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This commit is contained in:
6
packages/shared/package.json
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6
packages/shared/package.json
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@@ -0,0 +1,6 @@
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{
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"name": "@genarrative/shared",
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"private": true,
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"version": "0.1.0",
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"type": "module"
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}
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157
packages/shared/src/assets/qwenSprite.ts
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157
packages/shared/src/assets/qwenSprite.ts
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@@ -0,0 +1,157 @@
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export type QwenSpriteActionTemplateId =
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| 'idle'
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| 'run'
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| 'attack_slash'
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| 'hurt'
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| 'die';
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export type QwenSpriteActionTemplate = {
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id: QwenSpriteActionTemplateId;
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label: string;
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loop: boolean;
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defaultFps: number;
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bodyTravel: string;
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weaponRule: string;
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sequenceLines: [string, string, string, string];
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ending: string;
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};
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export const QWEN_SPRITE_ACTION_TEMPLATES: QwenSpriteActionTemplate[] = [
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{
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id: 'idle',
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label: '待机循环',
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loop: true,
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defaultFps: 8,
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bodyTravel: '原地',
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weaponRule: '武器始终在主手,位置稳定',
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sequenceLines: [
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'1-4 帧:稳定站姿,轻微呼吸起伏',
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'5-8 帧:胸腔与肩膀轻微抬起,衣摆极轻微变化',
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'9-12 帧:呼气回落,重心恢复',
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'13-16 帧:逐渐回到与首帧接近的站姿',
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],
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ending: '第 16 帧自然衔接第 1 帧',
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},
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{
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id: 'run',
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label: '奔跑循环',
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loop: true,
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defaultFps: 12,
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bodyTravel: '小幅前移但角色中心基本固定',
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weaponRule: '武器始终在主手,不换手',
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sequenceLines: [
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'1-4 帧:右腿前摆,左腿后蹬,身体略前倾',
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'5-8 帧:双腿交叉经过身体下方,手臂反向摆动',
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'9-12 帧:左腿前摆,右腿后蹬,继续前倾',
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'13-16 帧:完成另一半跑步循环并回到可接第 1 帧的状态',
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],
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ending: '第 16 帧能无缝接回第 1 帧',
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},
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{
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id: 'attack_slash',
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label: '横斩攻击',
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loop: false,
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defaultFps: 12,
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bodyTravel: '中幅前探',
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weaponRule: '右手持武器,始终右手,不换手',
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sequenceLines: [
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'1-4 帧:轻微收身蓄力,武器向后收',
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'5-8 帧:重心前压,挥击开始',
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'9-12 帧:斩击达到最大幅度,动作力量最强',
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'13-16 帧:顺势收招,回到可接下一动作的稳定姿态',
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],
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ending: '第 16 帧停在收招后稳定姿态',
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},
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{
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id: 'hurt',
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label: '受击后仰',
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loop: false,
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defaultFps: 10,
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bodyTravel: '原地或极小后仰',
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weaponRule: '武器不要脱手,不要换手',
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sequenceLines: [
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'1-4 帧:突然受击,头肩后仰',
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'5-8 帧:身体失衡最明显',
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'9-12 帧:手臂和武器随惯性摆动',
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'13-16 帧:逐渐恢复到勉强站稳的姿态',
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],
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ending: '第 16 帧能接回 idle 或下一个动作',
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},
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{
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id: 'die',
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label: '倒地死亡',
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loop: false,
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defaultFps: 8,
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bodyTravel: '明显倒地位移',
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weaponRule: '武器不可瞬间消失',
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sequenceLines: [
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'1-4 帧:受创失衡,重心被打断',
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'5-8 帧:身体明显下坠或后仰',
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'9-12 帧:倒地过程完成,动作幅度最大',
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'13-16 帧:停在清晰的终止姿态',
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],
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ending: '第 16 帧停在死亡结束姿态,不需要循环',
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},
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];
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const CHIBI_STYLE_TEXT =
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'Q版大头身动作角色,头部占比明显更大,约 2 到 3 头身,类似横版像素 RPG 可扮演角色的比例,不要写实长身比例。';
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const PIXEL_STYLE_TEXT =
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'参考项目内可扮演角色的像素风动作角色画风,整体是像素游戏角色设计方向,身体始终朝右,适合横版动作 sprite 资产。';
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const STYLE_REFERENCE_SCOPE_TEXT =
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'参考图不仅用于约束像素画风、颜色组织、头身比例、右朝向和镜头语言,还要严格约束身体结构骨架。生成结果必须优先沿用参考图的人形动作角色身体结构,包括头、躯干、双臂、双腿、站姿重心和整体头身比;可以变化发型、服装、主题配饰和材质,但不要脱离参考图的人形身体结构。';
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const CONCEPT_INTERPRETATION_TEXT =
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'请先拆解设定中的“身份词、主题词、身体结构词”。如果文字设定没有明确要求非人身体结构,默认优先生成人形拟人化角色,让主题词主要体现在服装、头饰、冠冕、权杖、纹样、材质和发光装饰上。';
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const HUMANLIKE_PRIORITY_TEXT =
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'默认优先使用参考图对应的人类或类人动作角色骨架,保持清楚的头、躯干、手臂和双腿轮廓,这样更适合横版动作 sprite。只有当文字设定明确要求鱼尾、触手身体、伞盖头部、无双腿、漂浮体、凝胶体或其他非人结构时,才改为对应非人身体。';
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const JELLYFISH_THEME_EXAMPLE_TEXT =
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'示例:“水母国王”默认应理解为严格沿用参考图人形身体结构的国王角色,再穿带有水母主题的服装和配饰,例如半透明蓝紫色披肩或裙摆、像水母伞盖的王冠、荧光斑点、海洋质感袖摆、水母权杖,而不是完整水母怪物本体。';
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const CONCEPT_HIERARCHY_TEXT =
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'视觉优先级应当是:身体结构词第一,身份词第二,主题词第三。没有明确身体结构词时,默认用人形拟人化表现,再把主题词转译成服装和装饰。';
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const CHIBI_CHARACTER_TEXT =
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'即使角色带有怪物或海洋主题,也优先做成 Q版可爱的人形动作角色,方便读图和后续动画化。';
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export function getActionTemplateById(id: QwenSpriteActionTemplateId) {
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return (
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QWEN_SPRITE_ACTION_TEMPLATES.find((template) => template.id === id) ??
