收口玩过作品面板弹窗壳层
RpgEntryHomeView 的 ProfilePlayedWorksModal 改用 UnifiedModal 并保留可继续与玩过双分区语义 更新玩过作品面板与 FlowShell 交互测试的具名 dialog 断言 同步 PlatformUiKit 收口计划与 .hermes 决策记录
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@@ -58,6 +58,7 @@
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- 2026-06-10 追加:`UnifiedModal` 新增 `showHeader`,用于收口不需要标准头部但仍要保留 dialog 无障碍语义、遮罩和层级控制的轻量弹窗;RPG 首页个人中心的支付结果提示与支付确认遮罩已迁移到 `showHeader={false}` 模式,业务页只保留 icon badge、文案与按钮,不再手写 backdrop、aria 和白底壳层。个人中心移动端顶栏“扫码”“打开设置”入口统一使用 `PlatformIconButton`,并继续保留 `.platform-profile-header__icon-button` 局部 class 控制位置与主题色。验证命令:`npm run test -- src/components/common/UnifiedModal.test.tsx src/components/common/PlatformIconButton.test.tsx src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`。
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- 2026-06-10 追加:`UnifiedModal` 新增 `showHeader`,用于收口不需要标准头部但仍要保留 dialog 无障碍语义、遮罩和层级控制的轻量弹窗;RPG 首页个人中心的支付结果提示与支付确认遮罩已迁移到 `showHeader={false}` 模式,业务页只保留 icon badge、文案与按钮,不再手写 backdrop、aria 和白底壳层。个人中心移动端顶栏“扫码”“打开设置”入口统一使用 `PlatformIconButton`,并继续保留 `.platform-profile-header__icon-button` 局部 class 控制位置与主题色。验证命令:`npm run test -- src/components/common/UnifiedModal.test.tsx src/components/common/PlatformIconButton.test.tsx src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`。
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- 2026-06-10 追加:RPG 首页发现页分类筛选弹窗和个人中心扫码面板改用 `UnifiedModal` 承接 backdrop、dialog 语义和层级;分类筛选保留本地选项 / 动作布局,扫码面板继续使用 `showHeader={false}` 保留深色自定义头部与摄像头 viewport,并显式维持 `closeOnBackdrop={false}`、`closeOnEscape={false}`。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx src/components/common/UnifiedModal.test.tsx`。
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- 2026-06-10 追加:RPG 首页发现页分类筛选弹窗和个人中心扫码面板改用 `UnifiedModal` 承接 backdrop、dialog 语义和层级;分类筛选保留本地选项 / 动作布局,扫码面板继续使用 `showHeader={false}` 保留深色自定义头部与摄像头 viewport,并显式维持 `closeOnBackdrop={false}`、`closeOnEscape={false}`。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx src/components/common/UnifiedModal.test.tsx`。
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- 2026-06-10 追加:RPG 首页个人中心泥点账单改用 `UnifiedModal showHeader={false}` 承接 `dialog` 语义和遮罩层级,同时保留渐变面板、`PlatformModalCloseButton variant="floating"`、余额 badge 与账单列表布局;账单继续显式维持 `closeOnBackdrop={false}`、`closeOnEscape={false}`,测试改为直接断言具名 dialog 和关闭后卸载。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "opens wallet ledger modal from narrative coin card|wallet ledger modal shows empty and error states" src/components/common/UnifiedModal.test.tsx`。
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- 2026-06-10 追加:RPG 首页个人中心泥点账单改用 `UnifiedModal showHeader={false}` 承接 `dialog` 语义和遮罩层级,同时保留渐变面板、`PlatformModalCloseButton variant="floating"`、余额 badge 与账单列表布局;账单继续显式维持 `closeOnBackdrop={false}`、`closeOnEscape={false}`,测试改为直接断言具名 dialog 和关闭后卸载。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "opens wallet ledger modal from narrative coin card|wallet ledger modal shows empty and error states" src/components/common/UnifiedModal.test.tsx`。
