This commit is contained in:
2026-04-27 14:23:19 +08:00
parent 09d3fe59b3
commit fa2dbb310b
75 changed files with 7363 additions and 1487 deletions

View File

@@ -13,6 +13,44 @@ function toSet(values: string[]) {
return new Set(values.map((value) => value.trim()).filter(Boolean));
}
function resolveCustomWorldRuntimeSceneAliases(
profile: CustomWorldProfile,
sceneId: string,
) {
const aliases = toSet([sceneId]);
const campId = profile.camp?.id?.trim() || 'custom-scene-camp';
if (sceneId === 'custom-scene-camp' || sceneId === campId) {
aliases.add(campId);
aliases.add('custom-scene-camp');
}
// 中文注释:部分单元测试和旧快照会传入精简 profile运行态解析不能假设 landmarks 始终存在。
(profile.landmarks ?? []).forEach((landmark, index) => {
const runtimeSceneId = `custom-scene-landmark-${index + 1}`;
if (sceneId === runtimeSceneId || sceneId === landmark.id) {
aliases.add(runtimeSceneId);
aliases.add(landmark.id);
}
});
return aliases;
}
function doesSceneMatchChapter(
profile: CustomWorldProfile,
sceneId: string,
chapter: SceneChapterBlueprint,
) {
const sceneAliases = resolveCustomWorldRuntimeSceneAliases(profile, sceneId);
const chapterSceneIds = toSet([
chapter.sceneId,
...(chapter.linkedLandmarkIds ?? []),
...(chapter.acts ?? []).map((act) => act.sceneId),
]);
return [...sceneAliases].some((id) => chapterSceneIds.has(id));
}
export function resolveSceneChapterBlueprint(
profile: CustomWorldProfile | null | undefined,
sceneId: string | null | undefined,
@@ -22,8 +60,8 @@ export function resolveSceneChapterBlueprint(
}
return (
profile.sceneChapterBlueprints?.find(
(entry) => entry.sceneId === sceneId || entry.linkedLandmarkIds.includes(sceneId),
profile.sceneChapterBlueprints?.find((entry) =>
doesSceneMatchChapter(profile, sceneId, entry),
) ?? null
);
}
@@ -33,15 +71,24 @@ export function resolveActiveSceneActBlueprint(params: {
sceneId: string | null | undefined;
storyEngineMemory?: StoryEngineMemoryState | null;
}): SceneActBlueprint | null {
const chapter = resolveSceneChapterBlueprint(params.profile, params.sceneId);
const runtimeState = params.storyEngineMemory?.currentSceneActState;
const runtimeChapter =
params.profile && runtimeState?.chapterId
? params.profile.sceneChapterBlueprints?.find(
(entry) =>
entry.id === runtimeState.chapterId &&
Boolean(params.sceneId) &&
doesSceneMatchChapter(params.profile!, params.sceneId!, entry),
) ?? null
: null;
const chapter =
runtimeChapter ?? resolveSceneChapterBlueprint(params.profile, params.sceneId);
if (!chapter || chapter.acts.length === 0) {
return null;
}
const runtimeState = params.storyEngineMemory?.currentSceneActState;
if (
runtimeState &&
runtimeState.sceneId === chapter.sceneId &&
runtimeState.chapterId === chapter.id
) {
const matchedAct = chapter.acts.find((entry) => entry.id === runtimeState.currentActId);
@@ -132,15 +179,23 @@ export function buildInitialSceneActRuntimeState(params: {
sceneId: string | null | undefined;
storyEngineMemory?: StoryEngineMemoryState | null;
}): SceneActRuntimeState | null {
const chapter = resolveSceneChapterBlueprint(params.profile, params.sceneId);
const runtimeState = params.storyEngineMemory?.currentSceneActState;
const runtimeChapter =
params.profile && params.sceneId && runtimeState?.chapterId
? params.profile.sceneChapterBlueprints?.find(
(entry) =>
entry.id === runtimeState.chapterId &&
doesSceneMatchChapter(params.profile!, params.sceneId!, entry),
) ?? null
: null;
const chapter =
runtimeChapter ?? resolveSceneChapterBlueprint(params.profile, params.sceneId);
if (!chapter || chapter.acts.length === 0) {
return null;
}
const runtimeState = params.storyEngineMemory?.currentSceneActState;
if (
runtimeState &&
runtimeState.sceneId === chapter.sceneId &&
runtimeState.chapterId === chapter.id &&
chapter.acts.some((entry) => entry.id === runtimeState.currentActId)
) {
@@ -167,11 +222,22 @@ export function resolveActiveSceneActEncounterNpcIds(params: {
sceneId: string | null | undefined;
storyEngineMemory?: StoryEngineMemoryState | null;
}) {
return (
resolveActiveSceneActBlueprint(params)?.encounterNpcIds
.map((entry) => entry.trim())
.filter(Boolean) ?? []
);
const activeAct = resolveActiveSceneActBlueprint(params);
if (!activeAct) {
return [];
}
return [
...new Set(
[
activeAct.primaryNpcId,
activeAct.oppositeNpcId,
...activeAct.encounterNpcIds,
]
.map((entry) => entry.trim())
.filter(Boolean),
),
];
}
export function resolveActiveSceneActPrimaryNpcId(params: {
@@ -182,6 +248,28 @@ export function resolveActiveSceneActPrimaryNpcId(params: {
return resolveActiveSceneActBlueprint(params)?.primaryNpcId?.trim() || null;
}
export function resolveActiveSceneActOppositeNpcId(params: {
profile: CustomWorldProfile | null | undefined;
sceneId: string | null | undefined;
storyEngineMemory?: StoryEngineMemoryState | null;
}) {
return resolveActiveSceneActBlueprint(params)?.oppositeNpcId?.trim() || null;
}
export function resolveActiveSceneActEncounterFocusNpcId(params: {
profile: CustomWorldProfile | null | undefined;
sceneId: string | null | undefined;
storyEngineMemory?: StoryEngineMemoryState | null;
}) {
const activeAct = resolveActiveSceneActBlueprint(params);
return (
activeAct?.oppositeNpcId?.trim() ||
activeAct?.primaryNpcId?.trim() ||
activeAct?.encounterNpcIds[0]?.trim() ||
null
);
}
export function resolveActiveSceneActBackgroundImage(params: {
profile: CustomWorldProfile | null | undefined;
sceneId: string | null | undefined;
@@ -201,6 +289,22 @@ export function canUseLimitedPrimaryNpcChat(params: {
return false;
}
const activeAct = resolveActiveSceneActBlueprint({
profile: params.profile,
sceneId: params.sceneId,
storyEngineMemory: params.storyEngineMemory,
});
const limitedChatNpcIds = toSet([
activeAct?.primaryNpcId ?? '',
activeAct?.oppositeNpcId ?? '',
]);
// 中文注释:第一幕对面角色即使是负好感,也必须先进入剧情对话;普通敌人仍按战斗处理。
if (limitedChatNpcIds.has(params.npcId)) {
return true;
}
return (
resolveActiveSceneActPrimaryNpcId({
profile: params.profile,