Split custom world generation into staged lightweight batches
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@@ -374,7 +374,8 @@ export function GameShell({session, story, entry, companions, audio}: GameShellP
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encounter={visibleGameState.currentEncounter}
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currentScenePreset={visibleGameState.currentScenePreset}
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worldType={visibleGameState.worldType}
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sceneHostileNpcs={visibleGameState.sceneHostileNpcs ?? visibleGameState.sceneMonsters}
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sceneHostileNpcs={visibleGameState.sceneHostileNpcs}
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sceneMonsters={visibleGameState.sceneMonsters}
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playerX={visibleGameState.playerX}
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playerOffsetY={visibleGameState.playerOffsetY}
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playerFacing={visibleGameState.playerFacing}
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