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- 2026-06-10 追加:RPG 首页个人中心“玩过作品”面板改用 `UnifiedModal showHeader={false}` 承接 `dialog` 语义和遮罩层级,同时保留 `PLAYED` kicker、总时长 badge、`PlatformModalCloseButton variant="floating"`、`可继续 / 玩过` 双分区与作品卡布局;存档入口继续留在同一个“玩过”面板内,不再回退成独立 `SAVE ARCHIVE` / `ARCHIVE` 壳层。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx -t "profile played modal summary and work type use platform pill badges|profile played modal empty state uses platform empty state" src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "authenticated users can open save archives from the profile played panel|profile page keeps save archives inside played stats panel" src/components/common/UnifiedModal.test.tsx`。
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- 2026-06-09 追加:RPG 大编辑器暗色面板内的保存和角色槽动作继续走本地 `ActionButton`,不再混用白底平台 `platform-button` class;平台白底动作收口和编辑器暗色动作收口保持两套视觉边界。
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- 2026-06-09 追加:RPG 大编辑器暗色面板内的保存和角色槽动作继续走本地 `ActionButton`,不再混用白底平台 `platform-button` class;平台白底动作收口和编辑器暗色动作收口保持两套视觉边界。
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- 2026-06-10 追加:`PlatformActionButton surface="editorDark"` 承接 RPG 暗色弹窗 / 运行面板里的普通取消、确认、刷新和编组动作,支持 `size="xxs"` 与 `tone="success" | "warning"`;`tone="accent"` 承接暗色壳层内的琥珀实心 CTA,`tone="accentSoft"` 承接依赖局部 accent 变量的柔和强调按钮。角色自定义 footer、自定义世界生成 footer、地图切换确认、营地编组普通动作和角色聊天刷新动作已迁移。暗色可选项卡仍使用 `PlatformDarkOptionCard`,像素风发送 / 强品牌动作继续保留专用布局。验证命令:`npm run test -- src/components/common/platformActionButtonModel.test.ts src/components/common/PlatformActionButton.test.tsx src/components/SelectionCustomizationModals.test.tsx src/components/CompanionCampModal.test.tsx src/components/MapModal.test.tsx src/components/CharacterChatModal.test.tsx`。
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- 2026-06-10 追加:`PlatformActionButton surface="editorDark"` 承接 RPG 暗色弹窗 / 运行面板里的普通取消、确认、刷新和编组动作,支持 `size="xxs"` 与 `tone="success" | "warning"`;`tone="accent"` 承接暗色壳层内的琥珀实心 CTA,`tone="accentSoft"` 承接依赖局部 accent 变量的柔和强调按钮。角色自定义 footer、自定义世界生成 footer、地图切换确认、营地编组普通动作和角色聊天刷新动作已迁移。暗色可选项卡仍使用 `PlatformDarkOptionCard`,像素风发送 / 强品牌动作继续保留专用布局。验证命令:`npm run test -- src/components/common/platformActionButtonModel.test.ts src/components/common/PlatformActionButton.test.tsx src/components/SelectionCustomizationModals.test.tsx src/components/CompanionCampModal.test.tsx src/components/MapModal.test.tsx src/components/CharacterChatModal.test.tsx`。
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- 2026-06-10 追加:RPG 首页创作 / 草稿顶栏的钱包快捷入口通过同文件 `TopbarWalletShortcutButton` 复用 `PlatformActionButton tone="accentSoft" shape="pill" size="xs"` 与 `PlatformIconBadge`;移动端 / 桌面端继续保留 `.platform-mobile-create-wallet-chip`、`.platform-desktop-create-wallet-chip` 和 `.platform-desktop-search` 兼容 class,承接余额截断、桌面顶栏胶囊壳和既有测试锚点,点击语义仍统一走 `openRechargeOrRewardCodeModal`。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`。
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- 2026-06-10 追加:RPG 首页创作 / 草稿顶栏的钱包快捷入口通过同文件 `TopbarWalletShortcutButton` 复用 `PlatformActionButton tone="accentSoft" shape="pill" size="xs"` 与 `PlatformIconBadge`;移动端 / 桌面端继续保留 `.platform-mobile-create-wallet-chip`、`.platform-desktop-create-wallet-chip` 和 `.platform-desktop-search` 兼容 class,承接余额截断、桌面顶栏胶囊壳和既有测试锚点,点击语义仍统一走 `openRechargeOrRewardCodeModal`。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`。
