Split custom world generation into staged lightweight batches
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@@ -49,7 +49,8 @@ export function GameShellCanvasStage({
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encounter={visibleGameState.currentEncounter}
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currentScenePreset={visibleGameState.currentScenePreset}
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worldType={visibleGameState.worldType}
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sceneHostileNpcs={visibleGameState.sceneHostileNpcs ?? visibleGameState.sceneMonsters}
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sceneHostileNpcs={visibleGameState.sceneHostileNpcs}
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sceneMonsters={visibleGameState.sceneMonsters}
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playerX={visibleGameState.playerX}
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playerOffsetY={visibleGameState.playerOffsetY}
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playerFacing={visibleGameState.playerFacing}
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@@ -523,7 +523,7 @@ export function PreGameSelectionFlow({
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创建自定义世界
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</div>
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<div className="mt-2 max-w-[16rem] text-sm leading-6 text-zinc-300">
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输入世界设置,让系统生成可玩角色、场景角色、物品和地标。
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输入世界设置,让系统生成可玩角色、场景角色、场景内 NPC 分布与场景连接关系。
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</div>
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</div>
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</div>
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