prompt
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}
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fn build_puzzle_image_prompt_text(level_name: &str, prompt: &str) -> String {
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fn build_puzzle_image_prompt_text(_level_name: &str, prompt: &str) -> String {
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format!(
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concat!(
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"请生成一张高清插画。",
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"关卡名:{level_name}。",
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"画面主体:{prompt}。",
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"画面要求:1:1 正方形拼图关卡,适配 3x3 或 4x4 拼图切块,",
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"画面要求:1:1",
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"主体要清晰集中,前中后景层次明确,局部细节丰富但不要杂乱,",
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"避免文字、水印、边框和 UI 元素。"
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),
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level_name = level_name,
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prompt = prompt,
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)
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}
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@@ -78,10 +76,9 @@ mod tests {
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fn build_puzzle_image_prompt_keeps_puzzle_asset_constraints() {
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let prompt = build_puzzle_image_prompt("雨夜神庙", "猫咪在发光遗迹前寻找线索");
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assert!(prompt.contains("雨夜神庙"));
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assert!(prompt.contains("猫咪在发光遗迹前寻找线索"));
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assert!(prompt.contains("1:1 正方形拼图关卡"));
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assert!(prompt.contains("3x3 或 4x4"));
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assert!(prompt.contains("1:1"));
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assert!(prompt.contains("主体要清晰集中"));
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assert!(prompt.contains("避免文字、水印、边框和 UI 元素"));
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}
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@@ -93,8 +90,8 @@ mod tests {
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let prompt = build_puzzle_image_prompt(long_level_name.as_str(), long_description.as_str());
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assert!(prompt.chars().count() <= PUZZLE_TEXT_TO_IMAGE_PROMPT_MAX_CHARS);
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assert!(prompt.contains("1:1 正方形拼图关卡"));
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assert!(prompt.contains("3x3 或 4x4"));
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assert!(prompt.contains("1:1"));
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assert!(prompt.contains("主体要清晰集中"));
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assert!(prompt.contains("避免文字、水印、边框和 UI 元素"));
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}
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