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@@ -228,6 +228,7 @@
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19.3.4. 个人中心移动端顶栏的“扫码”“打开设置”入口迁移到 `PlatformIconButton`;页面继续保留 `.platform-profile-header__icon-button` 局部 class 控制位置、尺寸和主题色,交互语义与可访问名称统一由共享按钮承接,不再在 `RpgEntryHomeView` 里手写图标按钮的 `type`、`aria-label` 和基础 chrome。
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19.3.4. 个人中心移动端顶栏的“扫码”“打开设置”入口迁移到 `PlatformIconButton`;页面继续保留 `.platform-profile-header__icon-button` 局部 class 控制位置、尺寸和主题色,交互语义与可访问名称统一由共享按钮承接,不再在 `RpgEntryHomeView` 里手写图标按钮的 `type`、`aria-label` 和基础 chrome。
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19.3.5. 发现页分类筛选弹窗与个人中心扫码面板迁移到 `UnifiedModal`;分类筛选继续复用本地选项栅格和底部动作区样式,但 backdrop、dialog 语义、头部关闭入口和 `closeOnEscape={false}` 统一收口到共享壳层。扫码面板复用 `showHeader={false}` 模式保留深色自定义头部、摄像头 viewport 和状态提示,同时显式保持 `closeOnBackdrop={false}`、`closeOnEscape={false}`,确保不会把扫码中的资源清理语义改散到页面外层。
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19.3.5. 发现页分类筛选弹窗与个人中心扫码面板迁移到 `UnifiedModal`;分类筛选继续复用本地选项栅格和底部动作区样式,但 backdrop、dialog 语义、头部关闭入口和 `closeOnEscape={false}` 统一收口到共享壳层。扫码面板复用 `showHeader={false}` 模式保留深色自定义头部、摄像头 viewport 和状态提示,同时显式保持 `closeOnBackdrop={false}`、`closeOnEscape={false}`,确保不会把扫码中的资源清理语义改散到页面外层。
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19.3.6. 个人中心泥点账单弹窗迁移到 `UnifiedModal` 的 headerless 模式;共享壳层承接 `dialog` 语义、层级和关闭策略,账单弹窗继续保留自定义渐变面板、浮动关闭按钮、余额 badge、列表 / 空态 / 错误态布局以及 `closeOnBackdrop={false}`、`closeOnEscape={false}` 的原有交互,不再手写 `fixed inset-0` 遮罩壳层。
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19.3.6. 个人中心泥点账单弹窗迁移到 `UnifiedModal` 的 headerless 模式;共享壳层承接 `dialog` 语义、层级和关闭策略,账单弹窗继续保留自定义渐变面板、浮动关闭按钮、余额 badge、列表 / 空态 / 错误态布局以及 `closeOnBackdrop={false}`、`closeOnEscape={false}` 的原有交互,不再手写 `fixed inset-0` 遮罩壳层。
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19.3.7. 个人中心“玩过作品”面板迁移到 `UnifiedModal` 的 headerless 模式;共享壳层承接 `dialog` 语义、层级与关闭策略,面板继续保留 `PLAYED` kicker、总时长 badge、浮动关闭按钮、`可继续 / 玩过` 双分区、作品卡与空态布局,以及 `closeOnBackdrop={false}`、`closeOnEscape={false}` 的原有交互。存档入口仍留在同一个“玩过”面板内,不再回退成独立的 `SAVE ARCHIVE` / `ARCHIVE` 壳层。
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19.3. creative-agent 首页的侧边栏菜单、账号入口、开启新对话、我的创作、首页激励 CTA 和 prompt suggestion 按钮迁移到 `PlatformIconButton` / `PlatformActionButton`;首页继续保留 `creative-agent-home__*` 本地 class 承接透明顶栏、抽屉和品牌化胶囊视觉,不把视觉回收和语义收口绑成一次大改。`Beta` 徽标和历史记录纯文本行暂保留本地实现,等出现更多同构轻量列表行后再评估是否抽新的共享 row primitive。
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19.3. creative-agent 首页的侧边栏菜单、账号入口、开启新对话、我的创作、首页激励 CTA 和 prompt suggestion 按钮迁移到 `PlatformIconButton` / `PlatformActionButton`;首页继续保留 `creative-agent-home__*` 本地 class 承接透明顶栏、抽屉和品牌化胶囊视觉,不把视觉回收和语义收口绑成一次大改。`Beta` 徽标和历史记录纯文本行暂保留本地实现,等出现更多同构轻量列表行后再评估是否抽新的共享 row primitive。
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19.4. 大鱼吃小鱼结果页 hero 的返回入口迁移到 `PlatformIconButton variant="darkMini"`,测试 / 发布动作迁移到 `PlatformActionButton surface="editorDark"`;结果页只保留测试运行、发布提交和文案状态语义,不再手写 hero 顶栏按钮壳。
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19.4. 大鱼吃小鱼结果页 hero 的返回入口迁移到 `PlatformIconButton variant="darkMini"`,测试 / 发布动作迁移到 `PlatformActionButton surface="editorDark"`;结果页只保留测试运行、发布提交和文案状态语义,不再手写 hero 顶栏按钮壳。
