This commit is contained in:
2026-04-10 15:37:02 +08:00
parent 161cd32277
commit f19e482c8f
233 changed files with 43987 additions and 5127 deletions

View File

@@ -0,0 +1,218 @@
import type {
RuntimeStoryActionResponse,
RuntimeStoryChoicePayload,
RuntimeStoryOptionView,
ServerRuntimeFunctionId,
Task5RuntimeFunctionId,
} from '../../packages/shared/src/contracts/story';
import {
SERVER_RUNTIME_FUNCTION_IDS,
TASK5_RUNTIME_FUNCTION_IDS,
} from '../../packages/shared/src/contracts/story';
import type {
HydratedGameState,
HydratedSavedGameSnapshot,
} from '../persistence/runtimeSnapshotTypes';
import type { GameState, StoryMoment, StoryOption } from '../types';
import { AnimationState } from '../types';
import { requestJson, type ApiRetryOptions } from './apiClient';
const RUNTIME_STORY_API_BASE = '/api/runtime/story';
const DEFAULT_SESSION_ID = 'runtime-main';
const RUNTIME_STORY_RETRY: ApiRetryOptions = {
maxRetries: 1,
baseDelayMs: 220,
maxDelayMs: 640,
retryUnsafeMethods: true,
};
const TASK5_RUNTIME_FUNCTION_ID_SET = new Set<string>(
TASK5_RUNTIME_FUNCTION_IDS,
);
const SERVER_RUNTIME_FUNCTION_ID_SET = new Set<string>([
...SERVER_RUNTIME_FUNCTION_IDS,
]);
export type RuntimeStoryServiceOptions = {
signal?: AbortSignal;
retry?: ApiRetryOptions;
};
export type RuntimeStoryResponse = RuntimeStoryActionResponse<
HydratedGameState,
StoryMoment
>;
export type { RuntimeStoryChoicePayload };
function requestRuntimeStoryJson<T>(
path: string,
init: RequestInit,
fallbackMessage: string,
options: RuntimeStoryServiceOptions = {},
) {
return requestJson<T>(
`${RUNTIME_STORY_API_BASE}${path}`,
{
...init,
signal: options.signal,
},
fallbackMessage,
{ retry: options.retry ?? RUNTIME_STORY_RETRY },
);
}
function buildRuntimeOptionInteraction(
option: RuntimeStoryOptionView,
gameState?: Pick<GameState, 'currentEncounter'>,
): StoryOption['interaction'] {
const encounter = gameState?.currentEncounter;
if (encounter?.kind === 'npc') {
const npcId = encounter.id ?? encounter.npcName;
const npcActionMap: Record<string, StoryOption['interaction']> = {
npc_chat: { kind: 'npc', npcId, action: 'chat' },
npc_help: { kind: 'npc', npcId, action: 'help' },
npc_fight: { kind: 'npc', npcId, action: 'fight' },
npc_leave: { kind: 'npc', npcId, action: 'leave' },
npc_recruit: { kind: 'npc', npcId, action: 'recruit' },
npc_spar: { kind: 'npc', npcId, action: 'spar' },
npc_trade: { kind: 'npc', npcId, action: 'trade' },
npc_gift: { kind: 'npc', npcId, action: 'gift' },
npc_quest_accept: { kind: 'npc', npcId, action: 'quest_accept' },
npc_quest_turn_in: { kind: 'npc', npcId, action: 'quest_turn_in' },
};
return npcActionMap[option.functionId];
}
if (encounter?.kind === 'treasure') {
const treasureActionMap: Record<string, StoryOption['interaction']> = {
treasure_secure: { kind: 'treasure', action: 'secure' },
treasure_inspect: { kind: 'treasure', action: 'inspect' },
treasure_leave: { kind: 'treasure', action: 'leave' },
};
return treasureActionMap[option.functionId];
}
return undefined;
}
function createRuntimeStoryOption(
option: RuntimeStoryOptionView,
gameState?: Pick<GameState, 'currentEncounter'>,
): StoryOption {
const detailParts = [option.detailText, option.disabled ? option.reason : null]
.filter(Boolean)
.join(' ');
return {
functionId: option.functionId,
actionText: option.actionText,
text: option.actionText,
detailText: detailParts || undefined,
visuals: {
playerAnimation: AnimationState.IDLE,
playerMoveMeters: 0,
playerOffsetY: 0,
playerFacing: 'right',
scrollWorld: false,
monsterChanges: [],
},
interaction: buildRuntimeOptionInteraction(option, gameState),
};
}
export function getRuntimeSessionId(gameState: Pick<GameState, 'runtimeSessionId'>) {
return gameState.runtimeSessionId?.trim() || DEFAULT_SESSION_ID;
}
export function getRuntimeClientVersion(
gameState: Pick<GameState, 'runtimeActionVersion'>,
) {
return typeof gameState.runtimeActionVersion === 'number'
? gameState.runtimeActionVersion
: undefined;
}
export function isTask5RuntimeFunctionId(
functionId: string,
): functionId is Task5RuntimeFunctionId {
return TASK5_RUNTIME_FUNCTION_ID_SET.has(functionId);
}
export function isServerRuntimeFunctionId(
functionId: string,
): functionId is ServerRuntimeFunctionId {
return SERVER_RUNTIME_FUNCTION_ID_SET.has(functionId);
}
export function shouldUseServerRuntimeOptions(options: StoryOption[] | null) {
return Boolean(
options?.length &&
options.every((option) => isServerRuntimeFunctionId(option.functionId)),
);
}
export function buildStoryMomentFromRuntimeOptions(params: {
storyText: string;
options: RuntimeStoryOptionView[];
gameState?: Pick<GameState, 'currentEncounter'>;
}) {
return {
text: params.storyText,
options: params.options
.filter((option) => !option.disabled)
.map((option) => createRuntimeStoryOption(option, params.gameState)),
} satisfies StoryMoment;
}
export async function getRuntimeStoryState(
sessionId: string,
options: RuntimeStoryServiceOptions = {},
) {
return requestRuntimeStoryJson<RuntimeStoryResponse>(
`/state/${encodeURIComponent(sessionId || DEFAULT_SESSION_ID)}`,
{ method: 'GET' },
'读取运行时故事状态失败',
options,
);
}
export async function resolveRuntimeStoryAction(
params: {
sessionId?: string;
clientVersion?: number;
option: Pick<StoryOption, 'functionId' | 'actionText'>;
targetId?: string;
payload?: RuntimeStoryChoicePayload;
},
options: RuntimeStoryServiceOptions = {},
) {
return requestRuntimeStoryJson<RuntimeStoryResponse>(
'/actions/resolve',
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
sessionId: params.sessionId || DEFAULT_SESSION_ID,
clientVersion: params.clientVersion,
action: {
type: 'story_choice',
functionId: params.option.functionId,
targetId: params.targetId,
payload: {
optionText: params.option.actionText,
...(params.payload ?? {}),
},
},
}),
},
'执行运行时动作失败',
options,
);
}
export function getRuntimeActionSnapshot(response: RuntimeStoryResponse) {
return response.snapshot as HydratedSavedGameSnapshot;
}