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QWEN_SPRITE_ACTION_TEMPLATES[0]
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);
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}
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export function buildMasterPrompt(characterBrief: string) {
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return [
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'单人,2D 横版游戏角色标准设定图,角色始终朝右侧,侧视角为主,主体完整可见,底部轮廓完整,身体比例稳定,轮廓清楚,适合后续制作 sprite sheet 动画。',
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'画面要求:1:1 正方形画布,纯色浅背景,画面中心构图,角色主体完整置于画面中央,不要裁切主体顶部和底部,不要多角色,不要复杂环境,不要镜头透视,不要特写。',
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`风格要求:${CHIBI_STYLE_TEXT} ${CHIBI_CHARACTER_TEXT} ${PIXEL_STYLE_TEXT} ${STYLE_REFERENCE_SCOPE_TEXT} 高可读性游戏角色设定图,偏像素动画前置设计稿,形体清晰,服装层次明确,道具/权杖/武器如有则存在关系合理,便于后续连续动作生成。`,
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CONCEPT_INTERPRETATION_TEXT,
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HUMANLIKE_PRIORITY_TEXT,
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CONCEPT_HIERARCHY_TEXT,
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JELLYFISH_THEME_EXAMPLE_TEXT,
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characterBrief.trim(),
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]
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.filter(Boolean)
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.join('\n');
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}
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export function buildVideoActionPrompt(options: {
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actionTemplate: QwenSpriteActionTemplate;
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actionDetailText: string;
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useChromaKey: boolean;
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characterBrief: string;
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}) {
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return [
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`单人全身角色动作视频,动作主题是 ${options.actionTemplate.label}。`,
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`角色固定为图1同一角色,始终侧身朝右,镜头稳定,轮廓清晰。${CHIBI_STYLE_TEXT} ${CHIBI_CHARACTER_TEXT} ${PIXEL_STYLE_TEXT} ${STYLE_REFERENCE_SCOPE_TEXT}`,
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CONCEPT_INTERPRETATION_TEXT,
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HUMANLIKE_PRIORITY_TEXT,
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CONCEPT_HIERARCHY_TEXT,
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JELLYFISH_THEME_EXAMPLE_TEXT,
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`动作结构:${options.actionTemplate.sequenceLines.join(';')}。结尾要求:${options.actionTemplate.ending}。`,
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options.useChromaKey
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? '背景为纯绿色绿幕,无其他人物和场景元素,方便后期抽帧与抠像。'
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: '背景简洁纯净,无复杂场景。',
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`动作补充细节:${options.actionDetailText.trim() || '保持动作清晰、节奏明确、适合后续抽帧为 sprite sheet。'}`,
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`角色设定:${options.characterBrief.trim()}`,
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'目标是后续抽帧为横版动作游戏精灵表,因此不要镜头切换,不要景别变化,不要角色漂移。',
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].join(' ');
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}
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158
packages/shared/src/contracts/auth.ts
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158
packages/shared/src/contracts/auth.ts
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@@ -0,0 +1,158 @@
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export type AuthBindingStatus = 'active' | 'pending_bind_phone';
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export type AuthLoginMethod = 'password' | 'phone' | 'wechat';
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export type AuthUser = {
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id: string;
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username: string;
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displayName: string;
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phoneNumberMasked: string | null;
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loginMethod: AuthLoginMethod;
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bindingStatus: AuthBindingStatus;
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wechatBound: boolean;
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};
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export type AuthEntryRequest = {
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username: string;
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password: string;
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};
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export type AuthEntryResponse = {
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token: string;
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user: AuthUser;
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};
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export type AuthPhoneSendCodeRequest = {
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phone: string;
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scene?: 'login' | 'bind_phone' | 'change_phone';
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captchaChallengeId?: string;
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captchaAnswer?: string;
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};
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export type AuthPhoneSendCodeResponse = {
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ok: true;