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20. 平台方形上传入口和紧凑虚线新增入口迁移到 `PlatformUploadTile`,上传后的图片预览迁移到 `PlatformUploadPreviewCard`;反馈页上传凭证入口 / 预览、敲木鱼工作台新增功德词条入口、通用创作图片面板的提示词参考图缩略图、抓大鹅封面编辑参考图缩略图、通用输入 Composer 已选参考图条、creation-agent 已选参考图条和拼图结果页关卡引用图横条已先迁移。方形缩略图使用默认 `layout="square"`,横向“已选择参考图 / 文件名 / 素材名 / 移除”条使用 `layout="inline"`;只读引用图条不传 `onRemove`,避免公共组件额外渲染删除入口。后续继续收口结果页素材上传、工作台参考图上传、紧凑虚线新增入口等上传 / 动作块时,业务页只保留文件选择、预览数组、预览回调、删除回调、校验逻辑或新增回调,上传方块外观、主副文案、缩略图壳、预览按钮、标题行、横向已选条、移除按钮和禁用态统一由 Module 承接;工具栏中的小图标上传仍继续使用 `PlatformIconButton asChild="label"`。
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20. 平台方形上传入口和紧凑虚线新增入口迁移到 `PlatformUploadTile`,上传后的图片预览迁移到 `PlatformUploadPreviewCard`;反馈页上传凭证入口 / 预览、敲木鱼工作台新增功德词条入口、通用创作图片面板的提示词参考图缩略图、抓大鹅封面编辑参考图缩略图、通用输入 Composer 已选参考图条、creation-agent 已选参考图条和拼图结果页关卡引用图横条已先迁移。方形缩略图使用默认 `layout="square"`,横向“已选择参考图 / 文件名 / 素材名 / 移除”条使用 `layout="inline"`;只读引用图条不传 `onRemove`,避免公共组件额外渲染删除入口。后续继续收口结果页素材上传、工作台参考图上传、紧凑虚线新增入口等上传 / 动作块时,业务页只保留文件选择、预览数组、预览回调、删除回调、校验逻辑或新增回调,上传方块外观、主副文案、缩略图壳、预览按钮、标题行、横向已选条、移除按钮和禁用态统一由 Module 承接;工具栏中的小图标上传仍继续使用 `PlatformIconButton asChild="label"`。
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@@ -328,6 +328,7 @@ async function openProfilePlayedWorks(
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await user.click(
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await user.click(
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await screen.findByRole('button', { name: /已玩游戏数量/u }),
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await screen.findByRole('button', { name: /已玩游戏数量/u }),
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);
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);
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expect(await screen.findByRole('dialog', { name: '玩过' })).toBeTruthy();
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expect(await screen.findByText('可继续')).toBeTruthy();
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expect(await screen.findByText('可继续')).toBeTruthy();
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}
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}
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@@ -2790,9 +2790,11 @@ test('profile played modal summary and work type use platform pill badges', asyn
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await user.click(screen.getByRole('button', { name: /已玩游戏数量/u }));
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await user.click(screen.getByRole('button', { name: /已玩游戏数量/u }));
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const playedModal = screen
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const playedModal = await screen.findByRole('dialog', { name: '玩过' });
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.getByText('潮雾列岛')
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.closest('.fixed') as HTMLElement;
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expect(
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within(playedModal).getByRole('button', { name: '关闭玩过' }),
