This commit is contained in:
2026-04-28 19:36:39 +08:00
parent a9febe7678
commit f0471a4f8d
206 changed files with 18456 additions and 10133 deletions

View File

@@ -1,18 +1,15 @@
use module_big_fish::{BigFishAnchorPack, BigFishAnchorStatus, BigFishCreationStage};
use platform_llm::LlmClient;
use serde::{Deserialize, Serialize};
use serde_json::{Value as JsonValue, json};
use spacetime_client::{
BigFishAgentMessageRecord, BigFishMessageFinalizeRecordInput, BigFishSessionRecord,
};
use serde_json::Value as JsonValue;
use spacetime_client::{BigFishMessageFinalizeRecordInput, BigFishSessionRecord};
use crate::creation_agent_anchor_templates::{
get_creation_agent_anchor_template, render_anchor_question_block,
};
use crate::creation_agent_chat::render_quick_fill_extra_rules;
use crate::creation_agent_llm_turn::{
CreationAgentLlmTurnErrorMessages, stream_creation_agent_json_turn,
};
use crate::prompt::big_fish::{
BIG_FISH_AGENT_SYSTEM_PROMPT, build_big_fish_agent_prompt, serialize_record_anchor_pack,
};
#[derive(Clone, Debug)]
pub(crate) struct BigFishAgentTurnRequest<'a> {
@@ -60,57 +57,6 @@ struct BigFishAgentModelOutput {
next_anchor_pack: BigFishAnchorPack,
}
const BIG_FISH_AGENT_SYSTEM_PROMPT: &str = r#"你是一个负责和创作者共创“大鱼吃小鱼”竖屏玩法的中文创意策划。
你必须把用户灵感收束成可以编译为可玩草稿的玩法、生态视觉、成长阶梯和风险节奏。
你必须同时输出:
1. 一段直接发给用户的中文回复 replyText
2. 当前进度 progressPercent
3. 下一轮完整可用的 nextAnchorPack
硬约束:
1. 只能输出 JSON不能输出代码块或解释
2. nextAnchorPack 必须是完整对象,不能只输出 patch
3. replyText 必须是自然中文不能提“字段”“锚点”“结构”“JSON”等内部词
4. replyText 一次最多推进一个最关键问题
5. 必须对齐 RPG 共创的体验:先理解玩家幻想,再收束成能进入运行时的可玩效果
6. progressPercent 范围只能是 0 到 100
7. status 只能使用 missing / inferred / confirmed / locked
"#;
const BIG_FISH_AGENT_OUTPUT_CONTRACT: &str = r#"请严格按以下 JSON 输出,不要输出其他文字:
{
"replyText": "",
"progressPercent": 0,
"nextAnchorPack": {
"gameplayPromise": {
"key": "gameplayPromise",
"label": "玩法承诺",
"value": "",
"status": "missing"
},
"ecologyVisualTheme": {
"key": "ecologyVisualTheme",
"label": "生态视觉主题",
"value": "",
"status": "missing"
},
"growthLadder": {
"key": "growthLadder",
"label": "成长阶梯",
"value": "",
"status": "missing"
},
"riskTempo": {
"key": "riskTempo",
"label": "风险节奏",
"value": "",
"status": "missing"
}
}
}"#;
pub(crate) async fn run_big_fish_agent_turn<F>(
request: BigFishAgentTurnRequest<'_>,
on_reply_update: F,
@@ -189,54 +135,6 @@ pub(crate) fn build_failed_finalize_record_input(
}
}
fn build_big_fish_agent_prompt(
session: &BigFishSessionRecord,
quick_fill_requested: bool,
) -> String {
let anchor_question_block = get_creation_agent_anchor_template("big_fish")
.map(render_anchor_question_block)
.unwrap_or_else(|| "模板目标:收束成可玩的竖屏大鱼吃小鱼玩法草稿。".to_string());
let quick_fill_rules = if quick_fill_requested {
format!(
"\n\n{}",
render_quick_fill_extra_rules(
"当前玩法方向里的成长、生态、风险节奏等缺失关键词",
"不要要求用户再提供等级、鱼群、场景或节奏信息",
"输出完整 nextAnchorPack直接补齐 value 为空或 status 为 missing 的项",
"生成结果页",
)
)
} else {
String::new()
};
format!(
"{anchor_question_block}{quick_fill_rules}\n\n当前是第 {turn} 轮,当前进度 {progress}% 。\n\n是否要求自动补充剩余关键字:{quick_fill_requested_text}\n\n当前 anchor pack\n{anchor_pack}\n\n最近聊天记录:\n{chat_history}\n\n{contract}",
anchor_question_block = anchor_question_block,
quick_fill_rules = quick_fill_rules,
turn = session.current_turn.saturating_add(1),
progress = session.progress_percent,
quick_fill_requested_text = if quick_fill_requested { "" } else { "" },
anchor_pack = serialize_record_anchor_pack(&session.anchor_pack),
chat_history =
serde_json::to_string_pretty(&build_chat_history(session.messages.as_slice()))
.unwrap_or_else(|_| "[]".to_string()),
contract = BIG_FISH_AGENT_OUTPUT_CONTRACT,
)
}
fn build_chat_history(messages: &[BigFishAgentMessageRecord]) -> Vec<JsonValue> {
messages
.iter()
.map(|message| {
json!({
"role": message.role,
"kind": message.kind,
"content": message.text,
})
})
.collect()
}
fn parse_big_fish_model_output(
parsed: &JsonValue,
) -> Result<BigFishAgentModelOutput, BigFishAgentTurnError> {
@@ -327,33 +225,6 @@ fn default_big_fish_anchor_label(field_name: &str) -> &'static str {
}
}
fn serialize_record_anchor_pack(anchor_pack: &spacetime_client::BigFishAnchorPackRecord) -> String {
serde_json::to_string_pretty(&map_big_fish_record_anchor_pack(anchor_pack))
.unwrap_or_else(|_| "{}".to_string())
}
fn map_big_fish_record_anchor_pack(
record: &spacetime_client::BigFishAnchorPackRecord,
) -> BigFishAnchorPack {
BigFishAnchorPack {
gameplay_promise: map_big_fish_record_anchor_item(&record.gameplay_promise),
ecology_visual_theme: map_big_fish_record_anchor_item(&record.ecology_visual_theme),
growth_ladder: map_big_fish_record_anchor_item(&record.growth_ladder),
risk_tempo: map_big_fish_record_anchor_item(&record.risk_tempo),
}
}
fn map_big_fish_record_anchor_item(
record: &spacetime_client::BigFishAnchorItemRecord,
) -> module_big_fish::BigFishAnchorItem {
module_big_fish::BigFishAnchorItem {
key: record.key.clone(),
label: record.label.clone(),
value: record.value.clone(),
status: parse_big_fish_anchor_status(record.status.as_str()),
}
}
fn parse_big_fish_anchor_status(value: &str) -> BigFishAnchorStatus {
match value {
"confirmed" => BigFishAnchorStatus::Confirmed,