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cooldownSeconds: number;
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expiresInSeconds: number;
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providerRequestId: string | null;
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};
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export type AuthPhoneLoginRequest = {
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phone: string;
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code: string;
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};
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export type AuthPhoneLoginResponse = {
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token: string;
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user: AuthUser;
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};
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export type AuthMeResponse = {
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user: AuthUser | null;
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availableLoginMethods: AuthLoginMethod[];
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};
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export type AuthWechatStartResponse = {
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authorizationUrl: string;
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};
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export type AuthWechatBindPhoneRequest = {
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phone: string;
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code: string;
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};
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export type AuthWechatBindPhoneResponse = {
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token: string;
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user: AuthUser;
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};
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export type AuthPhoneChangeRequest = {
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phone: string;
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code: string;
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};
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export type AuthPhoneChangeResponse = {
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user: AuthUser;
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};
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export type AuthRefreshResponse = {
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token: string;
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};
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export type AuthSessionSummary = {
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sessionId: string;
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clientType: string;
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clientLabel: string;
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userAgent: string | null;
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ipMasked: string | null;
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isCurrent: boolean;
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createdAt: string;
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lastSeenAt: string;
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expiresAt: string;
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};
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export type AuthSessionsResponse = {
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sessions: AuthSessionSummary[];
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};
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export type AuthLogoutAllResponse = {
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ok: true;
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};
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export type AuthRevokeSessionResponse = {
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ok: true;
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};
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export type AuthAuditLogEventType =
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| 'password_login'
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| 'phone_login'
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| 'wechat_login'
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| 'wechat_bind_phone'
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| 'change_phone'
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| 'captcha_required'
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| 'logout'
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| 'logout_all'
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| 'revoke_session'
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| 'risk_block_phone'
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| 'risk_block_ip'
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| 'risk_unblock_phone'
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| 'risk_unblock_ip';
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export type AuthAuditLogEntry = {
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id: string;
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eventType: AuthAuditLogEventType;
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title: string;
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detail: string;
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ipMasked: string | null;
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userAgent: string | null;
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createdAt: string;
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};
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export type AuthAuditLogsResponse = {
