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@@ -23,6 +23,7 @@ import type {
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PuzzleAgentActionRequest,
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PuzzleAgentOperationRecord,
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} from '../../../packages/shared/src/contracts/puzzleAgentActions';
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import type { PuzzleResultDraft } from '../../../packages/shared/src/contracts/puzzleAgentDraft';
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import type {
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PuzzleAgentSessionSnapshot,
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SendPuzzleAgentMessageRequest,
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@@ -123,6 +124,8 @@ type PuzzleDetailReturnTarget = {
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tab: PlatformHomeTab;
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};
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type PuzzleRuntimeReturnStage = 'puzzle-result' | 'puzzle-gallery-detail';
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type AgentResultBlockerView = {
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code?: string;
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message: string;
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@@ -406,6 +409,8 @@ export function PlatformEntryFlowShellImpl({
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useState<PuzzleWorkSummary | null>(null);
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const [puzzleDetailReturnTarget, setPuzzleDetailReturnTarget] =
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useState<PuzzleDetailReturnTarget | null>(null);
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const [puzzleRuntimeReturnStage, setPuzzleRuntimeReturnStage] =
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useState<PuzzleRuntimeReturnStage>('puzzle-gallery-detail');
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const [puzzleRun, setPuzzleRun] = useState<PuzzleRunSnapshot | null>(null);
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const [isPuzzleLoadingLibrary, setIsPuzzleLoadingLibrary] = useState(false);
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const [puzzleGenerationState, setPuzzleGenerationState] =
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@@ -944,6 +949,7 @@ export function PlatformEntryFlowShellImpl({
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setPuzzleOperation(null);
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setPuzzleWorks([]);
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setSelectedPuzzleDetail(null);
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setPuzzleRuntimeReturnStage('puzzle-gallery-detail');
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setPuzzleRun(null);
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setPuzzleGenerationState(null);
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setIsPuzzleNextLevelGenerating(false);
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@@ -1087,6 +1093,7 @@ export function PlatformEntryFlowShellImpl({
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const { item } = await getPuzzleGalleryDetail(profileId);
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setSelectedPuzzleDetail(item);
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setPuzzleRun(startLocalPuzzleRun(item));
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setPuzzleRuntimeReturnStage('puzzle-gallery-detail');
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setSelectionStage('puzzle-runtime');
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} catch (error) {
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setPuzzleError(resolvePuzzleErrorMessage(error, '启动拼图玩法失败。'));
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@@ -1097,6 +1104,57 @@ export function PlatformEntryFlowShellImpl({
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[isPuzzleBusy, resolvePuzzleErrorMessage, setSelectionStage],
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);
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const buildPuzzleTestWork = useCallback(
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(draft: PuzzleResultDraft) => {
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const profileId =
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puzzleSession?.publishedProfileId ??
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`draft-${puzzleSession?.sessionId ?? 'puzzle'}-test`;
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const now = new Date().toISOString();
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return {
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workId: `test-${profileId}`,
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profileId,
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ownerUserId: authUi?.user?.id ?? 'current-user',
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sourceSessionId: puzzleSession?.sessionId ?? null,
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authorDisplayName: authUi?.user?.displayName ?? '玩家',
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levelName: draft.levelName,
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summary: draft.summary,
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themeTags: draft.themeTags,
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coverImageSrc: draft.coverImageSrc,
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coverAssetId: draft.coverAssetId,
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publicationStatus: 'draft',
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updatedAt: now,
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publishedAt: null,
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playCount: 0,
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publishReady: Boolean(puzzleSession?.resultPreview?.publishReady),
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} satisfies PuzzleWorkSummary;
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},
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[
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authUi?.user?.displayName,
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authUi?.user?.id,
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puzzleSession?.publishedProfileId,
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puzzleSession?.resultPreview?.publishReady,
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puzzleSession?.sessionId,
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],
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);
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const startPuzzleTestRunFromDraft = useCallback(
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(draft: PuzzleResultDraft) => {
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if (!draft.coverImageSrc) {
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setPuzzleError('请先选择一张正式拼图图片。');
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return;
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}
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const testWork = buildPuzzleTestWork(draft);
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setSelectedPuzzleDetail(testWork);
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setPuzzleRun(startLocalPuzzleRun(testWork));
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setPuzzleRuntimeReturnStage('puzzle-result');
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setPuzzleError(null);
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setSelectionStage('puzzle-runtime');
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},
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[buildPuzzleTestWork, setSelectionStage],
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);
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const submitBigFishInput = useCallback(
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(payload: SubmitBigFishInputRequest) => {
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if (!bigFishRun || bigFishInputInFlightRef.current) {
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@@ -2186,7 +2244,6 @@ export function PlatformEntryFlowShellImpl({
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<Suspense fallback={<LazyPanelFallback label="正在加载拼图结果..." />}>
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<PuzzleResultView
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session={puzzleSession}
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author={authUi?.user ?? null}
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isBusy={isPuzzleBusy}
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error={puzzleError}
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onBack={() => {
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@@ -2195,6 +2252,7 @@ export function PlatformEntryFlowShellImpl({
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onExecuteAction={(payload) => {
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void executePuzzleAction(payload);
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}}
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onStartTestRun={startPuzzleTestRunFromDraft}
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/>
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</Suspense>
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</motion.div>
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@@ -2252,7 +2310,7 @@ export function PlatformEntryFlowShellImpl({
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isBusy={isPuzzleBusy || isPuzzleNextLevelGenerating}
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error={puzzleError}
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onBack={() => {
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setSelectionStage('puzzle-gallery-detail');
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setSelectionStage(puzzleRuntimeReturnStage);
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}}
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onSwapPieces={(payload) => {
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void swapPuzzlePiecesInRun(payload);
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