Split custom world generation into staged lightweight batches
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@@ -91,6 +91,9 @@ export function SkillEffectPreview({
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npcEncounter,
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buildInitialNpcState(npcEncounter, worldType),
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'fight',
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{
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worldType,
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},
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),
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];
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}, [mode, npcEncounter, targetMonsterId, worldType]);
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