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logs: AuthAuditLogEntry[];
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};
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export type AuthCaptchaChallenge = {
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challengeId: string;
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promptText: string;
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imageDataUrl: string;
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expiresInSeconds: number;
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};
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export type AuthRiskBlockSummary = {
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scopeType: 'phone' | 'ip';
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title: string;
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detail: string;
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expiresAt: string;
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remainingSeconds: number;
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};
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export type AuthRiskBlocksResponse = {
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blocks: AuthRiskBlockSummary[];
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};
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export type AuthLiftRiskBlockResponse = {
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ok: true;
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};
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export type LogoutResponse = {
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ok: true;
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};
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3
packages/shared/src/contracts/common.ts
Normal file
3
packages/shared/src/contracts/common.ts
Normal file
@@ -0,0 +1,3 @@
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export type JsonObject = Record<string, unknown>;
|
||||
|
||||
export type JsonArray = unknown[];
|
||||
124
packages/shared/src/contracts/runtime.ts
Normal file
124
packages/shared/src/contracts/runtime.ts
Normal file
@@ -0,0 +1,124 @@
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import type { JsonObject } from './common';
|
||||
|
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export const SAVE_SNAPSHOT_VERSION = 2;
|
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export const DEFAULT_MUSIC_VOLUME = 0.42;
|
||||
|
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export type SavedGameSnapshot<
|
||||
TGameState = unknown,
|
||||
TBottomTab extends string = string,
|
||||
TCurrentStory = unknown,
|
||||
> = {
|
||||
version: number;
|
||||
savedAt: string;
|
||||
gameState: TGameState;
|
||||
bottomTab: TBottomTab;
|
||||
currentStory: TCurrentStory | null;
|
||||
};
|
||||
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export type SavedGameSnapshotInput<
|
||||
TGameState = unknown,
|
||||
TBottomTab extends string = string,
|
||||
TCurrentStory = unknown,
|
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> = Omit<
|
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SavedGameSnapshot<TGameState, TBottomTab, TCurrentStory>,
|
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'savedAt' | 'version'
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> & {
|
||||
savedAt?: string;
|
||||
};
|
||||
|
||||
export type RuntimeSettings = {
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musicVolume: number;
|
||||
};
|
||||
|
||||
export type BasicOkResult = {
|
||||
ok: true;
|
||||
};
|
||||
|
||||
export type CustomWorldProfileRecord = JsonObject & {
|
||||
id?: string;
|
||||
};
|
||||
|
||||
export type CustomWorldLibraryResponse<
|
||||
TProfile = CustomWorldProfileRecord,
|
||||
> = {
|
||||
profiles: TProfile[];
|
||||
};
|
||||
|
||||
export const CUSTOM_WORLD_GENERATION_MODES = ['fast', 'full'] as const;
|
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export type CustomWorldGenerationMode =
|
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(typeof CUSTOM_WORLD_GENERATION_MODES)[number];
|
||||
|
||||
export const CUSTOM_WORLD_SESSION_STATUSES = [
|
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'clarifying',
|
||||
'ready_to_generate',
|
||||
'generating',
|
||||
'completed',
|
||||
'generation_error',
|
||||
] as const;
|
||||
export type CustomWorldSessionStatus =
|
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(typeof CUSTOM_WORLD_SESSION_STATUSES)[number];
|
||||
|
||||
export type CustomWorldQuestion = {
|
||||
id: string;
|
||||
label: string;
|
||||
question: string;
|
||||
answer?: string;
|
||||
};
|
||||
|
||||
export type CustomWorldGenerationStep = {
|
||||
id: string;
|
||||
label: string;
|
||||
detail: string;
|
||||
completed: number;
|
||||
total: number;
|
||||
status: 'pending' | 'active' | 'completed';
|
||||
};
|
||||
|
||||
export type CustomWorldGenerationProgress = {
|
||||
phaseId: string;
|
||||
phaseLabel: string;
|
||||
phaseDetail: string;
|
||||
batchLabel?: string;
|
||||
overallProgress: number;
|
||||
completedWeight: number;
|
||||
totalWeight: number;
|
||||
elapsedMs: number;
|
||||
estimatedRemainingMs: number | null;
|
||||
activeStepIndex: number;
|
||||
steps: CustomWorldGenerationStep[];
|
||||
};
|
||||
|
||||
export type GenerateCustomWorldProfileOptions = {
|
||||
onProgress?: (progress: CustomWorldGenerationProgress) => void;
|
||||
signal?: AbortSignal;
|
||||
};
|
||||
|
||||
export type GenerateCustomWorldProfileInput = {
|
||||
settingText: string;
|
||||
creatorIntent?: JsonObject | null;
|
||||
generationMode?: CustomWorldGenerationMode;
|
||||
};
|
||||
|
||||
export type CreateCustomWorldSessionRequest = {
|
||||
settingText: string;
|
||||
creatorIntent?: JsonObject | null;
|
||||