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).toBeTruthy();
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const playedSectionLabel = within(playedModal)
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const playedSectionLabel = within(playedModal)
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.getAllByText('玩过')
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.getAllByText('玩过')
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.find((element) => element.className.includes('tracking-[0.18em]'));
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.find((element) => element.className.includes('tracking-[0.18em]'));
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@@ -2813,6 +2813,8 @@ function ProfileReferralUserAvatar({
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const PROFILE_MODAL_OVERLAY_CLASS =
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const PROFILE_MODAL_OVERLAY_CLASS =
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'platform-modal-backdrop !items-center !justify-center !px-4 !py-6';
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'platform-modal-backdrop !items-center !justify-center !px-4 !py-6';
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const PROFILE_SECONDARY_MODAL_OVERLAY_CLASS =
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'!items-center !bg-black/48 !px-3 !py-5 !backdrop-blur-none';
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const PROFILE_MODAL_HEADER_CLASS = 'border-white/10 px-5 py-4';
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const PROFILE_MODAL_HEADER_CLASS = 'border-white/10 px-5 py-4';
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const PROFILE_MODAL_TITLE_CLASS = 'text-base font-black';
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const PROFILE_MODAL_TITLE_CLASS = 'text-base font-black';
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const PROFILE_MODAL_DESCRIPTION_CLASS =
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const PROFILE_MODAL_DESCRIPTION_CLASS =
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@@ -3429,7 +3431,7 @@ function WalletLedgerModal({
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portal={false}
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portal={false}
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size="sm"
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size="sm"
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zIndexClassName="z-[80]"
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zIndexClassName="z-[80]"
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overlayClassName="!items-center !bg-black/48 !px-3 !py-5 !backdrop-blur-none"
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overlayClassName={PROFILE_SECONDARY_MODAL_OVERLAY_CLASS}
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panelClassName="relative !max-h-[min(92vh,42rem)] !max-w-[30rem] bg-[linear-gradient(180deg,#fff7f8_0%,#ffffff_38%,#f8fafc_100%)] text-zinc-950 shadow-2xl !rounded-[1.35rem] sm:!rounded-[1.35rem]"
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panelClassName="relative !max-h-[min(92vh,42rem)] !max-w-[30rem] bg-[linear-gradient(180deg,#fff7f8_0%,#ffffff_38%,#f8fafc_100%)] text-zinc-950 shadow-2xl !rounded-[1.35rem] sm:!rounded-[1.35rem]"
