This commit is contained in:
2026-04-28 19:36:39 +08:00
parent a9febe7678
commit f0471a4f8d
206 changed files with 18456 additions and 10133 deletions

View File

@@ -12,7 +12,14 @@ use serde::Deserialize;
use serde_json::{Value, json};
use std::convert::Infallible;
use module_runtime_story_compat::{
RuntimeStoryPromptContextExtras, build_runtime_story_prompt_context, current_world_type,
normalize_required_string, read_array_field, read_field, read_i32_field, read_object_field,
read_optional_string_field, read_runtime_session_id,
};
use crate::{
auth::AuthenticatedAccessToken,
http_error::AppError,
prompt::runtime_chat::{
NPC_CHAT_TURN_REPLY_SYSTEM_PROMPT, NPC_CHAT_TURN_SUGGESTION_SYSTEM_PROMPT,
@@ -28,6 +35,8 @@ use crate::{
#[derive(Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct NpcChatTurnRequest {
#[serde(default)]
session_id: Option<String>,
#[serde(default)]
world_type: String,
#[serde(default)]
@@ -53,14 +62,25 @@ pub struct NpcChatTurnRequest {
#[serde(default)]
npc_initiates_conversation: bool,
#[serde(default)]
quest_offer_context: Option<Value>,
#[serde(default)]
chat_directive: Option<Value>,
}
pub async fn stream_runtime_npc_chat_turn(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
Json(payload): Json<NpcChatTurnRequest>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
Json(mut payload): Json<NpcChatTurnRequest>,
) -> Result<Response, Response> {
hydrate_npc_chat_turn_request_from_session(
&state,
&request_context,
authenticated.claims().user_id().to_string(),
&mut payload,
)
.await?;
let npc_name = read_string_field(&payload.encounter, "npcName")
.or_else(|| read_string_field(&payload.encounter, "name"))
.unwrap_or_else(|| "对方".to_string());
@@ -258,6 +278,112 @@ where
Some((npc_reply, suggestions, function_suggestions, force_exit))
}
async fn hydrate_npc_chat_turn_request_from_session(
state: &AppState,
request_context: &RequestContext,
user_id: String,
payload: &mut NpcChatTurnRequest,
) -> Result<(), Response> {
let Some(session_id) = payload
.session_id
.as_deref()
.and_then(normalize_required_string)
else {
// 中文注释:旧调用没有 sessionId 时继续使用请求体字段;正式运行态由后端快照投影上下文。
return Ok(());
};
let record = state
.get_runtime_snapshot_record(user_id)
.await
.map_err(|error| {
runtime_chat_error_response(
request_context,
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "spacetimedb",
"message": error.to_string(),
})),
)
})?
.ok_or_else(|| {
runtime_chat_error_response(
request_context,
AppError::from_status(StatusCode::CONFLICT).with_details(json!({
"provider": "runtime-chat",
"message": "运行时快照不存在,请先初始化并保存一次游戏",
})),
)
})?;
let game_state = record.game_state;
let snapshot_session_id =
read_runtime_session_id(&game_state).unwrap_or_else(|| session_id.clone());
if snapshot_session_id != session_id {
return Err(runtime_chat_error_response(
request_context,
AppError::from_status(StatusCode::CONFLICT).with_details(json!({
"provider": "runtime-chat",
"message": "请求的运行时会话与服务端快照不一致,请重新进入游戏",
"sessionId": session_id,
"snapshotSessionId": snapshot_session_id,
})),
));
}
payload.world_type = current_world_type(&game_state).unwrap_or_default();
payload.character = read_field(&game_state, "playerCharacter").cloned();
payload.player = payload.character.clone();
payload.encounter = read_field(&game_state, "currentEncounter")
.cloned()
.unwrap_or_else(|| payload.encounter.clone());
payload.monsters = read_array_field(&game_state, "sceneHostileNpcs")
.into_iter()
.cloned()
.collect();
payload.history = read_array_field(&game_state, "storyHistory")
.into_iter()
.rev()
.take(12)
.collect::<Vec<_>>()
.into_iter()
.rev()
.cloned()
.collect();
payload.context = build_runtime_story_prompt_context(
&game_state,
RuntimeStoryPromptContextExtras {
last_function_id: Some("npc_chat".to_string()),
..RuntimeStoryPromptContextExtras::default()
},
);
payload.npc_state =
resolve_current_request_npc_state(&game_state).unwrap_or_else(|| payload.npc_state.clone());
if let Some(quest_context) = payload.quest_offer_context.as_mut() {
if let Some(object) = quest_context.as_object_mut() {
object.insert("state".to_string(), game_state);
}
}
Ok(())
}
fn resolve_current_request_npc_state(game_state: &Value) -> Option<Value> {
let encounter = read_object_field(game_state, "currentEncounter")?;
let npc_name = read_optional_string_field(encounter, "npcName")
.or_else(|| read_optional_string_field(encounter, "name"))
.unwrap_or_else(|| "当前遭遇".to_string());
let npc_id = read_optional_string_field(encounter, "id").unwrap_or_else(|| npc_name.clone());
let state = read_object_field(game_state, "npcStates").and_then(|states| {
states
.get(npc_id.as_str())
.or_else(|| states.get(npc_name.as_str()))
})?;
Some(json!({
"affinity": read_i32_field(state, "affinity").unwrap_or(0),
"chattedCount": read_i32_field(state, "chattedCount").unwrap_or(0),
"recruited": state.get("recruited").and_then(Value::as_bool).unwrap_or(false),
}))
}
fn build_completion_directive(chat_directive: Option<&Value>, force_exit: bool) -> Value {
let Some(directive) = chat_directive else {
return Value::Null;