generationMode: CustomWorldGenerationMode;
|
||||
};
|
||||
|
||||
export type AnswerCustomWorldSessionQuestionRequest = {
|
||||
questionId: string;
|
||||
answer: string;
|
||||
};
|
||||
|
||||
export type CustomWorldSessionSummary = {
|
||||
sessionId: string;
|
||||
status: CustomWorldSessionStatus;
|
||||
questions: CustomWorldQuestion[];
|
||||
};
|
||||
|
||||
export type CustomWorldSessionRecord = CustomWorldSessionSummary & {
|
||||
settingText: string;
|
||||
generationMode: CustomWorldGenerationMode;
|
||||
result?: JsonObject;
|
||||
lastError?: string;
|
||||
};
|
||||
408
packages/shared/src/contracts/story.ts
Normal file
408
packages/shared/src/contracts/story.ts
Normal file
@@ -0,0 +1,408 @@
|
||||
import type { JsonObject } from './common';
|
||||
import type { SavedGameSnapshot } from './runtime';
|
||||
|
||||
export const QUEST_NARRATIVE_TYPES = [
|
||||
'bounty',
|
||||
'escort',
|
||||
'investigation',
|
||||
'retrieval',
|
||||
'relationship',
|
||||
'trial',
|
||||
] as const;
|
||||
export type SharedQuestNarrativeType =
|
||||
(typeof QUEST_NARRATIVE_TYPES)[number];
|
||||
|
||||
export const QUEST_OBJECTIVE_KINDS = [
|
||||
'defeat_hostile_npc',
|
||||
'inspect_treasure',
|
||||
'spar_with_npc',
|
||||
'talk_to_npc',
|
||||
'reach_scene',
|
||||
'deliver_item',
|
||||
] as const;
|
||||
export type SharedQuestObjectiveKind =
|
||||
(typeof QUEST_OBJECTIVE_KINDS)[number];
|
||||
|
||||
export const QUEST_URGENCY_LEVELS = ['low', 'medium', 'high'] as const;
|
||||
export type SharedQuestUrgency = (typeof QUEST_URGENCY_LEVELS)[number];
|
||||
|
||||
export const QUEST_INTIMACY_LEVELS = [
|
||||
'transactional',
|
||||
'cooperative',
|
||||
'trust_based',
|
||||
] as const;
|
||||
export type SharedQuestIntimacy = (typeof QUEST_INTIMACY_LEVELS)[number];
|
||||
|
||||
export const QUEST_REWARD_THEMES = [
|
||||
'currency',
|
||||
'resource',
|
||||
'relationship',
|
||||
'intel',
|
||||
'rare_item',
|
||||
] as const;
|
||||
export type SharedQuestRewardTheme =
|
||||
(typeof QUEST_REWARD_THEMES)[number];
|
||||
|
||||
export const RUNTIME_ITEM_FUNCTIONAL_BIAS_VALUES = [
|
||||
'heal',
|
||||
'mana',
|
||||
'cooldown',
|
||||
'guard',
|
||||
'damage',
|
||||
] as const;
|
||||
export type SharedRuntimeItemFunctionalBias =
|
||||
(typeof RUNTIME_ITEM_FUNCTIONAL_BIAS_VALUES)[number];
|
||||
|
||||
export const RUNTIME_ITEM_TONE_VALUES = [
|
||||
'grim',
|
||||
'mysterious',
|
||||
'martial',
|
||||
'ritual',
|
||||
'survival',
|
||||
] as const;
|
||||
export type SharedRuntimeItemTone =
|
||||
(typeof RUNTIME_ITEM_TONE_VALUES)[number];
|
||||
|
||||
export type StoryRequestOptionsPayload = {
|
||||
availableOptions?: JsonObject[];
|
||||
optionCatalog?: JsonObject[];
|
||||
};
|
||||
|
||||
export type StoryRequestPayload<TWorldType extends string = string> = {
|
||||
worldType: TWorldType;
|
||||
character: JsonObject;
|
||||
monsters?: JsonObject[];
|
||||
history?: JsonObject[];
|
||||
choice?: string;
|
||||
context: JsonObject;
|
||||
requestOptions?: StoryRequestOptionsPayload;
|
||||
};
|
||||
|
||||
export type PlainTextPromptRequest = {
|
||||
systemPrompt: string;
|
||||
userPrompt: string;
|
||||
};
|
||||
|
||||
export type PlainTextResponse = {
|
||||
text: string;
|
||||
};
|
||||
|
||||
export type CharacterChatReplyRequest<
|
||||
TCharacter = unknown,
|
||||
TStoryMoment = unknown,
|
||||
TContext = unknown,
|
||||
TConversationTurn = unknown,
|
||||
TTargetStatus = unknown,
|
||||
> = {
|
||||
worldType: string;
|
||||
playerCharacter: TCharacter;
|
||||
targetCharacter: TCharacter;
|
||||
storyHistory: TStoryMoment[];
|
||||
context: TContext;
|
||||
conversationHistory: TConversationTurn[];
|
||||
conversationSummary: string;
|
||||
playerMessage: string;
|
||||
targetStatus: TTargetStatus;
|
||||
};
|
||||
|
||||
export type CharacterChatSuggestionsRequest<
|
||||
TCharacter = unknown,
|
||||
TStoryMoment = unknown,
|
||||
TContext = unknown,
|
||||
TConversationTurn = unknown,
|
||||
TTargetStatus = unknown,
|
||||
> = {
|
||||
worldType: string;
|
||||
playerCharacter: TCharacter;
|
||||
targetCharacter: TCharacter;
|
||||
storyHistory: TStoryMoment[];
|
||||
context: TContext;
|
||||
conversationHistory: TConversationTurn[];
|
||||
conversationSummary: string;
|
||||
targetStatus: TTargetStatus;
|
||||
};
|
||||
|
||||
export type CharacterChatSummaryRequest<
|
||||
TCharacter = unknown,
|
||||
TStoryMoment = unknown,
|
||||
TContext = unknown,
|
||||
TConversationTurn = unknown,
|
||||
TTargetStatus = unknown,
|
||||
> = {
|
||||
worldType: string;
|
||||
playerCharacter: TCharacter;
|
||||
targetCharacter: TCharacter;
|
||||
storyHistory: TStoryMoment[];
|
||||
context: TContext;
|
||||
conversationHistory: TConversationTurn[];
|
||||
previousSummary: string;
|
||||
targetStatus: TTargetStatus;
|
||||
};
|
||||
|
||||
export type NpcChatDialogueRequest<
|
||||
TCharacter = unknown,
|
||||
TEncounter = unknown,
|
||||
TMonster = unknown,
|
||||
TStoryMoment = unknown,
|
||||
TContext = unknown,
|
||||
> = {
|
||||
worldType: string;
|
||||
character: TCharacter;
|
||||
encounter: TEncounter;
|
||||
monsters: TMonster[];
|
||||
history: TStoryMoment[];
|
||||
context: TContext;
|
||||
topic: string;
|
||||
resultSummary: string;
|
||||
};
|
||||
|
||||
export type NpcRecruitDialogueRequest<
|
||||
TCharacter = unknown,
|
||||
TEncounter = unknown,
|
||||
TMonster = unknown,
|
||||
TStoryMoment = unknown,
|
||||
TContext = unknown,
|
||||
> = {
|
||||
worldType: string;
|
||||
character: TCharacter;
|
||||
encounter: TEncounter;
|
||||
monsters: TMonster[];
|
||||
history: TStoryMoment[];
|
||||
context: TContext;
|
||||
invitationText: string;
|
||||
recruitSummary: string;
|
||||
};
|
||||
|
||||
export type RuntimeItemIntentRequest<
|
||||
TContext = JsonObject,
|
||||
TPlan = JsonObject,
|
||||
> = {
|
||||
context: TContext;
|
||||
plans: TPlan[];