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bodyClassName="!p-0"
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bodyClassName="!p-0"
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||||||
>
|
>
|
||||||
@@ -4241,137 +4243,149 @@ function ProfilePlayedWorksModal({
|
|||||||
const hasPlayedWorks = playedWorks.length > 0;
|
const hasPlayedWorks = playedWorks.length > 0;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="fixed inset-0 z-[80] flex items-center justify-center bg-black/48 px-3 py-5">
|
<UnifiedModal
|
||||||
<div className="relative max-h-[min(92vh,42rem)] w-full max-w-[38rem] overflow-hidden rounded-[1.35rem] bg-white text-zinc-950 shadow-2xl">
|
open
|
||||||
|
title="玩过"
|
||||||
|
onClose={onClose}
|
||||||
|
showHeader={false}
|
||||||
|
showCloseButton={false}
|
||||||
|
closeOnBackdrop={false}
|
||||||
|
closeOnEscape={false}
|
||||||
|
portal={false}
|
||||||
|
size="sm"
|
||||||
|
zIndexClassName="z-[80]"
|
||||||
|
overlayClassName={PROFILE_SECONDARY_MODAL_OVERLAY_CLASS}
|
||||||
|
panelClassName="relative !max-h-[min(92vh,42rem)] !max-w-[38rem] bg-white text-zinc-950 shadow-2xl !rounded-[1.35rem] sm:!rounded-[1.35rem]"
|
||||||
|
bodyClassName="!p-0"
|
||||||
|
>
|
||||||
|
<div className="relative max-h-[min(92vh,42rem)] overflow-y-auto px-4 pb-5 pt-4 sm:px-5">
|
||||||
<PlatformModalCloseButton
|
<PlatformModalCloseButton
|
||||||
label="关闭玩过"
|
label="关闭玩过"
|
||||||
variant="floating"
|
variant="floating"
|
||||||
onClick={onClose}
|
onClick={onClose}
|
||||||
icon="×"
|
icon="×"
|
||||||
/>
|
/>
|
||||||
<div className="max-h-[min(92vh,42rem)] overflow-y-auto px-4 pb-5 pt-4 sm:px-5">
|
<div className="pr-10">
|
||||||
<div className="pr-10">
|
<div className="text-[10px] font-black tracking-[0.22em] text-[#ff4056]">
|
||||||
<div className="text-[10px] font-black tracking-[0.22em] text-[#ff4056]">
|
PLAYED
|
||||||
PLAYED
|
|
||||||
</div>
|
|
||||||
<div className="mt-1 text-2xl font-black">玩过</div>
|
|
||||||
<PlatformPillBadge
|
|
||||||
tone="profile"
|
|
||||||
icon={<Clock3 className="h-3.5 w-3.5 text-[#ff4056]" />}
|
|
||||||
className="mt-2"
|
|
||||||
>
|
|
||||||
{formatTotalPlayTimeHours(stats?.totalPlayTimeMs ?? 0)}
|
|
||||||
</PlatformPillBadge>
|
|
||||||
</div>
|
</div>
|
||||||
|
<div className="mt-1 text-2xl font-black">玩过</div>
|
||||||
{error ? (
|
<PlatformPillBadge
|
||||||
<PlatformStatusMessage tone="error" className="mt-4">
|
tone="profile"
|
||||||
{error}
|
icon={<Clock3 className="h-3.5 w-3.5 text-[#ff4056]" />}
|
||||||
</PlatformStatusMessage>
|
className="mt-2"
|
||||||
) : null}
|
>
|
||||||
{saveError ? (
|
{formatTotalPlayTimeHours(stats?.totalPlayTimeMs ?? 0)}
|
||||||
<PlatformStatusMessage tone="error" className="mt-4">
|
</PlatformPillBadge>
|
||||||
{saveError}
|
|
||||||
</PlatformStatusMessage>
|
|
||||||
) : null}
|
|
||||||
|
|
||||||
{isLoading ? (
|
|
||||||
<div className="mt-5 space-y-3">
|
|
||||||
{Array.from({ length: 4 }).map((_, index) => (
|
|
||||||
<div
|
|
||||||
key={index}
|
|
||||||
