Split custom world generation into staged lightweight batches
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This commit is contained in:
2026-04-05 22:20:30 +08:00
parent 89cecda7da
commit fcd8d727b0
57 changed files with 7646 additions and 1425 deletions

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@@ -374,7 +374,8 @@ export function GameShell({session, story, entry, companions, audio}: GameShellP
encounter={visibleGameState.currentEncounter}
currentScenePreset={visibleGameState.currentScenePreset}
worldType={visibleGameState.worldType}
sceneHostileNpcs={visibleGameState.sceneHostileNpcs ?? visibleGameState.sceneMonsters}
sceneHostileNpcs={visibleGameState.sceneHostileNpcs}
sceneMonsters={visibleGameState.sceneMonsters}
playerX={visibleGameState.playerX}
playerOffsetY={visibleGameState.playerOffsetY}
playerFacing={visibleGameState.playerFacing}