|
||||
};
|
||||
|
||||
export type RuntimeItemIntentResponse<TIntent = JsonObject> = {
|
||||
intents: TIntent[];
|
||||
};
|
||||
|
||||
export type QuestGenerationRequest<
|
||||
TState = JsonObject,
|
||||
TEncounter = JsonObject,
|
||||
> = {
|
||||
state: TState;
|
||||
encounter: TEncounter;
|
||||
};
|
||||
|
||||
export type RuntimeAction<
|
||||
TType extends string = string,
|
||||
TPayload = JsonObject,
|
||||
> = {
|
||||
type: TType;
|
||||
functionId?: string;
|
||||
targetId?: string;
|
||||
payload?: TPayload;
|
||||
};
|
||||
|
||||
export type RuntimeActionRequest<
|
||||
TAction extends RuntimeAction = RuntimeAction,
|
||||
> = {
|
||||
sessionId: string;
|
||||
clientVersion?: number;
|
||||
action: TAction;
|
||||
};
|
||||
|
||||
export type RuntimeActionResponse<
|
||||
TViewModel = JsonObject,
|
||||
TPresentation = JsonObject,
|
||||
TPatch = JsonObject,
|
||||
> = {
|
||||
sessionId: string;
|
||||
serverVersion: number;
|
||||
viewModel: TViewModel;
|
||||
presentation: TPresentation;
|
||||
patches: TPatch[];
|
||||
};
|
||||
|
||||
export const TASK5_RUNTIME_FUNCTION_IDS = [
|
||||
'story_continue_adventure',
|
||||
'story_opening_camp_dialogue',
|
||||
'camp_travel_home_scene',
|
||||
'idle_call_out',
|
||||
'idle_explore_forward',
|
||||
'idle_observe_signs',
|
||||
'idle_rest_focus',
|
||||
'idle_travel_next_scene',
|
||||
'battle_all_in_crush',
|
||||
'battle_escape_breakout',
|
||||
'battle_feint_step',
|
||||
'battle_finisher_window',
|
||||
'battle_guard_break',
|
||||
'battle_probe_pressure',
|
||||
'battle_recover_breath',
|
||||
'npc_chat',
|
||||
'npc_fight',
|
||||
'npc_help',
|
||||
'npc_leave',
|
||||
'npc_preview_talk',
|
||||
'npc_recruit',
|
||||
'npc_spar',
|
||||
] as const;
|
||||
export type Task5RuntimeFunctionId =
|
||||
(typeof TASK5_RUNTIME_FUNCTION_IDS)[number];
|
||||
|
||||
export const TASK6_RUNTIME_FUNCTION_IDS = [
|
||||
'equipment_equip',
|
||||
'equipment_unequip',
|
||||
'forge_craft',
|
||||
'forge_dismantle',
|
||||
'forge_reforge',
|
||||
'inventory_use',
|
||||
'npc_gift',
|
||||
'npc_quest_accept',
|
||||
'npc_quest_turn_in',
|
||||
'npc_trade',
|
||||
'treasure_inspect',
|
||||
'treasure_leave',
|
||||
'treasure_secure',
|
||||
] as const;
|
||||
export type Task6RuntimeFunctionId =
|
||||
(typeof TASK6_RUNTIME_FUNCTION_IDS)[number];
|
||||
|
||||
export const SERVER_RUNTIME_FUNCTION_IDS = [
|
||||
...TASK5_RUNTIME_FUNCTION_IDS,
|
||||
...TASK6_RUNTIME_FUNCTION_IDS,
|
||||
] as const;
|
||||
export type ServerRuntimeFunctionId =
|
||||
(typeof SERVER_RUNTIME_FUNCTION_IDS)[number];
|
||||
|
||||
export const TASK5_RUNTIME_OPTION_SCOPES = ['story', 'combat', 'npc'] as const;
|
||||
export type Task5RuntimeOptionScope =
|
||||
(typeof TASK5_RUNTIME_OPTION_SCOPES)[number];
|
||||
|
||||
export type RuntimeStoryChoicePayload = JsonObject & {
|
||||
optionText?: string;
|
||||
note?: string;
|
||||
};
|
||||
|
||||
export type RuntimeStoryChoiceAction = RuntimeAction<
|
||||
'story_choice',
|
||||
RuntimeStoryChoicePayload
|
||||
> & {
|
||||
functionId: string;
|
||||
targetId?: string;
|
||||
};
|
||||
|
||||
export type RuntimeStoryOptionView = {
|
||||
functionId: string;
|
||||
actionText: string;
|
||||
detailText?: string;
|
||||
scope: Task5RuntimeOptionScope;
|
||||
disabled?: boolean;
|
||||
reason?: string;
|
||||
};
|
||||
|
||||
export type RuntimeStoryPlayerViewModel = {
|
||||
hp: number;
|
||||
maxHp: number;
|
||||
mana: number;
|
||||
maxMana: number;
|
||||
};
|
||||
|
||||
export type RuntimeStoryCompanionViewModel = {
|
||||
npcId: string;
|
||||
characterId?: string;
|
||||
joinedAtAffinity: number;
|
||||
};
|
||||
|
||||
export type RuntimeStoryEncounterViewModel = {
|
||||
id: string;
|
||||
kind: 'npc' | 'treasure';
|
||||
npcName: string;
|
||||
hostile: boolean;
|
||||
affinity?: number;
|
||||
recruited?: boolean;
|
||||
interactionActive: boolean;
|
||||
battleMode?: 'fight' | 'spar' | null;
|
||||
};
|
||||
|
||||
export type RuntimeStoryStatusViewModel = {
|
||||
inBattle: boolean;
|
||||
npcInteractionActive: boolean;
|
||||
currentNpcBattleMode: 'fight' | 'spar' | null;
|
||||
currentNpcBattleOutcome: 'fight_victory' | 'spar_complete' | null;
|
||||
};
|
||||
|
||||
export type RuntimeBattlePresentation = {
|
||||
targetId?: string;
|
||||
targetName?: string;
|
||||
damageDealt?: number;
|
||||
damageTaken?: number;
|
||||
outcome?: 'ongoing' | 'victory' | 'spar_complete' | 'escaped';
|
||||
};
|
||||
|
||||
export type RuntimeStoryViewModel = {
|
||||
player: RuntimeStoryPlayerViewModel;
|
||||
encounter: RuntimeStoryEncounterViewModel | null;
|
||||
companions: RuntimeStoryCompanionViewModel[];
|
||||
availableOptions: RuntimeStoryOptionView[];
|
||||
status: RuntimeStoryStatusViewModel;
|
||||
};
|
||||
|
||||
export type RuntimeStoryPresentation = {
|
||||
actionText: string;
|
||||
resultText: string;
|
||||
storyText: string;
|
||||
options: RuntimeStoryOptionView[];
|
||||
toast?: string | null;
|
||||
battle?: RuntimeBattlePresentation | null;
|
||||
};
|
||||
|
||||
export type RuntimeStoryPatch =
|
||||
| {
|
||||
type: 'story_history_append';
|
||||
actionText: string;
|
||||
resultText: string;
|
||||
}
|
||||
| {
|
||||
type: 'npc_affinity_changed';
|
||||
npcId: string;
|
||||
previousAffinity: number;
|
||||
nextAffinity: number;
|
||||
}
|
||||
| {
|
||||
type: 'battle_resolved';
|
||||
functionId: string;
|
||||
targetId?: string;
|
||||
damageDealt?: number;
|
||||
damageTaken?: number;
|
||||
outcome: 'ongoing' | 'victory' | 'spar_complete' | 'escaped';
|
||||
}
|
||||
| {
|
||||
type: 'status_changed';
|
||||
inBattle: boolean;
|
||||
npcInteractionActive: boolean;
|
||||
currentNpcBattleMode: 'fight' | 'spar' | null;
|
||||
currentNpcBattleOutcome: 'fight_victory' | 'spar_complete' | null;
|
||||
}
|
||||
| {
|
||||
type: 'encounter_changed';
|
||||