className="h-20 animate-pulse rounded-xl bg-zinc-100"
|
|
||||||
/>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
) : hasArchiveEntries || hasPlayedWorks ? (
|
|
||||||
<div className="mt-5 space-y-5">
|
|
||||||
{hasArchiveEntries ? (
|
|
||||||
<section>
|
|
||||||
<PlatformFieldLabel variant="section" className="mb-2 block">
|
|
||||||
可继续
|
|
||||||
</PlatformFieldLabel>
|
|
||||||
<div className="grid gap-3">
|
|
||||||
{saveEntries.map((entry) => (
|
|
||||||
<SaveArchiveCard
|
|
||||||
key={`${entry.worldKey}:played-archive`}
|
|
||||||
entry={entry}
|
|
||||||
loading={isResumingSaveWorldKey === entry.worldKey}
|
|
||||||
onClick={() => onResumeSave(entry)}
|
|
||||||
/>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
) : null}
|
|
||||||
|
|
||||||
{hasPlayedWorks ? (
|
|
||||||
<section>
|
|
||||||
<PlatformFieldLabel variant="section" className="mb-2 block">
|
|
||||||
玩过
|
|
||||||
</PlatformFieldLabel>
|
|
||||||
<div className="space-y-3">
|
|
||||||
{playedWorks.map((work) => (
|
|
||||||
<PlatformSubpanel
|
|
||||||
as="button"
|
|
||||||
type="button"
|
|
||||||
key={`${work.worldKey}:${work.lastPlayedAt}`}
|
|
||||||
onClick={() => onOpenWork?.(work)}
|
|
||||||
surface="flat"
|
|
||||||
radius="sm"
|
|
||||||
padding="md"
|
|
||||||
interactive
|
|
||||||
className="w-full hover:border-[#ff4056]"
|
|
||||||
>
|
|
||||||
<div className="flex min-w-0 items-start justify-between gap-3">
|
|
||||||
<div className="min-w-0">
|
|
||||||
<div className="line-clamp-1 text-base font-black text-zinc-950">
|
|
||||||
{work.worldTitle}
|
|
||||||
</div>
|
|
||||||
{work.worldSubtitle ? (
|
|
||||||
<div className="mt-1 line-clamp-1 text-xs text-zinc-500">
|
|
||||||
{work.worldSubtitle}
|
|
||||||
</div>
|
|
||||||
) : null}
|
|
||||||
</div>
|
|
||||||
<PlatformPillBadge
|
|
||||||
tone="profileAccent"
|
|
||||||
size="xs"
|
|
||||||
className="shrink-0 border-transparent"
|
|
||||||
>
|
|
||||||
{formatPlayedWorkType(work.worldType)}
|
|
||||||
</PlatformPillBadge>
|
|
||||||
</div>
|
|
||||||
<div className="mt-3 grid gap-2 text-xs text-zinc-500 sm:grid-cols-3">
|
|
||||||
<span className="truncate">
|
|
||||||
作品号 {formatPlayedWorkId(work)}
|
|
||||||
</span>
|
|
||||||
<span className="truncate">
|
|
||||||
最近 {formatSnapshotTime(work.lastPlayedAt)}
|
|
||||||
</span>
|
|
||||||
<span className="truncate">
|
|
||||||
时长{' '}
|
|
||||||
{formatCompactPlayTime(work.lastObservedPlayTimeMs)}
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</PlatformSubpanel>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
) : null}
|
|
||||||
</div>
|
|
||||||
) : (
|
|
||||||
<PlatformEmptyState
|
|
||||||
surface="subpanel"
|
|
||||||
size="inline"
|
|
||||||
tone="base"
|
|
||||||
className="mt-5 text-left"
|
|
||||||
>
|
|
||||||
暂无玩过
|
|
||||||
</PlatformEmptyState>
|
|
||||||
)}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{error ? (
|
||||||
|
<PlatformStatusMessage tone="error" className="mt-4">
|
||||||
|
{error}
|
||||||
|
</PlatformStatusMessage>
|
||||||
|
) : null}
|
||||||
|
{saveError ? (
|
||||||
|
<PlatformStatusMessage tone="error" className="mt-4">
|
||||||
|
{saveError}
|
||||||
|