encounterId: string | null;
|
||||
};
|
||||
|
||||
export type RuntimeStoryActionRequest =
|
||||
RuntimeActionRequest<RuntimeStoryChoiceAction>;
|
||||
|
||||
export type RuntimeStoryActionResponse<
|
||||
TSnapshotGameState = JsonObject,
|
||||
TSnapshotCurrentStory = JsonObject,
|
||||
> = RuntimeActionResponse<
|
||||
RuntimeStoryViewModel,
|
||||
RuntimeStoryPresentation,
|
||||
RuntimeStoryPatch
|
||||
> & {
|
||||
snapshot: SavedGameSnapshot<
|
||||
TSnapshotGameState,
|
||||
string,
|
||||
TSnapshotCurrentStory
|
||||
>;
|
||||
};
|
||||
199
packages/shared/src/http.ts
Normal file
199
packages/shared/src/http.ts
Normal file
@@ -0,0 +1,199 @@
|
||||
export const API_VERSION = '2026-04-08';
|
||||
export const API_RESPONSE_ENVELOPE_HEADER = 'x-genarrative-response-envelope';
|
||||
export const API_RESPONSE_ENVELOPE_VERSION = 'v1';
|
||||
|
||||
export type ApiErrorCode =
|
||||
| 'BAD_REQUEST'
|
||||
| 'INVALID_REQUEST'
|
||||
| 'VALIDATION_ERROR'
|
||||
| 'UNAUTHORIZED'
|
||||
| 'FORBIDDEN'
|
||||
| 'NOT_FOUND'
|
||||
| 'CONFLICT'
|
||||
| 'UPSTREAM_ERROR'
|
||||
| 'INTERNAL_SERVER_ERROR'
|
||||
| 'bad_request'
|
||||
| 'validation_error'
|
||||
| 'unauthorized'
|
||||
| 'forbidden'
|
||||
| 'not_found'
|
||||
| 'conflict'
|
||||
| 'upstream_error'
|
||||
| 'internal_error'
|
||||
| (string & {});
|
||||
|
||||
export type ApiErrorPayload = {
|
||||
code: ApiErrorCode;
|
||||
message: string;
|
||||
details?: Record<string, unknown> | null;
|
||||
};
|
||||
|
||||
export type ApiMeta = {
|
||||
apiVersion: string;
|
||||
requestId?: string;
|
||||
routeVersion?: string;
|
||||
operation?: string | null;
|
||||
latencyMs?: number;
|
||||
timestamp?: string;
|
||||
};
|
||||
|
||||
export type ApiSuccessResponse<T> = {
|
||||
ok: true;
|
||||
data: T;
|
||||
error: null;
|
||||
meta: ApiMeta;
|
||||
};
|
||||
|
||||
export type ApiErrorResponse = {
|
||||
ok: false;
|
||||
data: null;
|
||||
error: ApiErrorPayload;
|
||||
meta: ApiMeta;
|
||||
};
|
||||
|
||||
export type ApiResponse<T> = ApiSuccessResponse<T> | ApiErrorResponse;
|
||||
|
||||
function isRecord(value: unknown): value is Record<string, unknown> {
|
||||
return typeof value === 'object' && value !== null;
|
||||
}
|
||||
|
||||
function buildApiMeta(meta: Partial<ApiMeta> = {}): ApiMeta {
|
||||
return {
|
||||
apiVersion: meta.apiVersion ?? API_VERSION,
|
||||
requestId:
|
||||
typeof meta.requestId === 'string' && meta.requestId.trim()
|
||||
? meta.requestId.trim()
|
||||
: undefined,
|
||||
routeVersion:
|
||||
typeof meta.routeVersion === 'string' && meta.routeVersion.trim()
|
||||
? meta.routeVersion.trim()
|
||||
: undefined,
|
||||
operation:
|
||||
typeof meta.operation === 'string' && meta.operation.trim()
|
||||
? meta.operation.trim()
|
||||
: meta.operation === null
|
||||
? null
|
||||
: undefined,
|
||||
latencyMs:
|
||||
typeof meta.latencyMs === 'number' && Number.isFinite(meta.latencyMs)
|
||||
? meta.latencyMs
|
||||
: undefined,
|
||||
timestamp:
|
||||
typeof meta.timestamp === 'string' && meta.timestamp.trim()
|
||||
? meta.timestamp.trim()
|
||||
: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
export function createApiSuccess<T>(
|
||||
data: T,
|
||||
meta: Partial<ApiMeta> = {},
|
||||
): ApiSuccessResponse<T> {
|
||||
return {
|
||||
ok: true,
|
||||
data,
|
||||
error: null,
|
||||
meta: buildApiMeta(meta),
|
||||
};
|
||||
}
|
||||
|
||||
export function createApiError(
|
||||
error: ApiErrorPayload,
|
||||
meta: Partial<ApiMeta> = {},
|
||||
): ApiErrorResponse {
|
||||
return {
|
||||
ok: false,
|
||||
data: null,
|
||||
error: {
|
||||
code: error.code,
|
||||
message: error.message,
|
||||
details: error.details ?? null,
|
||||
},
|
||||
meta: buildApiMeta(meta),
|
||||
};
|
||||
}
|
||||
|
||||
export function isApiResponse<T>(value: unknown): value is ApiResponse<T> {
|
||||
if (!isRecord(value) || typeof value.ok !== 'boolean' || !('meta' in value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isRecord(value.meta) || typeof value.meta.apiVersion !== 'string') {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value.ok) {
|
||||
return 'data' in value && value.error === null;
|
||||
}
|
||||
|
||||
return (
|
||||
value.data === null &&
|
||||
isRecord(value.error) &&
|
||||
typeof value.error.code === 'string' &&
|
||||
typeof value.error.message === 'string'
|
||||
);
|
||||
}
|
||||
|
||||
export function unwrapApiResponse<T>(value: ApiResponse<T> | T): T {
|
||||
if (!isApiResponse<T>(value)) {
|
||||
return value as T;
|
||||
}
|
||||
|
||||
if (value.ok) {
|
||||
return value.data;
|
||||
}
|
||||
|
||||
throw new Error(value.error.message || '请求失败');
|
||||
}
|
||||
|
||||
export function parseApiErrorMessage(rawText: string, fallbackMessage: string) {
|
||||
if (!rawText.trim()) {
|
||||
return fallbackMessage;
|
||||
}
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(rawText) as
|
||||
| ApiErrorResponse
|
||||
| {
|
||||
error?: {
|
||||
message?: string;
|
||||
code?: string;
|
||||
};
|
||||
message?: string;
|
||||
code?: string;
|
||||
};
|
||||
|
||||
if (
|
||||
typeof parsed.error?.message === 'string' &&
|
||||
parsed.error.message.trim()
|
||||
) {
|
||||
return parsed.error.message.trim();
|
||||
}
|
||||
|
||||
const topLevelMessage =
|
||||
'message' in parsed && typeof parsed.message === 'string'
|
||||
? parsed.message.trim()
|
||||
: '';
|
||||
|
||||
if (topLevelMessage) {
|
||||
return topLevelMessage;
|
||||
}
|
||||
|
||||
const errorCode =
|
||||
typeof parsed.error?.code === 'string' && parsed.error.code.trim()
|
||||
? parsed.error.code.trim()
|
||||
: 'code' in parsed &&
|
||||
typeof parsed.code === 'string' &&
|
||||
parsed.code.trim()
|
||||
? parsed.code.trim()
|
||||
: '';
|
||||
|
||||
if (errorCode) {
|
||||
return `${fallbackMessage}(${errorCode})`;
|
||||
}
|
||||
} catch {
|
||||
// Ignore malformed json responses.