</PlatformStatusMessage>
|
||||||
|
) : null}
|
||||||
|
|
||||||
|
{isLoading ? (
|
||||||
|
<div className="mt-5 space-y-3">
|
||||||
|
{Array.from({ length: 4 }).map((_, index) => (
|
||||||
|
<div
|
||||||
|
key={index}
|
||||||
|
className="h-20 animate-pulse rounded-xl bg-zinc-100"
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
) : hasArchiveEntries || hasPlayedWorks ? (
|
||||||
|
<div className="mt-5 space-y-5">
|
||||||
|
{hasArchiveEntries ? (
|
||||||
|
<section>
|
||||||
|
<PlatformFieldLabel variant="section" className="mb-2 block">
|
||||||
|
可继续
|
||||||
|
</PlatformFieldLabel>
|
||||||
|
<div className="grid gap-3">
|
||||||
|
{saveEntries.map((entry) => (
|
||||||
|
<SaveArchiveCard
|
||||||
|
key={`${entry.worldKey}:played-archive`}
|
||||||
|
entry={entry}
|
||||||
|
loading={isResumingSaveWorldKey === entry.worldKey}
|
||||||
|
onClick={() => onResumeSave(entry)}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
) : null}
|
||||||
|
|
||||||
|
{hasPlayedWorks ? (
|
||||||
|
<section>
|
||||||
|
<PlatformFieldLabel variant="section" className="mb-2 block">
|
||||||
|
玩过
|
||||||
|
</PlatformFieldLabel>
|
||||||
|
<div className="space-y-3">
|
||||||
|
{playedWorks.map((work) => (
|
||||||
|
<PlatformSubpanel
|
||||||
|
as="button"
|
||||||
|
type="button"
|
||||||
|
key={`${work.worldKey}:${work.lastPlayedAt}`}
|
||||||
|
onClick={() => onOpenWork?.(work)}
|
||||||
|
surface="flat"
|
||||||
|
radius="sm"
|
||||||
|
padding="md"
|
||||||
|
interactive
|
||||||
|
className="w-full hover:border-[#ff4056]"
|
||||||
|
>
|
||||||
|
<div className="flex min-w-0 items-start justify-between gap-3">
|
||||||
|
<div className="min-w-0">
|
||||||
|
<div className="line-clamp-1 text-base font-black text-zinc-950">
|
||||||
|
{work.worldTitle}
|
||||||
|
</div>
|
||||||
|
{work.worldSubtitle ? (
|
||||||
|
<div className="mt-1 line-clamp-1 text-xs text-zinc-500">
|
||||||
|
{work.worldSubtitle}
|
||||||
|
</div>
|
||||||
|
) : null}
|
||||||
|
</div>
|
||||||
|
<PlatformPillBadge
|
||||||
|
tone="profileAccent"
|
||||||
|
size="xs"
|
||||||
|
className="shrink-0 border-transparent"
|
||||||
|
>
|
||||||
|
{formatPlayedWorkType(work.worldType)}
|
||||||
|
</PlatformPillBadge>
|
||||||
|
</div>
|
||||||
|
<div className="mt-3 grid gap-2 text-xs text-zinc-500 sm:grid-cols-3">
|
||||||
|
<span className="truncate">
|
||||||
|
作品号 {formatPlayedWorkId(work)}
|
||||||
|
</span>
|
||||||
|
<span className="truncate">
|
||||||
|
最近 {formatSnapshotTime(work.lastPlayedAt)}
|
||||||
|
</span>
|
||||||
|
<span className="truncate">
|
||||||
|
时长{' '}
|
||||||
|
{formatCompactPlayTime(work.lastObservedPlayTimeMs)}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</PlatformSubpanel>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
) : null}
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
<PlatformEmptyState
|
||||||
|
surface="subpanel"
|
||||||
|
size="inline"
|
||||||
|
tone="base"
|
||||||
|
className="mt-5 text-left"
|
||||||
|
>
|
||||||
|
暂无玩过
|
||||||
|
</PlatformEmptyState>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</UnifiedModal>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user