|
||||
}
|
||||
|
||||
return rawText.trim() || fallbackMessage;
|
||||
}
|
||||
8
packages/shared/src/index.ts
Normal file
8
packages/shared/src/index.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
export * from './assets/qwenSprite';
|
||||
export * from './contracts/auth';
|
||||
export * from './contracts/common';
|
||||
export * from './contracts/runtime';
|
||||
export * from './contracts/story';
|
||||
export * from './http';
|
||||
export * from './llm/narrativeLanguage';
|
||||
export * from './llm/parsers';
|
||||
66
packages/shared/src/llm/narrativeLanguage.ts
Normal file
66
packages/shared/src/llm/narrativeLanguage.ts
Normal file
@@ -0,0 +1,66 @@
|
||||
const CJK_CHAR_PATTERN = /[\u3400-\u4DBF\u4E00-\u9FFF\uF900-\uFAFF]/gu;
|
||||
const LATIN_WORD_PATTERN = /[A-Za-z][A-Za-z'’-]{1,}/g;
|
||||
const LATIN_FRAGMENT_PATTERN =
|
||||
/[A-Za-z][A-Za-z0-9'"“”‘’()\-,:;!?/]*(?:\s+[A-Za-z0-9'"“”‘’()\-,:;!?/]+)+/gu;
|
||||
const SAFE_LATIN_TOKENS = new Set([
|
||||
'act',
|
||||
'ai',
|
||||
'boss',
|
||||
'cd',
|
||||
'hp',
|
||||
'json',
|
||||
'llm',
|
||||
'mp',
|
||||
'npc',
|
||||
'qa',
|
||||
'rpg',
|
||||
]);
|
||||
|
||||
function getCjkCharCount(text: string) {
|
||||
return text.match(CJK_CHAR_PATTERN)?.length ?? 0;
|
||||
}
|
||||
|
||||
function getSignificantLatinWords(text: string) {
|
||||
return (text.match(LATIN_WORD_PATTERN) ?? [])
|
||||
.map((word) => word.toLowerCase())
|
||||
.filter((word) => word.length >= 4 && !SAFE_LATIN_TOKENS.has(word));
|
||||
}
|
||||
|
||||
export function hasMixedNarrativeLanguage(text: string) {
|
||||
const trimmed = text.trim();
|
||||
if (!trimmed) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const cjkCharCount = getCjkCharCount(trimmed);
|
||||
const latinSentenceFragments = (trimmed.match(LATIN_FRAGMENT_PATTERN) ?? [])
|
||||
.map((fragment) => fragment.trim())
|
||||
.filter((fragment) => fragment.split(/\s+/u).length >= 2);
|
||||
const significantLatinWords = getSignificantLatinWords(trimmed);
|
||||
|
||||
if (latinSentenceFragments.length > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (cjkCharCount > 0 && significantLatinWords.length >= 2) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return cjkCharCount === 0 && significantLatinWords.length >= 3;
|
||||
}
|
||||
|
||||
export function sanitizePromptNarrativeText(
|
||||
text: string | null | undefined,
|
||||
fallback: string | null = null,
|
||||
) {
|
||||
if (typeof text !== 'string') {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
const trimmed = text.trim();
|
||||
if (!trimmed) {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
return hasMixedNarrativeLanguage(trimmed) ? fallback : trimmed;
|
||||
}
|
||||
28
packages/shared/src/llm/parsers.ts
Normal file
28
packages/shared/src/llm/parsers.ts
Normal file
@@ -0,0 +1,28 @@
|
||||
export function parseJsonResponseText(text: string) {
|
||||
const trimmed = text.trim();
|
||||
if (!trimmed) {
|
||||
throw new Error('LLM returned an empty response.');
|
||||
}
|
||||
|
||||
const fencedMatch = trimmed.match(/```(?:json)?\s*([\s\S]*?)```/iu);
|
||||
if (fencedMatch?.[1]) {
|
||||
return JSON.parse(fencedMatch[1].trim());
|
||||
}
|
||||
|
||||
const firstBrace = trimmed.indexOf('{');
|
||||
const lastBrace = trimmed.lastIndexOf('}');
|
||||
if (firstBrace >= 0 && lastBrace > firstBrace) {
|
||||
return JSON.parse(trimmed.slice(firstBrace, lastBrace + 1));
|
||||
}
|
||||
|
||||
return JSON.parse(trimmed);
|
||||
}
|
||||
|
||||
export function parseLineListContent(text: string, maxItems = 3) {
|
||||
return text
|
||||
.replace(/\r/g, '')
|
||||
.split('\n')
|
||||
.map((line) => line.trim().replace(/^[-*\d.)\s]+/u, '').trim())
|
||||
.filter(Boolean)
|
||||
.slice(0, maxItems);
|
||||
}
|
||||
Reference in New Issue
Block a user